GGST/Axl Low: Difference between revisions

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| cons = * '''Damage:''' has relatively worse damage output, unless he has meter to spend and the opponent is cornered.
| cons = * '''Damage:''' has relatively worse damage output, unless he has meter to spend and the opponent is cornered.
* '''Close range defense:''' no meterless reversal or counters
* '''Close range defense:''' no meterless reversal or counters
* '''Pants:''' no longer has jorts
| difficulty_rating = 3
| difficulty_rating = 3
| official_difficulty = yes
| official_difficulty = yes

Revision as of 15:33, 8 June 2021


  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview

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Normal Moves

  • All damage values tested on Sol.

5P

5K

c.S

f.S

5H

5D

6P

6K

6H

2P

2K

2S

2H

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

Air Throw

Special Moves

Sickle Flash

[4]6S

Soaring Chain Strike

8 after Sickle Flash

Spinning Chain Strike

2 after Sickle Flash (Hold OK)

Winter Cherry

S after Sickle Flash

Winter Mantis

41236HS

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
61 [62] Ground Throw 28 20 34 - -

  • Axl's command grab.
  • Slow but starts from the opposing corner.
  • Damage value changes at point blank range.
  • Arrives between 28~46F, Unblockable

Full-screen command grab with excellent damage. The command grab is active only during the pullback, meaning the startup goes from okay at long-range to horrendous at close range. At point blank range, Axl will perform a grounded Axl Bomber instead allowing him to combo after without the use of RC.

Rainwater

214S

Snail

214HS (Air OK)

Axl Bomber

j.623HS

Overdrives

Sickle Storm

236236H

One Vision

632146P

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Installation
5 295 30 - -
Activation
632146P after installing
0 All 8+1+0 1 11 - -

The first input of the command activates the install, indicated by an aura. This can only be used on the ground.

Executing the command again anytime after that will activate an about-2-second timestop. The activation can be done both on the ground and the air. It can be activated during normals, specials or in neutral.

Install last 5 seconds(295F?)

Effect time last 2 second(125F?), Blockable

External References

Open Beta 2 data provided by @apI4fRGlmFAaJ5T https://twitter.com/apI4fRGlmFAaJ5T/status/1393906277986623492

Translation by Pssych https://docs.google.com/spreadsheets/d/1p37W1E6wPlvJEyM01LC1-fU5Faunj5JXOTr8XRnCnMc/edit#gid=2076950116

Navigation

To edit frame data, edit values in GGST/Axl Low/Data.

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