GGST/Axl Low/Frame Data

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< GGST‎ | Axl Low
Revision as of 00:58, 17 January 2022 by Shtkn (talk | contribs)



Glossary

How do I read frame data? Template:FullFrameDataGlossary-GGACR

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

  • Data in [] refers to max range
input damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
5P 40 [52] All 7 6 19 -11 [-3] -8 1500 1500 2 [3] Small 80%
5K 30 All 6 3 11 -2 +1 1000 1000 1 Small 90%
c.S 40 All 8 6 12 -1 +2 2000 1000 3 Mid 100%
f.S 34 All 10 3 19 -8 -5 1500 1000 2 Mid 90%
5H 48 All 16 4 19 -4 -1 1500 1000 4 Large 90%
2P 30 [39] Low 10 4 14 -6 -3 750 1500 1 [2] Small 80%
2K 26 Low 5 5 11 -4 -1 750 1000 1 Small 3-12F Low Profile 70%
2S 35 [45] All 9 10 23 -16 -13 2000 1000 3 [4] Mid 90%
2H 45 [58] Low 11 9 26 -18 [-8] -15 1500 1000 3 [4] Large 90%
j.P 32 [41] High 9 4 23 750 1000 1 [2] Small 80%
j.K 28 High 8 3 16 750 1000 1 Small 80%
j.S 32 [41] High 14 4 18 1500 1000 2 [3] Mid 80%
j.H 40 [52] High 12 6 25 +3 (IAD) +6 (IAD) 1125 1000 2 [3] Mid 80%
j.D 44 High 10 3 22 +4 (IAD) +7 (IAD) 1500 1000 3 Mid 80%
6P 30 All 12 5 22 -13 +2 1500 1000 2 Mid 1-3 Upper Body
4-16 Above Knees
90%
6K 40 [52] All 11 5 25 -13 -10 1500 1000 3 [4] Mid 90%
6H 54 High 27 9 13 -3 0 1875 1000 4 Large 80%
2D 34 Low 10 6 17 -9 HKD +52 1125 1000 2 Large 90%
5D 45 High 20 6 23 -15 0 1125 3000 [1000] 2 Mid 80%
5[D] 56 High 28 6 23 -10 KD +36 1875 1500 [1000] 4 Mid 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
[4]6S Sickle Flash 15×3 All 24 15 29 -19~-9 KD +16~+26 200 1000 3 Very Small 80%
[4]6S 8 Soaring Chain Strike 30 All 8 16 34 -11 HKD +46 500 1000 3 Mid 80%
[4]6S 2 Spinning Chain Strike 15×5 Low 7 36 [79] 19 -6 HKD +56 225×5 1000 2 Mid 90%
[4]6S S Winter Cherry 40 [60] All 18 [22] 15 [25] 24 -3 [+10] KD +55 [KD +69] 500 1000 3 [4] Very Small 80%
41236H Winter Mantis 61 [62] Ground Throw 28 20 34 HKD +54 (HKD +71) 2500 50%
214S Rainwater 40 All 24 3 21 +3 KD +42 2500 2000 3 Mid 90%
214H Snail 45 All 14 12 29 -24 KD +28 2000 1000 3 Mid 90%
j.214H Air Snail 45 All 14 9 Until L+10 -19 KD +27 (IAS) 2000 1000 3 Mid 90%
j.236H Axl Bomber 80 All 9 4 Until L+7 -22 HKD +66 (IAS) 2500 1000 4 Large 90%
214K Whistling Wind 10x3 All 17 4,4,4 [22 Total on whiff] Total 52 -4 -1 100×3 1000 2×3 Very Small 80%
214[K] Whistling Wind (Charged) 10x6 All 41 5×6 [119 Total on whiff] Total 76 +14 +17 100×6 1000 2×6 Very Small 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
236236H Sickle Storm 45×2, 18×3 All 11+1 4, 4(24)13 26 -2 HKD +58 800×2, 200 1000 4 Mid 1-15F Full 100%
632146P One Vision 5 295 30
632146P Attack One Vision 0 All 8+1+0 1 11 0 +140 0 1000 1 8-9F Full 100%
j.632146P Attack One Vision 0 All 8+1+0 1 11 0 +140 0 1000 1 8-9F Full 100%

Other

name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +41 2500 50%
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD) 2500 50%
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4000 4 Mid 90%
Charged Wild Assault 50 All 29 3 20 -4 HKD +64 2500 3000 4 Mid 100%
Dash Cancel Total 26

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST Axl Low 5P.pngGuardAllStartup7Recovery19Advantage-11 [-3] 6P 6K - 6H - Sp
2PGGST Axl Low 2P.pngGuardLowStartup10Recovery14Advantage-6 6P 6K - 6H - Sp
6PGGST Axl Low 6P.pngGuardAllStartup12Recovery22Advantage-13 - - - - - Sp
5KGGST Axl Low 5K.pngGuardAllStartup6Recovery11Advantage-2 6P 6K - 6H 5D, 2D Jump, Sp
2KGGST Axl Low 2K.pngGuardLowStartup5Recovery11Advantage-4 6P 6K - 6H 5D, 2D Sp
6KGGST Axl Low 6K.pngGuardAllStartup11Recovery25Advantage-13 - - - - - Sp
c.SGGST Axl Low c.S.pngGuardAllStartup8Recovery12Advantage-1 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.SGGST Axl Low f.S.pngGuardAllStartup10Recovery19Advantage-8 - - - 5H, 2H - Sp
2SGGST Axl Low 2S.pngGuardAllStartup9Recovery23Advantage-16 - - - 5H, 2H - Sp
5HGGST Axl Low 5H.pngGuardAllStartup16Recovery19Advantage-4 - - - - - Sp
2HGGST Axl Low 2H.pngGuardLowStartup11Recovery26Advantage-18 [-8] - - - - - Sp
6HGGST Axl Low 6H.pngGuardHighStartup27Recovery13Advantage-3 - - - - - -
5DGGST Axl Low 5D.pngGuardHighStartup20Recovery23Advantage-15 - - - - - -
2DGGST Axl Low 2D.pngGuardLowStartup10Recovery17Advantage-9 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST Axl Low j.P.pngGuardHighStartup9Recovery23Advantage- - - - - - Sp
j.KGGST Axl Low j.K.pngGuardHighStartup8Recovery16Advantage- - - - - j.D Jump, Dash, Sp
j.SGGST Axl Low j.S.pngGuardHighStartup14Recovery18Advantage- - - - j.H j.D Jump, Dash, Sp
j.HGGST Axl Low j.H.pngGuardHighStartup12Recovery25Advantage+3 (IAD) - - - - j.D Jump, Dash, Sp
j.DGGST Axl Low j.D.pngGuardHighStartup10Recovery22Advantage+4 (IAD) - - - - - Jump, Dash, Sp
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Axl Low/Data.