GGST/Bridget/Data: Difference between revisions

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< GGST‎ | Bridget
(→‎Normal Moves: CH types)
(→‎632146H Data: added recovery)
 
(230 intermediate revisions by 30 users not shown)
Line 1: Line 1:
{{TOC limit|3}}
==Nav==
<section begin="Nav"/>{{CharNav |charMainPage=GGST/Bridget|image=GGST_Bridget_Icon.png}}<section end="Nav"/>


==Links==
==Links==
<section begin="Links"/>
<section begin=Links/>{{GGST/CharacterLinks}}<section end=Links/>
{{CharLinks
 
|charMainPage=GGST/Bridget
|videos=https://strive.keeponrock.in/#/?p1chars=Bridget
|discord=
|matchups=yes}}
<section end="Links"/>


==Infobox Data==
==Infobox Data==
{{GGST-character
{{GGST-character
| name        =Bridget
| name        =Bridget
| defense      =1.0625
| defense      =16
| guts        =0
| guts        =0
| prejump      = 4f
| prejump      =4
| backdash    = strike invuln/ airborne
| backdash    =17/1-4 strike invuln/1-12 airborne
| weight      = Light
| backdashDuration  =17
| backdashInvuln    =1-4F
| backdashAirborne  =1-12F
| weight      =Normal
| portrait    =GGST_Bridget_Portrait.png
| portrait    =GGST_Bridget_Portrait.png
| icon        =GGST_Bridget_Icon.png
| icon        =GGST_Bridget_Icon.png
| umo          =Rolling Movement, Kick Start My Heart
| umo          =[[GGST/Bridget#Rolling Movement|Rolling Movement]]<br>[[GGST/Bridget#Kick Start My Heart|Kick Start My Heart]]
| guardBalance = 1
| guardBalance =32
| jump_duration =
| jump_duration =41
| high_jump_duration=
| high_jump_duration=46
| jump_height =
| jump_height =389
| high_jump_height  =
| high_jump_height  =485.3
| efiad =-
| earliest_iad =7
| ebiad =-
| ad_duration =18/24
| fadd =-
| abd_duration      =6/11
| badd =-
| ad_distance      =715
| fadat =-
| abd_distance      =228.367
| badat =-
| walk_speed        =7
| walk_speed        =
| back_walk_speed  =5.2
| back_walk_speed  =
| dash_initial_speed=14
| dash_initial_speed=-
| dash_acceleration =0.476
| dash_acceleration =-
| dash_friction    =100
| dash_friction    =-
| movement_tension  =8
| jump_tension      =3×20 [3×23]
| verboseDefense    =16
| jump_gravity      =1.9
| high_jump_gravity =1.9
}}
}}


Line 47: Line 46:
|name=
|name=
|input=5P
|input=5P
|guard=Mid
|guard=All
|damage=20
|damage=20
|startup=8
|startup=8
Line 56: Line 55:
|level=0
|level=0
|counter=Small
|counter=Small
|caption=This is my personal space
|notes=
|notes=
|images=GGST_Bridget_5P.png
|images=GGST_Bridget_5P.png
Line 61: Line 61:
|type=normal
|type=normal
|riscGain=500
|riscGain=500
|riscLoss=-1500
|riscLoss=1500
|wallDamage=300
|wallDamage=300
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=80%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
Line 74: Line 74:
|name=
|name=
|input=5K
|input=5K
|guard=Mid
|guard=All
|damage=24
|damage=24
|startup=6
|startup=6
Line 88: Line 88:
|type=normal
|type=normal
|riscGain=1000
|riscGain=1000
|riscLoss=-1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=90%
|invuln=
|invuln=
|cancel=SJDRP
|cancel=SJDRP
Line 101: Line 101:
|name=
|name=
|input=c.S
|input=c.S
|guard=Mid
|guard=All
|damage=18×2
|damage=18×2
|startup=7
|startup=7
|active=6
|active=3, 3
|recovery=13
|recovery=13
|onBlock=+1
|onBlock=+1
Line 110: Line 110:
|level=3
|level=3
|counter=Mid
|counter=Mid
|notes=
|images=GGST_Bridget_cS.png
|images=GGST_Bridget_cS.png
|hitboxes=GGST_Bridget_cS_1_Hitbox.png;GGST_Bridget_cS_2_Hitbox.png
|hitboxes=GGST_Bridget_cS_1_Hitbox.png;GGST_Bridget_cS_2_Hitbox.png
Line 117: Line 116:
|riscLoss=1000
|riscLoss=1000
|wallDamage=150×2
|wallDamage=150×2
|OTGRatio=
|OTGRatio=60%
|prorate=100%
|prorate=100%
|invuln=
|invuln=
|cancel=SJDRP
|cancel=SJDRP
|notes={{FrameDataNotes|GGST|Proximity Range|270}};{{FrameDataNotes|GGST|Floating Crumple Body|Second hit causes}}
}}
}}


