GGReload/Ky Kiske/Frame Data: Difference between revisions

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Line 52: Line 52:
  |recovery=7
  |recovery=7
  |frameAdv=-5
  |frameAdv=-5
  |description=*Initial Prorate 80%
  |description={{ColumnList |text=*Initial Prorate 80%
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 100: Line 101:
  |recovery=12
  |recovery=12
  |frameAdv=+1
  |frameAdv=+1
  |description=*Staggers opponent on CH (max 47F)
  |description={{ColumnList |text=*Staggers opponent on CH (max 47F)
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 132: Line 134:
  |recovery=15
  |recovery=15
  |frameAdv=-6
  |frameAdv=-6
  |description=*1-6F Upper body inv
  |description={{ColumnList |text=*1-6F Upper body inv
*7-13F Above kneeds inv
*7-13F Above kneeds inv
*Initial Prorate 90%
*Initial Prorate 90%
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 166: Line 169:
  |recovery=3
  |recovery=3
  |frameAdv=+15
  |frameAdv=+15
  |description=*Forces opponent into crouching state on ground hit
  |description={{ColumnList |text=*Forces opponent into crouching state on ground hit
  }}
  }}
}}
|-
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  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 182: Line 186:
  |recovery=5
  |recovery=5
  |frameAdv=+1
  |frameAdv=+1
  |description=*Initial Prorate 80%
  |description={{ColumnList |text=*Initial Prorate 80%
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 198: Line 203:
  |recovery=6
  |recovery=6
  |frameAdv=±0
  |frameAdv=±0
  |description=*Initial Prorate 70%
  |description={{ColumnList |text=*Initial Prorate 70%
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 230: Line 236:
  |recovery=30
  |recovery=30
  |frameAdv=-7
  |frameAdv=-7
  |description=*Pulls in opponent on air hit
  |description={{ColumnList |text=*Pulls in opponent on air hit
*Floats opponent on CH
*Floats opponent on CH
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 327: Line 334:
  |recovery=Total: 31*8L
  |recovery=Total: 31*8L
  |frameAdv=-
  |frameAdv=-
  |description=*Knockds down opponent on CH
  |description={{ColumnList |text=*Knockds down opponent on CH
  *Disappears if Ky gets hit
  *Disappears if Ky gets hit
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 344: Line 352:
  |recovery=-
  |recovery=-
  |frameAdv=-
  |frameAdv=-
  |description=*Forced Prorate 50%
  |description={{ColumnList |text=*Forced Prorate 50%
*Knocks down opponent
*Knocks down opponent
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 361: Line 370:
  |recovery=-
  |recovery=-
  |frameAdv=-
  |frameAdv=-
  |description=*Forced Prorate 50%
  |description={{ColumnList |text=*Forced Prorate 50%
*Knocks down opponent
*Knocks down opponent
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 378: Line 388:
  |recovery=24
  |recovery=24
  |frameAdv=-13
  |frameAdv=-13
  |description=*1-14 Full inv
  |description={{ColumnList |text=*1-14 Full inv
*15-32 Throw Inv
*15-32 Throw Inv
*Wall bounces opponent
*Wall bounces opponent
Line 384: Line 394:
*Ky is in CH state the entire move
*Ky is in CH state the entire move
  }}
  }}
}}
|-
|-
|}
|}
Line 423: Line 434:
  |recovery=Total: 38+14L
  |recovery=Total: 38+14L
  |frameAdv=-
  |frameAdv=-
  |description=*Ky is in crouching state during landing recovery
  |description={{ColumnList |text=*Ky is in crouching state during landing recovery
  }}
  }}
}}
|-
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  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 440: Line 452:
  |recovery=Total: 36+14L
  |recovery=Total: 36+14L
  |frameAdv=-
  |frameAdv=-
  |description=*Ky is in crouching state during landing recovery
  |description={{ColumnList |text=*Ky is in crouching state during landing recovery
  }}
  }}
}}
|-
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  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 457: Line 470:
  |recovery=Total: 63
  |recovery=Total: 63
  |frameAdv=+20
  |frameAdv=+20
  |description=*Hitstop 7F
  |description={{ColumnList |text=*Hitstop 7F
*After FRCing, projectile will follow Ky if he jumps
*After FRCing, projectile will follow Ky if he jumps
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 475: Line 489:
  |recovery=26
  |recovery=26
  |frameAdv=-15
  |frameAdv=-15
  |description=*5-18F Low Profile
  |description={{ColumnList |text=*5-18F Low Profile
*2nd hit knocks down opponent
*2nd hit knocks down opponent
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 493: Line 508:
  |recovery=16
  |recovery=16
  |frameAdv=-14
  |frameAdv=-14
  |description=*4F onwards Foot inv and airborne
  |description={{ColumnList |text=*4F onwards Foot inv and airborne
*Guranteed knockdown on CH
*Guranteed knockdown on CH
*Ky is in crouching state during landing recovery
*Ky is in crouching state during landing recovery
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 512: Line 528:
  |recovery=32+9L
  |recovery=32+9L
  |frameAdv=-30
  |frameAdv=-30
  |description=*1-8F Full inv
  |description={{ColumnList |text=*1-8F Full inv
*Floats opponent on hit
*Floats opponent on hit
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 530: Line 547:
  |recovery=35+9L
  |recovery=35+9L
  |frameAdv=-45
  |frameAdv=-45
  |description=*1-10F Full inv
  |description={{ColumnList |text=*1-10F Full inv
*11-15 Strike inv
*11-15 Strike inv
*Knocks down opponent on ground hit
*Knocks down opponent on ground hit
Line 536: Line 553:
*Initial prorate 80%
*Initial prorate 80%
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 551: Line 569:
  |recovery=Until L+9
  |recovery=Until L+9
  |frameAdv=-
  |frameAdv=-
  |description=*1-10 Full inv
  |description={{ColumnList |text=*1-10 Full inv
*Floats opponent on hit
*Floats opponent on hit
  }}
  }}
}}
|-
|-
|}
|}
Line 576: Line 595:
  |recovery=20
  |recovery=20
  |frameAdv=-24
  |frameAdv=-24
  |description=*1-14 Full inv
  |description={{ColumnList |text=*1-14 Full inv
*Knocks down opponent on hit
*Knocks down opponent on hit
*Hitstop 6F
*Hitstop 6F
Line 582: Line 601:
*In CH state during recovery
*In CH state during recovery
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 597: Line 617:
  |recovery=Until L+6
  |recovery=Until L+6
  |frameAdv=-
  |frameAdv=-
  |description=*1-14 Full inv
  |description={{ColumnList |text=*1-14 Full inv
*Knocks down opponent on hit
*Knocks down opponent on hit
*Hitstop 6F
*Hitstop 6F
Line 603: Line 623:
*In CH state during recovery until landing
*In CH state during recovery until landing
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 643: Line 664:
  |recovery=45
  |recovery=45
  |frameAdv=-29
  |frameAdv=-29
  |description=*IK Mode activation: 46F
  |description={{ColumnList |text=*IK Mode activation: 46F
  }}
  }}
}}
|-
|-
|}
|}

Revision as of 22:19, 1 August 2017

System Data

Defense Modifier: x 1.03

Guts Rating: 2

Weight:

Stun Resistance: 60

Jump Startup: 3

Backdash Time: 16 / Invul: 1-9

Wake-Up (Face Up/Down): /


Normals

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Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.

Specials

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Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.

Overdrives

Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR
Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.

Instant Kill

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Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.

Gatling Table

Ground Gatlings
P K S H D Cancel
5P ? ? ? ? ? ?
2P ? ? ? ? ? ?
6P ? ? ? ? ? ?
5K ? ? ? ? ? ?
2K ? ? ? ? ? ?
6K ? ? ? ? ? ?
c.S ? ? ? ? ? ?
f.S ? ? ? ? ? ?
2S ? ? ? ? ? ?
5H ? ? ? ? ? ?
2H ? ? ? ? ? ?
6H ? ? ? ? ? ?
5D ? ? ? ? ? ?
2D ? ? ? ? ? ?


Air Gatlings
P K S H D Cancel
j.P ? ? ? ? ? ?
j.K ? ? ? ? ? ?
j.S ? ? ? ? ? ?
j.H ? ? ? ? ? ?
j.D - - - - - -
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc