GGReload/Sol Badguy/Frame Data: Difference between revisions

From Dustloop Wiki
(adding category)
No edit summary
Line 25: Line 25:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=5P
  |version=5P
  |damage=10<br/>[12]
  |damage=10<br/>[12]
Line 42: Line 42:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=5K
  |version=5K
  |damage=14*2
  |damage=14*2
Line 58: Line 58:
  }}
  }}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=c.S
  |version=c.S
  |damage=30<br/>[28]
  |damage=30<br/>[28]
Line 74: Line 74:
  }}
  }}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=f.S
  |version=f.S
  |damage=30<br/>[28]
  |damage=30<br/>[28]
Line 90: Line 90:
  }}
  }}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=5H
  |version=5H
  |damage=40<br/>[44]
  |damage=40<br/>[44]
Line 106: Line 106:
  }}
  }}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=5D
  |version=5D
  |damage=17
  |damage=17
Line 122: Line 122:
  }}
  }}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=6P
  |version=6P
  |damage=32
  |damage=32
Line 142: Line 142:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=6H
  |version=6H
  |damage=40*2
  |damage=40*2
Line 160: Line 160:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=2P
  |version=2P
  |damage=8
  |damage=8
Line 177: Line 177:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=2K
  |version=2K
  |damage=12<br/>[14]
  |damage=12<br/>[14]
Line 194: Line 194:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=2S
  |version=2S
  |damage=25<br/>[24]
  |damage=25<br/>[24]
Line 210: Line 210:
  }}
  }}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=2H
  |version=2H
  |damage=36<br/>[40]
  |damage=36<br/>[40]
Line 228: Line 228:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=2D
  |version=2D
  |damage=28<br/>[30]
  |damage=28<br/>[30]
Line 245: Line 245:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=j.P
  |version=j.P
  |damage=13<br/>[12]
  |damage=13<br/>[12]
Line 261: Line 261:
  }}
  }}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=j.K
  |version=j.K
  |damage=22
  |damage=22
Line 277: Line 277:
  }}
  }}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=j.S
  |version=j.S
  |damage=28<br/>[25]
  |damage=28<br/>[25]
Line 293: Line 293:
  }}
  }}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=j.H
  |version=j.H
  |damage=24*2<br/>[20*2]
  |damage=24*2<br/>[20*2]
Line 309: Line 309:
  }}
  }}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=j.D
  |version=j.D
  |damage=44
  |damage=44
Line 328: Line 328:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Ground Throw
  |version=Ground Throw
  |damage=60
  |damage=60
Line 346: Line 346:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Air Throw
  |version=Air Throw
  |damage=60
  |damage=60
Line 365: Line 365:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=DAA
  |version=DAA
  |damage=25
  |damage=25
Line 392: Line 392:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Gunflame
  |version=Gunflame
  |subtitle=236P
  |subtitle=236P
Line 413: Line 413:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Gunflame Feint
  |version=Gunflame Feint
  |subtitle=214P
  |subtitle=214P
Line 430: Line 430:
  }}
  }}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Gunflame (Dragon Install)
  |version=Gunflame (Dragon Install)
  |subtitle=236P
  |subtitle=236P
Line 450: Line 450:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Volcanic Viper S
  |version=Volcanic Viper S
  |subtitle=623S
  |subtitle=623S
Line 473: Line 473:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Volcanic Viper S (Dragon Install)
  |version=Volcanic Viper S (Dragon Install)
  |subtitle=623S
  |subtitle=623S
Line 497: Line 497:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Volcanic Viper H
  |version=Volcanic Viper H
  |subtitle=623H
  |subtitle=623H
Line 521: Line 521:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Volcanic Viper H (Dragon Install)
  |version=Volcanic Viper H (Dragon Install)
  |subtitle=623H
  |subtitle=623H
Line 545: Line 545:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Air Volcanic Viper S
  |version=Air Volcanic Viper S
  |subtitle=j.623S
  |subtitle=j.623S
Line 566: Line 566:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Air Volcanic Viper H
  |version=Air Volcanic Viper H
  |subtitle=j.623H
  |subtitle=j.623H
Line 587: Line 587:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Air Volcanic Viper (Dragon Install)
  |version=Air Volcanic Viper (Dragon Install)
  |subtitle=j.623S/H
  |subtitle=j.623S/H
Line 610: Line 610:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Knockdown
  |version=Knockdown
  |subtitle=Volcanic Viper > 214K
  |subtitle=Volcanic Viper > 214K
Line 629: Line 629:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Riot Stamp
  |version=Riot Stamp
  |subtitle=214K
  |subtitle=214K
Line 648: Line 648:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Bandit Revolver
  |version=Bandit Revolver
  |subtitle=236K
  |subtitle=236K
Line 669: Line 669:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Bandit Revolver (Dragon Install)
  |version=Bandit Revolver (Dragon Install)
  |subtitle=236K
  |subtitle=236K
Line 690: Line 690:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Air Bandit Revolver
  |version=Air Bandit Revolver
  |subtitle=j.236K
  |subtitle=j.236K
Line 709: Line 709:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Bandit Bringer
  |version=Bandit Bringer
  |subtitle=236[K]
  |subtitle=236[K]
Line 730: Line 730:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Fafnir
  |version=Fafnir
  |subtitle=41236H
  |subtitle=41236H
Line 750: Line 750:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Grand Viper
  |version=Grand Viper
  |subtitle=214S
  |subtitle=214S
Line 774: Line 774:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Wild Throw
  |version=Wild Throw
  |subtitle=623K
  |subtitle=623K
Line 800: Line 800:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Tyrant Rave ver. β
  |version=Tyrant Rave ver. β
  |subtitle=632146H
  |subtitle=632146H
Line 822: Line 822:
}}
}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Dragon Install
  |version=Dragon Install
  |subtitle=214214S
  |subtitle=214214S
Line 850: Line 850:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
  {{FrameData-GGACR
  {{FrameData-GGSlash
  |version=Napalm Death
  |version=Napalm Death
  |subtitle=During IK Mode: 236236H
  |subtitle=During IK Mode: 236236H

Revision as of 03:40, 1 May 2019

System Data

Defense Modifier: x 1.00

Guts Rating: 1

Weight:

Stun Resistance: 60

Jump Startup: 3

Backdash Time: 16 / Invul: 1-8-

Wake-Up (Face Up/Down): /


Normals

  • Data in [ ] refers to Sol in Dragon Install. DI is short for Dragon Install.
Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 10
[12]
1.4 - - 1 HLF CSJR 4
[3]
4
[1]
6
[5]
±0
[+4]
  • Initial Prorate 80%. No Prorate during Dragon Install
5K 14*2 2.6 - - 2
[1]
HLF SJR 3
[2]
6
[1,4]
13
[3]
-7
[+3]
c.S 30
[28]
2.6 - - 3 HLF SJR 5
[3]
2
[1]
16
[6]
-4
[+3]
f.S 30
[28]
2.6 - - 3 HLF SR 7
[4]
1 24
[8]
-4
[+7]
5H 40
[44]
3.8 - - 5 HLF SJR 11
[6]
2
[1]
26
[8]
-9
[+10]
5D 17 2.6 - - 3 HLF R 22 3 24 -13
6P 32 2.6 - - 3 HLF SR 9
[5]
3
[2]
20
[8]
-9
[+4]
  • 1-7F [1-3F] Upper body inv
  • 8-11F [4-6F] Above knees inv
  • 12-19F [7-8F] Upper body inv
  • Wall bounces opponent on hit
6H 40*2 3.8 - - 5 HLF SR 13
[8]
5,1 30
[9]
-12
[+9]
  • Staggers opponent on hit (max 35F). Does not stagger during Dragon Install
  • Dizzy modifier x1.5
2P 8 1.4 - - 1 HLF CSR 5
[2]
4
[1]
4
[5]
+2
[+4]
  • Initial Prorate 80%. No prorate during Dragon Install
2K 12
[14]
1.4 - - 1 LF SR 6
[4]
3
[1]
8
[7]
-1
[+2]
  • Initial Prorate 70%. No prorate during Dragon Install
2S 25
[24]
12.6 - - 3 HLF SR 10
[4]
3
[1]
8
[5]
+3
[+8]
2H 36
[40]
3.8 - - 5 HLF SJR 8
[4]
6
[3]
26
[8]
-13
[+8]
  • Initial Prorate 90%
  • Sol is in CH state during recovery
2D 28
[30]
3.8 - - 4
[5]
LF SR 7
[3]
7
[3]
20
[10]
-6
[+8]
  • 2-9F Low Profile
j.P 13
[12]
1.4 - - 1 HA CSR 5
[3]
7
[6]
4
[3]
-
j.K 22 2.6 - - 2
[3]
HA SR
[CSR]
6 6 17
[7]
-
j.S 28
[25]
2.6 - - 3 HA SJR
[CSJR]
10
[4]
3
[1]
23
[10]
-

