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Revision as of 07:52, 12 May 2021
This section is still being written. It may be wildly inaccurate or missing significant data.
Please feel free to make edits, but include edit summaries and sources where applicable.
Normal Moves
5P
5K
c.S
f.S
5H
5D
6P
6K
- GGST Anji Mito 6K.png
6H
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
Special Moves
- Move names and inputs are to be updated. Replace them if necessary!
Shitsu
236P
Suigetsu No Hakobi
236K (Hold OK)
Fuujin
236H (Hold OK)
- Can be held to increase Autoguard duration.
- Unsafe by itself, but can be made safer with follow-ups.
Shin: Ichishiki
P after Fuujin
Issokutobi
K after Fuujin
Nagiha
S after Fuujin
- Sweep follow-up to Fuujin.
- High pushback makes it difficult to punish.
- Not enough time to set up Shitsu.
Rin
H after Fuujin
- GGST Anji Mito Rin.png
- Overhead Fuujin follow-up.
- Ground bounces on hit.
- Bigger ground bounce on counter hit.
Kou
236S (Hold OK)
Overdrives
Issei Ougi: Sai
632146H
Kachoufuugetsu Kai
632146S
External References
To edit frame data, edit values in GGST/Anji Mito/Data.