GGST/Bridget/Matchups

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Matchups

Table of Contents
GGST A.B.A Icon.png GGST Anji Icon.png GGST Asuka R Icon.png GGST Axl Icon.png
GGST Baiken Icon.png GGST Bedman Icon.png GGST Bridget Icon.png GGST Chipp Icon.png
GGST Elphelt Valentine Icon.png GGST Faust Icon.png GGST Giovanna Icon.png GGST Goldlewis Icon.png
GGST Happy Chaos Icon.png GGST I-No Icon.png GGST Jack-O Icon.png GGST Johnny Icon.png
GGST Ky Icon.png GGST Leo Icon.png GGST May Icon.png GGST Millia Icon.png
GGST Nagoriyuki Icon.png GGST Potemkin Icon.png GGST Ramlethal Icon.png GGST Sin Kiske Icon.png
GGST Sol Icon.png GGST Testament Icon.png GGST Zato Icon.png
Detailed
  • Replay Theater is a great resource to find high-level matchup footage.
  • High-level replays may also be found in-game (Main Menu > Collection > Replay > Search).
  • The Counterstrategy page will generally have some basic counterstrategy against each character in the game.
  • Please keep in mind that matchup charts are subjective and not all players may agree on them.

Anji Mito

 Anji MitoWho spins the hardest.
Slight Advantage

Bridget has the ability to play outside of Anji's comfort range relatively consistently.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top

Round Start


Common Round Start Interaction Table
Anji's Button Loses To Beats Trades Whiffs
2PGGST Anji Mito 2P.pngGuardAllStartup5Recovery10Advantage-2 f.S, 2S, 5H, 2P 5K 2H, 5P
6PGGST Anji Mito 6P.pngGuardAllStartup10Recovery25Advantage-17 2S, jump forward>j.S,
delayed f.S/5H
f.S, 5H, 2H 6P (Clash) 5P, 2P, 5K
5KGGST Anji Mito 5K.pngGuardAllStartup8Recovery9Advantage-2 Delayed f.S/5H/2H, 2S, 2P f.S, 5H, 2HBridget recovers much earlier, allowing her to run up and meaty with c.S, 5P, 5K
f.SGGST Anji Mito fS.pngGuardAllStartup11Recovery21Advantage-9 Walk back f.S/2SCan only hit once/5H/2H,
6P, 5P, 2P
5K f.S, 2S, 5H, 2HBridget recovers much earlier, allowing her to run up and meaty with c.S Jump, backdash
uncharged 236HGGST Anji Mito 236H.pngGuardAllStartup16 [32]Recovery21Advantage-8 [-6] f.S, 2S, 5H, 2H, 2P, 5K 5P Jump, backdash[1]
charged 236HGGST Anji Mito 236H.pngGuardAllStartup16 [32]Recovery21Advantage-8 [-6] Neutral jump>any button,
Back jump>j.H/j.SThe number of hits can vary depending on how long they spin
f.S, 2S, 5H, 2H, 6P, 5PCan be safe if they spin for too long since it whiffs Forward jump, 5K
  • Anji's 2P and 5K do not reach roundstart
  • [1] Bridget can still press a button and punish after backdashing

Notable Interactions


Neutral

If he gets too comfortable spinning towards you, take that chance to throw out a hit on return yo-yo and threaten with that.

He can use Kou to swat you out of the air if you get too comfortable committing to Rolling Movement, so try to cancel it a few times to show him you've got mix.

Offense


Defense


Axl Low

 Axl LowTime for a British throwdown
Even

While Axl doesn't necessarily allow Bridget to play in her long/mid range, she is able to close distance well and limit Axl's options up close. However, given Axl can punish Bridget's air approaches because of his control over air space, Bridget's Rolling MovementGGST Bridget 214K.pngGuardAllStartup20~38Recovery0Advantage+16 (Airborne) is a bad option during neutral. Axl can also low profile Stop and DashGGST Bridget Stop and Dash Overlay Air.pngGuardAllStartup15RecoveryTotal 38Advantage-4 and 5H along with other pokes when timed right with his 2K. Defeating Axl is a matter of being careful in neutral and getting in to start your offense.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Axl's Button Loses To Beats Trades Whiffs
2PGGST Axl Low 2P.pngGuardLowStartup10Recovery14Advantage-6
5PGGST Axl Low 5P.pngGuardAllStartup7Recovery19Advantage-11 [-3]
6PGGST Axl Low 6P.pngGuardAllStartup12Recovery22Advantage-13
f.SGGST Axl Low f.S.pngGuardAllStartup10Recovery19Advantage-8
2HGGST Axl Low 2H.pngGuardLowStartup11Recovery26Advantage-18 [-8]
214SGGST Axl Low 214S.pngGuardAllStartup24Recovery21Advantage+3
214HGGST Axl Low 214H.pngGuardAllStartup14Recovery29Advantage-24
IADB j.SGGST Axl Low j.S.pngGuardHighStartup14Recovery18Advantage-

Notable Interactions


Neutral

You can catch a lot of his aerial pressure with a well-placed diagonal yo-yo toss snipe.

