(Added active and recovery data for all moves except overdrives) |
(Added invuln data, fixed invul tag to invuln) |
||
Line 27: | Line 27: | ||
|input=5P | |input=5P | ||
|guard=All | |guard=All | ||
| | |invuln= | ||
|damage=26 | |damage=26 | ||
|startup=6 | |startup=6 | ||
Line 44: | Line 44: | ||
|input=5K | |input=5K | ||
|guard=All | |guard=All | ||
| | |invuln= | ||
|damage=30 | |damage=30 | ||
|startup=8 | |startup=8 | ||
Line 61: | Line 61: | ||
|input=c.S | |input=c.S | ||
|guard=All | |guard=All | ||
| | |invuln= | ||
|damage=42 | |damage=42 | ||
|startup=7 | |startup=7 | ||
Line 78: | Line 78: | ||
|input=f.S | |input=f.S | ||
|guard=All | |guard=All | ||
| | |invuln= | ||
|damage=33 | |damage=33 | ||
|startup=12 | |startup=12 | ||
Line 95: | Line 95: | ||
|input=5H | |input=5H | ||
|guard=All | |guard=All | ||
| | |invuln= | ||
|damage=44 | |damage=44 | ||
|startup=15 | |startup=15 | ||
Line 112: | Line 112: | ||
|input=2P | |input=2P | ||
|guard=All | |guard=All | ||
| | |invuln= | ||
|damage=22 | |damage=22 | ||
|startup=6 | |startup=6 | ||
Line 129: | Line 129: | ||
|input=2K | |input=2K | ||
|guard=Low | |guard=Low | ||
| | |invuln= | ||
|damage=25 | |damage=25 | ||
|startup=7 | |startup=7 | ||
Line 146: | Line 146: | ||
|input=2S | |input=2S | ||
|guard=Low | |guard=Low | ||
| | |invuln= | ||
|damage=31 | |damage=31 | ||
|startup=12 | |startup=12 | ||
Line 163: | Line 163: | ||
|input=2H | |input=2H | ||
|guard=All | |guard=All | ||
| | |invuln= | ||
|damage=44 | |damage=44 | ||
|startup=22 | |startup=22 | ||
Line 180: | Line 180: | ||
|input=j.P | |input=j.P | ||
|guard=High | |guard=High | ||
| | |invuln= | ||
|damage=23 | |damage=23 | ||
|startup=9 | |startup=9 | ||
Line 197: | Line 197: | ||
|input=j.K | |input=j.K | ||
|guard=High | |guard=High | ||
| | |invuln= | ||
|damage=26 | |damage=26 | ||
|startup=6 | |startup=6 | ||
Line 214: | Line 214: | ||
|input=j.S | |input=j.S | ||
|guard=High | |guard=High | ||
| | |invuln= | ||
|damage=31 | |damage=31 | ||
|startup=7 | |startup=7 | ||
Line 231: | Line 231: | ||
|input=j.H | |input=j.H | ||
|guard=High | |guard=High | ||
| | |invuln= | ||
|damage=39 | |damage=39 | ||
|startup=13 | |startup=13 | ||
Line 248: | Line 248: | ||
|input=j.D | |input=j.D | ||
|guard=High | |guard=High | ||
| | |invuln= | ||
|damage=42 | |damage=42 | ||
|startup=8 | |startup=8 | ||
Line 265: | Line 265: | ||
|input=6P | |input=6P | ||
|guard=All | |guard=All | ||
| | |invuln=1-3 Upper Body, 4-15 Above Knees | ||
|damage=33 | |damage=33 | ||
|startup=10 | |startup=10 | ||
Line 282: | Line 282: | ||
|input=6H | |input=6H | ||
|guard=All | |guard=All | ||
| | |invuln= | ||
|damage=12,12,25 | |damage=12,12,25 | ||
|startup=16 | |startup=16 | ||
Line 299: | Line 299: | ||
|input=2D | |input=2D | ||
|guard=Low | |guard=Low | ||
| | |invuln= | ||
|damage=31 | |damage=31 | ||
|startup=10 | |startup=10 | ||
Line 316: | Line 316: | ||
|input=5D | |input=5D | ||
|guard=High | |guard=High | ||
| | |invuln= | ||
|damage=45 [56] | |damage=45 [56] | ||
|startup=20 [28] | |startup=20 [28] | ||
Line 334: | Line 334: | ||
|input=Ground Throw | |input=Ground Throw | ||
|guard=Ground Throw | |guard=Ground Throw | ||
| | |invuln= | ||
|damage=80 | |damage=80 | ||
|startup= | |startup= | ||
Line 351: | Line 351: | ||
|input=Air Throw | |input=Air Throw | ||
|guard=Air Throw | |guard=Air Throw | ||
| | |invuln= | ||
|damage=80 | |damage=80 | ||
|startup= | |startup= | ||
Line 369: | Line 369: | ||
|input=236P | |input=236P | ||
|guard=All | |guard=All | ||
| | |invuln= | ||
|damage=20,40 | |damage=20,40 | ||
|startup=38 | |startup=38 | ||
Line 386: | Line 386: | ||
|input=236K | |input=236K | ||
|guard= | |guard= | ||
| | |invuln=10-25~41 Guard Point | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= Total 34 | |recovery= Total 34~50 | ||
|onBlock= | |onBlock= | ||
|onHit= | |onHit= | ||
Line 403: | Line 403: | ||
|input=236S | |input=236S | ||
|guard=All | |guard=All | ||
| | |invuln=10-25 Guard Point | ||
|damage=20,50 | |damage=20,50 | ||
|startup=12 [28] | |startup=12 [28] | ||
Line 420: | Line 420: | ||
|input=236H | |input=236H | ||
|guard=All | |guard=All | ||
| | |invuln=10-25 Guard Point | ||
|damage=35 | |damage=35 | ||
|startup=17 [33] | |startup=17 [33] | ||
