GGST/Axl Low/Strategy: Difference between revisions

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===Okizeme/Setups===
===Okizeme/Setups===
Obviously secondary to his neutral game, but there are various frame traps and throw setups and such. More to come.
Obviously secondary to his neutral game, but there are various frame traps and throw setups and such. More to come.
===Defense===
Axl will want to make use of Instant FD to push the opponent back and put him back in his comfy neutral space. Remember Instant Block and Instant FD no longer change recovery time like in Xrd, but change the amount of pushback on Axl or the opponent.


==Matchups==
==Matchups==

Revision as of 20:45, 12 May 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    

Overall Strategy

Neutral

Funny British man pokes with chain sickle

Okizeme/Setups

Obviously secondary to his neutral game, but there are various frame traps and throw setups and such. More to come.

Defense

Axl will want to make use of Instant FD to push the opponent back and put him back in his comfy neutral space. Remember Instant Block and Instant FD no longer change recovery time like in Xrd, but change the amount of pushback on Axl or the opponent.

Matchups

Sol Badguy

Ky Kiske

Potemkin

Throw Hammerfall. If he breaks, he loses armor and you can punish. 2P > 6K can be thrown in-between. Watch for 2P into Mega Fist.

Chipp Zanuff

Instant FD doesn't change frame data like in Xrd - instead it pushes the opponent back. Probably want to use this to keep Chipp out. Can interrupt his rekka overhead ender with 5K > TK Bomber (https://twitter.com/nuttacon/status/1363179992977453063).