Emo Tarquin (talk | contribs) (→Overdrives: CH types) |
(→Normal Moves: more fill) |
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|name= | |name= | ||
|input=5P | |input=5P | ||
|guard= | |guard=Mid | ||
|damage=20 | |damage=20 | ||
|startup=8 | |startup=8 | ||
Line 74: | Line 74: | ||
|name= | |name= | ||
|input=5K | |input=5K | ||
|guard= | |guard=Mid | ||
|damage=24 | |damage=24 | ||
|startup=6 | |startup=6 | ||
Line 101: | Line 101: | ||
|name= | |name= | ||
|input=c.S | |input=c.S | ||
|guard= | |guard=Mid | ||
|damage=18×2 | |damage=18×2 | ||
|startup=7 | |startup=7 | ||
Line 128: | Line 128: | ||
|name= | |name= | ||
|input=f.S | |input=f.S | ||
|guard= | |guard=Mid | ||
|damage=30 | |damage=30 | ||
|startup=10 | |startup=10 | ||
Line 155: | Line 155: | ||
|name= | |name= | ||
|input=S | |input=S | ||
|guard= | |guard=Mid | ||
|damage=40 | |damage=40 | ||
|startup=12 | |startup=12 | ||
Line 209: | Line 209: | ||
|name= | |name= | ||
|input=H | |input=H | ||
|guard= | |guard=Mid | ||
|damage=40 | |damage=40 | ||
|startup=12 | |startup=12 | ||
Line 237: | Line 237: | ||
|input=5D | |input=5D | ||
|guard=High | |guard=High | ||
|damage= | |damage=50 | ||
|startup=20 | |startup=20 | ||
|active=3 | |active=3 | ||
Line 289: | Line 289: | ||
|name= | |name= | ||
|input=6P | |input=6P | ||
|guard= | |guard=Mid | ||
|damage=27 | |damage=27 | ||
|startup=10 | |startup=10 | ||
Line 316: | Line 316: | ||
|name= | |name= | ||
|input=6K | |input=6K | ||
|guard= | |guard=Mid | ||
|damage=29 | |damage=29 | ||
|startup=12 | |startup=12 | ||
Line 343: | Line 343: | ||
|name= | |name= | ||
|input=6H | |input=6H | ||
|guard= | |guard=Mid | ||
|damage=45 | |damage=45 | ||
|startup=13 | |startup=13 | ||
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|name= | |name= | ||
|input=2P | |input=2P | ||
|guard= | |guard=Mid | ||
|damage=18 | |damage=18 | ||
|startup=7 | |startup=7 | ||
Line 451: | Line 451: | ||
|name= | |name= | ||
|input=2H | |input=2H | ||
|guard= | |guard=Mid | ||
|damage=34 | |damage=34 | ||
|startup=11 | |startup=11 | ||
Line 560: | Line 560: | ||
|input=j.S | |input=j.S | ||
|guard=High | |guard=High | ||
|damage= | |damage=14,11 | ||
|startup=10 | |startup=10 | ||
|active=6 | |active=6 | ||
Line 614: | Line 614: | ||
|input=j.D | |input=j.D | ||
|guard=High | |guard=High | ||
|damage= | |damage=16,12,12 | ||
|startup=15 | |startup=15 | ||
|active=18 | |active=18 |
Revision as of 20:05, 8 August 2022
Links
Infobox Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
S Data
5H Data
H Data
5D Data
6P Data
6K Data
6H Data
2P Data
2K Data
2S Data
2H Data
2D Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
Universal Mechanics
Ground Throw Data
Air Throw Data
Finish Blow Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Special Moves
236S/H Data
236S/H Stop and Dash special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
15 | 21 | 3 | -4 | ||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 1000 | 300 | |||||||
File:GGST Bridget 236S.pngFile:GGST Bridget 236H.png | |||||||||
214S/H Data
214S/H Stop and Dash special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Mid | 130 | ~ | ~ | ~ | ~ | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 1000 | 300 | |||||||
File:GGST Bridget 236S.pngFile:GGST Bridget 236H.png | |||||||||
34f until you can move. |
214K Data
623P Data
236K Data
236K P Data
236K K Data
j.236K Data
63214P Data
63214P Rock the Baby special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
100 | Ground / Air Throw | 26 | 2 | 28 | N/A | N/A | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
-2500 | 1000 | ||||||||
File:GGST Bridget 63214P Hit.png | |||||||||
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes. * R.I.S.C. Loss: 1000 * Proration: Forced 75% * Combo Decay on hit: 15 |
Overdrives
632146S Data
632146H Data
j.632146H Data
j632146H Return of the Killing Machine super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
15×5 | 9+1 | ~ | ~ | ~ | ~ | Very Small | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
100×5 | 1000 | ||||||||
File:GGST Bridget j632146H.png | |||||||||
File:GGST Bridget j632146H Hitbox.png | |||||||||
Category
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall