GGReload/Sol Badguy/Frame Data

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< GGReload‎ | Sol Badguy
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System Data

Defense Modifier: x1.00

Guts Rating: 1

Weight: Medium (x1.00)

Stun Resistance: 60

Jump Startup: 3F

Backdash Time: 16F / Invul: 1~8F

Wake-Up (Face Up/Down): 36F / 32F


Normals

  • Data in [ ] refers to Sol in Dragon Install. DI is short for Dragon Install.
Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 10 [12] 1.4 - - 1 Mid CSJR 4 [3] 4 [1] 6 [5] ±0 [+4]
  • Initial Prorate 80%. No Prorate during Dragon Install
5K 14*2 2.6 - - 2 [1] Mid SJR 3 [2] 6 [1,4] 13 [3] -7 [+3]
c.S 30 [28] 2.6 - - 3 Mid SJR 5 [3] 2 [1] 16 [6] -4 [+3]
f.S 30 [28] 2.6 - - 3 Mid SR 7 [4] 1 24 [8] -4 [+7]
5H 40 [44] 3.8 - - 5 Mid SJR 11 [6] 2 [1] 26 [8] -9 [+10]
5D 17 2.6 - - 3 Mid R 22 3 24 -13
6P 32 2.6 - - 3 Mid SR 9 [5] 3 [2] 20 [8] -9 [+4]
  • 1-7F [1-3F] Upper body inv
  • 8-11F [4-6F] Above knees inv
  • 12-19F [7-8F] Upper body inv
  • Wall bounces opponent on hit
6H 40*2 3.8 - - 5 Mid SR 13 [8] 5,1 30 [9] -12 [+9]
  • Staggers opponent on hit (max 35F). Does not stagger during Dragon Install
  • Dizzy modifier x1.5
2P 8 1.4 - - 1 Mid CSR 5 [2] 4 [1] 4 [5] +2 [+4]
  • Initial Prorate 80%. No prorate during Dragon Install
2K 12 [14] 1.4 - - 1 Low SR 6 [4] 3 [1] 8 [7] -1 [+2]
  • Initial Prorate 70%. No prorate during Dragon Install
2S 25 [24] 12.6 - - 3 Mid SR 10 [4] 3 [1] 8 [5] +3 [+8]
2H 36 [40] 3.8 - - 5 Mid SJR 8 [4] 6 [3] 26 [8] -13 [+8]
  • Initial Prorate 90%
  • Sol is in CH state during recovery
2D 28 [30] 3.8 - - 4 [5] Low SR 7 [3] 7 [3] 20 [10] -6 [+8]
  • 2-9F Low Profile
j.P 13 [12] 1.4 - - 1 High, Air CSR 5 [3] 7 [6] 4 [3] -
j.K 22 2.6 - - 2 [3] High, Air SR [CSR] 6 6 17 [7] -
j.S 28
[25]
2.6 - - 3 High, Air SJR
[CSJR]
10
[4]
3
[1]
23
[10]
-

Initial prorate 90%. No prorate during Dragon Install

j.H 24*2 [20*2] 2.6 - - 3 High, Air SR 9 3,11 [2,4] 0 -
j.D 44 3.8 - - 4 High, Air SJR 9 7 10+5L -
  • Knocks down opponent on ground hit
  • Wall bounces opponent on CH
  • Initial Prorate 90%
Ground Throw 60 - - - - Throw: 43 Pixles - - - - -
  • Inital Prorate 50%
  • Knocks down opponent on hit
Air Throw 60 - - - - Throw: 110 Pixels - - - - -
  • Inital Prorate 50%
  • Knocks down opponent on CH
  • Dizzy modifier x1.5
DAA 25 2.6 - - 3 All R 11 3 25 -14
  • 1-13 Full inv
  • 14-33F Throw inv
  • Wall bounces opponent on hit
  • Initial prorate 50%

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Gunflame
236P
50,42,30,30 2.0/1.2 - - 3,3,2,2 All 20 9(1)9(1)9(1)9 Total 50 -4
  • Damage and attack level changes as each flame pillar appears
  • Sol is in CH state during entire move
  • Floats opponent on hit
  • Attack guaranteed to come out after 18F
Gunflame Feint
214P
- 3.5 - - - - - - - Total 31 -
Gunflame (Dragon Install)
236P
60 - - - 3 All - 20 6 7 +7
  • Floats opponent on hit
  • Hitstop 6F
  • Sol is in CH state during entire move
Volcanic Viper S
623S
40,25 2.0/4.8 - - 3 Mid R 7 3(3)11 21+8L -26
  • 1-9 Full inv
  • 10-11F Strike inv
  • 10F onwards airborne
  • Floats opponent on hit
  • 29F onwards can cancel into followup
  • Sol is in crouching state during landing recovery
Volcanic Viper S (Dragon Install)
623S
40,20*2 - - - 3 Mid R 7 3(1)4,2 21+8L -17
  • 1-9 Full inv
  • 10F Strike inv
  • 10F onwards airborne
  • Floats opponent on hit
  • Knocks down opponent if 3rd hit was CH
  • Sol is in crouching state during landing recovery
Volcanic Viper H
623H
40,25 3.0/4.8 - - 3 Mid R 5 2(3)18 30+8L -41
  • 1-6 Full inv
  • 7-11F Strike inv
  • 7F onwards airborne
  • Floats opponent on hit
  • Knocks down opponent if 2rd hit was CH
  • 33F onwards can cancel into Knockdown
  • Sol is in crouching state during landing recovery
Volcanic Viper H (Dragon Install)
623H
40,18*9 - - - 5,3*12 Mid R 7 3,54 36+8L -76
  • 1-9 Strike inv
  • Floats opponent on hit
  • Second hit onwards have 0F hitstop
  • First hit has dizzy modifier x2
  • Knocks down opponent if 2nd hit was CH
  • Sol is in crouching state during landing recovery
  • 69F onwards can cancel into Knockdown
Air Volcanic Viper S
j.623S
32,20 2.0/3.6 - - 3 All R 5 2(3)9 Until L+8 -
  • 1-9 Strike inv
  • Floats opponent on hit
  • Sol is in crouching state during landing recovery
  • 24F onwards can cancel into Knockdown
Air Volcanic Viper H
j.623H
40,20 2.5/4.8 - - 3 All R 5 2(3)18 Until L+8 -
  • 1-9 Strike inv
  • Floats opponent on hit
  • 33F onwards can cancel into Knockdown
  • Sol is in crouching state during landing recovery
Air Volcanic Viper (Dragon Install)
j.623S/H
40,20*2 - - - 3 Mid R 7 3(2)2,6 Until L+8 -
  • 1-9 Full inv

10-11F Strike inv

  • Floats opponent on hit
  • Sol is in crouching state during landing recovery
  • 33F onwards can cancel into Knockdown
  • Knocks down opponent if 3rd hit was CH
Knockdown
Volcanic Viper > 214K
16 0.5/2.4 - - 3 High, Air R 12 4 Until L+8 -
  • Knocks down opponent on hit
  • Sol is in CH state until landing
Riot Stamp
214K
40 1.0/4.2 - - 1 High, Air RF Until Wall+9 - Until L+3 -4
  • 1F onward airborne
  • Wallbounces opponent on hit
Bandit Revolver
236K
24,36 1.5/4.8 - - 3 Mid R 9 5(1)9 2 -2
  • 1-3 Strike inv
  • Sol is in crouching state during landing recovery
  • 1st hit floats opponent
  • 2nd hit knocks down opponent on air hit
Bandit Revolver (Dragon Install)
236K
20*3,50 - - - 4,4,4,5 Mid R 7 3,3,3(9)9 3 +3
  • 1-3 Strike inv
  • Sol is in crouching state during landing recovery
  • 1st-3rd hit floats opponent
  • 4th hit knocks down opponent on air hit
Air Bandit Revolver
j.236K
22*4 2.0/3.0 - - 2 All R 6 4(6)4,2,2,2 Until L+12 -
  • Sol is in crouching state during landing recovery
  • 1st hit floats opponent
Bandit Bringer
236[K]
50 1.5/3.6 - - 5 High, Air RF 32 6 9+4L ±0
  • 1-3 Strike inv
  • Ground bounces opponent on hit
  • Initial Prorate 66%
  • Sol is in crouching state during landing recovery
Fafnir
41236H
70 2.0/6.0 - - 5 Mid RF 17 3 13 +3
  • Wall bounces opponent on hit
  • Can not be canceled into
  • Initial prorate 60%
Grand Viper
214S
8*7,18,18*2 3.0/1.2*7, 3.6*3 - - 3 Low R 17 6~25(4)12(2)2(2)20 36+10L -56
  • 1-4 Low profile
  • 5-16 Above feet inv
  • Initial prorate 80%
  • Mash for more hits, max 10 hits
  • Dizzy modifer 0.25*7, 1*3
  • Knocks down opponent on hit
  • 突進中ヒットストップ6F。
Wild Throw
623K
40 - - - - Throw: 70 Pixels - 5 1 Whiff 35 -
  • Initial Prorate 60%
  • 1-14F Sol is in CH State

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Tyrant Rave ver. β
632146H
80,60 - - - 5 Mid R 5+1 11(7)15 31 -15
  • 1-8F Strike inv
  • 1st hit knocks down opponent
  • Can RC first hit
  • 2nd hit wall bounces opponent
  • 1st hit dizzy modifier x0.25, 2nd hit dizzy modifer x0
Dragon Install
214214S
- - - - - - - - - 19+9 -
  • 1-19F Full inv
  • 20-21F Strike inv
  • Sol is in Dragon Install state for 358F after this move completes
  • After Dragon Install state ends, 62F recovery and Sol is in CH state

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Napalm Death
in IK Mode: 236236H
DESTROY - - - - All - 7+8 12 26+1L -22
  • IK Mode activation: 76F
  • Sol is in CH state during recovery

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - 2H 5D, 2D Jump, Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Sp
5D - - - - homing jump
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H - Sp
j.K j.P - j.S - j.D Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)


Navigation

To edit frame data, edit values in GGReload/Sol Badguy/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations

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