GGReload/Ky Kiske/Combos

From Dustloop Wiki
  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Combo Notation Guide Character Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+GGD.png becomes 236D.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
sj = Super Jump
IAD = Instant Air Dash
CH = Counter Hit
(JC) = Jump Cancel
(SJC) = Super Jump Cancel
(JI) = Jump Install
(RC) = Roman Cancel
(FRC) = Force Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
AN = Anji
AX = Axl
BA = Baiken
BR = Bridget
CH = Chipp
DI = Dizzy
ED = Eddie
FA = Faust
IN = I-No
JA = Jam
JO = Johnny
JU = Justice
KL = Kliff
KY = Ky
MA = May
MI = Millia
PO = Potemkin
RO = Robo-Ky
SL = Slayer
SO = Sol
VE = Venom
ZA = Zappa


Combo List

Basic Combos

Combo Position Works on: Difficulty Notes
2K > 5HS > 2D Midscreen Everyone [1] very easy Basic combo into KD
f.S > 2S xx 236K Midscreen Everyone [1] very easy Basic Stun Dipper combo, confirm into KD from medium range
66 5K > c.S > 2S > 5H xx 236K Midscreen Everyone [1] very easy Needs dash momentum
66 c.S > 6P > c.S > 5H xx 236K Midscreen Everyone [1] very easy Same as above, but more damaging and doesn't start with a low
5K > 5H > 6K, 2K > 5H > 236K Midscreen Everyone [2] easy Pressure string that can be confirmed from 6K into more pressure or a 2K link, ends in KD
6H > [c.S > 6K]xN > 2K > 5H > 236K Midscreen Everyone [3] medium Highly damaging loop as a punish or if your opponent is disrespecting your meaty oki, max 3 loops
214K (RC) 66 c.S > 2H xx 623H, 2H xx 623H Corner Everyone [2] easy Greed Server RC combo

Anti-Air Combos

Combo Position Works on: Difficulty Notes
6P > c.S (JC) j.K > j.S (JC) j.S > j.H xx j.623H Midscreen Everyone [1] very easy Basic anti-air combo

Dust Combos

Combo Position Works on: Difficulty Notes
5D /\ 9j.S > 9j.S > 9j.S (JC) j.S > j.H xx j.623H Midscreen Everyone [1] very easy Basic Dust combo
5D /\ j.H ▷ 6P > c.S (JC) j.S > j.P > j.S > (JC) j.S > j.H xx j.623H Midscreen Everyone [2] easy Impossible Dust combo
5D /\ j.H ▷ 623H, 2H xx 623H, c.S > 2H xx 623H Corner Everyone [3] medium Corner combo, first 623H needs to be immediate or the 2H won't come out in time

Throw Combos

Combo Position Works on: Difficulty Notes
Throw (RC) 6P > c.S (JC) j.K > J.S (JC) j.S > j.H xx j.623H Corner Everyone [2] easy

Counter-Hit Combos

Combo Position Works on: Difficulty Notes
CH 236S, (f.S xx) 236K Midscreen Everyone [2] easy Easily confirmable KD from CH S Stun Edge

Vapor Thrust Loop

Combo Position Works on: Difficulty Notes

Navigation

Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc