GGST/Axl Low: Difference between revisions

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* Throws the chain at about a 10° angle.
* Throws the chain at about a 10° angle.
* Special cancelable.
* Whiffs crouching.
* Damage value increases at max range.
* Damage value increases at max range.
Covers an incredible amount of ground and air space for how fast it is. Singlehandedly shuts down Potemkin as a bonus.
Covers an incredible amount of ground and air space for how fast it is. Single-handedly shuts down Potemkin as a bonus.
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* Jump and special cancelable.
* Closest thing Axl has to a jab.
* Closest thing Axl has to a jab.
Your go-to abare move. Gatling into 2D to build space and gain a knockdown on hit and cancel that into Rensen on block to start playing Axl.
Your go-to abare move. Gatling into 2D to build space and gain a knockdown on hit and cancel that into Rensen on block to start playing Axl.
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* Jump and special cancelable.
* Combo and pressure filler.
* Combo and pressure filler.
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* Excellent midrange poke.
* Special cancelable.
* Excellent mid-range poke.
Even though it doesn't extend as far as some of Axl's other pokes, it covers a space that his other normals are too slow to cover. Also excellent as a whiff punish button.
Even though it doesn't extend as far as some of Axl's other pokes, it covers a space that his other normals are too slow to cover. Also excellent as a whiff punish button.
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*Downward sickle slice with decent range. Ground bounces on air hit.
* Special cancelable.
* Downward sickle slice with decent range. Ground bounces on air hit.
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* Forces stand.
* Results in a cinematic if charged or CH.
* Results in a cinematic if charged or CH.
* Uncharged 5D is 0 on hit.
* Uncharged 5D is 0 on hit.
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* Axl's up-close anti-air.
* Axl's up-close anti-air.
* Special cancelable.
* Forces stand.
Axl performs a gut punch. Useful as a counterpoke to go through other long pokes due to its invulnerability.  
Axl performs a gut punch. Useful as a counterpoke to go through other long pokes due to its invulnerability.  
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* Special cancelable.
* Whiffs crouching.
* Damage value increases at max range.
* Damage value increases at max range.
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* Special cancelable.
* Damage value increases at max range.
* Damage value increases at max range.
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* Special cancelable.
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* Special cancelable.
* Whiffs crouching.
* Damage value increases at max range.
* Damage value increases at max range.
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* Special cancelable.
* Damage value increases at max range.
* Damage value increases at max range.
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* Special cancelable.
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* Special cancelable.
* Damage value increases at max range.
* Damage value increases at max range.
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* Aerial action allowed (dash).
* Special cancelable.
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* Special cancelable.
* Damage value increases at max range.
* Damage value increases at max range.
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Deals more damage at max range.
* Special cancelable.
* Damage value increases at max range.
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* Special cancelable.
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* Axl's longest range poke and your best friend.
* Axl's longest range poke and your best friend.
* Follow up cancel window 24~36F, Can be delayed up to 40F
Full-screen chain strike projectile. Axl's signature move.
Full-screen chain strike projectile. Axl's signature move.
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* Sends the opponent towards you, even on block.
* Sends the opponent towards you, even on block.
* Whiffs crouching.
Pulls back the chain in a upward arc. Mostly used to catch the opponent when they jump over Sickle Flash.
Pulls back the chain in a upward arc. Mostly used to catch the opponent when they jump over Sickle Flash.
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* Detonates the sickle.
* Detonates the sickle.
* Values after a period of delay, [] shows delayed data
The sickle will only detonate at the maximum range of the move. If it is used anywhere other than fullscreen, it will likely whiff.  
The sickle will only detonate at the maximum range of the move. If it is used anywhere other than fullscreen, it will likely whiff.  
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* Slow but starts from the opposing corner.
* Slow but starts from the opposing corner.
* Damage value changes at point blank range.
* Damage value changes at point blank range.
* Arrives between 28~46F, Unblockable
Full-screen command grab with excellent damage. The command grab is active only during the pullback, meaning the startup goes from okay at long-range to horrendous at close range. At point blank range, Axl will perform a grounded Axl Bomber instead allowing him to combo after without the use of RC.
Full-screen command grab with excellent damage. The command grab is active only during the pullback, meaning the startup goes from okay at long-range to horrendous at close range. At point blank range, Axl will perform a grounded Axl Bomber instead allowing him to combo after without the use of RC.
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* Moves Axl backwards while being difficult to punish.
* Moves Axl backwards while being difficult to punish.
* Great roundstart option.
* Great roundstart option.
* 3F of Landing Recovery
Axl jumps backwards and swings his sickle in a downward arc.
Axl jumps backwards and swings his sickle in a downward arc.
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* Has a deadzone in front of Axl.
* Has a deadzone in front of Axl.
* Air version have a longer range.
* Air version have a longer range.
* 10F of Landing Recovery for j.214H
Axl does a mid-ranged chain strike in a upward arc for the ground version, and downward arc for the air version.
Axl does a mid-ranged chain strike in a upward arc for the ground version, and downward arc for the air version.
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* Air only, not a reversal.
* Air only, not a reversal.
* Combo filler.
* Combo filler.
* 7F of Landing Recovery
Upward flaming uppercut that can't be used grounded.
Upward flaming uppercut that can't be used grounded.
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* 8F between first and second hit
Spins his sickle chain around him in a circle, then throws it forward.
Spins his sickle chain around him in a circle, then throws it forward.
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Inputting the command again anytime after that will activate an about-2-second timestop. The activation be done both on the ground and the air. He can activate it during normals, specials or in neutral.
Inputting the command again anytime after that will activate an about-2-second timestop. The activation be done both on the ground and the air. He can activate it during normals, specials or in neutral.
Install last 5 seconds(295F?)
Effect time last 2 second(125F?), Blockable
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Revision as of 21:24, 16 May 2021


  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview

Template:CharaOverview

Normal Moves

  • All damage values tested on Sol.

5P

5K

c.S

f.S

5H

5D

6P

6K

6H

2P

2K

2S

2H

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

Air Throw

Special Moves

Sickle Flash

[4]6S

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Sickle Flash
Soaring Chain Strike
Sickle Flash -> 8
Spinning Chain Strike
Sickle Flash -> 2 (Hold OK)
Winter Cherry
Sickle Flash -> S

  • Axl's longest range poke and your best friend.
  • Follow up cancel window 24~36F, Can be delayed up to 40F

Full-screen chain strike projectile. Axl's signature move.


  • Sends the opponent towards you, even on block.
  • Whiffs crouching.

Pulls back the chain in a upward arc. Mostly used to catch the opponent when they jump over Sickle Flash.


  • Vacuums the opponent no matter what.
  • Can be held for more hits.

Sickle Flash's close-range option. Leaves Axl quite open at a distance. Excellent for chewing through armor like Potemkin's Hammerfall.


  • Detonates the sickle.
  • Values after a period of delay, [] shows delayed data

The sickle will only detonate at the maximum range of the move. If it is used anywhere other than fullscreen, it will likely whiff.

Winter Mantis

41236HS

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln

  • Axl's command grab.
  • Slow but starts from the opposing corner.
  • Damage value changes at point blank range.
  • Arrives between 28~46F, Unblockable

Full-screen command grab with excellent damage. The command grab is active only during the pullback, meaning the startup goes from okay at long-range to horrendous at close range. At point blank range, Axl will perform a grounded Axl Bomber instead allowing him to combo after without the use of RC.

Rainwater

214S

Snail

214HS (Air OK)

Axl Bomber

j.623HS

Overdrives

Sickle Storm

236236H

One Vision

632146P

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Installation
Activation
632146P after installing

When you first input the command, Axl Low will do a little pose, activating the install, indicated by a glow. This process can only be done on the ground.

Inputting the command again anytime after that will activate an about-2-second timestop. The activation be done both on the ground and the air. He can activate it during normals, specials or in neutral.

Install last 5 seconds(295F?)

Effect time last 2 second(125F?), Blockable

External References

Navigation

To edit frame data, edit values in GGST/Axl Low/Data.

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