GGST/Axl Low/Frame Data

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< GGST‎ | Axl Low
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How do I read frame data?

System Data

name defense guts prejump weight backdash guardBalance jump duration jump height high jump duration efiad ebiad fadd badd fadat badat
Axl Low 1.07 1 4 Normal 20f/5f invuln 1.1248 42 49 4 4 25/19 12 18 6

Normal Moves

  • Data in [] refers to max range

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 40 [52] All 7 6 19 -11 -8 2 [3] 80%
5K 30 All 6 3 11 -2 +1 1 90%
c.S 40 All 8 6 15 -4 -1 3 100%
f.S 34 All 10 3 25 -14 -11 2 90%
5H 48 All 16 4 19 -4 -1 4 100%
2P 30 [39] Low 10 4 21 -13 -10 1 80%
2K 26 Low 7 5 9 -2 +1 1 70%
2S 35 [45] All 9 10 23 -16 -13 3 [4] 80%
2H 45 [58] Low 11 9 26 -18 -15 3 [4] 90%
j.P 32 [41] High 9 4 23 1 [2] 80%
j.K 28 High 8 3 16 1 80%
j.S 32 [41] High 11 7 18 2 [3] 80%
j.H 40 [52] High 12 6 25 2 [3] 80%
j.D 44 High 10 5 22 3 80%
6P 30 All 12 5 18 -13 +2 2 1~4F Upper Body <br/> 5~12F Above Knees 90%
6K 40 [52] All 11 5 25 -13 -10 3 [4] 90%
6H 54 High 27 9 13 -3 0 4 80%
2D 34 Low 10 6 17 -9 HKD 2 90%
5D 45 [56] High 20 [28] 6 23 -15 [-10] 0 [KD] 2 [4] 80% [-]


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
[4]6S Sickle Flash 15*3 All 24 15 29 -19~-9 KD 3 80%
[4]6S 8 Soaring Chain Strike 30 All 8 16 34 -11 HKD 3 80%
[4]6S 2 Spinning Chain Strike 15*5 Low 7 36 [79] 19 -6 HKD 2 90%
[4]6S S Winter Cherry 40 [60] All 18 [22] 10 24 -3 [+10] KD 3 [4] 80%
41236H Winter Mantis 61 [62] Ground Throw 28 20 34 HKD 50%
214S Rainwater 40 All 24 3 21 +3 KD 3 80%
214H Snail 45 All 14 12 29 -24 KD 3 100%
j.214H Snail 45 All 16 9 Until L+10 -25 KD 3 100%
j.623H Axl Bomber 80 All 9 10 Until L+7 -22 HKD 4 100%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236236H Sickle Storm 50*2, 20*3 All 11+1 8(24)13 26 -2 HKD 1~15F Strike 100%
632146P One Vision 5+22
632146P Attack One Vision All 8+0 1 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD 50%
Air Throw 80 Air Throw 2 3 Until L+10 HKD 50%


Gatling Table

Ground Gatlings
P K S H D Cancel
5P 6P 6K - 6H - Sp
2P 6P 6K - 6H - Sp
6P - - - - - Sp
5K 6P 6K - 6H 5D, 2D Jump, Sp
2K 6P 6K - 6H 5D, 2D Sp
6K - - - - - Sp
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - -
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P - - - - - Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H - Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


Ambox notice.png To edit frame data, edit values in GGST/Axl Low/Data.