GGST/Axl Low

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Axl Low
GGST Axl Low Portrait.png

Overview

He slap from far away.

Lore:Axl originally lived in the 20th century, about 150 years before the events of main storyline. During this period, he fell in love with a girl named Megumi. He grew up in the slums and eventually found himself in the middle of a gang war. Thanks to his strength, he was able to put an end to the conflict in six months (with no casualties). It was sometime after this victory when Axl was forced to go through his first time slip into the 22nd century. Axl enters the Sacred Knights Tournament in hopes of finding a way to get back to his own era. He was apparently led to believe that the winner of the tournament could have a wish granted to them. After the tournament, Axl has tried to find a way to return to the past while suffering from the random time-slips. He is also one the few people who knows Sol's real identity and calls him "Freddie". He even sought help from Faust, who unfortunately couldn't anything to his condition. Eventually he decides to find That Man and his servants, I-No in particular, to ask them for help.
Pros
Cons
  • strength
  • weakness

Normal Moves

5P
5P
GGST Axl Low 5P.png
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5K
5K
GGST Axl Low 5K.png
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c.S
c.S
GGST Axl Low c.S.png
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f.S
f.S
GGST Axl Low f.S.png
Template:AttackDataHeader-GGST

5H
5H
GGST Axl Low 5H.png
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5D
5D
GGST Axl Low 5D.png
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6P
6P
GGST Axl Low 6P.png
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6K
6K
GGST Axl Low 6K.png
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6H
6H
GGST Axl Low 6H.png
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2P
2P
GGST Axl Low 2P.png
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2K
2K
GGST Axl Low 2K.png
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2S
2S
GGST Axl Low 2S.png
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2H
2H
GGST Axl Low 2H.png
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2D
2D
GGST Axl Low 2D.png
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j.P
j.P
GGST Axl Low j.P.png
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j.K
j.K
GGST Axl Low j.K.png
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j.S
j.S
GGST Axl Low j.S.png
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j.H
j.H
GGST Axl Low j.H.png
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j.D
j.D
GGST Axl Low j.D.png
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Universal Mechanics

Ground Throw
Ground Throw
GGST Axl Low Ground Throw.png
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Air Throw
Air Throw
GGST Axl Low Air Throw.png
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Special Moves

Sickle Flash
Sickle Flash
[4]6S
GGST Axl Low Sickle Flash.png
GGST Axl Low Soaring Chain Strike.png
GGST Axl Low Spinning Chain Strike.png
GGST Axl Low Winter Cherry.png
{insert Megumin joke here}
Template:AttackDataHeader-GGST
Sickle Flash
Soaring Chain Strike
Sickle Flash -> 8
Spinning Chain Strike
Sickle Flash -> 2 (Hold OK)
  • Vacuums the opponent no matter what
  • Can be held for more hits
  • Something you would use after Sickle Flash when the opponent is close to you
Winter Cherry
Sickle Flash -> S

Winter Mantis
Winter Mantis
41236HS
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  • The first hit can be jump cancelled on hit, allowing for a combo afterwards, especially when you are close to the opponent.

Rainwater
Rainwater
214S
GGST Axl Low Rainwater.png
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Snail
Snail
214HS (Air OK)
GGST Axl Low Snail.png
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Ground
Air

Axl Bomber
Axl Bomber
j.623HS
GGST Axl Low Axl Bomber.png
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Overdrives

Sickle Storm
Sickle Storm
236236H
GGST Axl Low Sickle Storm.png
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Instant Kill

??? Template:AttackDataHeader-GGST

Roadmap

71% complete
Page Status %
Overview Needs more character data as it becomes available, transparent images of moves and hitboxes where they are missing, more thorough move explanations (with properties and uses). 16/20
Combos Good job lads. Just need to keep it tidy and organised. Keep things colour coded and sorted by difficulty, followed by button (P,K,S,H,D,j). We've got videos for nearly everything, which is fantastic. All that is left is to fill in the gaps for tension gain and wherever someone was too lazy to say anything beyond how much damage a combo does. 9/10
Strategy Needs more coverage on general strategy, or at least more elaborate ones. Oki and frametraps are not really Axl's thing, but we should think about listing practical stuff like setups, safe-jumps, etc. A lot of blockstrings were removed from the combo page some time ago, so look into older revisions and transfer them to Strategy. We should reluctantly also tell people how to beat our boy Axl in the "Fighting Axl" section. 6/20
Frame Data Missing data from a few moves such as recovery and active frames for overdrives and air normals. Please list your sources somewhere as well. 40/50
Click here for the scoring criteria to assess character page completion.


Navigation

To edit frame data, edit values in GGST/Axl Low/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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