Initial prorate 90%. No prorate during Dragon Install

j.H 24*2
[20*2]
2.6 - - 3 HA SR 9 3,11
[2,4]
0 -
j.D 44 3.8 - - 4 HA SJR 9 7 10+5L -
  • Knocks down opponent on ground hit
  • Wall bounces opponent on CH
  • Initial Prorate 90%
Ground Throw 60 - - - - Throw: 43 Pixles - - - - -
  • Inital Prorate 50%
  • Knocks down opponent on hit
Air Throw 60 - - - - Throw: 110 Pixels - - - - -
  • Inital Prorate 50%
  • Knocks down opponent on CH
  • Dizzy modifier x1.5
DAA 25 2.6 - - 3 All R 11 3 25 -14
  • 1-13 Full inv
  • 14-33F Throw inv
  • Wall bounces opponent on hit
  • Initial prorate 50%

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Gunflame
236P
50,42,30,30 2.0/1.2 - - 3,3,2,2 All 20 9(1)9(1)9(1)9 Total 50 -4
  • Damage and attack level changes as each flame pillar appears
  • Sol is in CH state during entire move
  • Floats opponent on hit
  • Attack guaranteed to come out after 18F
Gunflame Feint
214P
- 3.5 - - - - - - - Total 31 -
Gunflame (Dragon Install)
236P
60 - - - 3 All - 20 6 7 +7
  • Floats opponent on hit
  • Hitstop 6F
  • Sol is in CH state during entire move
Volcanic Viper S
623S
40,25 2.0/4.8 - - 3 HLF R 7 3(3)11 21+8L -26
  • 1-9 Full inv
  • 10-11F Strike inv
  • 10F onwards airborne
  • Floats opponent on hit
  • 29F onwards can cancel into followup
  • Sol is in crouching state during landing recovery
Volcanic Viper S (Dragon Install)
623S
40,20*2 - - - 3 HLF R 7 3(1)4,2 21+8L -17
  • 1-9 Full inv
  • 10F Strike inv
  • 10F onwards airborne
  • Floats opponent on hit
  • Knocks down opponent if 3rd hit was CH
  • Sol is in crouching state during landing recovery
Volcanic Viper H
623H
40,25 3.0/4.8 - - 3 HLF R 5 2(3)18 30+8L -41
  • 1-6 Full inv
  • 7-11F Strike inv
  • 7F onwards airborne
  • Floats opponent on hit
  • Knocks down opponent if 2rd hit was CH
  • 33F onwards can cancel into Knockdown
  • Sol is in crouching state during landing recovery
Volcanic Viper H (Dragon Install)
623H
40,18*9 - - - 5,3*12 HLF R 7 3,54 36+8L -76
  • 1-9 Strike inv
  • Floats opponent on hit
  • Second hit onwards have 0F hitstop
  • First hit has dizzy modifier x2
  • Knocks down opponent if 2nd hit was CH
  • Sol is in crouching state during landing recovery
  • 69F onwards can cancel into Knockdown
Air Volcanic Viper S
j.623S
32,20 2.0/3.6 - - 3 All R 5 2(3)9 Until L+8 -
  • 1-9 Strike inv
  • Floats opponent on hit
  • Sol is in crouching state during landing recovery
  • 24F onwards can cancel into Knockdown
Air Volcanic Viper H
j.623H
40,20 2.5/4.8 - - 3 All R 5 2(3)18 Until L+8 -
  • 1-9 Strike inv
  • Floats opponent on hit
  • 33F onwards can cancel into Knockdown
  • Sol is in crouching state during landing recovery
Air Volcanic Viper (Dragon Install)
j.623S/H
40,20*2 - - - 3 HLF R 7 3(2)2,6 Until L+8 -
  • 1-9 Full inv

10-11F Strike inv

  • Floats opponent on hit
  • Sol is in crouching state during landing recovery
  • 33F onwards can cancel into Knockdown
  • Knocks down opponent if 3rd hit was CH
Knockdown
Volcanic Viper > 214K
16 0.5/2.4 - - 3 HA R 12 4 Until L+8 -
  • Knocks down opponent on hit
  • Sol is in CH state until landing
Riot Stamp
214K
40 1.0/4.2 - - 1 HA RF Until Wall+9 - Until L+3 -4
  • 1F onward airborne
  • Wallbounces opponent on hit
Bandit Revolver
236K
24,36 1.5/4.8 - - 3 HLF R 9 5(1)9 -2 -2
  • 1-3 Strike inv
  • Sol is in crouching state during landing recovery
  • 1st hit floats opponent
  • 2nd hit knocks down opponent on air hit
Bandit Revolver (Dragon Install)
236K
20*3,50 - - - 4,4,4,5 HLF R 7 3,3,3(9)9 +3 +3
  • 1-3 Strike inv
  • Sol is in crouching state during landing recovery
  • 1st-3rd hit floats opponent
  • 4th hit knocks down opponent on air hit
Air Bandit Revolver
j.236K
22*4 2.0/3.0 - - 2 All R 6 4(6)4,2,2,2 Until L+12 -
  • Sol is in crouching state during landing recovery
  • 1st hit floats opponent
Bandit Bringer
236[K]
50 1.5/3.6 - - 5 HA RF 32 6 9+4L ±0
  • 1-3 Strike inv
  • Ground bounces opponent on hit
  • Initial Prorate 66%
  • Sol is in crouching state during landing recovery
Fafnir
41236H
70 2.0/6.0 - - 5 HLF RF 17 3 13 +3
  • Wall bounces opponent on hit
  • Can not be canceled into
  • Initial prorate 60%
Grand Viper
214S
8*7,18,18*2 3.0/1.2*7, 3.6*3 - - 3 LF R 17 6~25(4)12(2)2(2)20 36+10L -56
  • 1-4 Low profile
  • 5-16 Above feet inv
  • Initial prorate 80%
  • Mash for more hits, max 10 hits
  • Dizzy modifer 0.25*7, 1*3
  • Knocks down opponent on hit
  • 突進中ヒットストップ6F。
Wild Throw
623K
40 - - - - Throw: 70 Pixels - 5 1 Whiff 35 -
  • Initial Prorate 60%
  • 1-14F Sol is in CH State

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Tyrant Rave ver. β
632146H
80,60 - - - 5 HLF R 5+1 11(7)15 31 -15
  • 1-8F Strike inv
  • 1st hit knocks down opponent
  • Can RC first hit
  • 2nd hit wall bounces opponent
  • 1st hit dizzy modifier x0.25, 2nd hit dizzy modifer x0
Dragon Install
214214S
- - - - - - - - - 19+9 -
  • 1-19F Full inv
  • 20-21F Strike inv
  • Sol is in Dragon Install state for 358F after this move completes
  • After Dragon Install state ends, 62F recovery and Sol is in CH state

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Napalm Death
During IK Mode: 236236H
DESTROY - - - - All - 7+8 12 26+1L -22
  • IK Mode activation: 76F
  • Sol is in CH state during recovery

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - 2H 5D, 2D Jump, Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Sp
5D - - - - homing jump
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H - Sp
j.K j.P - j.S - j.D Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)



Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc