GGST/Axl Low/Frame Data

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System Data

name defense guts prejump backdash weight Unique Movement Options
Axl Low 1.07 1 4f 20f/5f invuln Normal

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln
input damage guard startup active recovery onBlock onHit riscGain level invuln
5P 40/52 All 7 -11
5K 30 All 6 -2
c.S 40 All 8 -4
f.S 34 All 10 -14
5H 48 All 16 -4
2P 30/39 Low 10 -13
2K 26 Low 7 -2
2S 35/45 All 9 -16
2H 45/58 Low 11 -18
j.P 32/41 High 9
j.K 28 High 8
j.S 32/41 High 11
j.H 40/52 High 12
j.D 44 High 10
6P 30 All 12 -13
6K 40/52 All 11 -13
6H 54 High 27 -3
2D 34 Low 10 -9
5D 45/56 High 20 [28] -15 [-10] 0


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
[4]6S Sickle Flash 37 All 24 -19~-9
[4]6S 8 Soaring Chain Strike 30 All 8 -11
[4]6S 2 Spinning Chain Strike 57 Low 7 -6
[4]6S S Winter Cherry 40 [60] All 18 [22] -3 [+10]
41236H Winter Mantis 61/62 Ground Throw 28
214S Rainwater 40 All 24 +3
214H Snail 45 All 17 -24
j.214H Snail 45 All 16 -25
j.623H Axl Bomber 80 All 9 -22

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
236236H Sickle Storm 150 All 11+1 -2
632146P One Vision 5+1
632146P Attack One Vision All 8+1

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw 2
Air Throw 80 Air Throw 2


Gatling Table

Ground Gatlings
P K S H D Cancel
5P 6P 6K - 6H - Sp
2P 6P 6K - 6H - Sp
6P - - - - - Sp
5K 6P 6K - 6H 5D, 2D Jump, Sp
2K 6P 6K - 6H 5D, 2D Sp
6K - - - - - Sp
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - -
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P - - - - - Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H - Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


Ambox notice.png To edit frame data, edit values in GGST/Axl Low/Data.