GGST/Axl Low/Data: Difference between revisions

From Dustloop Wiki
< GGST‎ | Axl Low
(adding more frame data from spreadsheet provided by FAT)
(8 intermediate revisions by one other user not shown)
Line 13: Line 13:
==Infobox Data==
==Infobox Data==
{{GGST-character
{{GGST-character
| name     =Axl Low
| name         =Axl Low
| defense   =1.07
| defense     =1.07
| guts     =1
| guts         =1
| prejump   =4f
| prejump     =4f
| backdash =20f/5f invuln
| backdash     =20f/5f invuln
| weight   =Normal
| weight       =Normal
| portrait =GGST_Axl_Low_Portrait.png
| portrait     =GGST_Axl_Low_Portrait.png
| icon     =GGST_Axl_Low_Icon.png
| icon         =GGST_Axl_Low_Icon.png
| guardBalance =1.1248
}}
}}


Line 30: Line 31:
|input=5P
|input=5P
|guard=All
|guard=All
|invul=
|invuln=
|damage=40/52
|damage=40 [52]
|startup=7
|startup=7
|active=6
|active=6
|recovery=19
|recovery=19
|onBlock=-11
|onBlock=-11
|onHit=
|onHit=-8
|level=2 [3]
|riscGain=
|riscGain=
|prorate=80%
|prorate=80%
Line 49: Line 51:
|input=5K
|input=5K
|guard=All
|guard=All
|invul=
|invuln=
|damage=30
|damage=30
|startup=6
|startup=6
Line 55: Line 57:
|recovery=11
|recovery=11
|onBlock=-2
|onBlock=-2
|onHit=
|onHit=+1
|level=1
|riscGain=
|riscGain=
|prorate=90%
|prorate=90%
Line 68: Line 71:
|input=c.S
|input=c.S
|guard=All
|guard=All
|invul=
|invuln=
|damage=40
|damage=40
|startup=8
|startup=8
Line 74: Line 77:
|recovery=15
|recovery=15
|onBlock=-4
|onBlock=-4
|onHit=
|onHit=-1
|level=3
|riscGain=
|riscGain=
|prorate=
|prorate=100%
|images=GGST Axl Low c.S.png
|images=GGST Axl Low c.S.png
|type=normal
|type=normal
Line 87: Line 91:
|input=f.S
|input=f.S
|guard=All
|guard=All
|invul=
|invuln=
|damage=34
|damage=34
|startup=10
|startup=10
Line 93: Line 97:
|recovery=25
|recovery=25
|onBlock=-14
|onBlock=-14
|onHit=
|onHit=-11
|level=2
|riscGain=
|riscGain=
|prorate=90%
|prorate=90%
Line 106: Line 111:
|input=5H
|input=5H
|guard=All
|guard=All
|invul=
|invuln=
|damage=48
|damage=48
|startup=16
|startup=16
Line 112: Line 117:
|recovery=19
|recovery=19
|onBlock=-4
|onBlock=-4
|onHit=
|onHit=-1
|level=4
|riscGain=
|riscGain=
|prorate=
|prorate=100%
|images=GGST Axl Low 5H.png
|images=GGST Axl Low 5H.png
|type=normal
|type=normal
Line 125: Line 131:
|input=2P
|input=2P
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=30/39
|damage=30 [39]
|startup=10
|startup=10
|active=4
|active=4
|recovery=21
|recovery=21
|onBlock=-13
|onBlock=-13
|onHit=
|onHit=-10
|level=1
|riscGain=
|riscGain=
|prorate=80%
|prorate=80%
Line 144: Line 151:
|input=2K
|input=2K
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=26
|damage=26
|startup=7
|startup=7
Line 150: Line 157:
|recovery=9
|recovery=9
|onBlock=-2
|onBlock=-2
|onHit=
|onHit=+1
|level=1
|riscGain=
|riscGain=
|prorate=70%
|prorate=70%
Line 163: Line 171:
|input=2S
|input=2S
|guard=All
|guard=All
|invul=
|invuln=
|damage=35/45
|damage=35 [45]
|startup=9
|startup=9
|active=10
|active=10
|recovery=23
|recovery=23
|onBlock=-16
|onBlock=-16
|onHit=
|onHit=-13
|level=3 [4]
|riscGain=
|riscGain=
|prorate=80%
|prorate=80%
Line 182: Line 191:
|input=2H
|input=2H
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=45/58
|damage=45 [58]
|startup=11
|startup=11
|active=9
|active=9
|recovery=26
|recovery=26
|onBlock=-18
|onBlock=-18
|onHit=
|onHit=-15
|level=3 [4]
|riscGain=
|riscGain=
|prorate=90%
|prorate=90%
Line 201: Line 211:
|input=j.P
|input=j.P
|guard=High
|guard=High
|invul=
|invuln=
|damage=32/41
|damage=32 [41]
|startup=9
|startup=9
|active=4
|active=4
|recovery=23
|recovery=23
|onBlock=
|onBlock=
|level=1 [2]
|riscGain=
|riscGain=
|prorate=80%
|prorate=80%
Line 219: Line 230:
|input=j.K
|input=j.K
|guard=High
|guard=High
|invul=
|invuln=
|damage=28
|damage=28
|startup=8
|startup=8
Line 225: Line 236:
|recovery=16
|recovery=16
|onBlock=
|onBlock=
|level=1
|riscGain=
|riscGain=
|prorate=80%
|prorate=80%
Line 237: Line 249:
