GGST/Axl Low/Data: Difference between revisions

From Dustloop Wiki
< GGST‎ | Axl Low
(Frame data recheck via https://docs.google.com/spreadsheets/d/1H9N-gpuBc-ZJjcSb-K-AANr0r5i4oqFogRJ6aWMZdm4/edit#gid=2076950116)
Line 66: Line 66:
|invul=
|invul=
|damage=39
|damage=39
|startup=7
|startup=8
|active=
|active=
|recovery=
|recovery=
|onBlock=-3
|onBlock=-4
|onHit=
|onHit=
|images=GGST Axl Low c.S.png
|images=GGST Axl Low c.S.png
Line 83: Line 83:
|invul=
|invul=
|damage=33
|damage=33
|startup=9
|startup=10
|active=
|active=
|recovery=
|recovery=
Line 117: Line 117:
|invul=
|invul=
|damage=29/38
|damage=29/38
|startup=8
|startup=10
|active=
|active=
|recovery=
|recovery=
Line 151: Line 151:
|invul=
|invul=
|damage=34/44
|damage=34/44
|startup=8
|startup=9
|active=
|active=
|recovery=
|recovery=
Line 233: Line 233:
|invul=
|invul=
|damage=39/51
|damage=39/51
|startup=14
|startup=12
|active=
|active=
|recovery=
|recovery=
Line 265: Line 265:
|invul=
|invul=
|damage=29
|damage=29
|startup=9
|startup=12
|active=
|active=
|recovery=
|recovery=
Line 299: Line 299:
|invul=
|invul=
|damage=53
|damage=53
|startup=23
|startup=27
|active=
|active=
|recovery=
|recovery=
Line 316: Line 316:
|invul=
|invul=
|damage=33
|damage=33
|startup=8
|startup=10
|active=
|active=
|recovery=
|recovery=
Line 333: Line 333:
|invul=
|invul=
|damage=44/55
|damage=44/55
|startup=
|startup=20 [28]
|active=
|active=
|recovery=
|recovery=
|onBlock=-15/-10
|onBlock=-15 [-10]]
|onHit=
|onHit=
|images=GGST Axl Low 5D.png
|images=GGST Axl Low 5D.png
Line 351: Line 351:
|invul=
|invul=
|damage=78
|damage=78
|startup=
|startup=2
|active=
|active=
|recovery=
|recovery=
Line 367: Line 367:
|invul=
|invul=
|damage=78
|damage=78
|startup=
|startup=2
|active=
|active=
|recovery=
|recovery=
Line 384: Line 384:
|invul=
|invul=
|damage=34
|damage=34
|startup=13
|startup=24
|active=
|active=
|recovery=
|recovery=
Line 402: Line 402:
|invul=
|invul=
|damage=29
|damage=29
|startup=6
|startup=8
|active=
|active=
|recovery=
|recovery=
Line 435: Line 435:
|guard=All
|guard=All
|invul=
|invul=
|damage=39
|damage=40 [60]
|startup=18
|startup=18 [22]
|active=
|active=
|recovery=
|recovery=
|onBlock=-3[+10]
|onBlock=-3 [+10]
|onHit=
|onHit=
|images=GGST Axl Low Winter Cherry.png
|images=GGST Axl Low Winter Cherry.png
Line 453: Line 453:
|invul=
|invul=
|damage=59/60
|damage=59/60
|startup=29
|startup=28
|active=
|active=
|recovery=
|recovery=
Line 486: Line 486:
|invul=
|invul=
|damage=44
|damage=44
|startup=14
|startup=17
|active=
|active=
|recovery=
|recovery=
Line 506: Line 506:
|active=
|active=
|recovery=
|recovery=
|advantage=
|onBlock=-25
|onHit=
|images=GGST Axl Low Snail.png
|images=GGST Axl Low Snail.png
|type=special
|type=special
Line 522: Line 523:
|active=
|active=
|recovery=
|recovery=
|advantage=
|onBlock=-22
|onHit=
|images=GGST Axl Low Axl Bomber.png
|images=GGST Axl Low Axl Bomber.png
|type=special
|type=special
Line 553: Line 555:
|invul=
|invul=
|damage=
|damage=
|startup=
|startup=5+1
|active=
|active=
|recovery=
|recovery=
Line 566: Line 568:
|name=One Vision
|name=One Vision
|input=632146P Attack
|input=632146P Attack
|guard=
|guard=All
|invul=
|invul=
|damage=
|damage=
|startup=
|startup=8+1
|active=
|active=
|recovery=
|recovery=

Revision as of 10:01, 15 June 2021

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Axl Low Portrait.png GGST Axl Low Icon.png Axl Low 1.07 1 4f
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39/51 All 7 -11
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low 5P.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 6 -2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low 5K.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 All 8 -4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low c.S.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 All 10 -14
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low f.S.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
47 All 16 -4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low 5H.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29/38 Low 10 -13
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low 2P.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 Low 7 -2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low 2K.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34/44 All 9 -16
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low 2S.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44/57 Low 11 -18
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low 2H.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31/40 High 9
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low j.P.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
27 High 8
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low j.K.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31/40 High 11
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low j.S.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39/51 High 12
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low j.H.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
43 High 10
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low j.D.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 12 -13
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low 6P.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39/51 All 11 -13
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low 6K.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
53 High 27 -3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low 6H.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 Low 10 -9
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low 2D.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44/55 High 20 [28] -15 [-10]]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low 5D.png

Universal Mechanics

Ground Throw Data

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
78 Ground Throw 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low Ground Throw.png

Air Throw Data

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
78 Air Throw 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low Air Throw.png

Special Moves

[4]6S Data

[4]6S
Sickle Flash
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 24 -19~-9
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low Sickle Flash.png
Projectile
Disappears if user gets hit
30F charge time
Listed Frame Adv based on closest possible Sickle Flash

[4]6S 8 Data

[4]6S 8
Soaring Chain Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 8 -11
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low Soaring Chain Strike.png

[4]6S 2 Data

[4]6S 2
Spinning Chain Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
52 Low 7 -6
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low Spinning Chain Strike.png

[4]6S S Data

[4]6S S
Winter Cherry
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [60] All 18 [22] -3 [+10]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low Winter Cherry.png

41236H Data

41236H
Winter Mantis
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
59/60 Ground Throw 28
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low Winter Mantis.png

214S Data

214S
Rainwater
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 All 24 +3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low Rainwater.png

214H Data

214H
Snail
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 17 -24
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low Snail.png

j.214H Data

j.214H
Snail
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 16 -25
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low Snail.png

j.623H Data

j.623H
Axl Bomber
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
78 All 9 -22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low Axl Bomber.png

Overdrives

236236H Data

236236H
Sickle Storm
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
145 All 11+1 -2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low Sickle Storm.png

632146P Data

632146P
One Vision
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
5+1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low One Vision Installation.png

632146P Attack Data

632146P Attack
One Vision
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 8+1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low One Vision Activation.png

Category

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