(renaming HLF to High/Low/Mid etc) |
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{{ | {{NavTabs|game=GGReload|chara=Ky Kiske}} | ||
| | |||
}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[GGReload/System Data|System Data]]== | ==[[GGReload/System Data|System Data]]== | ||
{{ | {{#lsth:GGReload/Ky Kiske/Data|SystemData}} | ||
| | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
Line 23: | Line 13: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=5P}} | |||
{{#lsth:GGReload/Ky Kiske/Data|5P Full}} | |||
|- | |- | ||
{{AttackVersion|name=5K|rowspan=2}} | |||
{{#lsth:GGReload/Ky Kiske/Data|5K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Initial Prorate 80% | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=c.S}} | |||
{{#lsth:GGReload/Ky Kiske/Data|c.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=f.S}} | |||
{{#lsth:GGReload/Ky Kiske/Data|f.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=5H|rowspan=2}} | |||
{{#lsth:GGReload/Ky Kiske/Data|5H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Staggers opponent on CH (max 47F) | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=5D}} | |||
{{#lsth:GGReload/Ky Kiske/Data|5D Full}} | |||
|- | |- | ||
{{AttackVersion|name=6P|rowspan=2}} | |||
{{#lsth:GGReload/Ky Kiske/Data|6P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-6F Upper body inv | |||
*7-13F Above kneeds inv | *7-13F Above kneeds inv | ||
*Initial Prorate 90% | *Initial Prorate 90% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=6K}} | |||
{{#lsth:GGReload/Ky Kiske/Data|6K Full}} | |||
|- | |- | ||
{{AttackVersion|name=6H|rowspan=2}} | |||
{{#lsth:GGReload/Ky Kiske/Data|6H Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Forces opponent into crouching state on ground hit | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2P|rowspan=2}} | |||
{{#lsth:GGReload/Ky Kiske/Data|2P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Initial Prorate 80% | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2K|rowspan=2}} | |||
{{#lsth:GGReload/Ky Kiske/Data|2K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Initial Prorate 70% | |||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2S}} | |||
{{#lsth:GGReload/Ky Kiske/Data|2S Full}} | |||
|- | |- | ||
{{AttackVersion|name=2H|rowspan=2}} | |||
{{#lsth:GGReload/Ky Kiske/Data|2H Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Pulls in opponent on air hit | |||
*Floats opponent on CH | *Floats opponent on CH | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2D}} | |||
{{#lsth:GGReload/Ky Kiske/Data|2D Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.P}} | |||
{{#lsth:GGReload/Ky Kiske/Data|j.P Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.K}} | |||
{{#lsth:GGReload/Ky Kiske/Data|j.K Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.S}} | |||
{{#lsth:GGReload/Ky Kiske/Data|j.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.H}} | |||
{{#lsth:GGReload/Ky Kiske/Data|j.H Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.D|rowspan=2}} | |||
{{#lsth:GGReload/Ky Kiske/Data|j.D Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knockds down opponent on CH | |||
*Disappears if Ky gets hit | *Disappears if Ky gets hit | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Ground Throw|rowspan=2}} | |||
{{#lsth:GGReload/Ky Kiske/Data|Ground Throw Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Forced Prorate 50% | |||
*Knocks down opponent | *Knocks down opponent | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Air Throw|rowspan=2}} | |||
{{#lsth:GGReload/Ky Kiske/Data|Air Throw Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Forced Prorate 50% | |||
*Knocks down opponent | *Knocks down opponent | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=DAA|rowspan=2}} | |||
{{#lsth:GGReload/Ky Kiske/Data|DAA Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-14 Full inv | |||
*15-32 Throw Inv | *15-32 Throw Inv | ||
*Wall bounces opponent | *Wall bounces opponent | ||
*Initial Prorate 50% | *Initial Prorate 50% | ||
*Ky is in CH state the entire move | *Ky is in CH state the entire move | ||
}} | |||
}} | }} | ||
|- | |- | ||
Line 403: | Line 140: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Stun Edge|subtitle=236S}} | |||
