GGReload/Ky Kiske/Okizeme

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Introduction

A short paragraph explaining in the broadest terms what the character's oki is like.
This section should be accessible to players who are fresh out of the tutorial and to people who do not play this character. It's OK to have this section be a little redundent when compared with the more detailed sections of the oki page. The goal here is to provide an overview that somebody can read with little to no experience with the character and walk away with a basic understanding of the character's goals during an oki situation.


Example Routes

Ky's okizeme can be categorized into basic, safe jump, Charged Stun Edge, and j.D options.

Basic

Ky's weakest form of oki, usually applied when there isn't enough time to use any other options. Basic oki involves using a meaty normal, or baiting wake-up options from the opponent. You'll generally use Ky's fast and low hitting 5K or 2K over the opponent, and then apply pressure if it's blocked. Against slower reversals and with the correct timing, they can recover in time to work as both a meaty, and a reversal attack bait. You can also choose to go for an overhead with a 5D, which can be spaced far enough away to bait reversals and is safe on block, but generally slow and reactable. When applying basic oki, you're vulnerable to reversal attacks, blitz, and backdash.

Safe Jump

A strong form of oki when performed correctly. By jumping at a downed opponent and attacking with j.HS (or j.S) with correct timing, you can bait reversals while at the same time forcing your opponent to block. Layering 5HS or 2D immediately after your air normal will punish many backdashes as well. This can be hard considering the varying wakeup timings among different characters.

Charged Stun Edge

CSE is Ky's standard okizeme tool. After knocking an opponent down, using CSE over them is a good way to force the opponent to block in a lot of situations and take a bit of chip damage. It pushes them backwards quite a bit with each hit, and can be safer for dealing with reversals since you can stand further away from the opponent while you use it. It has it's weaknesses though, as it can be low profiled by many moves, and has slow startup and recovery, making it not possible from certain knockdowns. If used too late, characters like Sol and Ky can reversal low profile it with Grand Viper and Stun Dipper for a punish. Faust can even simply crouch right under it.

FRCing CSE is a good way to remove many of it's drawbacks and also set up a high/low airdash mixup on oki. Just be careful of reversals before the projectile actually hits.

j.D

A somewhat gimmicky way of setting up oki.

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