GGST/Axl Low
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
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He slap from far away.
Lore: | A young man from the 20th century with the ability to manipulate time.
A typical optimist who doesn't take things too seriously and just goes with the flow. He is compassionate to a fault and could never ignore somebody in trouble. He despises the very idea of "death" and would never resort to taking a life, no matter the situation. |
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Pros | Cons |
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Normal Moves[edit]
5P[edit]
- GGST Axl Low 5P.png
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5K[edit]
- GGST Axl Low 5K.png
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c.S[edit]
- GGST Axl Low c.S.png
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f.S[edit]
- GGST Axl Low f.S.png
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5H[edit]
- GGST Axl Low 5H.png
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5D[edit]
- GGST Axl Low 5D.png
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6P[edit]
- GGST Axl Low 6P.png
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6K[edit]
- GGST Axl Low 6K.png
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6H[edit]
- GGST Axl Low 6H.png
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2P[edit]
- GGST Axl Low 2P.png
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2K[edit]
- GGST Axl Low 2K.png
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2S[edit]
- GGST Axl Low 2S.png
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2H[edit]
- GGST Axl Low 2H.png
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2D[edit]
- GGST Axl Low 2D.png
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j.P[edit]
- GGST Axl Low j.P.png
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j.K[edit]
- GGST Axl Low j.K.png
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j.S[edit]
- GGST Axl Low j.S.png
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j.H[edit]
- GGST Axl Low j.H.png
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j.D[edit]
- GGST Axl Low j.D.png
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Universal Mechanics[edit]
Ground Throw[edit]
- GGST Axl Low Ground Throw.png
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Air Throw[edit]
- GGST Axl Low Air Throw.png
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Special Moves[edit]
Sickle Flash[edit]
[4]6S
- GGST Axl Low Sickle Flash.png
- GGST Axl Low Soaring Chain Strike.png
- GGST Axl Low Spinning Chain Strike.png
I'm a helicopter!
- GGST Axl Low Winter Cherry.png
{insert Megumin joke here}
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Full-screen chain strike projectile. Axl's signature move.
- Can be used for poking or long-range pressure.
- Always use the followups.
Pulls back the chain in a upward arc.
- Sends the opponent towards you, even on block.
- Mostly used to catch the opponent when he jumps over Sickle Flash.
- Vacuums the opponent no matter what.
- Can be held for more hits.
- Something you would use after Sickle Flash when the opponent is close to you.
Detonates the sickle.
- Almost same damage as Spinning Chain Strike, but it can be used
- The sickle will only detonate when reaching the maximal distance, meaning it ALWAYS WHIFFS UNLESS THE OPPONENT IS AT THE EDGE OF SICKLE FLASH'S MAXIMAL RANGE.
- IF THE OPPONENT IS CLOSE USE SPINNING CHAIN STRIKE INSTEAD OR YOU'RE DEAD.
Winter Mantis[edit]
41236HS
- GGST Axl Low Winter Mantisr.png
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Full-screen command grab with excellent damage.
- The command grab is active only during the pullback, meaning the startup goes from okay at long-range to horrendous at close range.
- The first hit can be jump cancelled on hit, allowing for a combo afterwards, especially when you are close to the opponent.
Rainwater[edit]
214S
- GGST Axl Low Rainwater.png
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Axl jumps backwards and swings his sickle in a downward arc.
Snail[edit]
214HS (Air OK)
- GGST Axl Low Snail.png
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Axl does a mid-ranged chain strike in a upward arc for the ground version, and downward arc for the air version.
- WHIFFS UP-CLOSE ON STANDING OPPONENTS. DON'T USE UP CLOSE UNLESS THE OPPONENT IS JUMPING.
- Air version have a longer range.
Axl Bomber[edit]
j.623HS
- GGST Axl Low Axl Bomber.png
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Upward flaming DP that can't be used grounded.
- Since it's air-only, it can't be used as a reversal.
- The only real use to this move is for combos.
Overdrives[edit]
Sickle Storm[edit]
236236H
- GGST Axl Low Sickle Storm.png
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Spins his sickle chain around him in a circle, then throws it forward.
External References[edit]
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To edit frame data, edit values in GGST/Axl Low/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Click [★] for character's full frame data
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