GGST/Axl Low/Data: Difference between revisions

From Dustloop Wiki
< GGST‎ | Axl Low
No edit summary
(→‎j.D Data: 1.10 active frame nerf)
(8 intermediate revisions by 5 users not shown)
Line 13: Line 13:
==Infobox Data==
==Infobox Data==
{{GGST-character
{{GGST-character
| name     =Axl Low
| name         =Axl Low
| defense   =1.07
| defense     =1.07
| guts     =1
| guts         =1
| prejump   =4f
| prejump     =4
| backdash =20f/5f invuln
| backdash     =20f/5f invuln
| weight   =Normal
| weight       =Normal
| portrait =GGST_Axl_Low_Portrait.png
| portrait     =GGST_Axl_Low_Portrait.png
| icon     =GGST_Axl_Low_Icon.png
| icon         =GGST_Axl_Low_Icon.png
| guardBalance =1.1248
| jump_duration =42
| high_jump_duration=49
| jump_height =
| efiad =4
| ebiad =4
| fadd =25/19
| badd =12
| fadat =18
| badat =6
}}
}}


Line 41: Line 51:
|prorate=80%
|prorate=80%
|images=GGST Axl Low 5P.png
|images=GGST Axl Low 5P.png
|hitboxes=GGST Axl 5P Hitbox.png
|type=normal
|type=normal
}}
}}
Line 61: Line 72:
|prorate=90%
|prorate=90%
|images=GGST Axl Low 5K.png
|images=GGST Axl Low 5K.png
|hitboxes=GGST Axl 5K Hitbox.png
|type=normal
|type=normal
}}
}}
Line 81: Line 93:
|prorate=100%
|prorate=100%
|images=GGST Axl Low c.S.png
|images=GGST Axl Low c.S.png
|hitboxes=GGST_Axl_cS_Hitbox_1.png;GGST_Axl_cS_Hitbox_2.png
|type=normal
|type=normal
}}
}}
Line 101: Line 114:
|prorate=90%
|prorate=90%
|images=GGST Axl Low f.S.png
|images=GGST Axl Low f.S.png
|hitboxes=GGST_Axl_fS_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 121: Line 135:
|prorate=100%
|prorate=100%
|images=GGST Axl Low 5H.png
|images=GGST Axl Low 5H.png
|hitboxes=GGST_Axl_5H_Hitbox_1.png;GGST_Axl_5H_Hitbox_2.png;GGST_Axl_5H_Hitbox_3.png
|type=normal
|type=normal
}}
}}
Line 141: Line 156:
|prorate=80%
|prorate=80%
|images=GGST Axl Low 2P.png
|images=GGST Axl Low 2P.png
|hitboxes=
|type=normal
|type=normal
}}
}}
Line 152: Line 168:
|invuln=
|invuln=
|damage=26
|damage=26
|startup=7
|startup=5
|active=5
|active=5
|recovery=9
|recovery=9
Line 161: Line 177:
|prorate=70%
|prorate=70%
|images=GGST Axl Low 2K.png
|images=GGST Axl Low 2K.png
|hitboxes=GGST_Axl_2K_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 181: Line 198:
|prorate=80%
|prorate=80%
|images=GGST Axl Low 2S.png
|images=GGST Axl Low 2S.png
|hitboxes=
|type=normal
|type=normal
}}
}}
Line 201: Line 219:
|prorate=90%
|prorate=90%
|images=GGST Axl Low 2H.png
|images=GGST Axl Low 2H.png
|hitboxes=
|type=normal
|type=normal
}}
}}
Line 220: Line 239:
|prorate=80%
|prorate=80%
|images=GGST Axl Low j.P.png
|images=GGST Axl Low j.P.png
|hitboxes=GGST_Axl_Low_j.P-hitbox.png
|type=normal
|type=normal
}}
}}
Line 239: Line 259:
|prorate=80%
|prorate=80%
|images=GGST Axl Low j.K.png
|images=GGST Axl Low j.K.png
|hitboxes=GGST_Axl_Low_j.K-hitbox.png
|type=normal
|type=normal
}}
}}
Line 250: Line 271:
|invuln=
|invuln=
|damage=32 [41]
|damage=32 [41]
|startup=11
|startup=15
|active=7
|active=7
|recovery=18
|recovery=18
Line 258: Line 279:
|prorate=80%
|prorate=80%
|images=GGST Axl Low j.S.png
|images=GGST Axl Low j.S.png
|hitboxes=GGST_Axl_jS_Hitbox.jpg
|type=normal
|type=normal
}}
}}
Line 277: Line 299:
|prorate=80%
|prorate=80%
|images=GGST Axl Low j.H.png
|images=GGST Axl Low j.H.png
|hitboxes=GGST_Axl_jH_Hitbox.jpg
|type=normal
|type=normal
}}
}}
Line 289: Line 312:
|damage=44
|damage=44
|startup=10
|startup=10
|active=5
|active=3
|recovery=22
|recovery=22
|onBlock=
|onBlock=
Line 296: Line 319:
|prorate=80%
|prorate=80%
|images=GGST Axl Low j.D.png
|images=GGST Axl Low j.D.png
|hitboxes=GGST_Axl_Low_j.D-hitbox.png
|type=normal
|type=normal
}}
}}
Line 316: Line 340:
|prorate=90%
|prorate=90%
|images=GGST Axl Low 6P.png
|images=GGST Axl Low 6P.png
|hitboxes=GGST_Axl_Low_6P-hitbox.png
|type=normal
|type=normal
}}
}}
Line 336: Line 361:
|prorate=90%
|prorate=90%
|images=GGST Axl Low 6K.png
|images=GGST Axl Low 6K.png
|hitboxes=
|type=normal
|type=normal
}}
}}
Line 356: Line 382:
|prorate=80%
|prorate=80%
|images=GGST Axl Low 6H.png
|images=GGST Axl Low 6H.png
|hitboxes=GGST_Axl_Low_6H-hitbox_1.png;GGST_Axl_Low_6H-hitbox_2.png
|type=normal
|type=normal
}}
}}
Line 376: Line 403:
|prorate=90%
|prorate=90%
|images=GGST Axl Low 2D.png
|images=GGST Axl Low 2D.png
|hitboxes=
|type=normal
|type=normal
}}
}}
Line 396: Line 424:
|prorate=80% [-]
|prorate=80% [-]
|images=GGST Axl Low 5D.png
|images=GGST Axl Low 5D.png
|hitboxes=GGST_Axl_5D_Hitbox_1.png;GGST_Axl_5D_Hitbox_2.png
|type=normal
|type=normal
}}
}}
Line 417: Line 446:
|prorate=50%
|prorate=50%
|images=GGST Axl Low Ground Throw.png
|images=GGST Axl Low Ground Throw.png
|hitboxes=
|type=other
|type=other
}}
}}
Line 437: Line 467:
|prorate=50%
|prorate=50%
|images=GGST Axl Low Air Throw.png
|images=GGST Axl Low Air Throw.png
|hitboxes=
|type=other
|type=other
}}
}}
Line 448: Line 479:
|guard=All
|guard=All
|invuln=
|invuln=
|damage=15*3
|damage=15×3
|startup=24
|startup=24
|active=15
|active=15
Line 458: Line 489:
|prorate=80%
|prorate=80%
|images=GGST Axl Low Sickle Flash.png
|images=GGST Axl Low Sickle Flash.png
|hitboxes=
|type=special
|type=special
|notes=Projectile;Disappears if user gets hit;30F charge time;Listed Frame Adv based on closest possible Sickle Flash;
|notes=Projectile;Disappears if user gets hit;30F charge time;Listed Frame Adv based on closest possible Sickle Flash;
Line 479: Line 511:
|prorate=80%
|prorate=80%
|images=GGST Axl Low Soaring Chain Strike.png
|images=GGST Axl Low Soaring Chain Strike.png
|hitboxes=
|type=special
|type=special
}}
}}
Line 489: Line 522:
|guard=Low
|guard=Low
|invuln=
|invuln=
|damage=15*5
|damage=15×5
|startup=7
|startup=7
|active=36 [79]
|active=36 [79]
Line 499: Line 532:
|prorate=90%
|prorate=90%
|images=GGST Axl Low Spinning Chain Strike.png
|images=GGST Axl Low Spinning Chain Strike.png
|hitboxes=
|type=special
|type=special
|notes=Values in [] are when attack is fully held
|notes=Values in [] are when attack is fully held
Line 520: Line 554:
|prorate=80%
|prorate=80%
|images=GGST Axl Low Winter Cherry.png
|images=GGST Axl Low Winter Cherry.png
|hitboxes=
|type=special
|type=special
|notes=Values in [] are for just frame version
|notes=Values in [] are for just frame version
Line 541: Line 576:
|prorate=50%
|prorate=50%
|images=GGST Axl Low Winter Mantis.png
|images=GGST Axl Low Winter Mantis.png
|hitboxes=
|type=special
|type=special
|notes=Values in [] when hits from long distance
|notes=Values in [] when hits from long distance
Line 562: Line 598:
|prorate=80%
|prorate=80%
|images=GGST Axl Low Rainwater.png
|images=GGST Axl Low Rainwater.png
|hitboxes=
|type=special
|type=special
}}
}}
Line 573: Line 610:
|invuln=
|invuln=
|damage=45
|damage=45
|startup=17
|startup=14
|active=12
|active=12
|recovery=29
|recovery=29
Line 582: Line 619:
|prorate=100%
|prorate=100%
|images=GGST Axl Low Snail.png
|images=GGST Axl Low Snail.png
|hitboxes=
|type=special
|type=special
}}
}}
Line 602: Line 640:
|prorate=100%
|prorate=100%
|images=GGST Axl Low Snail.png
|images=GGST Axl Low Snail.png
|hitboxes=
|type=special
|type=special
}}
}}
Line 622: Line 661:
|prorate=100%
|prorate=100%
|images=GGST Axl Low Axl Bomber.png
|images=GGST Axl Low Axl Bomber.png
|hitboxes=
|type=special
|type=special
}}
}}
Line 633: Line 673:
|guard=All
|guard=All
|invuln=1~15F Strike
|invuln=1~15F Strike
|damage=50*2, 20*3
|damage=50×2, 20×3
|startup=11+1
|startup=11+1
|active=8(24)13
|active=8(24)13
Line 643: Line 683:
|prorate=100%
|prorate=100%
|images=GGST Axl Low Sickle Storm.png
|images=GGST Axl Low Sickle Storm.png
|hitboxes=
|type=super
|type=super
}}
}}
Line 662: Line 703:
|prorate=
|prorate=
|images=GGST Axl Low One Vision Installation.png
|images=GGST Axl Low One Vision Installation.png
|hitboxes=
|type=super
|type=super
}}
}}
Line 681: Line 723:
|prorate=100%
|prorate=100%
|images=GGST Axl Low One Vision Activation.png
|images=GGST Axl Low One Vision Activation.png
|hitboxes=
|type=super
|type=super
}}
}}

Revision as of 05:15, 17 October 2021

Nav

Links


Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Axl Low Portrait.png GGST Axl Low Icon.png Axl Low 1.07 1 1.1248 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
42 49
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [52] All 7 6 19 -11 -8 2 [3]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low 5P.png
GGST Axl 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 6 3 11 -2 +1 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low 5K.png
GGST Axl 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 8 6 15 -4 -1 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Axl Low c.S.png
GGST Axl cS Hitbox 1.pngGGST Axl cS Hitbox 2.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 10 3 25 -14 -11 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low f.S.png
GGST Axl fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 All 16 4 19 -4 -1 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Axl Low 5H.png
GGST Axl 5H Hitbox 1.pngGGST Axl 5H Hitbox 2.pngGGST Axl 5H Hitbox 3.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 [39] Low 10 4 21 -13 -10 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low 2P.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 5 5 9 -2 +1 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
70%
GGST Axl Low 2K.png
GGST Axl 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 [45] All 9 10 23 -16 -13 3 [4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low 2S.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 [58] Low 11 9 26 -18 -15 3 [4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low 2H.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 [41] High 9 4 23 1 [2]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low j.P.png
File:GGST Axl Low j.P-hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 High 8 3 16 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low j.K.png
GGST Axl Low j.K-hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 [41] High 15 7 18 2 [3]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low j.S.png
File:GGST Axl jS Hitbox.jpg

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [52] High 12 6 25 2 [3]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low j.H.png
File:GGST Axl jH Hitbox.jpg

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 High 10 3 22 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low j.D.png
GGST Axl Low j.D-hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 12 5 18 -13 +2 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% 1~4F Upper Body
5~12F Above Knees
GGST Axl Low 6P.png
GGST Axl Low 6P-hitbox.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [52] All 11 5 25 -13 -10 3 [4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low 6K.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
54 High 27 9 13 -3 0 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low 6H.png
File:GGST Axl Low 6H-hitbox 1.pngFile:GGST Axl Low 6H-hitbox 2.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 Low 10 6 17 -9 HKD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low 2D.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 [56] High 20 [28] 6 23 -15 [-10] 0 [KD] 2 [4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% [-]
GGST Axl Low 5D.png
GGST Axl 5D Hitbox 1.pngGGST Axl 5D Hitbox 2.png

Universal Mechanics

Ground Throw Data

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Axl Low Ground Throw.png

Air Throw Data

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 Until L+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Axl Low Air Throw.png

Special Moves

[4]6S Data

[4]6S
Sickle Flash
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15×3 All 24 15 29 -19~-9 KD 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low Sickle Flash.png
Projectile
Disappears if user gets hit
30F charge time
Listed Frame Adv based on closest possible Sickle Flash

[4]6S 8 Data

[4]6S 8
Soaring Chain Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 8 16 34 -11 HKD 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low Soaring Chain Strike.png

[4]6S 2 Data

[4]6S 2
Spinning Chain Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15×5 Low 7 36 [79] 19 -6 HKD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low Spinning Chain Strike.png
Values in [] are when attack is fully held

[4]6S S Data

[4]6S S
Winter Cherry
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [60] All 18 [22] 10 24 -3 [+10] KD 3 [4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low Winter Cherry.png
Values in [] are for just frame version

41236H Data

41236H
Winter Mantis
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
61 [62] Ground Throw 28 20 34 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Axl Low Winter Mantis.png
Values in [] when hits from long distance

214S Data

214S
Rainwater
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 24 3 21 +3 KD 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low Rainwater.png

214H Data

214H
Snail
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 14 12 29 -24 KD 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Axl Low Snail.png

j.214H Data

j.214H
Snail
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 16 9 Until L+10 -25 KD 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Axl Low Snail.png

j.623H Data

j.623H
Axl Bomber
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 All 9 10 Until L+7 -22 HKD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Axl Low Axl Bomber.png

Overdrives

236236H Data

236236H
Sickle Storm
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50×2, 20×3 All 11+1 8(24)13 26 -2 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% 1~15F Strike
GGST Axl Low Sickle Storm.png

632146P Data

632146P
One Vision
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
5+22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low One Vision Installation.png

632146P Attack Data

632146P Attack
One Vision
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 8+0 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Axl Low One Vision Activation.png

Category

Template:Navbar-GGST