GGST/Axl Low
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Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
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Lore: | A young man from the 20th century with the ability to manipulate time.
A typical optimist who doesn't take things too seriously and just goes with the flow. He is compassionate to a fault and could never ignore somebody in trouble. He despises the very idea of "death" and would never resort to taking a life, no matter the situation. |
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Pros | Cons |
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Normal Moves[edit]
5P[edit]
- GGST Axl Low 5P.png
Put I-No in her place
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- Throws the chain at about a 10° angle.
Covers an incredible amount of ground and air space for how fast it is. Singlehandedly shuts down Potemkin as a bonus.
5K[edit]
- GGST Axl Low 5K.png
You'll just have to imagine his calves now
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- Closest thing Axl has to a jab.
Your go-to abare move. Gatling into 2D to build space and gain a knockdown on hit and cancel that into Rensen on block to start playing Axl.
c.S[edit]
- GGST Axl Low c.S.png
Different animation, largely unchanged beyond that
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- Combo and pressure filler.
f.S[edit]
- GGST Axl Low f.S.png
Now with a 2H gatling!
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- Excellent midrange poke.
Even though it doesn't extend as far as some of Axl's other pokes, it covers a space that his other normals are too slow to cover. Also excellent as a whiff punish button.
5H[edit]
- GGST Axl Low 5H.png
Don't try this at home kids
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- Downward sickle slice with decent range. Ground bounces on air hit.
5D[edit]
- GGST Axl Low 5D.png
Charged version works great with time stop installed when the opponent is too scared to challenge
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- Results in a cinematic if charged or CH.
- Uncharged 5D is 0 on hit.
One of Axl's two overheads.
6P[edit]
- GGST Axl Low 6P.png
The happiest gut punch you'll ever see
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- Axl's up-close anti-air.
Axl performs a gut punch. Useful as a counterpoke to go through other long pokes due to its invulnerability.
6K[edit]
- GGST Axl Low 6K.png
Who said Strive lacked anti airs?
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6H[edit]
- GGST Axl Low 6H.png
Not plus anymore, but still a great meaty
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- Advances very far forward.
Axl's other overhead.
2P[edit]
- GGST Axl Low 2P.png
Annoy them to death
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2K[edit]
- GGST Axl Low 2K.png
Yes, it still low profiles stun edge
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2S[edit]
- GGST Axl Low 2S.png
This man holds 90% of Strive's anti airs
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2H[edit]
- GGST Axl Low 2H.png
Lost the 6H gatling, kept the special gatling
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2D[edit]
- GGST Axl Low 2D.png
COUNTERHIT OF A GOD
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j.P[edit]
- GGST Axl Low j.P.png
Axl mains worldwide [cried/rejoiced] when they saw the hurtbox
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j.K[edit]
- GGST Axl Low j.K.png
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j.S[edit]
- GGST Axl Low j.S.png
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j.H[edit]
- GGST Axl Low j.H.png
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j.D[edit]
- GGST Axl Low j.D.png
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Universal Mechanics[edit]
Ground Throw[edit]
- GGST Axl Low Ground Throw.png
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Air Throw[edit]
- GGST Axl Low Air Throw.png
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Special Moves[edit]
Sickle Flash[edit]
[4]6S
- GGST Axl Low Sickle Flash.png
Ol' Reliable
- GGST Axl Low Soaring Chain Strike.png
Unreliable
- GGST Axl Low Spinning Chain Strike.png
I'm a helicopter!
- GGST Axl Low Winter Cherry.png
{insert Megumin joke here}
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- Axl's longest range poke and your best friend.
Full-screen chain strike projectile. Axl's signature move.
- Sends the opponent towards you, even on block.
Pulls back the chain in a upward arc. Mostly used to catch the opponent when they jump over Sickle Flash.
- Vacuums the opponent no matter what.
- Can be held for more hits.
Sickle Flash's close-range option. Leaves Axl quite open at a distance. Excellent for chewing through armor like Potemkin's Hammerfall.
- Detonates the sickle.
The sickle will only detonate at the maximum range of the move. If it is used anywhere other than fullscreen, it will likely whiff.
Winter Mantis[edit]
41236HS
- GGST Axl Low Winter Mantisr.png
Loosely based on the Preying Mantis' usual hunting technique- The Clothesline.
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- Axl's command grab.
- Slow but starts from the opposing corner.
Full-screen command grab with excellent damage. The command grab is active only during the pullback, meaning the startup goes from okay at long-range to horrendous at close range. At point blank range, Axl will perform a grounded Axl Bomber instead allowing him to combo after without the use of RC.
Rainwater[edit]
214S
- GGST Axl Low Rainwater.png
Weatherman's calling for pain
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- Moves Axl backwards while being difficult to punish.
- Great roundstart option.
Axl jumps backwards and swings his sickle in a downward arc.
Snail[edit]
214HS (Air OK)
- GGST Axl Low Snail.png
Your new favorite ender
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- Has a deadzone in front of Axl.
- Air version have a longer range.
Axl does a mid-ranged chain strike in a upward arc for the ground version, and downward arc for the air version.
Axl Bomber[edit]
j.623HS
- GGST Axl Low Axl Bomber.png
Turn your opponent into a twitter clip
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- Air only, not a reversal.
- Combo filler.
Upward flaming uppercut that can't be used grounded.
Overdrives[edit]
Sickle Storm[edit]
236236H
- GGST Axl Low Sickle Storm.png
Whiff the first hit and hope they don't know about the second.
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Spins his sickle chain around him in a circle, then throws it forward.
One Vision[edit]
632146P
- GGST Axl Low One Vision Installation.png
Oh? You're approaching me?
- GGST Axl Low One Vision Activation.png
STAR PLATINUM - ZA WARUDO
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When you first input the command, Axl Low will do a little pose, activating the install, indicated by a glow. This process can only be done on the ground.
Inputting the command again anytime after that will activate an about-2-second timestop. The activation be done both on the ground and the air. He can activate it during normals, specials or in neutral.
External References[edit]
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To edit frame data, edit values in GGST/Axl Low/Data. |
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