Line 496: | Line 496: | ||
{{#lsth:GGReload/Testament/Data|632146H}} | {{#lsth:GGReload/Testament/Data|632146H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= Fairly good reversal. 1-7F Full invul, 8f Strike invul. Safe on block, poisons and knocks down on hit. Can combo after counterhit, if it hits an airborne opponent, or if they are close enough. Two caveats: Testament is not invulnerable for four frames before the move becomes active, and thus can be hit or thrown. While in these cases the super still comes out, if Testament is thrown or the opponent uses a move that has invulnerability longer than the super's active frames they can go through it. Secondly, if the opponent is too close or pushing Testament back by running into him while he does it, the super will whiff. | ||
}} | }} | ||
}} | }} | ||
Line 510: | Line 510: | ||
{{#lsth:GGReload/Testament/Data|236236H }} | {{#lsth:GGReload/Testament/Data|236236H }} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Grants Testament 3 "dolls". 7-14F Strike invul. Allows Testament to use a powered up version of HITOMI, and he can hold up to four dolls. This is | {{Description|7|text= Grants Testament 3 "dolls". 7-14F Strike invul. Allows Testament to use a powered up version of HITOMI, and he can hold up to four dolls. This is useful as a combo ender, especially in the corner, as you can then plant powered HITOMI for keep the opponent locked in the corner. Knocks down on hit. Can be FRC'd to allow for Testament's highest damage combos. | ||
}} | }} | ||
}} | }} |
Revision as of 02:35, 1 June 2019
Testament |
---|
|
Overview
Testament is a powerhouse of zoning, and is one of the best at controlling the flow of combat and forces opponents to play a completely different game against him, with Testament's rules in place. As a trap based character, he excels at neutral and zoning, and his full-screen EXE beast that comes from behind the opponent ensures they draw ever-closer to his traps. Unfortunately, Testament's greatest strength is also his greatest weakness, as while he wants to draw people closer to him, and his traps, he also has some of the worst normal moves in the game, meaning that without optimized pressure, he finds himself completely out-gunned at close range by most of the rest of the cast. On top of this, his only means of escaping pressure are his counter (which he can't use as a reversal), a super (which can be traded with, as he isn't invulnerable when it becomes active), or careful blocking and back dashing. Despite this major flaw, he rewards careful planning and positioning with some of the most damaging extended combos in the game, and his unusual play-style means that he remains viable for taking advantage of predictable patterns. Plant trees, save your life.
{{#evt: service=youtube |id=https://youtu.be/UpsYj6WnLg0 }}
Strengths and Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Unique Mechanics
Curses
Testament has a move which is a skull that slowly moves forward. If it hits, the opponent is marked with a "curse", that causes the crow accompanying Testament to begin attacking. The crow has 4 different attacks (noted below), which it will use in 4 different patterns. Note that the K skull patterns are longer than the P skull ones. The Skull itself is good for zoning, but only pre-emptively as it has quite a bit of startup; K Skull in particular can help cover directly above Testament, which he otherwise can't defend as he lacks any viable close range anti-air.
Normals
5P |
---|
5K |
---|
c.S |
---|
f.S |
---|
5H |
---|
6P |
---|
6K |
---|
6H |
---|
5D |
---|
2P |
---|
2K |
---|
2S |
---|
2H |
---|
2D |
---|
j.P |
---|
j.K |
---|
j.S |
---|
j.H |
---|
j.D |
---|
Universal Mechanics
Ground Throw |
---|
Air Throw |
---|
Dead Angle Attack |
---|
Specials
Phantom Soul 236P/K |
---|
Crow Attacks automatic after curse |
---|
Grave Digger 214P air OK |
---|
EXE Beast 41236S |
---|
Warrant 214K |
---|
HITOMI 214S |
---|
Zeinest 214H air OK |
---|
Overdrives
Nightmare Circular 632146H |
---|
Master of Puppets 236236H |
---|
Instant Kill
Seventh Sign in IK Mode: 236236H |
---|
Combos
- midscreen
- no curse: [2P/2K]>2S>2D xx 236P OTG
- with curse: [2P/2K]>2S>2D xx 214H, 41236S, follow up with pressure
- corner
- vs lights: [...]>5H xx 214P, 2P>5H xx 214P, c.S>5H xx 214P, c.S jc jK>jS jc jK>jD xx j.214P
- 50 meter: im tired
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.