GGST/Axl Low/Frame Data

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How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

  • Data in [] refers to max range
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 40 [52] All 7 6 19 -11 [-3] -8 1500 2 [3] 80%
5K 30 All 6 3 11 -2 +1 1000 1 90%
c.S 40 All 8 6 12 -1 +2 2000 3 100%
f.S 34 All 10 3 19 -8 -5 1500 2 90%
5H 48 All 16 4 19 -4 -1 1500 4 90%
2P 30 [39] Low 10 4 14 -6 -3 750 1 [2] 80%
2K 26 Low 5 5 11 -4 -1 750 1 3-12F Low Profile 70%
2S 35 [45] All 9 10 23 -16 -13 2000 3 [4] 90%
2H 45 [58] Low 11 9 26 -18 [-8] -15 1500 3 [4] 90%
j.P 32 [41] High 9 4 23 750 1 [2] 80%
j.K 28 High 8 3 16 750 1 80%
j.S 32 [41] High 14 4 18 1500 2 [3] 80%
j.H 40 [52] High 12 6 25 +3 (IAD) +6 (IAD) 1125 2 [3] 80%
j.D 44 High 10 3 22 +4 (IAD) +7 (IAD) 1500 3 80%
6P 30 All 12 5 22 -13 +2 1500 2 1-3 Upper Body
4-16 Above Knees
90%
6K 40 [52] All 11 5 25 -13 -10 1500 3 [4] 90%
6H 54 High 27 9 13 -3 0 1875 4 80%
2D 34 Low 10 6 17 -9 HKD +52 1125 2 90%
5D 45 High 20 6 23 -15 0 1125 2 80%
5[D] 56 High 28 6 23 -10 KD +36 1875 4 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
[4]6S Sickle Flash 15×3 All 24 15 29 -19~-9 KD +16~+26 200 3 80%
[4]6S 8 Soaring Chain Strike 30 All 8 16 34 -11 HKD +46 500 3 80%
[4]6S 2 Spinning Chain Strike 15×5 Low 7 36 [79] 19 -6 HKD +56 225×5 2 90%
[4]6S S Winter Cherry 40 [60] All 18 [22] 15 [25] 24 -3 [+10] KD +55 [KD +69] 500 3 [4] 80%
41236H Winter Mantis 61 [62] Ground Throw 28 20 34 HKD +54 (HKD +71) 50%
214S Rainwater 40 All 24 3 21 +3 KD +42 2500 3 90%
214H Snail 45 All 14 12 29 -24 KD +28 2000 3 90%
j.214H Air Snail 45 All 14 9 Until L+10 -19 KD +27 (IAS) 2000 3 90%
j.236H Axl Bomber 80 All 9 4 Until L+7 -22 HKD +66 (IAS) 2500 4 90%
214K Whistling Wind 10x3 All 17 4,4,4 [22 Total on whiff] Total 52 -4 -1 100×3 2×3 80%
214[K] Whistling Wind (Charged) 10x6 All 41 5×6 [119 Total on whiff] Total 76 +14 +17 100×6 2×6 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236236H Sickle Storm 45×2, 18×3 All 11+1 4, 4(24)13 26 -2 HKD +58 800×2, 200 4 1-15F Full 100%
632146P One Vision 5 295 30
632146P Attack One Vision 0 All 8+1+0 1 11 0 +140 0 1 8-9F Full 100%
j.632146P Attack One Vision 0 All 8+1+0 1 11 0 +140 0 1 8-9F Full 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +41 50%
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD) 50%
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4 90%
Charged Wild Assault 50 All 29 3 20 -4 HKD +64 2500 4 100%
Dash Cancel Total 26

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST Axl Low 5P.pngGuardAllStartup7Recovery19Advantage-11 [-3] 6P 6K - 6H - Sp
2PGGST Axl Low 2P.pngGuardLowStartup10Recovery14Advantage-6 6P 6K - 6H - Sp
6PGGST Axl Low 6P.pngGuardAllStartup12Recovery22Advantage-13 - - - - - Sp
5KGGST Axl Low 5K.pngGuardAllStartup6Recovery11Advantage-2 6P 6K - 6H 5D, 2D Jump, Sp
2KGGST Axl Low 2K.pngGuardLowStartup5Recovery11Advantage-4 6P 6K - 6H 5D, 2D Sp
6KGGST Axl Low 6K.pngGuardAllStartup11Recovery25Advantage-13 - - - - - Sp
c.SGGST Axl Low c.S.pngGuardAllStartup8Recovery12Advantage-1 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.SGGST Axl Low f.S.pngGuardAllStartup10Recovery19Advantage-8 - - - 5H, 2H - Sp
2SGGST Axl Low 2S.pngGuardAllStartup9Recovery23Advantage-16 - - - 5H, 2H - Sp
5HGGST Axl Low 5H.pngGuardAllStartup16Recovery19Advantage-4 - - - - - Sp
2HGGST Axl Low 2H.pngGuardLowStartup11Recovery26Advantage-18 [-8] - - - - - Sp
6HGGST Axl Low 6H.pngGuardHighStartup27Recovery13Advantage-3 - - - - - -
5DGGST Axl Low 5D.pngGuardHighStartup20Recovery23Advantage-15 - - - - - -
2DGGST Axl Low 2D.pngGuardLowStartup10Recovery17Advantage-9 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST Axl Low j.P.pngGuardHighStartup9Recovery23Advantage- - - - - - Sp
j.KGGST Axl Low j.K.pngGuardHighStartup8Recovery16Advantage- - - - - j.D Jump, Dash, Sp
j.SGGST Axl Low j.S.pngGuardHighStartup14Recovery18Advantage- - - - j.H j.D Jump, Dash, Sp
j.HGGST Axl Low j.H.pngGuardHighStartup12Recovery25Advantage+3 (IAD) - - - - j.D Jump, Dash, Sp
j.DGGST Axl Low j.D.pngGuardHighStartup10Recovery22Advantage+4 (IAD) - - - - - Jump, Dash, Sp
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Axl Low/Data.

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