{{#lsth:GGReload/Ky Kiske/Data|236S Full}} | |||
|- | |||
{{AttackVersion|name=Air Stun Edge S|rowspan=2|subtitle=j.236S}} | |||
{{#lsth:GGReload/Ky Kiske/Data|j.236S Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Ky is in crouching state during landing recovery | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Air Stun Edge H|rowspan=2|subtitle=j.236H}} | |||
{{#lsth:GGReload/Ky Kiske/Data|j.236H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Ky is in crouching state during landing recovery | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Charged Stun Edge|rowspan=2|subtitle=236H}} | |||
{{#lsth:GGReload/Ky Kiske/Data|236H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Hitstop 7F | |||
*After FRCing, projectile will follow Ky if he jumps | *After FRCing, projectile will follow Ky if he jumps | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Stun Dipper|rowspan=2|subtitle=236K}} | |||
{{#lsth:GGReload/Ky Kiske/Data|236K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*5-18F Low Profile | |||
*2nd hit knocks down opponent | *2nd hit knocks down opponent | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Greed Sever|rowspan=2|subtitle=214K}} | |||
{{#lsth:GGReload/Ky Kiske/Data|214K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*4F onwards Foot inv and airborne | |||
*Guranteed knockdown on CH | *Guranteed knockdown on CH | ||
*Ky is in crouching state during landing recovery | *Ky is in crouching state during landing recovery | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Vapor Thrust S|rowspan=2|subtitle=623S}} | |||
{{#lsth:GGReload/Ky Kiske/Data|623S Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*1-8F Full inv | |||
*Floats opponent on hit | *Floats opponent on hit | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Vapor Thrust H|rowspan=2|subtitle=623H}} | |||
{{#lsth:GGReload/Ky Kiske/Data|623H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-10F Full inv | |||
*11-15 Strike inv | *11-15 Strike inv | ||
*Knocks down opponent on ground hit | *Knocks down opponent on ground hit | ||
*Lots of untechable time (unspecified) on air hit | *Lots of untechable time (unspecified) on air hit | ||
*Initial prorate 80% | *Initial prorate 80% | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Air Vapor Thrust|rowspan=2|subtitle=j.623S}} | |||
{{#lsth:GGReload/Ky Kiske/Data|j.623S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-10 Full inv | |||
*Floats opponent on hit | *Floats opponent on hit | ||
}} | |||
}} | }} | ||
|- | |- | ||
Line 581: | Line 216: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Ride the Lightning|rowspan=2|subtitle=632146H}} | |||
{{#lsth:GGReload/Ky Kiske/Data|632146H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-14 Full inv | |||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Hitstop 6F | *Hitstop 6F | ||
*Dizzy modifier x0 | *Dizzy modifier x0 | ||
*In CH state during recovery | *In CH state during recovery | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Air Ride the Lightning|rowspan=2|subtitle=j.632146H}} | |||
{{#lsth:GGReload/Ky Kiske/Data|j.632146H Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*1-14 Full inv | |||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Hitstop 6F | *Hitstop 6F | ||
*Dizzy modifier x0 | *Dizzy modifier x0 | ||
*In CH state during recovery until landing | *In CH state during recovery until landing | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Sacred Edge|rowspan=2|subtitle=236236P}} | |||
{{#lsth:GGReload/Ky Kiske/Data|236236P Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text= | |||
}} | |||
}} | |||
|} | |} | ||
Line 650: | Line 252: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Rising Force|rowspan=2|subtitle=in IK Mode: 236236H}} | |||
{{#lsth:GGReload/Ky Kiske/Data|IK Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*IK Mode activation: 46F | |||
}} | |||
}} | }} | ||
|- | |- | ||
Line 748: | Line 339: | ||
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers) | : '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers) | ||
: '''Su''' = Overdrives (aka: Supers) | : '''Su''' = Overdrives (aka: Supers) | ||
==Navigation== | |||
