GGST/Axl Low/Frame Data

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< GGST‎ | Axl Low
Revision as of 13:34, 29 May 2021 by PrivateTarkus (talk | contribs) (Created page with "{{#lst:{{BASEPAGENAME}}/Data|Links}} <div style="float:left; margin-right:25px;"> {{TOC limit|3}} </div> {{clear}} ==Normal Moves== {{#cargo_query:tables=MoveData_GGST |field...")
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Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln
input damage guard startup active recovery onBlock onHit riscGain level invuln
5P 40 [52] All 7 6 19 -11 [-3] -8 1500 2 [3]
5K 30 All 6 3 11 -2 +1 1000 1
c.S 40 All 8 6 12 -1 +2 2000 3
f.S 34 All 10 3 19 -8 -5 1500 2
5H 48 All 16 4 19 -4 -1 1500 4
2P 30 [39] Low 10 4 14 -6 -3 750 1 [2]
2K 26 Low 5 5 11 -4 -1 750 1 3-12F Low Profile
2S 35 [45] All 9 10 23 -16 -13 2000 3 [4]
2H 45 [58] Low 11 9 26 -18 [-8] -15 1500 3 [4]
j.P 32 [41] High 9 4 23 750 1 [2]
j.K 28 High 8 3 16 750 1
j.S 32 [41] High 14 4 18 1500 2 [3]
j.H 40 [52] High 12 6 25 +3 (IAD) +6 (IAD) 1125 2 [3]
j.D 44 High 10 3 22 +4 (IAD) +7 (IAD) 1500 3
6P 30 All 12 5 22 -13 +2 1500 2 1-3 Upper Body
4-16 Above Knees
6K 40 [52] All 11 5 25 -13 -10 1500 3 [4]
6H 54 High 27 9 13 -3 0 1875 4
2D 34 Low 10 6 17 -9 HKD +52 1125 2
5D 45 High 20 6 23 -15 0 1125 2
5[D] 56 High 28 6 23 -10 KD +36 1875 4

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
[4]6S Sickle Flash 15×3 All 24 15 29 -19~-9 KD +16~+26 200 3
[4]6S 8 Soaring Chain Strike 30 All 8 16 34 -11 HKD +46 500 3
[4]6S 2 Spinning Chain Strike 15×5 Low 7 36 [79] 19 -6 HKD +56 225×5 2
[4]6S S Winter Cherry 40 [60] All 18 [22] 15 [25] 24 -3 [+10] KD +55 [KD +69] 500 3 [4]
41236H Winter Mantis 61 [62] Ground Throw 28 20 34 HKD +54 (HKD +71)
214S Rainwater 40 All 24 3 21 +3 KD +42 2500 3
214H Snail 45 All 14 12 29 -24 KD +28 2000 3
j.214H Air Snail 45 All 14 9 Until L+10 -19 KD +27 (IAS) 2000 3
j.236H Axl Bomber 80 All 9 4 Until L+7 -22 HKD +66 (IAS) 2500 4
214K Whistling Wind 10x3 All 17 4,4,4 [22 Total on whiff] Total 52 -4 -1 100×3 2×3
214[K] Whistling Wind (Charged) 10x6 All 41 5×6 [119 Total on whiff] Total 76 +14 +17 100×6 2×6

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
236236H Sickle Storm 45×2, 18×3 All 11+1 4, 4(24)13 26 -2 HKD +58 800×2, 200 4 1-15F Full
632146P One Vision 5 295 30
632146P Attack One Vision 0 All 8+1+0 1 11 0 +140 0 1 8-9F Full
j.632146P Attack One Vision 0 All 8+1+0 1 11 0 +140 0 1 8-9F Full

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw 2 3 38 HKD +41
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD)
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4
Charged Wild Assault 50 All 29 3 20 -4 HKD +64 2500 4
Dash Cancel Total 26

Navigation

To edit frame data, edit values in GGST/Axl Low/Data.

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