Line 128: Line 128:
|name=
|name=
|input=f.S
|input=f.S
|guard=Mid
|guard=All
|damage=30
|damage=30
|startup=10
|startup=10
Line 137: Line 137:
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=
|images=GGST_Bridget_fS.png
|images=GGST_Bridget_fS.png
|hitboxes=GGST_Bridget_fS_Hitbox.png
|hitboxes=GGST_Bridget_fS_1_Hitbox.png;GGST_Bridget_fS_2_Hitbox.png;GGST_Bridget_fS_Hitbox.png
|hitboxCaption=Frame 10\Frames 11-12\Frames 13-14
|type=normal
|type=normal
|riscGain=1500
|riscGain=1500
|riscLoss=-1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=90%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
Line 155: Line 155:
|name=
|name=
|input=S
|input=S
|guard=Mid
|guard=All
|damage=40
|damage=40
|startup=12
|startup=12
Line 161: Line 161:
|recovery=27
|recovery=27
|onBlock=-14
|onBlock=-14
|onHit=-11
|onHit=KD +24 [+30]
|level=3
|level=3
|counter=Mid
|counter=Mid
|notes=
|notes=Values in [ ] are for instant wall bounce (advantage increases with travel time to the wall)
|images=GGST_Bridget_S.png
|images=GGST_Bridget_S.png
|caption=You better not have pressed anything.
|hitboxes=GGST_Bridget_S_1_Hitbox.png;GGST_Bridget_S_2_Hitbox.png
|hitboxes=GGST_Bridget_S_1_Hitbox.png;GGST_Bridget_S_2_Hitbox.png
|hitboxCaption=First Active\Max Range
|type=normal
|type=normal
|riscGain=2000
|riscGain=2000
|riscLoss=2000
|riscLoss=2000
|wallDamage=700
|wallDamage=700
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=90%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
Line 182: Line 184:
|name=
|name=
|input=5H
|input=5H
|guard=Mid
|guard=All
|damage=38
|damage=38
|startup=11
|startup=11
Line 193: Line 195:
|notes=
|notes=
|images=GGST_Bridget_5H.png
|images=GGST_Bridget_5H.png
|hitboxes=GGST_Bridget_5H_Hitbox-1.png; GGST_Bridget_5H_Hitbox-2.png
|hitboxes=GGST_Bridget_5H_Hitbox-1.png;GGST_Bridget_5H_Hitbox-2.png;GGST Bridget 5H Hitbox-3.png
|hitboxCaption=First active frame\Mid range\Max range
|type=normal
|type=normal
|riscGain=2000
|riscGain=2000
|riscLoss=-1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=90%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
Line 209: Line 212:
|name=
|name=
|input=H
|input=H
|guard=Mid
|guard=All
|damage=40
|damage=40
|startup=12
|startup=12
Line 215: Line 218:
|recovery=26
|recovery=26
|onBlock=-13
|onBlock=-13
|onHit=-10
|onHit=KD +25 [KD +31]
|level=3
|level=3
|counter=Mid
|counter=Mid
|notes=
|notes=Values in [ ] are for instant wall bounce (advantage increases with travel time to the wall)
|images=GGST_Bridget_H.png
|images=GGST_Bridget_H.png
|hitboxes=GGST_Bridget_H_1_Hitbox.png;GGST_Bridget_H_2_Hitbox.png
|hitboxes=GGST_Bridget_H_1_Hitbox.png;GGST_Bridget_H_2_Hitbox.png
|hitboxCaption=First Active\Max Range
|type=normal
|type=normal
|riscGain=2000
|riscGain=2000
|riscLoss=2000
|riscLoss=2000
|wallDamage=700
|wallDamage=700
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=90%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
Line 243: Line 247:
|onBlock=-15
|onBlock=-15
|onHit=0
|onHit=0
|level=
|level=2
|counter=Mid
|counter=Mid
|notes={{FrameDataNotes|GGST|5D}}
|notes={{FrameDataNotes|GGST|5D}}
Line 250: Line 254:
|type=normal
|type=normal
|riscGain=1125
|riscGain=1125
|riscLoss=-3000
|riscLoss=3000 [1000]
|wallDamage=700 (900)
|wallDamage=700 (900)
|OTGRatio=
|OTGRatio=60%
|prorate=
|prorate=80%
|invuln=
|invuln=none
|cancel=RP
|cancel=RP
}}
}}
Line 268: Line 272:
|recovery=26
|recovery=26
|onBlock=-10
|onBlock=-10
|onHit=
|onHit=KD +36
|level=
|level=4
|counter=Very Small
|counter=Very Small
|notes={{FrameDataNotes|GGST|5[D]}}
|notes={{FrameDataNotes|GGST|5[D]}}
Line 276: Line 280:
|type=normal
|type=normal
|riscGain=1875
|riscGain=1875
|riscLoss=-1500
|riscLoss=1500 [1000]
|wallDamage=700 (900)
|wallDamage=0 (200)
|OTGRatio=
|OTGRatio=60%
|prorate=
|prorate=100%
|invuln=
|invuln=none
|cancel=RP
|cancel=RP
}}
}}
Line 289: Line 293:
|name=
|name=
|input=6P
|input=6P
|guard=Mid
|guard=All
|damage=27
|damage=27
|startup=10
|startup=10
Line 295: Line 299:
|recovery=20
|recovery=20
|onBlock=-12
|onBlock=-12
|onHit=-9
|onHit=KD +23
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=
|images=GGST_Bridget_6P.png
|images=GGST_Bridget_6P.png
|caption=One of the few 6Ps to use a weapon
|hitboxes=GGST_Bridget_6P_Hitbox-1.png;GGST_Bridget_6P_Hitbox-2.png
|hitboxes=GGST_Bridget_6P_Hitbox-1.png;GGST_Bridget_6P_Hitbox-2.png
|hitboxCaption=Frames 10-11\Frames 12-13
|type=normal
|type=normal
|riscGain=1500
|riscGain=1500
|riscLoss=-1000
|riscLoss=1000
|wallDamage=500
|wallDamage=500
|OTGRatio=
|OTGRatio=60%
|prorate=
|prorate=90%
|invuln=1~3 upper body, 4~15 above the knees
|invuln=1-3 Upper Body<br/>4-17 Above Knee
|cancel=SRP
|cancel=SRP
|notes={{FrameDataNotes|GGST|Initial Combo Decay|20}}
}}
}}


Line 316: Line 322:
|name=
|name=
|input=6K
|input=6K
|guard=Mid
|guard=All
|damage=29
|damage=29
|startup=12
|startup=11
|active=5
|active=5
|recovery=13
|recovery=13
Line 330: Line 336:
|type=normal
|type=normal
|riscGain=1500
|riscGain=1500
|riscLoss=-1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=90%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
Line 343: Line 349:
|name=
|name=
|input=6H
|input=6H
|guard=Mid
|guard=All
|damage=45
|damage=45
|startup=13
|startup=13
|active=9
|active=9
|recovery=
|recovery=13
|onBlock=
|onBlock=-12
|onHit=
|onHit=KD +27 [KD +37]
|level=3
|level=3
|counter=Large
|counter=Large
|notes=
|notes=Values in [ ] are for on Wall Bounce.
|images=GGST_Bridget_6H.png
|images=GGST_Bridget_6H.png
|caption=Weapon of mass destruction
|hitboxes=GGST_Bridget_6H_Hitbox.png
|hitboxes=GGST_Bridget_6H_Hitbox.png
|type=normal
|type=normal
|riscGain=2000
|riscGain=2000
|riscLoss=-1000
|riscLoss=1000
|wallDamage=500
|wallDamage=500
|OTGRatio=
|OTGRatio=60%
|prorate=
|prorate=90%
|invuln=
|invuln= 13-??F Airborne
|cancel=SRP
|cancel=SRP
}}
}}
Line 370: Line 377:
|name=
|name=
|input=2P
|input=2P
|guard=Mid
|guard=All
|damage=18
|damage=18
|startup=7
|startup=7
Line 384: Line 391:
|type=normal
|type=normal
|riscGain=500
|riscGain=500
|riscLoss=-1500
|riscLoss=1500
|wallDamage=300
|wallDamage=300
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=80%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
Line 411: Line 418:
|type=normal
|type=normal
|riscGain=750
|riscGain=750
|riscLoss=-1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=70%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
Line 425: Line 432:
|input=2S
|input=2S
|guard=Low
|guard=Low
|damage=14, 14
|damage=14×2
|startup=11
|startup=11
|active=3, 3
|active=3, 3
Line 440: Line 447:
|riscLoss=1000
|riscLoss=1000
|wallDamage=150×2
|wallDamage=150×2
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=90%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
Line 451: Line 458:
|name=
|name=
|input=2H
|input=2H
|guard=Mid
|guard=All
|damage=34
|damage=34
|startup=11
|startup=11
|active=11
|active=11
|recovery=24
|recovery=24
|onBlock=-19
|onBlock=-18
|onHit=
|onHit=-15
|level=3
|level=3
|counter=Large
|counter=Large
|notes=
|notes=
|images=GGST_Bridget_2H-1.png;GGST_Bridget_2H-2.png
|images=GGST_Bridget_2H-1.png;GGST_Bridget_2H-2.png
|hitboxes=GGST Bridget 2H Hitbox-1.png; GGST Bridget 2H Hitbox-2.png; GGST Bridget 2H Hitbox-3.png
|hitboxes=GGST Bridget 2H Hitbox-1.png;GGST Bridget 2H Hitbox-2.png;GGST Bridget 2H Hitbox-3.png
|hitboxCaption=Frames 11-12\Frames 13-14\Frames 18-21
|type=normal
|type=normal
|riscGain=2000
|riscGain=2000
|riscLoss=-1000
|riscLoss=1000
|wallDamage=500
|wallDamage=500
|OTGRatio=
|OTGRatio=60%
|prorate=
|prorate=90%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
Line 484: Line 492:
|recovery=15
|recovery=15
|onBlock=-6
|onBlock=-6
|onHit=HKD
|onHit=HKD +54
|level=
|level=2
|counter=Large
|counter=Large
|notes=
|notes=
Line 492: Line 500:
|type=normal
|type=normal
|riscGain=1125
|riscGain=1125
|riscLoss=-1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=90%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
Line 510: Line 518:
|active=6
|active=6
|recovery=10
|recovery=10
|onBlock=~
|onBlock=+1 (IAD j.PP)
|onHit=~
|onHit=+4 (IAD j.PP)
|level=
|level=0
|counter=Small
|counter=Small
|notes=
|notes=
Line 519: Line 527:
|type=normal
|type=normal
|riscGain=375
|riscGain=375
|riscLoss=-1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=80%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
Line 539: Line 547:
|onBlock=~
|onBlock=~
|onHit=~
|onHit=~
|level=
|level=1
|counter=Small
|counter=Small
|notes=
|notes=
|images=GGST_Bridget_jK.png
|images=GGST_Bridget_jK.png
|hitboxes=GGST_Bridget_jK_Hitbox.png
|hitboxes=GGST_Bridget_jK_Hitbox.png
|hitboxCaption=Minuscule crossup hitbox
|type=normal
|type=normal
|riscGain=750
|riscGain=750
|riscLoss=-1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|OTGRatio=
|OTGRatio=100%
|prorate=
|prorate=80%
|invuln=
|invuln=
|cancel=SJDRP
|cancel=SJDRP
Line 560: Line 569:
|input=j.S
|input=j.S
|guard=High
|guard=High
|damage=14,11
|damage=14×2
|startup=10
|startup=10
|active=6
|active=6
|recovery=15
|recovery=15
|onBlock=~
|onBlock=+3 (IAD)
|onHit=~
|onHit=+6 (IAD)
|level=
|level=2
|counter=Mid
|counter=Mid
|notes=
|notes=
|images=GGST_Bridget_jS-1.png; GGST_Bridget_jS-2.png
|images=GGST_Bridget_jS-1.png; GGST_Bridget_jS-2.png
|hitboxes=GGST Bridget jS Hitbox-1.png; GGST Bridget jS Hitbox-2.png; GGST Bridget jS Hitbox-3.png|
|hitboxes=GGST Bridget jS Hitbox-1.png;GGST Bridget jS Hitbox-2.png;GGST Bridget jS Hitbox-3.png
|type=normal
|type=normal
|riscGain=525×2
|riscGain=525×2
|riscLoss=1000
|riscLoss=1000
|wallDamage=150×2
|wallDamage=150×2
|OTGRatio=
|OTGRatio=60%
|prorate=
|prorate=80%
|invuln=
|invuln=
|cancel=SJDRP
|cancel=SJDRP
Line 591: Line 600:
|active=4
|active=4
|recovery=22
|recovery=22
|onBlock=~
|onBlock=+2 (IAD)
|onHit=~
|onHit=+5 (IAD)
|level=
|level=2
|counter=Mid
|counter=Mid
|notes=
|notes=
Line 600: Line 609:
|type=normal
|type=normal
|riscGain=1125
|riscGain=1125
|riscLoss=-1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=80%
|invuln=
|invuln=
|cancel=SJDRP
|cancel=SJDRP
Line 614: Line 623:
|input=j.D
|input=j.D
|guard=High
|guard=High
|damage=16,12,12
|damage=16×3
|startup=15
|startup=15
|active=18
|active=18
|recovery=16
|recovery=16
|onBlock=~
|onBlock=+0 (IAD)
|onHit=~
|onHit=KD
|level=
|level=2
|counter=Mid
|counter=Mid
|notes=
|notes=
Line 629: Line 638:
|riscLoss=1000
|riscLoss=1000
|wallDamage=166×3
|wallDamage=166×3
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=80%
|invuln=
|invuln=
|cancel=SJDRP
|cancel=SJDRP
Line 648: Line 657:
|recovery=38
|recovery=38
|onBlock=
|onBlock=
|onHit=HKD
|onHit=HKD +46
|notes={{FrameDataNotes|GGST|Throw}}
|notes={{FrameDataNotes|GGST|Throw}}
|images=GGST_Bridget_Ground_Throw.png
|images=GGST_Bridget_Ground_Throw.png
Line 656: Line 665:
|riscLoss=1000
|riscLoss=1000
|wallDamage=1000
|wallDamage=1000
|prorate=
|prorate=50%
|invuln=
|invuln=
|cancel=RP
|cancel=RP
Line 666: Line 675:
|name=Air Throw
|name=Air Throw
|input=j.6D or j.4D
|input=j.6D or j.4D
|guard=
|guard=Air Throw
|damage=70
|damage=70
|startup=2
|startup=2
|active=3
|active=3
|recovery=Until Landing+10
|recovery=38 or Until Landing+10
|onBlock=
|onBlock=
|onHit=HKD
|onHit=HKD +55 (IAD)
|notes={{FrameDataNotes|GGST|Throw}}
|notes={{FrameDataNotes|GGST|Air Throw|decreases as height increases (+54 to +56)}}
|images=GGST_Bridget_Air_Throw.png
|images=GGST_Bridget_Air_Throw.png
|hitboxes=
|hitboxes=GGST_Bridget_Air_Throw_Hitbox.png
|type=other
|type=other
|riscGain=
|riscGain=
|riscLoss=1000
|riscLoss=1000
|wallDamage=1000
|wallDamage=1000
|prorate=
|prorate=50%
|invuln=
|invuln=
|cancel=RP
|cancel=RP
}}
===236D Data===
{{MoveData-GGST
|chara=Bridget
|name=Wild Assault
|input=236D
|guard=All
|invul=
|damage=30
|startup=20
|active=3
|recovery=20
|onBlock=+13
|onHit=Stagger +12
|level=4
|counter=Mid
|notes={{FrameDataNotes|GGST|Wild Assault Blue Uncharged}}
|images=GGST Bridget 236D.png
|hitboxes=GGST Bridget 236D Hitbox.png
|type=other
|riscGain=2500
|riscLoss=3000
|wallDamage=700
|inputTension=0
|chipRatio=25%
|OTGRatio=
|prorate=90%
|invuln=
|cancel=
}}
===236[D] Data===
{{MoveData-GGST
|chara=Bridget
|name=Wild Assault
|input=236[D]
|guard=All
|invul=
|damage=50
|startup=32
|active=3
|recovery=20
|onBlock=+17
|onHit=HKD +71
|level=4
|counter=Mid
|notes={{FrameDataNotes|GGST|Wild Assault Blue Charged}}
|images=GGST Bridget 236D.png
|hitboxes=GGST Bridget 236D Hitbox.png
|type=other
|riscGain=2500
|riscLoss=2000
|wallDamage=700
|inputTension=0
|chipRatio=25%
|OTGRatio=
|prorate=100%
|invuln=
|cancel=
}}
}}


Line 691: Line 760:
|input=j.XX during Homing Jump
|input=j.XX during Homing Jump
|guard=
|guard=
|damage=
|damage=80
|startup=
|startup=
|active=
|active=
|recovery=
|recovery=
|onBlock=
|onBlock=
|level=
|level=4
|onHit=
|onHit=KD +23
|notes={{FrameDataNotes|GGST|Finish Blow}}
|notes={{FrameDataNotes|GGST|Finish Blow}}
|images=GGST_Bridget_Air_Throw.png
|images=GGST_Bridget_j236K_1.png
|hitboxes=
|hitboxes=
|type=other
|type=other
|riscGain=
|riscGain=
|riscLoss=
|riscLoss=1000
|wallDamage=N/a
|wallDamage=N/A
|prorate=
|prorate=
|invuln=
|invuln=
Line 719: Line 788:
|startup=
|startup=
|active=
|active=
|recovery=
|recovery=Total 22
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=
|notes=
|images=
|images=
|hitboxes=
|hitboxes=
Line 743: Line 811:
|name=Stop and Dash
|name=Stop and Dash
|input=236S/H
|input=236S/H
|guard=
|guard=All
|damage=
|damage=40
|startup=15
|startup=15
|active=21
|active=21
|recovery=3
|recovery=Total 38
|onBlock=-4
|onBlock=-4
|onHit=
|onHit=-1
|level=
|level=2
|counter=Very Small
|counter=Very Small
|notes=
|notes={{FrameDataNotes|GGST|Projectile|15|1|1}};If Stop and Dash clashes with another projectile, the hitbox will dissapear but the yo-yo object will remain.;{{FrameDataNotes|GGST|Activation X|200}} (from yo-yo's position, all variants). Unable to hit largely extended hurtboxes.;{{FrameDataNotes|GGST|Activation Y|120}} (from yo-yo's position, all variants). Unable to hit largely extended hurtboxes from opponents significantly above the yo-yo.;6F Hitstop, 13F Blockstun, Total 19F stun
|images=GGST_Bridget_236S.png; GGST_Bridget_236H.png
|images=GGST Bridget Stop and Dash Overlay.png;GGST Bridget Stop and Dash Overlay Air.png
|hitboxes=GGST_Bridget_236S_1_Hitbox.png;GGST_Bridget_236S_2_Hitbox.png; GGST_Bridget_236H_1_Hitbox.png;GGST_Bridget_236H_2_Hitbox.png
|caption=Low reward, but very annoying\"When is the yo-yo minus?"
|hitboxes=GGST_Bridget_236S_1_Hitbox.png;GGST_Bridget_236S_2_Hitbox.png;GGST_Bridget_236H_1_Hitbox.png;GGST_Bridget_236H_2_Hitbox.png
|hitboxCaption={{clr|S|236S}} First active frame\{{clr|S|236S}} Last active frame\{{clr|H|236H}} First active frame\{{clr|H|236H}} Last active frame
|type=special
|type=special
|riscGain=500
|riscGain=500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|inputTension=
|inputTension=100
|chipRatio=
|chipRatio=12%
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=80%
|invuln=
|invuln=
|cancel=
|cancel=
Line 772: Line 842:
|name=Stop and Dash
|name=Stop and Dash
|input=214S/H
|input=214S/H
|guard=Mid
|guard=All
|damage=
|damage=40
|startup=130
|startup=130
|active=~
|active=~
|recovery=~
|recovery=Total 30
|onBlock=~
|onBlock=~
|onHit=~
|onHit=~
|level=
|level=2
|counter=Very Small
|counter=Very Small
|notes=34f until you can move.
|notes={{FrameDataNotes|GGST|Projectile|15|1|1}};If Stop and Dash clashes with another projectile, the hitbox will dissapear but the yo-yo object will remain.;6F Hitstop, 13F Blockstun, Total 19F stun
|images=GGST_Bridget_236S.png; GGST_Bridget_236H.png
|images=GGST_Bridget_Stop_and_Dash_214X.png;GGST_Bridget_Stop_and_Dash_j214X.png;GGST_Bridget_Stop_and_Dash_Active.png
|hitboxes=GGST_Bridget_236S_1_Hitbox.png;GGST_Bridget_236S_2_Hitbox.png; GGST_Bridget_236H_1_Hitbox.png;GGST_Bridget_236H_2_Hitbox.png
|caption=Let the fun begin!\Send animation has no fire effect\Set Yo-Yo, looks identical to {{clr|S|236S}}/{{clr|H|H}}
|hitboxes=
|hitboxCaption=
|type=special
|type=special
|riscGain=500
|riscGain=500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|inputTension=
|inputTension=100
|chipRatio=
|chipRatio=12%
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=80%
|invuln=
|invuln=
|cancel=
|cancel=
Line 801: Line 873:
|name=Rolling Movement
|name=Rolling Movement
|input=214K
|input=214K
|guard=
|guard=All
|damage=
|damage=32
|startup=20
|startup=20~38
|active=~
|active=Until Landing
|recovery=~
|recovery=0
|onBlock=~
|onBlock=+16 (Airborne)
|onHit=~
|onHit=+19 (Airborne)
|level=
|level=3
|counter=Very Small
|counter=Very Small
|notes=
|notes=
|images=GGST_Bridget_214K.png
|images=GGST_Bridget_214K.png
|caption=Mixup, combo and neutral tool—all rolled into one!
|hitboxes=GGST_Bridget_214K_Hitbox.png
|hitboxes=GGST_Bridget_214K_Hitbox.png
|type=special
|type=special
Line 817: Line 890:
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|inputTension=
|inputTension=150
|chipRatio=
|chipRatio=25%
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=90%
|invuln=
|invuln=5F onwards Airborne
|cancel=
|cancel=
}}
}}
Line 830: Line 903:
|name=Starship
|name=Starship
|input=623P
|input=623P
|guard=
|guard=All
|damage=
|damage=16×4
|startup=9
|startup=9
|active=
|active=3,3,3,3
|recovery=
|recovery=39
|onBlock=
|onBlock=-28
|onHit=
|onHit=KD +11
|level=2
|level=2
|counter=Large
|counter=Large, Very Small×3
|notes=
|notes=Airborne 12-44F;{{FrameDataNotes|GGST|Initial Combo Decay|20}}
|images=GGST_Bridget_623P.png
|images=GGST_Bridget_623P.png
|caption=Break through pressure with a smile!
|hitboxes=GGST_Bridget_623P_Hitbox.png
|hitboxes=GGST_Bridget_623P_Hitbox.png
|type=special
|type=special
Line 846: Line 920:
|riscLoss=1000
|riscLoss=1000
|wallDamage=125×4
|wallDamage=125×4
|inputTension=
|inputTension=50
|chipRatio=
|chipRatio=25%
|OTGRatio=
|OTGRatio=60%
|prorate=
|prorate=60%
|invuln=1-?? Strike
|invuln=1-11F Strike
|cancel=
|cancel=
}}
}}
Line 859: Line 933:
|name=Kick Start My Heart
|name=Kick Start My Heart
|input=236K
|input=236K
|guard=
|guard=All
|damage=29
|damage=29
|startup=10
|startup=10
Line 867: Line 941:
|onHit=-17~+4
|onHit=-17~+4
|level=2
|level=2
|counter=Mid
|counter=Very Small
|notes=
|notes=Can cancel into Brake and Shoot during active frames (f10~34).;{{FrameDataNotes|GGST|Activation X|205}}. Unable to hit extended hurtboxes from a significant distance.;{{FrameDataNotes|GGST|Activation Y|220}}. Unable to hit extended hurtboxes of opponents significant above Bridget.
|images=GGST_Bridget_236K.png
|images=GGST_Bridget_236K.png
|caption=WOAH! YEAH!
|hitboxes=GGST_Bridget_236K_Hitbox.png
|hitboxes=GGST_Bridget_236K_Hitbox.png
|type=special
|type=special
Line 875: Line 950:
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|inputTension=
|inputTension=150
|chipRatio=
|chipRatio=25%
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=80%
|invuln=
|invuln=
|cancel=
|cancel=
Line 888: Line 963:
|name=Brake
|name=Brake
|input=236K P
|input=236K P
|guard=
|guard=All
|damage=
|damage=21
|startup=7
|startup=7
|active=7
|active=7
|recovery=19
|recovery=19
|onBlock=-6
|onBlock=-6
|onHit=
|onHit=KD +35
|level=
|level=2
|counter=Very Small
|counter=Very Small
|notes=
|images=GGST_Bridget_236KP.png
|images=GGST_Bridget_236KP.png
|hitboxes=GGST_Bridget_236KP_Hitbox.png
|hitboxes=GGST_Bridget_236KP_Hitbox.png;GGST_Bridget_236KP_2_Hitbox.png
|hitboxCaption=Initial hitbox\Max expansion
|type=special
|type=special
|riscGain=500
|riscGain=500
|riscLoss=1000
|riscLoss=2000
|wallDamage=300
|wallDamage=700
|inputTension=
|inputTension=150
|chipRatio=
|chipRatio=12%
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=80%
|notes=Projectile gets destroyed when using Roman Cancel.
|invuln=
|invuln=
|cancel=
|cancel=
Line 917: Line 993:
|name=Shoot
|name=Shoot
|input=236K K
|input=236K K
|guard=
|guard=All
|damage=37
|damage=37
|startup=3
|startup=3
|active=20
|active=20
|recovery=24
|recovery=29
|onBlock=-33
|onBlock=-35
|onHit=~
|onHit=KD +15
|level=2
|level=2
|counter=Mid
|counter=Very Small
|notes=All frame data values are for worst case scenario.
|notes={{FrameDataNotes|GGST|Activation X|400}}. Unable to hit extended hurtboxes from a substantial distance.;All frame data values are for worst case scenario.
|images=GGST_Bridget_236KK.png
|images=GGST_Bridget_236KK.png
|caption=A good time to use a Roman Cancel
|hitboxes=GGST_Bridget_236KK_Hitbox.png
|hitboxes=GGST_Bridget_236KK_Hitbox.png
|type=special
|type=special
Line 933: Line 1,010:
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|inputTension=
|inputTension=150
|prorate=
|prorate=80%
|chipRatio=
|chipRatio=25%
|OTGRatio=
|OTGRatio=60%
|invuln=
|invuln=3-30F Airborne
|cancel=
|cancel=
}}
}}
Line 946: Line 1,023:
|name=Roger Dive
|name=Roger Dive
|input=j.236K
|input=j.236K
|guard=
|guard=All
|damage=
|damage=25, 35
|startup=25
|startup=25
|active=~
|active=Until Landing, 4
|recovery=15
|recovery=15
|onBlock=-5
|onBlock=-5
|onHit=
|onHit=KD +30
|level=2
|level=2
|counter=Very Small
|counter=Very Small
|notes=
|images=GGST_Bridget_j236K_1.png;GGST_Bridget_j236K_2.png
|images=GGST_Bridget_j236K_1.png;GGST_Bridget_j236K_2.png
|caption=Not an overhead
|hitboxes=GGST_Bridget_j236K_1_Hitbox.png;GGST_Bridget_j236K_2_Hitbox.png
|hitboxes=GGST_Bridget_j236K_1_Hitbox.png;GGST_Bridget_j236K_2_Hitbox.png
|hitboxCaption=Airborne hitbox\Second attack after landing
|type=special
|type=special
|riscGain=700×2
|riscGain=700×2
|riscLoss=1000
|riscLoss=1000
|wallDamage=150×2
|wallDamage=150×2
|inputTension=
|inputTension=150
|prorate=
|chipRatio=25%
|OTGRatio=100%, 80%
|prorate=80%
|invuln=
|invuln=
|cancel=
|cancel=
Line 973: Line 1,053:
|name=Rock the Baby
|name=Rock the Baby
|input=63214P
|input=63214P
|guard=Ground / Air Throw
|guard=Ground Throw
|damage=100
|damage=90
|startup=26
|startup=27
|active=2
|active=2
|recovery=28
|recovery=28
|onBlock=N/A
|onBlock=N/A
|onHit=N/A
|onHit=HKD +55
|level=
|level=4
|counter=
|counter=
|notes={{FrameDataNotes|GGST|Throw}}
|notes={{FrameDataNotes|GGST|Throw}}
|images=GGST_Bridget_63214P.png;GGST_Bridget_63214P_Hit.png
|images=GGST_Bridget_63214P.png;GGST_Bridget_63214P_2.png
|caption=&#32;\No relation to the yo-yo trick
|hitboxes=GGST_Bridget_63214P_Hitbox.png;GGST_Bridget_j63214P_Hitbox.png
|hitboxCaption=Grounded Rock the Baby\Air Rock the Baby
|type=special
|riscGain=
|riscLoss=2500
|wallDamage=1000
|inputTension=100
|chipRatio=
|OTGRatio=
|prorate=50%
|invuln=4-20F Airborne
|cancel=
}}
 
===j.63214P Data===
{{MoveData-GGST
|chara=Bridget
|name=Air Rock the Baby
|input=j.63214P
|guard=Air Throw <br> [Ground Throw]
|damage=90
|startup=27-37 <br> [or, 7 after landing]
|active=2
|recovery=Until Landing + 3 <br> [28]
|onBlock=N/A
|onHit=HKD +60 (IAD)
|level=4
|counter=
|images=GGST_Bridget_63214P.png;GGST_Bridget_63214P_2.png
|hitboxes=GGST_Bridget_63214P_Hitbox.png;GGST_Bridget_j63214P_Hitbox.png
|hitboxes=GGST_Bridget_63214P_Hitbox.png;GGST_Bridget_j63214P_Hitbox.png
|hitboxCaption=Grounded Rock the Baby\Air Rock the Baby
|type=special
|type=special
|riscGain=
|riscGain=
|riscLoss=-2500
|riscLoss=2500
|wallDamage=1000
|wallDamage=1000
|inputTension=
|inputTension=100
|chipRatio=
|chipRatio=
|OTGRatio=
|OTGRatio=
|prorate=
|prorate=50%
|invuln=
|invuln=
|cancel=
|cancel=
|notes= Data in [ ] is for an aerial Rock The Baby that lands and does a Ground Throw.
}}
}}


Line 1,004: Line 1,116:
|input=632146S
|input=632146S
|guard=Mid
|guard=Mid
|damage=[10, 1]×6, 10, 80
|damage=[9, 1]×6, 9, 71
|startup=9+2
|startup=9+2
|active=45
|active=45
|recovery=47
|recovery=47
|onBlock=-29
|onBlock=-29
|onHit=+
|onHit=HKD +53
|level=
|level=2
|counter=Mid
|counter=Mid
|notes={{FrameDataNotes|GGST|False Multihit}}
|notes=Roger spawns during super freeze on frame 9 and can be Purple Roman Cancelled to continue attacking immediately after end of super freeze.;{{FrameDataNotes|GGST|False Multihit|2}}
|images=GGST_Bridget_632146S_1.png;GGST_Bridget_632146S_2.png
|images=GGST_Bridget_632146S_1.png;GGST_Bridget_632146S_2.png
|caption= ''Round and round''
|hitboxes=GGST_Bridget_632146S_1_Hitbox.png;GGST_Bridget_632146S_2_Hitbox.png;GGST_Bridget_632146S_3_Hitbox.png
|hitboxes=GGST_Bridget_632146S_1_Hitbox.png;GGST_Bridget_632146S_2_Hitbox.png;GGST_Bridget_632146S_3_Hitbox.png
|hitboxCaption=Bridget's attacks<br>9 damage each\Roger's attacks<br>1 damage each\Roger's final attack<br>80 damage
|type=super
|type=super
|riscGain=[300, 100]×7
|riscGain=[300, 100]×7
|riscLoss=1000×2
|riscLoss=1000
|walldamage=
|wallDamage=0
|chipRatio=
|chipRatio=[25%, 12%]×7
|OTGRatio=
|OTGRatio=80%×7, 100%
|prorate=
|prorate=100%
|invuln=
|invuln=
|cancel=
|cancel=
Line 1,031: Line 1,145:
|name=Return of the Killing Machine
|name=Return of the Killing Machine
|input=632146H
|input=632146H
|guard=
|guard=All
|damage=15×5
|damage=15×7
|startup=9+1
|startup=9+1
|active=~
|active=~
|recovery=~
|recovery=Total 37
|onBlock=+8
|onBlock=+16
|onHit=~
|onHit=HKD +74
|level=
|level=2
|counter=Very Small
|counter=Very Small
|notes=
|images=GGST_Bridget_632146H.png
|images=GGST_Bridget_632146H.png
|caption=Other projectiles crumble to Roger's coolness
|hitboxes=GGST_Bridget_632146H_1_Hitbox.png;GGST_Bridget_632146H_2_Hitbox.png
|hitboxes=GGST_Bridget_632146H_1_Hitbox.png;GGST_Bridget_632146H_2_Hitbox.png
|hitboxCaption=First active frame\Travels fullscreen to opponent's position
|type=super
|type=super
|riscGain=100×5
|riscGain=100×5
|riscLoss=1000
|riscLoss=1000
|walldamage=
|wallDamage=0
|chipRatio=
|chipRatio=12%
|OTGRatio=
|OTGRatio=80%
|prorate=
|prorate=100%
|invuln=
|cancel=
}}
 
===j.632146H Data===
{{MoveData-GGST
|chara=Bridget
|name=Return of the Killing Machine
|input=j632146H
|guard=
|damage=15×5
|startup=9+1
|active=~
|recovery=~
|onBlock=~
|onHit=~
|level=
|counter=Very Small
|notes=
|images=GGST_Bridget_j632146H.png
|hitboxes=GGST_Bridget_j632146H_Hitbox.png
|type=super
|riscGain=100×5
|riscLoss=1000
|walldamage=
|chipRatio=
|OTGRatio=
|prorate=
|invuln=
|invuln=
|cancel=
|cancel=
|notes={{FrameDataNotes|GGST|superProjectile|9|4|5}};{{FrameDataNotes|GGST|Activation X|250}}. Unable to hit extended hurtboxes from a significant distance.;{{FrameDataNotes|GGST|Activation Y|450}}. Unable to hit extended hurtboxes of opponents extremely high above Roger.
}}
}}


==Category==
==Navigation==
{{#lst:GGST/Navigation}}
{{GGST/Navigation|British = 1}}

Latest revision as of 21:43, 8 March 2024

Links




Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Bridget Portrait.png GGST Bridget Icon.png Bridget 16 0 32 4 17 1-4F 1-12F Rolling Movement
Kick Start My Heart
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
41 46 389 485.3 7 18/24 6/11 715 228.367
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
8 3×20 [3×23] 7 5.2 14 0.476 100
Jump Gravity High Jump Gravity Forward Step Dash
1.9 1.9

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 8 2 14 -6 -3 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80% SRP
GGST Bridget 5P.png
This is my personal space
GGST Bridget 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 All 6 5 9 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 80% 90% SJDRP
GGST Bridget 5K.png
GGST Bridget 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18×2 All 7 3, 3 13 +1 +13 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000×2 1000 150×2 60% 100% SJDRP
GGST Bridget cS.png
GGST Bridget cS 1 Hitbox.pngGGST Bridget cS 2 Hitbox.png
Input Proximity Range: 270
Hitstop on ground hit: 16F
Second hit causes Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19~28F)

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 10 5 18 -9 -6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90% SRP
GGST Bridget fS.png
GGST Bridget fS 1 Hitbox.pngGGST Bridget fS 2 Hitbox.pngGGST Bridget fS Hitbox.png
Frame 10 • Frames 11-12 • Frames 13-14

S Data

S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 12 4 27 -14 KD +24 [+30] 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 2000 700 80% 90% SRP
GGST Bridget S.png
You better not have pressed anything.
GGST Bridget S 1 Hitbox.pngGGST Bridget S 2 Hitbox.png
First Active • Max Range
Values in [ ] are for instant wall bounce (advantage increases with travel time to the wall)

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 11 5 29 -17 -14 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 80% 90% SRP
GGST Bridget 5H.png
GGST Bridget 5H Hitbox-1.pngGGST Bridget 5H Hitbox-2.pngGGST Bridget 5H Hitbox-3.png
First active frame • Mid range • Max range

H Data

H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 12 4 26 -13 KD +25 [KD +31] 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 2000 700 80% 90% SRP
GGST Bridget H.png
GGST Bridget H 1 Hitbox.pngGGST Bridget H 2 Hitbox.png
First Active • Max Range
Values in [ ] are for instant wall bounce (advantage increases with travel time to the wall)

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80% none RP
GGST Bridget 5D.png
GGST Bridget 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)
R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.


5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
62 High 28 3 26 -10 KD +36 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100% none RP
GGST Bridget 5D.png
GGST Bridget 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
27 All 10 6 20 -12 KD +23 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 60% 90% 1-3 Upper Body
4-17 Above Knee
SRP
GGST Bridget 6P.png
One of the few 6Ps to use a weapon
GGST Bridget 6P Hitbox-1.pngGGST Bridget 6P Hitbox-2.png
Frames 10-11 • Frames 12-13
If the first hit of a combo, applies an additional +20 Combo Decay.

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 11 5 13 -4 -1 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90% SRP
GGST Bridget 6K.png
GGST Bridget 6K Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 13 9 13 -12 KD +27 [KD +37] 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 60% 90% 13-??F Airborne SRP
GGST Bridget 6H.png
Weapon of mass destruction
GGST Bridget 6H Hitbox.png
Values in [ ] are for on Wall Bounce.

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 All 7 4 9 -3 0 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80% SRP
GGST Bridget 2P.png
GGST Bridget 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 Low 5 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70% SRP
GGST Bridget 2K.png
GGST Bridget 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14×2 Low 11 3, 3 20 -9 -6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525×2 1000 150×2 80% 90% SRP
GGST Bridget 2S.png
GGST Bridget 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 11 11 24 -18 -15 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 60% 90% SRP
GGST Bridget 2H-1.pngGGST Bridget 2H-2.png
GGST Bridget 2H Hitbox-1.pngGGST Bridget 2H Hitbox-2.pngGGST Bridget 2H Hitbox-3.png
Frames 11-12 • Frames 13-14 • Frames 18-21

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Low 13 4 15 -6 HKD +54 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90% SRP
GGST Bridget 2D.png
GGST Bridget 2D Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15 High 6 6 10 +1 (IAD j.PP) +4 (IAD j.PP) 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80% SRP
GGST Bridget jP.png
GGST Bridget jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 High 7 3 18 ~ ~ 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 100% 80% SJDRP
GGST Bridget jK.png
GGST Bridget jK Hitbox.png
Minuscule crossup hitbox

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14×2 High 10 6 15 +3 (IAD) +6 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525×2 1000 150×2 60% 80% SJDRP
GGST Bridget jS-1.pngGGST Bridget jS-2.png
GGST Bridget jS Hitbox-1.pngGGST Bridget jS Hitbox-2.pngGGST Bridget jS Hitbox-3.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 High 10 4 22 +2 (IAD) +5 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80% SJDRP
GGST Bridget jH.png
GGST Bridget jH Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16×3 High 15 18 16 +0 (IAD) KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375×3 1000 166×3 80% 80% SJDRP
GGST Bridget jD.png
GGST Bridget jD Hitbox.png

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Ground Throw (90000) 2 3 38 HKD +46
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 50% RP
GGST Bridget Ground Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Air Throw 2 3 38 or Until Landing+10 HKD +55 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 50% RP
GGST Bridget Air Throw.png
GGST Bridget Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage decreases as height increases (+54 to +56).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 20 3 20 +13 Stagger +12 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 700 0 25% 90%
GGST Bridget 236D.png
GGST Bridget 236D Hitbox.png
Guard crush duration: 35F
Adds additional momentum on cancels without backwards movement.
Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.
Total stagger duration: 34F (1-26F hitstun, 27-34F can block only)
Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (30F and 34F respectively)
Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (39F and 44F respectively)

236[D] Data

236[D]
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 32 3 20 +17 HKD +71 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 0 25% 100%
GGST Bridget 236D.png
GGST Bridget 236D Hitbox.png
Guard crush duration: 39F
Adds additional momentum on cancels without backwards movement.

Finish Blow Data

j.XX during Homing Jump
Finish Blow
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 KD +23 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 N/A P
GGST Bridget j236K 1.png
Hitstop on hit: 30F
Unburstable on hit.

