< GGReload | Sol Badguy
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{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=5P|rowspan=2}} | |||
{{#lsth:GGReload/Sol Badguy/Data|5P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Initial Prorate 80%. No Prorate during Dragon Install | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=5K}} | |||
{{#lsth:GGReload/Sol Badguy/Data|5K Full}} | |||
|- | |||
{{AttackVersion|name=c.S}} | |||
{{#lsth:GGReload/Sol Badguy/Data|c.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=f.S}} | |||
{{#lsth:GGReload/Sol Badguy/Data|f.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=5H}} | |||
{{#lsth:GGReload/Sol Badguy/Data|5H Full}} | |||
|- | |- | ||
{{AttackVersion|name=5D}} | |||
{{#lsth:GGReload/Sol Badguy/Data|5D Full}} | |||
|- | |- | ||
{{AttackVersion|name=6P|rowspan=2}} | |||
{{#lsth:GGReload/Sol Badguy/Data|6P Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*1-7F [1-3F] Upper body inv | |||
*8-11F [4-6F] Above knees inv | *8-11F [4-6F] Above knees inv | ||
*12-19F [7-8F] Upper body inv | *12-19F [7-8F] Upper body inv | ||
*Wall bounces opponent on hit | *Wall bounces opponent on hit | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=6H|rowspan=2}} | |||
{{#lsth:GGReload/Sol Badguy/Data|6H Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Staggers opponent on hit (max 35F). Does not stagger during Dragon Install | |||
*Dizzy modifier x1.5 | *Dizzy modifier x1.5 | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2P|rowspan=2}} | |||
{{#lsth:GGReload/Sol Badguy/Data|2P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Initial Prorate 80%. No prorate during Dragon Install | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2K|rowspan=2}} | |||
{{#lsth:GGReload/Sol Badguy/Data|2K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Initial Prorate 70%. No prorate during Dragon Install | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2S}} | |||
{{#lsth:GGReload/Sol Badguy/Data|2S Full}} | |||
|- | |||
{{AttackVersion|name=2H|rowspan=2}} | |||
{{#lsth:GGReload/Sol Badguy/Data|2H Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Initial Prorate 90% | |||
*Sol is in CH state during recovery | *Sol is in CH state during recovery | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2D|rowspan=2}} | |||
{{#lsth:GGReload/Sol Badguy/Data|2D Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*2-9F Low Profile | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=j.P}} | |||
{{#lsth:GGReload/Sol Badguy/Data|j.P Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.K}} | |||
{{#lsth:GGReload/Sol Badguy/Data|j.K Full}} | |||
|- | |- | ||
{{FrameData-GGSlash | {{FrameData-GGSlash | ||
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}} | }} | ||
|- | |- | ||
{{AttackVersion|name=j.H}} | |||
{{#lsth:GGReload/Sol Badguy/Data|j.H Full}} | |||
|- | |||
{{AttackVersion|name=j.D|rowspan=2}} | |||
{{#lsth:GGReload/Sol Badguy/Data|j.D Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on ground hit | |||
*Wall bounces opponent on CH | *Wall bounces opponent on CH | ||
*Initial Prorate 90% | *Initial Prorate 90% | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Ground Throw|rowspan=2}} | |||
{{#lsth:GGReload/Sol Badguy/Data|Ground Throw Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Inital Prorate 50% | |||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Air Throw|rowspan=2}} | |||
{{#lsth:GGReload/Sol Badguy/Data|Air Throw Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Inital Prorate 50% | |||
*Knocks down opponent on CH | *Knocks down opponent on CH | ||
*Dizzy modifier x1.5 | *Dizzy modifier x1.5 | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=DAA|rowspan=2}} | |||
{{#lsth:GGReload/Sol Badguy/Data|DAA Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-13 Full inv | |||
*14-33F Throw inv | *14-33F Throw inv | ||
*Wall bounces opponent on hit | *Wall bounces opponent on hit | ||
*Initial prorate 50% | *Initial prorate 50% | ||
}} | |||
}} | }} | ||
|- | |- | ||
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{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Gunflame|rowspan=2|subtitle=236P}} | |||
{{#lsth:GGReload/Sol Badguy/Data|236P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Damage and attack level changes as each flame pillar appears | |||
*Sol is in CH state during entire move | *Sol is in CH state during entire move | ||
*Floats opponent on hit | *Floats opponent on hit | ||
*Attack guaranteed to come out after 18F | *Attack guaranteed to come out after 18F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Gunflame Feint|subtitle=214P}} | |||
{{#lsth:GGReload/Sol Badguy/Data|214P Full}} | |||
|- | |- | ||
{{AttackVersion|name=Gunflame (Dragon Install)|rowspan=2|subtitle=236P}} | |||
{{#lsth:GGReload/Sol Badguy/Data|236P DI Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Floats opponent on hit | |||
*Hitstop 6F | *Hitstop 6F | ||
*Sol is in CH state during entire move | *Sol is in CH state during entire move | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Volcanic Viper S|rowspan=2|subtitle=623S}} | |||
{{#lsth:GGReload/Sol Badguy/Data|623S Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*1-9 Full inv | |||
*10-11F Strike inv | *10-11F Strike inv | ||
*10F onwards airborne | *10F onwards airborne | ||
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*29F onwards can cancel into followup | *29F onwards can cancel into followup | ||
*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Volcanic Viper S (Dragon Install)|rowspan=2|subtitle=623S}} | |||
{{#lsth:GGReload/Sol Badguy/Data|623S DI Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-9 Full inv | |||
*10F Strike inv | *10F Strike inv | ||
*10F onwards airborne | *10F onwards airborne | ||
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*Knocks down opponent if 3rd hit was CH | *Knocks down opponent if 3rd hit was CH | ||
*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Volcanic Viper H|rowspan=2|subtitle=623H}} | |||
{{#lsth:GGReload/Sol Badguy/Data|623H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-6 Full inv | |||
*7-11F Strike inv | *7-11F Strike inv | ||
*7F onwards airborne | *7F onwards airborne | ||
Line 507: | Line 210: | ||
*33F onwards can cancel into Knockdown | *33F onwards can cancel into Knockdown | ||
*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Volcanic Viper H (Dragon Install)|rowspan=2|subtitle=623H}} | |||
{{#lsth:GGReload/Sol Badguy/Data|623H DI Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*1-9 Strike inv | |||
*Floats opponent on hit | *Floats opponent on hit | ||
*Second hit onwards have 0F hitstop | *Second hit onwards have 0F hitstop | ||
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*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
*69F onwards can cancel into Knockdown | *69F onwards can cancel into Knockdown | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Air Volcanic Viper S|rowspan=2|subtitle=j.623S}} | |||
{{#lsth:GGReload/Sol Badguy/Data|j.623S Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*1-9 Strike inv | |||
*Floats opponent on hit | *Floats opponent on hit | ||
*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
*24F onwards can cancel into Knockdown | *24F onwards can cancel into Knockdown | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Air Volcanic Viper H|rowspan=2|subtitle=j.623H}} | |||
{{#lsth:GGReload/Sol Badguy/Data|j.623H Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*1-9 Strike inv | |||
*Floats opponent on hit | *Floats opponent on hit | ||
*33F onwards can cancel into Knockdown | *33F onwards can cancel into Knockdown | ||
*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Air Volcanic Viper (Dragon Install)|rowspan=2|subtitle=j.623S/H}} | |||
{{#lsth:GGReload/Sol Badguy/Data|j.623S DI Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*1-9 Full inv | |||
10-11F Strike inv | 10-11F Strike inv | ||
*Floats opponent on hit | *Floats opponent on hit | ||
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*33F onwards can cancel into Knockdown | *33F onwards can cancel into Knockdown | ||
*Knocks down opponent if 3rd hit was CH | *Knocks down opponent if 3rd hit was CH | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Knockdown|rowspan=2|subtitle=Volcanic Viper > 214K}} | |||
{{#lsth:GGReload/Sol Badguy/Data|623H > 214K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit | |||
*Sol is in CH state until landing | *Sol is in CH state until landing | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Riot Stamp|rowspan=2|subtitle=214K}} | |||
{{#lsth:GGReload/Sol Badguy/Data|214K Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*1F onward airborne | |||
*Wallbounces opponent on hit | *Wallbounces opponent on hit | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Bandit Revolver|rowspan=2|subtitle=236K}} | |||
{{#lsth:GGReload/Sol Badguy/Data|236K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-3 Strike inv | |||
*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
*1st hit floats opponent | *1st hit floats opponent | ||
*2nd hit knocks down opponent on air hit | *2nd hit knocks down opponent on air hit | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Bandit Revolver (Dragon Install)|rowspan=2|subtitle=236K}} | |||
{{#lsth:GGReload/Sol Badguy/Data|236K DI Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-3 Strike inv | |||
*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
*1st-3rd hit floats opponent | *1st-3rd hit floats opponent | ||
*4th hit knocks down opponent on air hit | *4th hit knocks down opponent on air hit | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Air Bandit Revolver|rowspan=2|subtitle=j.236K}} | |||
{{#lsth:GGReload/Sol Badguy/Data|j.236K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Sol is in crouching state during landing recovery | |||
*1st hit floats opponent | *1st hit floats opponent | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Bandit Bringer|rowspan=2|subtitle=236[K]}} | |||
{{#lsth:GGReload/Sol Badguy/Data|236[K] Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*1-3 Strike inv | |||
*Ground bounces opponent on hit | *Ground bounces opponent on hit | ||
*Initial Prorate 66% | *Initial Prorate 66% | ||
*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Fafnir|rowspan=2|subtitle=41236H}} | |||
{{#lsth:GGReload/Sol Badguy/Data|41236H Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Wall bounces opponent on hit | |||
*Can not be canceled into | *Can not be canceled into | ||
*Initial prorate 60% | *Initial prorate 60% | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Grand Viper|rowspan=2|subtitle=214S}} | |||
{{#lsth:GGReload/Sol Badguy/Data|214S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-4 Low profile | |||
*5-16 Above feet inv | *5-16 Above feet inv | ||
*Initial prorate 80% | *Initial prorate 80% | ||
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*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*突進中ヒットストップ6F。 | *突進中ヒットストップ6F。 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Wild Throw|rowspan=2|subtitle=623K}} | |||
{{#lsth:GGReload/Sol Badguy/Data|623K Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Initial Prorate 60% | |||
*1-14F Sol is in CH State | *1-14F Sol is in CH State | ||
}} | |||
}} | }} | ||
|- | |- | ||
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{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Tyrant Rave ver. β|rowspan=2|subtitle=632146H}} | |||
{{#lsth:GGReload/Sol Badguy/Data|632146H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-8F Strike inv | |||
*1st hit knocks down opponent | *1st hit knocks down opponent | ||
*Can RC first hit | *Can RC first hit | ||
*2nd hit wall bounces opponent | *2nd hit wall bounces opponent | ||
*1st hit dizzy modifier x0.25, 2nd hit dizzy modifer x0 | *1st hit dizzy modifier x0.25, 2nd hit dizzy modifer x0 | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Dragon Install|rowspan=2|subtitle=214214S}} | |||
{{#lsth:GGReload/Sol Badguy/Data|214214S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-19F Full inv | |||
*20-21F Strike inv | *20-21F Strike inv | ||
*Sol is in Dragon Install state for 358F after this move completes | *Sol is in Dragon Install state for 358F after this move completes | ||
*After Dragon Install state ends, 62F recovery and Sol is in CH state | *After Dragon Install state ends, 62F recovery and Sol is in CH state | ||
}} | |||
}} | }} | ||
|- | |- | ||
Line 839: | Line 377: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Napalm Death|rowspan=2|subtitle=in IK Mode: 236236H}} | |||
{{#lsth:GGReload/Sol Badguy/Data|IK Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*IK Mode activation: 76F | |||
*Sol is in CH state during recovery | *Sol is in CH state during recovery | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} |
Revision as of 03:51, 18 June 2019
System Data
Defense Modifier: x1.00
Guts Rating: 1
Weight: Medium (x1.00)
Stun Resistance: 60
Jump Startup: 3F
Backdash Time: 16F / Invul: 1~8F
Wake-Up (Face Up/Down): 36F / 32F
Normals
- Data in [ ] refers to Sol in Dragon Install. DI is short for Dragon Install.
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
5P | 10 [12] | 1.4 | - | - | 1 | Mid | CSJR | 4 [3] | 4 [1] | 6 [5] | ±0 [+4] |
| |||||||||||
5K | 14*2 | 2.6 | - | - | 2 [1] | Mid | SJR | 3 [2] | 6 [1,4] | 13 [3] | -7 [+3] |
c.S | 30 [28] | 2.6 | - | - | 3 | Mid | SJR | 5 [3] | 2 [1] | 16 [6] | -4 [+3] |
f.S | 30 [28] | 2.6 | - | - | 3 | Mid | SR | 7 [4] | 1 | 24 [8] | -4 [+7] |
5H | 40 [44] | 3.8 | - | - | 5 | Mid | SJR | 11 [6] | 2 [1] | 26 [8] | -9 [+10] |
5D | 17 | 2.6 | - | - | 3 | Mid | R | 22 | 3 | 24 | -13 |
6P | 32 | 2.6 | - | - | 3 | Mid | SR | 9 [5] | 3 [2] | 20 [8] | -9 [+4] |
| |||||||||||
6H | 40*2 | 3.8 | - | - | 5 | Mid | SR | 13 [8] | 5,1 | 30 [9] | -12 [+9] |
| |||||||||||
2P | 8 | 1.4 | - | - | 1 | Mid | CSR | 5 [2] | 4 [1] | 4 [5] | +2 [+4] |
| |||||||||||
2K | 12 [14] | 1.4 | - | - | 1 | Low | SR | 6 [4] | 3 [1] | 8 [7] | -1 [+2] |
| |||||||||||
2S | 25 [24] | 12.6 | - | - | 3 | Mid | SR | 10 [4] | 3 [1] | 8 [5] | +3 [+8] |
2H | 36 [40] | 3.8 | - | - | 5 | Mid | SJR | 8 [4] | 6 [3] | 26 [8] | -13 [+8] |
| |||||||||||
2D | 28 [30] | 3.8 | - | - | 4 [5] | Low | SR | 7 [3] | 7 [3] | 20 [10] | -6 [+8] |
| |||||||||||
j.P | 13 [12] | 1.4 | - | - | 1 | High, Air | CSR | 5 [3] | 7 [6] | 4 [3] | - |
j.K | 22 | 2.6 | - | - | 2 [3] | High, Air | SR [CSR] | 6 | 6 | 17 [7] | - |
j.S | 28 [25] |
2.6 | - | - | 3 | High, Air | SJR [CSJR] |
10 [4] |
3 [1] |
23 [10] |
- |
Initial prorate 90%. No prorate during Dragon Install | |||||||||||
j.H | 24*2 [20*2] | 2.6 | - | - | 3 | High, Air | SR | 9 | 3,11 [2,4] | 0 | - |
j.D | 44 | 3.8 | - | - | 4 | High, Air | SJR | 9 | 7 | 10+5L | - |
| |||||||||||
Ground Throw | 60 | - | - | - | - | Throw: 43 Pixles | - | - | - | - | - |
| |||||||||||
Air Throw | 60 | - | - | - | - | Throw: 110 Pixels | - | - | - | - | - |
| |||||||||||
DAA | 25 | 2.6 | - | - | 3 | All | R | 11 | 3 | 25 | -14 |
|
Specials
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Gunflame 236P |
50,42,30,30 | 2.0/1.2 | - | - | 3,3,2,2 | All | F | 20 | 9(1)9(1)9(1)9 | Total 50 | -4 |
| |||||||||||
Gunflame Feint 214P |
- | 3.5 | - | - | - | - | - | - | - | Total 31 | - |
Gunflame (Dragon Install) 236P |
60 | - | - | - | 3 | All | - | 20 | 6 | 7 | +7 |
| |||||||||||
Volcanic Viper S 623S |
40,25 | 2.0/4.8 | - | - | 3 | Mid | R | 7 | 3(3)11 | 21+8L | -26 |
| |||||||||||
Volcanic Viper S (Dragon Install) 623S |
40,20*2 | - | - | - | 3 | Mid | R | 7 | 3(1)4,2 | 21+8L | -17 |
| |||||||||||
Volcanic Viper H 623H |
40,25 | 3.0/4.8 | - | - | 3 | Mid | R | 5 | 2(3)18 | 30+8L | -41 |
| |||||||||||
Volcanic Viper H (Dragon Install) 623H |
40,18*9 | - | - | - | 5,3*12 | Mid | R | 7 | 3,54 | 36+8L | -76 |
| |||||||||||
Air Volcanic Viper S j.623S |
32,20 | 2.0/3.6 | - | - | 3 | All | R | 5 | 2(3)9 | Until L+8 | - |
| |||||||||||
Air Volcanic Viper H j.623H |
40,20 | 2.5/4.8 | - | - | 3 | All | R | 5 | 2(3)18 | Until L+8 | - |
| |||||||||||
Air Volcanic Viper (Dragon Install) j.623S/H |
40,20*2 | - | - | - | 3 | Mid | R | 7 | 3(2)2,6 | Until L+8 | - |
10-11F Strike inv
| |||||||||||
Knockdown Volcanic Viper > 214K |
16 | 0.5/2.4 | - | - | 3 | High, Air | R | 12 | 4 | Until L+8 | - |
| |||||||||||
Riot Stamp 214K |
40 | 1.0/4.2 | - | - | 1 | High, Air | RF | Until Wall+9 | - | Until L+3 | -4 |
| |||||||||||
Bandit Revolver 236K |
24,36 | 1.5/4.8 | - | - | 3 | Mid | R | 9 | 5(1)9 | 2 | -2 |
| |||||||||||
Bandit Revolver (Dragon Install) 236K |
20*3,50 | - | - | - | 4,4,4,5 | Mid | R | 7 | 3,3,3(9)9 | 3 | +3 |
| |||||||||||
Air Bandit Revolver j.236K |
22*4 | 2.0/3.0 | - | - | 2 | All | R | 6 | 4(6)4,2,2,2 | Until L+12 | - |
| |||||||||||
Bandit Bringer 236[K] |
50 | 1.5/3.6 | - | - | 5 | High, Air | RF | 32 | 6 | 9+4L | ±0 |
| |||||||||||
Fafnir 41236H |
70 | 2.0/6.0 | - | - | 5 | Mid | RF | 17 | 3 | 13 | +3 |
| |||||||||||
Grand Viper 214S |
8*7,18,18*2 | 3.0/1.2*7, 3.6*3 | - | - | 3 | Low | R | 17 | 6~25(4)12(2)2(2)20 | 36+10L | -56 |
| |||||||||||
Wild Throw 623K |
40 | - | - | - | - | Throw: 70 Pixels | - | 5 | 1 | Whiff 35 | - |
|
Overdrives
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Tyrant Rave ver. β 632146H |
80,60 | - | - | - | 5 | Mid | R | 5+1 | 11(7)15 | 31 | -15 |
| |||||||||||
Dragon Install 214214S |
- | - | - | - | - | - | - | - | - | 19+9 | - |
|
Instant Kill
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Napalm Death in IK Mode: 236236H |
DESTROY | - | - | - | - | All | - | 7+8 | 12 | 26+1L | -22 |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | 2H | 5D, 2D | Jump, Sp |
2H | - | - | - | - | 5D, 2D | Jump, Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | homing jump | |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | - | Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | - | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGReload/Sol Badguy/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.