|input=j.S
|input=j.S
|guard=High
|guard=High
|invul=
|invuln=
|damage=32/41
|damage=32 [41]
|startup=11
|startup=11
|active=7
|active=7
|recovery=18
|recovery=18
|onBlock=
|onBlock=
|level=2 [3]
|riscGain=
|riscGain=
|prorate=80%
|prorate=80%
Line 255: Line 268:
|input=j.H
|input=j.H
|guard=High
|guard=High
|invul=
|invuln=
|damage=40/52
|damage=40 [52]
|startup=12
|startup=12
|active=6
|active=6
|recovery=25
|recovery=25
|onBlock=
|onBlock=
|level=2 [3]
|riscGain=
|riscGain=
|prorate=80%
|prorate=80%
Line 273: Line 287:
|input=j.D
|input=j.D
|guard=High
|guard=High
|invul=
|invuln=
|damage=44
|damage=44
|startup=10
|startup=10
Line 279: Line 293:
|recovery=22
|recovery=22
|onBlock=
|onBlock=
|level=3
|riscGain=
|riscGain=
|prorate=80%
|prorate=80%
Line 291: Line 306:
|input=6P
|input=6P
|guard=All
|guard=All
|invul=1~4F Upper Body <br/> 5~12F Above Knees
|invuln=1~4F Upper Body <br/> 5~12F Above Knees
|damage=30
|damage=30
|startup=12
|startup=12
Line 297: Line 312:
|recovery=18
|recovery=18
|onBlock=-13
|onBlock=-13
|onHit=
|onHit=+2
|level=2
|riscGain=
|riscGain=
|prorate=90%
|prorate=90%
Line 310: Line 326:
|input=6K
|input=6K
|guard=All
|guard=All
|invul=
|invuln=
|damage=40/52
|damage=40 [52]
|startup=11
|startup=11
|active=5
|active=5
|recovery=25
|recovery=25
|onBlock=-13
|onBlock=-13
|onHit=
|onHit=-10
|level=3 [4]
|riscGain=
|riscGain=
|prorate=90%
|prorate=90%
Line 329: Line 346:
|input=6H
|input=6H
|guard=High
|guard=High
|invul=
|invuln=
|damage=54
|damage=54
|startup=27
|startup=27
Line 335: Line 352:
|recovery=13
|recovery=13
|onBlock=-3
|onBlock=-3
|onHit=
|onHit=0
|level=4
|riscGain=
|riscGain=
|prorate=80%
|prorate=80%
Line 348: Line 366:
|input=2D
|input=2D
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=34
|damage=34
|startup=10
|startup=10
Line 354: Line 372:
|recovery=17
|recovery=17
|onBlock=-9
|onBlock=-9
|onHit=
|onHit=HKD
|level=2
|riscGain=
|riscGain=
|prorate=90%
|prorate=90%
Line 367: Line 386:
|input=5D
|input=5D
|guard=High
|guard=High
|invul=
|invuln=
|damage=45/56
|damage=45 [56]
|startup=20 [28]
|startup=20 [28]
|active=6
|active=6
|recovery=23
|recovery=23
|onBlock=-15 [-10]
|onBlock=-15 [-10]
|onHit=0
|onHit=0 [KD]
|level=2 [4]
|riscGain=
|riscGain=
|prorate=80% [-]
|prorate=80% [-]
Line 387: Line 407:
|input=Ground Throw
|input=Ground Throw
|guard=Ground Throw
|guard=Ground Throw
|invul=
|invuln=
|damage=80
|damage=80
|startup=2
|startup=2
Line 393: Line 413:
|recovery=38
|recovery=38
|onBlock=
|onBlock=
|onHit=HKD
|level=
|riscGain=
|riscGain=
|prorate=50%
|prorate=50%
Line 405: Line 427:
|input=Air Throw
|input=Air Throw
|guard=Air Throw
|guard=Air Throw
|invul=
|invuln=
|damage=80
|damage=80
|startup=2
|startup=2
Line 411: Line 433:
|recovery=Until L+10
|recovery=Until L+10
|onBlock=
|onBlock=
|onHit=HKD
|level=
|riscGain=
|riscGain=
|prorate=50%
|prorate=50%
Line 424: Line 448:
|input=[4]6S
|input=[4]6S
|guard=All
|guard=All
|invul=
|invuln=
|damage=15*3
|damage=15*3
|startup=24
|startup=24
Line 430: Line 454:
|recovery=29
|recovery=29
|onBlock=-19~-9
|onBlock=-19~-9
|onHit=
|onHit=KD
|level=3
|riscGain=
|riscGain=
|prorate=80%
|prorate=80%
Line 444: Line 469:
|input=[4]6S 8
|input=[4]6S 8
|guard=All
|guard=All
|invul=
|invuln=
|damage=30
|damage=30
|startup=8
|startup=8
Line 450: Line 475:
|recovery=34
|recovery=34
|onBlock=-11
|onBlock=-11
|onHit=
|onHit=HKD
|level=3
|riscGain=
|riscGain=
|prorate=80%
|prorate=80%
Line 463: Line 489:
|input=[4]6S 2
|input=[4]6S 2
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=15*5
|damage=15*5
|startup=7
|startup=7
Line 469: Line 495:
|recovery=19
|recovery=19
|onBlock=-6
|onBlock=-6
|onHit=
|onHit=HKD
|level=2
|riscGain=
|riscGain=
|prorate=90%
|prorate=90%
|images=GGST Axl Low Spinning Chain Strike.png
|images=GGST Axl Low Spinning Chain Strike.png
|type=special
|type=special
|notes=Values in [] are when attack is fully held
}}
}}


Line 482: Line 510:
|input=[4]6S S
|input=[4]6S S
|guard=All
|guard=All
|invul=
|invuln=
|damage=40 [60]
|damage=40 [60]
|startup=18 [22]
|startup=18 [22]
Line 488: Line 516:
|recovery=24
|recovery=24
|onBlock=-3 [+10]
|onBlock=-3 [+10]
|onHit=
|onHit=KD
|level=3 [4]
|riscGain=
|riscGain=
|prorate=80%
|prorate=80%
|images=GGST Axl Low Winter Cherry.png
|images=GGST Axl Low Winter Cherry.png
|type=special
|type=special
|notes=Values in [] are for just frame version
}}
}}


Line 501: Line 531:
|input=41236H
|input=41236H
|guard=Ground Throw
|guard=Ground Throw
|invul=
|invuln=
|damage=61/62
|damage=61 [62]
|startup=28
|startup=28
|active=20
|active=20
|recovery=34
|recovery=34
|onBlock=
|onBlock=
|onHit=HKD
|level=
|riscGain=
|riscGain=
|prorate=50%
|prorate=50%
|images=GGST Axl Low Winter Mantis.png
|images=GGST Axl Low Winter Mantis.png
|type=special
|type=special
|notes=Values in [] when hits from long distance
}}
}}


Line 519: Line 552:
|input=214S
|input=214S
|guard=All
|guard=All
|invul=
|invuln=
|damage=40
|damage=40
|startup=24
|startup=24
Line 525: Line 558:
|recovery=21
|recovery=21
|onBlock=+3
|onBlock=+3
|onHit=
|onHit=KD
|level=3
|riscGain=
|riscGain=
|prorate=80%
|prorate=80%
Line 538: Line 572:
|input=214H
|input=214H
|guard=All
|guard=All
|invul=
|invuln=
|damage=45
|damage=45
|startup=17
|startup=17
Line 544: Line 578:
|recovery=29
|recovery=29
|onBlock=-24
|onBlock=-24
|onHit=
|onHit=KD
|level=3
|riscGain=
|riscGain=
|prorate=
|prorate=100%
|images=GGST Axl Low Snail.png
|images=GGST Axl Low Snail.png
|type=special
|type=special
Line 557: Line 592:
|input=j.214H
|input=j.214H
|guard=All
|guard=All
|invul=
|invuln=
|damage=45
|damage=45
|startup=16
|startup=16
|active=9
|active=9
|recovery=X+10
|recovery=Until L+10
|onBlock=-25
|onBlock=-25
|onHit=
|onHit=KD
|level=3
|riscGain=
|riscGain=
|prorate=
|prorate=100%
|images=GGST Axl Low Snail.png
|images=GGST Axl Low Snail.png
|type=special
|type=special
Line 576: Line 612:
|input=j.623H
|input=j.623H
|guard=All
|guard=All
|invul=
|invuln=
|damage=80
|damage=80
|startup=9
|startup=9
|active=10
|active=10
|recovery=X+7
|recovery=Until L+7
|onBlock=-22
|onBlock=-22
|onHit=
|onHit=HKD
|level=4
|riscGain=
|riscGain=
|prorate=
|prorate=100%
|images=GGST Axl Low Axl Bomber.png
|images=GGST Axl Low Axl Bomber.png
|type=special
|type=special
Line 596: Line 633:
|input=236236H
|input=236236H
|guard=All
|guard=All
|invul=1~15F Strike
|invuln=1~15F Strike
|damage=50*2, 20*3
|damage=50*2, 20*3
|startup=11+1
|startup=11+1
Line 602: Line 639:
|recovery=26
|recovery=26
|onBlock=-2
|onBlock=-2
|onHit=
|onHit=HKD
|level=
|riscGain=
|prorate=100%
|images=GGST Axl Low Sickle Storm.png
|images=GGST Axl Low Sickle Storm.png
|type=super
|type=super
Line 613: Line 653:
|input=632146P
|input=632146P
|guard=
|guard=
|invul=
|invuln=
|damage=
|damage=
|startup=5+22
|startup=5+22
Line 619: Line 659:
|recovery=
|recovery=
|onBlock=
|onBlock=
|level=
|riscGain=
|riscGain=
|prorate=
|prorate=
Line 631: Line 672:
|input=632146P Attack
|input=632146P Attack
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=
|startup=8+0
|startup=8+0
Line 637: Line 678:
|recovery=
|recovery=
|onBlock=
|onBlock=
|level=
|riscGain=
|riscGain=
|prorate=
|prorate=100%
|images=GGST Axl Low One Vision Activation.png
|images=GGST Axl Low One Vision Activation.png
|type=super
|type=super

Revision as of 22:37, 26 July 2021

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Links


Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Axl Low Portrait.png GGST Axl Low Icon.png Axl Low 1.07 1 1.1248 4f
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [52] All 7 6 19 -11 -8 2 [3]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low 5P.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 6 3 11 -2 +1 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low 5K.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 8 6 15 -4 -1 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Axl Low c.S.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 10 3 25 -14 -11 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low f.S.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 All 16 4 19 -4 -1 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Axl Low 5H.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 [39] Low 10 4 21 -13 -10 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low 2P.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 7 5 9 -2 +1 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
70%
GGST Axl Low 2K.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 [45] All 9 10 23 -16 -13 3 [4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low 2S.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 [58] Low 11 9 26 -18 -15 3 [4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low 2H.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 [41] High 9 4 23 1 [2]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low j.P.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 High 8 3 16 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low j.K.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 [41] High 11 7 18 2 [3]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low j.S.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [52] High 12 6 25 2 [3]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low j.H.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 High 10 5 22 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low j.D.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 12 5 18 -13 +2 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% 1~4F Upper Body
5~12F Above Knees
GGST Axl Low 6P.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [52] All 11 5 25 -13 -10 3 [4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low 6K.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
54 High 27 9 13 -3 0 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low 6H.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 Low 10 6 17 -9 HKD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low 2D.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 [56] High 20 [28] 6 23 -15 [-10] 0 [KD] 2 [4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% [-]
GGST Axl Low 5D.png

Universal Mechanics

Ground Throw Data

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Axl Low Ground Throw.png

Air Throw Data

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 Until L+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Axl Low Air Throw.png

Special Moves

[4]6S Data

[4]6S
Sickle Flash
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15*3 All 24 15 29 -19~-9 KD 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low Sickle Flash.png
Projectile
Disappears if user gets hit
30F charge time
Listed Frame Adv based on closest possible Sickle Flash

[4]6S 8 Data

[4]6S 8
Soaring Chain Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 8 16 34 -11 HKD 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low Soaring Chain Strike.png

[4]6S 2 Data

[4]6S 2
Spinning Chain Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15*5 Low 7 36 [79] 19 -6 HKD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low Spinning Chain Strike.png
Values in [] are when attack is fully held

[4]6S S Data

[4]6S S
Winter Cherry
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [60] All 18 [22] 10 24 -3 [+10] KD 3 [4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low Winter Cherry.png
Values in [] are for just frame version

41236H Data

41236H
Winter Mantis
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
61 [62] Ground Throw 28 20 34 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Axl Low Winter Mantis.png
Values in [] when hits from long distance

214S Data

214S
Rainwater
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 24 3 21 +3 KD 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low Rainwater.png

214H Data

214H
Snail
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 17 12 29 -24 KD 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Axl Low Snail.png

j.214H Data

j.214H
Snail
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 16 9 Until L+10 -25 KD 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Axl Low Snail.png

j.623H Data

j.623H
Axl Bomber
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 All 9 10 Until L+7 -22 HKD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Axl Low Axl Bomber.png

Overdrives

236236H Data

236236H
Sickle Storm
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50*2, 20*3 All 11+1 8(24)13 26 -2 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% 1~15F Strike
GGST Axl Low Sickle Storm.png

632146P Data

632146P
One Vision
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
5+22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low One Vision Installation.png

632146P Attack Data

632146P Attack
One Vision
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 8+0 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Axl Low One Vision Activation.png

Category

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