GGST/Axl Low/Data: Difference between revisions

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< GGST‎ | Axl Low
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(adding more frame data from spreadsheet provided by FAT)
Line 37: Line 37:
|onBlock=-11
|onBlock=-11
|onHit=
|onHit=
|riscGain=
|prorate=80%
|images=GGST Axl Low 5P.png
|images=GGST Axl Low 5P.png
|type=normal
|type=normal
Line 54: Line 56:
|onBlock=-2
|onBlock=-2
|onHit=
|onHit=
|riscGain=
|prorate=90%
|images=GGST Axl Low 5K.png
|images=GGST Axl Low 5K.png
|type=normal
|type=normal
Line 71: Line 75:
|onBlock=-4
|onBlock=-4
|onHit=
|onHit=
|riscGain=
|prorate=
|images=GGST Axl Low c.S.png
|images=GGST Axl Low c.S.png
|type=normal
|type=normal
Line 88: Line 94:
|onBlock=-14
|onBlock=-14
|onHit=
|onHit=
|riscGain=
|prorate=90%
|images=GGST Axl Low f.S.png
|images=GGST Axl Low f.S.png
|type=normal
|type=normal
Line 105: Line 113:
|onBlock=-4
|onBlock=-4
|onHit=
|onHit=
|riscGain=
|prorate=
|images=GGST Axl Low 5H.png
|images=GGST Axl Low 5H.png
|type=normal
|type=normal
Line 122: Line 132:
|onBlock=-13
|onBlock=-13
|onHit=
|onHit=
|riscGain=
|prorate=80%
|images=GGST Axl Low 2P.png
|images=GGST Axl Low 2P.png
|type=normal
|type=normal
Line 139: Line 151:
|onBlock=-2
|onBlock=-2
|onHit=
|onHit=
|riscGain=
|prorate=70%
|images=GGST Axl Low 2K.png
|images=GGST Axl Low 2K.png
|type=normal
|type=normal
Line 156: Line 170:
|onBlock=-16
|onBlock=-16
|onHit=
|onHit=
|riscGain=
|prorate=80%
|images=GGST Axl Low 2S.png
|images=GGST Axl Low 2S.png
|type=normal
|type=normal
Line 173: Line 189:
|onBlock=-18
|onBlock=-18
|onHit=
|onHit=
|riscGain=
|prorate=90%
|images=GGST Axl Low 2H.png
|images=GGST Axl Low 2H.png
|type=normal
|type=normal
Line 187: Line 205:
|startup=9
|startup=9
|active=4
|active=4
|recovery=
|recovery=23
|advantage=
|onBlock=
|riscGain=
|prorate=80%
|images=GGST Axl Low j.P.png
|images=GGST Axl Low j.P.png
|type=normal
|type=normal
Line 203: Line 223:
|startup=8
|startup=8
|active=3
|active=3
|recovery=
|recovery=16
|advantage=
|onBlock=
|riscGain=
|prorate=80%
|images=GGST Axl Low j.K.png
|images=GGST Axl Low j.K.png
|type=normal
|type=normal
Line 219: Line 241:
|startup=11
|startup=11
|active=7
|active=7
|recovery=
|recovery=18
|advantage=
|onBlock=
|riscGain=
|prorate=80%
|images=GGST Axl Low j.S.png
|images=GGST Axl Low j.S.png
|type=normal
|type=normal
Line 235: Line 259:
|startup=12
|startup=12
|active=6
|active=6
|recovery=
|recovery=25
|advantage=
|onBlock=
|riscGain=
|prorate=80%
|images=GGST Axl Low j.H.png
|images=GGST Axl Low j.H.png
|type=normal
|type=normal
Line 251: Line 277:
|startup=10
|startup=10
|active=5
|active=5
|recovery=
|recovery=22
|advantage=
|onBlock=
|riscGain=
|prorate=80%
|images=GGST Axl Low j.D.png
|images=GGST Axl Low j.D.png
|type=normal
|type=normal
Line 270: Line 298:
|onBlock=-13
|onBlock=-13
|onHit=
|onHit=
|riscGain=
|prorate=90%
|images=GGST Axl Low 6P.png
|images=GGST Axl Low 6P.png
|type=normal
|type=normal
Line 287: Line 317:
|onBlock=-13
|onBlock=-13
|onHit=
|onHit=
|riscGain=
|prorate=90%
|images=GGST Axl Low 6K.png
|images=GGST Axl Low 6K.png
|type=normal
|type=normal
Line 304: Line 336:
|onBlock=-3
|onBlock=-3
|onHit=
|onHit=
|riscGain=
|prorate=80%
|images=GGST Axl Low 6H.png
|images=GGST Axl Low 6H.png
|type=normal
|type=normal
Line 321: Line 355:
|onBlock=-9
|onBlock=-9
|onHit=
|onHit=
|riscGain=
|prorate=90%
|images=GGST Axl Low 2D.png