Line 437: | Line 437: | ||
|input=236H P | |input=236H P | ||
|guard=All | |guard=All | ||
| | |invuln= | ||
|damage=32 | |damage=32 | ||
|startup=30 | |startup=30 | ||
Line 454: | Line 454: | ||
|input=236H K | |input=236H K | ||
|guard= | |guard= | ||
| | |invuln= | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
Line 471: | Line 471: | ||
|input=236H S | |input=236H S | ||
|guard=Low | |guard=Low | ||
| | |invuln= | ||
|damage=36 | |damage=36 | ||
|startup=13 | |startup=13 | ||
Line 488: | Line 488: | ||
|input=236H H | |input=236H H | ||
|guard=High | |guard=High | ||
| | |invuln= | ||
|damage=45 | |damage=45 | ||
|startup=25 | |startup=25 | ||
Line 506: | Line 506: | ||
|input=632146H | |input=632146H | ||
|guard=All | |guard=All | ||
| | |invuln= | ||
|damage=18*5,60 | |damage=18*5,60 | ||
|startup=11+6 | |startup=11+6 | ||
Line 523: | Line 523: | ||
|input=632146S | |input=632146S | ||
|guard= | |guard= | ||
| | |invuln= | ||
|damage=66,15*4,60 | |damage=66,15*4,60 | ||
|startup=32+0 | |startup=32+0 | ||
Line 540: | Line 540: | ||
|input=632146S Attack | |input=632146S Attack | ||
|guard= | |guard= | ||
| | |invuln= | ||
|damage=60,80 | |damage=60,80 | ||
|startup= | |startup= |
Revision as of 16:55, 25 June 2021
Links
Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash Duration | Backdash Invuln | Backdash Airborne | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
Anji Mito | 1.06 | 5 | 4 | Issokutobi | ||||||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance | ||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |||
Jump Gravity | High Jump Gravity | Forward Step Dash | ||||||||
Normal Moves
5P Data
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
26 | All | 6 | 5 | 9 | -2 | +1 | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
5K Data
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
30 | All | 8 | 5 | 9 | -2 | +1 | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
c.S Data
c.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
42 | All | 7 | 7 | 14 | -2 | +1 | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
f.S Data
f.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
33 | All | 12 | 2 | 27 | -15 | -12 | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
5H Data
5H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
44 | All | 15 | 4 | 23 | -8 | -5 | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2P Data
2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
22 | All | 6 | 2 | 10 | -2 | +1 | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2K Data
2K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
25 | Low | 7 | 3 | 11 | -2 | +1 | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2S Data
2S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
31 | Low | 12 | 4 | 16 | -6 | -3 | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2H Data
2H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
44 | All | 22 | 4 | 19 | -4 | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
j.P Data
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
23 | High | 9 | 2 | 5 | |||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
j.K Data
j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
26 | High | 6 | 4 | 15 | |||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
j.S Data
j.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
31 | High | 7 | 5 | 20 | |||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
j.H Data
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
39 | High | 13 | 3 | 27 | |||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
j.D Data
j.D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
42 | High | 8 | 6 | 18 | |||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
6P Data
6H Data
2D Data
2D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
31 | Low | 10 | 3 | 22 | -11 | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
5D Data
Universal Mechanics
Ground Throw Data
Air Throw Data
Special Moves
236P Data
236K Data
236S Data
236H Data
236H P Data
236H K Data
236H S Data
236H H Data
236H H Rin special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
45 | High | 25 | 2 | 30 | -15 | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
File:GGST Anji Mito Rin.png | |||||||||