{{ | {{#lsth:GGReload/Ky Kiske/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGReload/Ky Kiske/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
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}} | |||
{{Navbar-GGReload}} | {{Navbar-GGReload}} | ||
Latest revision as of 21:55, 17 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
System Data
Defense Modifier: x1.03
Guts Rating: 2
Weight: Medium (x1.00)
Stun Resistance: 60
Jump Startup: 3F
Backdash Time: 16F / Invul: 1~9F
Wake-Up (Face Up/Down): 34F / 32F
Normals
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
5P | 8 | 1.4 | - | - | 1 | Mid | cSJR | 5 | 4 | 6 | ±0 |
5K | 12 | 1.4 | - | - | 1 | Low | SJR | 5 | 8 | 7 | -5 |
| |||||||||||
c.S | 28 | 3.8 | - | - | 5 | Mid | SJR | 7 | 2 | 18 | -1 |
f.S | 28 | 2.6 | - | - | 3 | Mid | SR | 10 | 6 | 19 | -11 |
5H | 42 | 3.8 | - | - | 5 | Mid | SR | 10 | 6 | 12 | +1 |
| |||||||||||
5D | 15 | 2.6 | - | - | 3 | High | R | 22 | 4 | 22 | -12 |
6P | 30 | 2.6 | - | - | 3 | Mid | SR | 9 | 5 | 15 | -6 |
| |||||||||||
6K | 36 | 3.8 | - | - | 4 | Mid | R | 19 | 4 | 9 | +6 |
6H | 36*2 | 3.8 | - | - | 5 | Mid | SJR | 23 | 8,1 | 3 | +15 |
| |||||||||||
2P | 8 | 1.4 | - | - | 1 | Mid | CSR | 5 | 4 | 5 | +1 |
| |||||||||||
2K | 14 | 1.4 | - | - | 1 | Low | SR | 5 | 4 | 6 | ±0 |
| |||||||||||
2S | 25 | 2.6 | - | - | 3 | Low | SR | 9 | 2 | 15 | -3 |
2H | 28*2 | 3.8 | - | - | 4 | Mid | SR | 13 | 2,4 | 30 | -7 |
| |||||||||||
2D | 30 | 2.6 | - | - | 3 | Low | SJR | 7 | 12 | 12 | -10 |
j.P | 12 | 1.4 | - | - | 1 | High, Air | SJR | 6 | 6 | 6 | - |
j.K | 16 | 1.4 | - | - | 1 | High, Air | SR | 7 | 8 | 8 | - |
j.S | 28 | 2.6 | - | - | 3 | High, Air | SJR | 7 | 3 | 21 | - |
j.H | 38 | 2.6 | - | - | 3 | High, Air | SR | 13 | 4 | 23 | - |
j.D | 40 | 1.2 | - | - | 3 | All | - | 38 | 13 | Total: 31*8L | - |
| |||||||||||
Ground Throw | 55 | - | - | - | - | Throw: 43 Pixels | R | - | - | - | - |
| |||||||||||
Air Throw | 55 | - | - | - | - | Throw: 110 Pixels | - | - | - | - | - |
| |||||||||||
DAA | 25 | 2.6 | - | - | 3 | Mid | - | 12 | 3 | 24 | -13 |
|
Specials
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Stun Edge 236S |
40 | 2.8/4.8 | - | - | 5 | All | - | 10 | - | Total: 46 | -3 |
Air Stun Edge S j.236S |
33 | 1.5/2.4 | - | - | 5 | All | F | 21 | - | Total: 38+14L | - |
| |||||||||||
Air Stun Edge H j.236H |
33 | 1.5/2.4 | - | - | 5 | All | F | 21 | - | Total: 36+14L | - |
| |||||||||||
Charged Stun Edge 236H |
20*3 | 2.5/2.4 | - | - | 5 | All | F | 38 | - | Total: 63 | +20 |
| |||||||||||
Stun Dipper 236K |
12,32 | 2.0/4.8+7.2 | - | - | 4,3 | Low,HLF | RF | 5 | 14(7)3 | 26 | -15 |
| |||||||||||
Greed Sever 214K |
30 | 2.0/6.0 | - | - | 4 | High, Air | R | 18 | 15 | 16 | -14 |
| |||||||||||
Vapor Thrust S 623S |
48 | 2.5/4.8 | - | - | 3 | Mid | R | 9 | 3 | 32+9L | -30 |
| |||||||||||
Vapor Thrust H 623H |
52 | 2.5/4.8 | - | - | 3 | Mid | R | 11 | 4 | 35+9L | -45 |
| |||||||||||
Air Vapor Thrust j.623S |
48 | 2.0/4.8 | - | - | 3 | All | R | 11 | 3 | Until L+9 | - |
|
Overdrives
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Ride the Lightning 632146H |
36*5 | - | - | - | 3 | Mid | R | 10+1 | 42 | 20 | -24 |
| |||||||||||
Air Ride the Lightning j.632146H |
36*5 | - | - | - | 3 | All | R | 10+1 | 42 | Until L+6 | - |
| |||||||||||
Sacred Edge 236236P |
27*5 | - | - | - | 5 | All | F | 5+3 | - | Total 36 | +13 |
|
Instant Kill
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Rising Force in IK Mode: 236236H |
DESTROY | - | - | - | - | All | - | 9+8 | 3 | 45 | -29 |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | ? | ? | ? | ? | ? | ? |
2P | ? | ? | ? | ? | ? | ? |
6P | ? | ? | ? | ? | ? | ? |
5K | ? | ? | ? | ? | ? | ? |
2K | ? | ? | ? | ? | ? | ? |
6K | ? | ? | ? | ? | ? | ? |
c.S | ? | ? | ? | ? | ? | ? |
f.S | ? | ? | ? | ? | ? | ? |
2S | ? | ? | ? | ? | ? | ? |
5H | ? | ? | ? | ? | ? | ? |
2H | ? | ? | ? | ? | ? | ? |
6H | ? | ? | ? | ? | ? | ? |
5D | ? | ? | ? | ? | ? | ? |
2D | ? | ? | ? | ? | ? | ? |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | ? | ? | ? | ? | ? | ? |
j.K | ? | ? | ? | ? | ? | ? |
j.S | ? | ? | ? | ? | ? | ? |
j.H | ? | ? | ? | ? | ? | ? |
j.D | - | - | - | - | - | - |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGReload/Ky Kiske/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.