|images=GGST Axl Low 2D.png
|type=normal
|type=normal
Line 338: Line 374:
|onBlock=-15 [-10]
|onBlock=-15 [-10]
|onHit=0
|onHit=0
|riscGain=
|prorate=80% [-]
|images=GGST Axl Low 5D.png
|images=GGST Axl Low 5D.png
|type=normal
|type=normal
Line 352: Line 390:
|damage=80
|damage=80
|startup=2
|startup=2
|active=
|active=3
|recovery=
|recovery=38
|advantage=
|onBlock=
|riscGain=
|prorate=50%
|images=GGST Axl Low Ground Throw.png
|images=GGST Axl Low Ground Throw.png
|type=other
|type=other
Line 368: Line 408:
|damage=80
|damage=80
|startup=2
|startup=2
|active=
|active=3
|recovery=
|recovery=Until L+10
|advantage=
|onBlock=
|riscGain=
|prorate=50%
|images=GGST Axl Low Air Throw.png
|images=GGST Axl Low Air Throw.png
|type=other
|type=other
Line 383: Line 425:
|guard=All
|guard=All
|invul=
|invul=
|damage=37
|damage=15*3
|startup=24
|startup=24
|active=15
|active=15
Line 389: Line 431:
|onBlock=-19~-9
|onBlock=-19~-9
|onHit=
|onHit=
|riscGain=
|prorate=80%
|images=GGST Axl Low Sickle Flash.png
|images=GGST Axl Low Sickle Flash.png
|type=special
|type=special
Line 407: Line 451:
|onBlock=-11
|onBlock=-11
|onHit=
|onHit=
|riscGain=
|prorate=80%
|images=GGST Axl Low Soaring Chain Strike.png
|images=GGST Axl Low Soaring Chain Strike.png
|type=special
|type=special
Line 418: Line 464:
|guard=Low
|guard=Low
|invul=
|invul=
|damage=57
|damage=15*5
|startup=7
|startup=7
|active=36 [79]
|active=36 [79]
Line 424: Line 470:
|onBlock=-6
|onBlock=-6
|onHit=
|onHit=
|riscGain=
|prorate=90%
|images=GGST Axl Low Spinning Chain Strike.png
|images=GGST Axl Low Spinning Chain Strike.png
|type=special
|type=special
Line 441: Line 489:
|onBlock=-3 [+10]
|onBlock=-3 [+10]
|onHit=
|onHit=
|riscGain=
|prorate=80%
|images=GGST Axl Low Winter Cherry.png
|images=GGST Axl Low Winter Cherry.png
|type=special
|type=special
Line 456: Line 506:
|active=20
|active=20
|recovery=34
|recovery=34
|advantage=
|onBlock=
|riscGain=
|prorate=50%
|images=GGST Axl Low Winter Mantis.png
|images=GGST Axl Low Winter Mantis.png
|type=special
|type=special
Line 474: Line 526:
|onBlock=+3
|onBlock=+3
|onHit=
|onHit=
|riscGain=
|prorate=80%
|images=GGST Axl Low Rainwater.png
|images=GGST Axl Low Rainwater.png
|type=special
|type=special
Line 491: Line 545:
|onBlock=-24
|onBlock=-24
|onHit=
|onHit=
|riscGain=
|prorate=
|images=GGST Axl Low Snail.png
|images=GGST Axl Low Snail.png
|type=special
|type=special
Line 508: Line 564:
|onBlock=-25
|onBlock=-25
|onHit=
|onHit=
|riscGain=
|prorate=
|images=GGST Axl Low Snail.png
|images=GGST Axl Low Snail.png
|type=special
|type=special
Line 525: Line 583:
|onBlock=-22
|onBlock=-22
|onHit=
|onHit=
|riscGain=
|prorate=
|images=GGST Axl Low Axl Bomber.png
|images=GGST Axl Low Axl Bomber.png
|type=special
|type=special
Line 537: Line 597:
|guard=All
|guard=All
|invul=1~15F Strike
|invul=1~15F Strike
|damage=150
|damage=50*2, 20*3
|startup=11+1
|startup=11+1
|active=8(24)13
|active=8(24)13
Line 558: Line 618:
|active=
|active=
|recovery=
|recovery=
|advantage=
|onBlock=
|riscGain=
|prorate=
|images=GGST Axl Low One Vision Installation.png
|images=GGST Axl Low One Vision Installation.png
|type=super
|type=super
Line 571: Line 633:
|invul=
|invul=
|damage=
|damage=
|startup=7+0
|startup=8+0
|active=1
|active=1
|recovery=
|recovery=
|advantage=
|onBlock=
|riscGain=
|prorate=
|images=GGST Axl Low One Vision Activation.png
|images=GGST Axl Low One Vision Activation.png
|type=super
|type=super

