Glossary
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Template:FullFrameDataGlossary-GGACR
System Data
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Normal Moves
- Data in [] refers to max range
input | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | counter | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | counter | invuln | prorate | |
5P | 40 [52] | All | 7 | 6 | 19 | -11 [-3] | -8 | 1500 | 1500 | 2 [3] | Small | 80% | ||
5K | 30 | All | 6 | 3 | 11 | -2 | +1 | 1000 | 1000 | 1 | Small | 90% | ||
c.S | 40 | All | 8 | 6 | 12 | -1 | +2 | 2000 | 1000 | 3 | Mid | 100% | ||
f.S | 34 | All | 10 | 3 | 19 | -8 | -5 | 1500 | 1000 | 2 | Mid | 90% | ||
5H | 48 | All | 16 | 4 | 19 | -4 | -1 | 1500 | 1000 | 4 | Large | 90% | ||
2P | 30 [39] | Low | 10 | 4 | 14 | -6 | -3 | 750 | 1500 | 1 [2] | Small | 80% | ||
2K | 26 | Low | 5 | 5 | 11 | -4 | -1 | 750 | 1000 | 1 | Small | 3-12F Low Profile | 70% | |
2S | 35 [45] | All | 9 | 10 | 23 | -16 | -13 | 2000 | 1000 | 3 [4] | Mid | 90% | ||
2H | 45 [58] | Low | 11 | 9 | 26 | -18 [-8] | -15 | 1500 | 1000 | 3 [4] | Large | 90% | ||
j.P | 32 [41] | High | 9 | 4 | 23 | 750 | 1000 | 1 [2] | Small | 80% | ||||
j.K | 28 | High | 8 | 3 | 16 | 750 | 1000 | 1 | Small | 80% | ||||
j.S | 32 [41] | High | 14 | 4 | 18 | 1500 | 1000 | 2 [3] | Mid | 80% | ||||
j.H | 40 [52] | High | 12 | 6 | 25 | +3 (IAD) | +6 (IAD) | 1125 | 1000 | 2 [3] | Mid | 80% | ||
j.D | 44 | High | 10 | 3 | 22 | +4 (IAD) | +7 (IAD) | 1500 | 1000 | 3 | Mid | 80% | ||
6P | 30 | All | 12 | 5 | 22 | -13 | +2 | 1500 | 1000 | 2 | Mid | 1-3 Upper Body 4-16 Above Knees | 90% | |
6K | 40 [52] | All | 11 | 5 | 25 | -13 | -10 | 1500 | 1000 | 3 [4] | Mid | 90% | ||
6H | 54 | High | 27 | 9 | 13 | -3 | 0 | 1875 | 1000 | 4 | Large | 80% | ||
2D | 34 | Low | 10 | 6 | 17 | -9 | HKD +52 | 1125 | 1000 | 2 | Large | 90% | ||
5D | 45 | High | 20 | 6 | 23 | -15 | 0 | 1125 | 3000 [1000] | 2 | Mid | 80% | ||
5[D] | 56 | High | 28 | 6 | 23 | -10 | KD +36 | 1875 | 1500 [1000] | 4 | Mid | 100% |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | counter | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | counter | invuln | prorate | |
[4]6S | Sickle Flash | 15×3 | All | 24 | 15 | 29 | -19~-9 | KD +16~+26 | 200 | 1000 | 3 | Very Small | 80% | ||
[4]6S 8 | Soaring Chain Strike | 30 | All | 8 | 16 | 34 | -11 | HKD +46 | 500 | 1000 | 3 | Mid | 80% | ||
[4]6S 2 | Spinning Chain Strike | 15×5 | Low | 7 | 36 [79] | 19 | -6 | HKD +56 | 225×5 | 1000 | 2 | Mid | 90% | ||
[4]6S S | Winter Cherry | 40 [60] | All | 18 [22] | 15 [25] | 24 | -3 [+10] | KD +55 [KD +69] | 500 | 1000 | 3 [4] | Very Small | 80% | ||
41236H | Winter Mantis | 61 [62] | Ground Throw | 28 | 20 | 34 | HKD +54 (HKD +71) | 2500 | 50% | ||||||
214S | Rainwater | 40 | All | 24 | 3 | 21 | +3 | KD +42 | 2500 | 2000 | 3 | Mid | 90% | ||
214H | Snail | 45 | All | 14 | 12 | 29 | -24 | KD +28 | 2000 | 1000 | 3 | Mid | 90% | ||
j.214H | Air Snail | 45 | All | 14 | 9 | Until L+10 | -19 | KD +27 (IAS) | 2000 | 1000 | 3 | Mid | 90% | ||
j.236H | Axl Bomber | 80 | All | 9 | 4 | Until L+7 | -22 | HKD +66 (IAS) | 2500 | 1000 | 4 | Large | 90% | ||
214K | Whistling Wind | 10x3 | All | 17 | 4,4,4 [22 Total on whiff] | Total 52 | -4 | -1 | 100×3 | 1000 | 2×3 | Very Small | 80% | ||
214[K] | Whistling Wind (Charged) | 10x6 | All | 41 | 5×6 [119 Total on whiff] | Total 76 | +14 | +17 | 100×6 | 1000 | 2×6 | Very Small | 80% |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | counter | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | counter | invuln | prorate | |
236236H | Sickle Storm | 45×2, 18×3 | All | 11+1 | 4, 4(24)13 | 26 | -2 | HKD +58 | 800×2, 200 | 1000 | 4 | Mid | 1-15F Full | 100% | |
632146P | One Vision | 5 | 295 | 30 | |||||||||||
632146P Attack | One Vision | 0 | All | 8+1+0 | 1 | 11 | 0 | +140 | 0 | 1000 | 1 | 8-9F Full | 100% | ||
j.632146P Attack | One Vision | 0 | All | 8+1+0 | 1 | 11 | 0 | +140 | 0 | 1000 | 1 | 8-9F Full | 100% |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | counter | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | counter | invuln | prorate | |
Ground Throw | 80 | Ground Throw | 2 | 3 | 38 | HKD +41 | 2500 | 50% | ||||||
Air Throw | 80 | Air Throw | 2 | 3 | 38 or Until Landing+10 | HKD +48 (IAD) | 2500 | 50% | ||||||
Wild Assault | 30 | All | 16~28 | 3 | 20 | -4 | -1 | 2500 | 4000 | 4 | Mid | 90% | ||
Charged Wild Assault | 50 | All | 29 | 3 | 20 | -4 | HKD +64 | 2500 | 3000 | 4 | Mid | 100% | ||
Dash Cancel | Total 26 |
Gatling Table
- X = X is available on hit or block
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGST/Axl Low/Data.
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
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The Basics
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Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall