< GGST
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Axl Low |
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Overview
He slap from far away.
Lore: | Axl originally lived in the 20th century, about 150 years before the events of main storyline. During this period, he fell in love with a girl named Megumi. He grew up in the slums and eventually found himself in the middle of a gang war. Thanks to his strength, he was able to put an end to the conflict in six months (with no casualties). It was sometime after this victory when Axl was forced to go through his first time slip into the 22nd century. Axl enters the Sacred Knights Tournament in hopes of finding a way to get back to his own era. He was apparently led to believe that the winner of the tournament could have a wish granted to them. After the tournament, Axl has tried to find a way to return to the past while suffering from the random time-slips. He is also one the few people who knows Sol's real identity and calls him "Freddie". He even sought help from Faust, who unfortunately couldn't anything to his condition. Eventually he decides to find That Man and his servants, I-No in particular, to ask them for help. |
Normal Moves
5P | Template:AttackDataHeader-GGST |
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5K | Template:AttackDataHeader-GGST |
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c.S | Template:AttackDataHeader-GGST |
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f.S | Template:AttackDataHeader-GGST |
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5H | Template:AttackDataHeader-GGST |
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5D | Template:AttackDataHeader-GGST |
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6P | Template:AttackDataHeader-GGST |
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6K | Template:AttackDataHeader-GGST |
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6H | Template:AttackDataHeader-GGST |
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2P | Template:AttackDataHeader-GGST |
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2K | Template:AttackDataHeader-GGST |
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2S | Template:AttackDataHeader-GGST |
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2H | Template:AttackDataHeader-GGST |
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2D | Template:AttackDataHeader-GGST |
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j.P | Template:AttackDataHeader-GGST |
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j.K | Template:AttackDataHeader-GGST |
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j.S | Template:AttackDataHeader-GGST |
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j.H | Template:AttackDataHeader-GGST |
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j.D | Template:AttackDataHeader-GGST |
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Universal Mechanics
Ground Throw | Template:AttackDataHeader-GGST |
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Air Throw | Template:AttackDataHeader-GGST |
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Special Moves
Sickle Flash [4]6S |
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Winter Mantis 41236HS |
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Rainwater 214S |
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Snail 214HS (Air OK) |
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Axl Bomber j.623HS |
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Overdrives
Sickle Storm 236236H |
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Instant Kill
??? | Template:AttackDataHeader-GGST |
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Roadmap
71% complete | ||
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Page | Status | % |
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Overview | Needs more character data as it becomes available, transparent images of moves and hitboxes where they are missing, more thorough move explanations (with properties and uses). | 16/20 |
Combos | Good job lads. Just need to keep it tidy and organised. Keep things colour coded and sorted by difficulty, followed by button (P,K,S,H,D,j). We've got videos for nearly everything, which is fantastic. All that is left is to fill in the gaps for tension gain and wherever someone was too lazy to say anything beyond how much damage a combo does. | 9/10 |
Strategy | Needs more coverage on general strategy, or at least more elaborate ones. Oki and frametraps are not really Axl's thing, but we should think about listing practical stuff like setups, safe-jumps, etc. A lot of blockstrings were removed from the combo page some time ago, so look into older revisions and transfer them to Strategy. We should reluctantly also tell people how to beat our boy Axl in the "Fighting Axl" section. | 6/20 |
Frame Data | Missing data from a few moves such as recovery and active frames for overdrives and air normals. Please list your sources somewhere as well. | 40/50 |
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