Revision as of 01:59, 25 July 2021

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Axl Low Portrait.png GGST Axl Low Icon.png Axl Low 1.07 1 4f
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40/52 All 7 6 19 -11
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low 5P.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 6 3 11 -2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low 5K.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 8 6 15 -4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low c.S.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 10 3 25 -14
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low f.S.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 All 16 4 19 -4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low 5H.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30/39 Low 10 4 21 -13
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low 2P.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 7 5 9 -2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
70%
GGST Axl Low 2K.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35/45 All 9 10 23 -16
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low 2S.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45/58 Low 11 9 26 -18
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low 2H.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32/41 High 9 4 23
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low j.P.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 High 8 3 16
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low j.K.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32/41 High 11 7 18
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low j.S.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40/52 High 12 6 25
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low j.H.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 High 10 5 22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low j.D.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 12 5 18 -13
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low 6P.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40/52 All 11 5 25 -13
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low 6K.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
54 High 27 9 13 -3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low 6H.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 Low 10 6 17 -9
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low 2D.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45/56 High 20 [28] 6 23 -15 [-10] 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% [-]
GGST Axl Low 5D.png

Universal Mechanics

Ground Throw Data

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Axl Low Ground Throw.png

Air Throw Data

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 Until L+10
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Axl Low Air Throw.png

Special Moves

[4]6S Data

[4]6S
Sickle Flash
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15*3 All 24 15 29 -19~-9
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low Sickle Flash.png
Projectile
Disappears if user gets hit
30F charge time
Listed Frame Adv based on closest possible Sickle Flash

[4]6S 8 Data

[4]6S 8
Soaring Chain Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 8 16 34 -11
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low Soaring Chain Strike.png

[4]6S 2 Data

[4]6S 2
Spinning Chain Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15*5 Low 7 36 [79] 19 -6
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Axl Low Spinning Chain Strike.png

[4]6S S Data

[4]6S S
Winter Cherry
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [60] All 18 [22] 10 24 -3 [+10]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low Winter Cherry.png

41236H Data

41236H
Winter Mantis
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
61/62 Ground Throw 28 20 34
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Axl Low Winter Mantis.png

214S Data

214S
Rainwater
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 24 3 21 +3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Axl Low Rainwater.png

214H Data

214H
Snail
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 17 12 29 -24
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low Snail.png

j.214H Data

j.214H
Snail
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 16 9 X+10 -25
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low Snail.png

j.623H Data

j.623H
Axl Bomber
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 All 9 10 X+7 -22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low Axl Bomber.png

Overdrives

236236H Data

236236H
Sickle Storm
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50*2, 20*3 All 11+1 8(24)13 26 -2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low Sickle Storm.png

632146P Data

632146P
One Vision
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
5+22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low One Vision Installation.png

632146P Attack Data

632146P Attack
One Vision
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 8+0 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low One Vision Activation.png

Category

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