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===Okizeme/Setups=== | ===Okizeme/Setups=== | ||
Obviously secondary to his neutral game, but there are various frame traps and throw setups and such. More to come. | Obviously secondary to his neutral game, but there are various frame traps and throw setups and such. More to come. | ||
===Defense=== | |||
Axl will want to make use of Instant FD to push the opponent back and put him back in his comfy neutral space. Remember Instant Block and Instant FD no longer change recovery time like in Xrd, but change the amount of pushback on Axl or the opponent. | |||
==Matchups== | ==Matchups== |
Revision as of 20:45, 12 May 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Overall Strategy
Neutral
Funny British man pokes with chain sickle
Okizeme/Setups
Obviously secondary to his neutral game, but there are various frame traps and throw setups and such. More to come.
Defense
Axl will want to make use of Instant FD to push the opponent back and put him back in his comfy neutral space. Remember Instant Block and Instant FD no longer change recovery time like in Xrd, but change the amount of pushback on Axl or the opponent.
Matchups
Sol Badguy
Ky Kiske
Potemkin
Throw Hammerfall. If he breaks, he loses armor and you can punish. 2P > 6K can be thrown in-between. Watch for 2P into Mega Fist.
Chipp Zanuff
Instant FD doesn't change frame data like in Xrd - instead it pushes the opponent back. Probably want to use this to keep Chipp out. Can interrupt his rekka overhead ender with 5K > TK Bomber (https://twitter.com/nuttacon/status/1363179992977453063).