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

236S/H Data

236S/H
Stop and Dash
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 15 21 Total 38 -4 -1 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 12% 80% 80%
GGST Bridget Stop and Dash Overlay.pngGGST Bridget Stop and Dash Overlay Air.png
Low reward, but very annoying • "When is the yo-yo minus?"
GGST Bridget 236S 1 Hitbox.pngGGST Bridget 236S 2 Hitbox.pngGGST Bridget 236H 1 Hitbox.pngGGST Bridget 236H 2 Hitbox.png
236S First active frame • 236S Last active frame • 236H First active frame • 236H Last active frame
Projectile will continue if Purple Roman Canceled on frame 16 at the earliest.
Clash Level: 1
Clash Hits: 1
If Stop and Dash clashes with another projectile, the hitbox will dissapear but the yo-yo object will remain.
Horizontal Activation Range: 200 (from yo-yo's position, all variants). Unable to hit largely extended hurtboxes.
Vertical Activation Range: 120 (from yo-yo's position, all variants). Unable to hit largely extended hurtboxes from opponents significantly above the yo-yo.
6F Hitstop, 13F Blockstun, Total 19F stun

214S/H Data

214S/H
Stop and Dash
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 130 ~ Total 30 ~ ~ 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 12% 80% 80%
GGST Bridget Stop and Dash 214X.pngGGST Bridget Stop and Dash j214X.pngGGST Bridget Stop and Dash Active.png
Let the fun begin! • Send animation has no fire effect • Set Yo-Yo, looks identical to 236S/H
Projectile will continue if Purple Roman Canceled on frame 16 at the earliest.
Clash Level: 1
Clash Hits: 1
If Stop and Dash clashes with another projectile, the hitbox will dissapear but the yo-yo object will remain.
6F Hitstop, 13F Blockstun, Total 19F stun

214K Data

214K
Rolling Movement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 20~38 Until Landing 0 +16 (Airborne) +19 (Airborne) 3 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 150 25% 80% 90% 5F onwards Airborne
GGST Bridget 214K.png
Mixup, combo and neutral tool—all rolled into one!
GGST Bridget 214K Hitbox.png

623P Data

623P
Starship
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16×4 All 9 3,3,3,3 39 -28 KD +11 2 Large, Very Small×3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
300×4 1000 125×4 50 25% 60% 60% 1-11F Strike
GGST Bridget 623P.png
Break through pressure with a smile!
GGST Bridget 623P Hitbox.png
Airborne 12-44F
If the first hit of a combo, applies an additional +20 Combo Decay.

236K Data

236K
Kick Start My Heart
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 10 25 9 -20~+4 -17~+4 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 25% 80% 80%
GGST Bridget 236K.png
WOAH! YEAH!
GGST Bridget 236K Hitbox.png
Can cancel into Brake and Shoot during active frames (f10~34).
Horizontal Activation Range: 205. Unable to hit extended hurtboxes from a significant distance.
Vertical Activation Range: 220. Unable to hit extended hurtboxes of opponents significant above Bridget.

236K P Data

236K P
Brake
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
21 All 7 7 19 -6 KD +35 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 700 150 12% 80% 80%
GGST Bridget 236KP.png
GGST Bridget 236KP Hitbox.pngGGST Bridget 236KP 2 Hitbox.png
Initial hitbox • Max expansion
Projectile gets destroyed when using Roman Cancel.

236K K Data

236K K
Shoot
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
37 All 3 20 29 -35 KD +15 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 25% 60% 80% 3-30F Airborne
GGST Bridget 236KK.png
A good time to use a Roman Cancel
GGST Bridget 236KK Hitbox.png
Horizontal Activation Range: 400. Unable to hit extended hurtboxes from a substantial distance.
All frame data values are for worst case scenario.

j.236K Data

j.236K
Roger Dive
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25, 35 All 25 Until Landing, 4 15 -5 KD +30 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 150×2 150 25% 100%, 80% 80%
GGST Bridget j236K 1.pngGGST Bridget j236K 2.png
Not an overhead
GGST Bridget j236K 1 Hitbox.pngGGST Bridget j236K 2 Hitbox.png
Airborne hitbox • Second attack after landing

63214P Data

63214P
Rock the Baby
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
90 Ground Throw 27 2 28 N/A HKD +55 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100 50% 4-20F Airborne
GGST Bridget 63214P.pngGGST Bridget 63214P 2.png
• No relation to the yo-yo trick
GGST Bridget 63214P Hitbox.pngGGST Bridget j63214P Hitbox.png
Grounded Rock the Baby • Air Rock the Baby
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

j.63214P Data

j.63214P
Air Rock the Baby
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
90 Air Throw
[Ground Throw]
27-37
[or, 7 after landing]
2 Until Landing + 3
[28]
N/A HKD +60 (IAD) 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100 50%
GGST Bridget 63214P.pngGGST Bridget 63214P 2.png
GGST Bridget 63214P Hitbox.pngGGST Bridget j63214P Hitbox.png
Grounded Rock the Baby • Air Rock the Baby
Data in [ ] is for an aerial Rock The Baby that lands and does a Ground Throw.

Overdrives

632146S Data

632146S
Loop the Loop
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
[9, 1]×6, 9, 71 Mid 9+2 45 47 -29 HKD +53 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
[300, 100]×7 1000 0 [25%, 12%]×7 80%×7, 100% 100%
GGST Bridget 632146S 1.pngGGST Bridget 632146S 2.png
Round and round
GGST Bridget 632146S 1 Hitbox.pngGGST Bridget 632146S 2 Hitbox.pngGGST Bridget 632146S 3 Hitbox.png
Bridget's attacks
9 damage each • Roger's attacks
1 damage each • Roger's final attack
80 damage
Roger spawns during super freeze on frame 9 and can be Purple Roman Cancelled to continue attacking immediately after end of super freeze.
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 2 times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.

632146H Data

632146H
Return of the Killing Machine
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15×7 All 9+1 ~ Total 37 +16 HKD +74 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×5 1000 0 12% 80% 100%
GGST Bridget 632146H.png
Other projectiles crumble to Roger's coolness
GGST Bridget 632146H 1 Hitbox.pngGGST Bridget 632146H 2 Hitbox.png
First active frame • Travels fullscreen to opponent's position
Projectile spawns during super freeze on frame 9 and can be Purple Roman Canceled immediately after end of super freeze.
Clash Level: 4
Clash Hits: 5
Horizontal Activation Range: 250. Unable to hit extended hurtboxes from a significant distance.
Vertical Activation Range: 450. Unable to hit extended hurtboxes of opponents extremely high above Roger.

Navigation

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