Offense


Defense


Baiken

 BaikenTastes like vegetables I don't like...
Slight Disadvantage

Baiken is able to lock Bridget into an uncomfortable range that Baiken can patrol better than her. You will need to use your safe jump more than ever during this match up as Baiken can easily use her HiiragiGGST Baiken 236P 2.pngGuard-Startup1Recovery32Advantage- and take a giant chunk of Bridget's healthbar if she tries to apply pressure. A lot of Baiken's pokes can easily beat Bridget's when in good range including Bridget's 2S.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Baiken's Button Loses To Beats Trades Whiffs
6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12 2HGGST Bridget 2H-1.pngGuardAllStartup11Recovery24Advantage-18 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12 5KGGST Bridget 5K.pngGuardAllStartup6Recovery9Advantage-2
f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 Walking backwards makes f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 whiff 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12 2HGGST Bridget 2H-1.pngGuardAllStartup11Recovery24Advantage-18 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12(Clash) 5KGGST Bridget 5K.pngGuardAllStartup6Recovery9Advantage-2
2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3 5KGGST Bridget 5K.pngGuardAllStartup6Recovery9Advantage-2 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12 2HGGST Bridget 2H-1.pngGuardAllStartup11Recovery24Advantage-18 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9
2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12 2HGGST Bridget 2H-1.pngGuardAllStartup11Recovery24Advantage-18 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12 5KGGST Bridget 5K.pngGuardAllStartup6Recovery9Advantage-2 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17
Neutral Jump j.SGGST Baiken jS.pngGuardHighStartup8Recovery19Advantage+1 (IAD) 2HGGST Bridget 2H-1.pngGuardAllStartup11Recovery24Advantage-18 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3 5KGGST Bridget 5K.pngGuardAllStartup6Recovery9Advantage-2 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12

Notable Interactions


Neutral


Offense


Defense


Bridget

 Bridgett4t
Mirror

May the better yo-yo keep on yoing.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Bridget's Button Loses To Beats Trades Whiffs

Notable Interactions


Neutral


Offense


Defense



Chipp Zanuff

 Chipp ZanuffI'm running circles around ya!
Slight Disadvantage

As fast as Bridget is, Chipp can easily outpace her if he gets past her neutral. Bridget whiffing her big buttons like f.S and 5H will give him plenty of room to do just that.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Chipp's Button Loses To Beats Trades Whiffs
6PGGST Chipp Zanuff 6P.pngGuardAllStartup9Recovery25Advantage-16 2S, forward jump>j.S, delayed f.S/2S/5H/2H,
f.S, 5H, 2H, 5P, 5K
f.SGGST Chipp Zanuff fS.pngGuardAllStartup9Recovery20Advantage-8 Walk back f.S/2SGetting both hits requires precise timing/5H/2H,
5P, 5K
Jump, 2S, f.S, 5H, 2H Backdash
2SGGST Chipp Zanuff 2S.pngGuardAllStartup10Recovery17Advantage-7 f.S, 5H, 5P, 2P, 5K 2S, 2H Jump
2DGGST Chipp Zanuff 2D.pngGuardLowStartup10Recovery19Advantage-7 f.S, 5H, 5P, 2P, 5K 2S, 2H Jump
IAD j.HGGST Chipp Zanuff j.H.pngGuardHighStartup8Recovery17Advantage+4~5 (IAD) 2H, 5P/5K[1], forward jump>j.SCan Counter Hit with the right timing giving high reward f.S, 5H, 2S
  • [1] 5P and 5K whiff but she recovers fast enough that she can beat j.H with 6P.

Notable Interactions


Neutral

You're going to want to play neutral very carefully. Try to always swing second, and have your reaction time on deck. While Chipp can blow you up off a single opening, you can do the same to him.

Offense


Defense


Faust

 FaustAt least Bridget can work the fro
Slight Disadvantage

Faust's crouch alone can remove so many neutral options from Bridget. He can easily avoid Bridget's f.S, 5H and even j.K in some cases, and many of his moves crouching easily low profile these options. He generally beats Bridget in neutral and she has trouble getting in; even when she gets in, it can be hard to pressure Faust. Lastly, Rolling Movement will be a very risky option during neutral as it can get easily punished by Faust's 6P. The same goes for her Stop and DashGGST Bridget Stop and Dash Overlay Air.pngGuardAllStartup15RecoveryTotal 38Advantage-4.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Faust's Button Loses To Beats Trades Whiffs
2PGGST Faust 2P.pngGuardLowStartup7Recovery11Advantage-3
6PGGST Faust 6P.pngGuardAllStartup9Recovery32Advantage-21
5KGGST Faust 5K.pngGuardAllStartup7Recovery8Advantage-2
f.SGGST Faust fS.pngGuardAllStartup12Recovery20Advantage-8
2HGGST Faust 2H.pngGuardLowStartup14Recovery29Advantage-12
j.2KGGST Faust j.2K.pngGuardAllStartup10Recovery9 after LandingAdvantage-

Notable Interactions


Neutral

If he starts diving at you with j.2K from the air, you can use 6H to beat him out.

Be sure you mix up between covering high and low as he approaches as his crouch makes it incredibly hard for Bridget to use her best neutral tools.

Offense


Defense


Giovanna

 GiovannaDog vs Bear
Slight advantage


Round Start


Common Round Start Interaction Table
Giovanna's Button Loses To Beats Trades Whiffs
6PGGST Giovanna 6P.pngGuardAllStartup12Recovery15Advantage-9
66 5KGGST Giovanna 5K.pngGuardAllStartup6Recovery12Advantage-2
f.SGGST Giovanna fS1.pngGuardAllStartup9Recovery16Advantage-4
2SGGST Giovanna 2S1.pngGuardLowStartup9Recovery15Advantage-6
5HGGST Giovanna 5H.pngGuardAllStartup10Recovery19Advantage-5 j.K[verify], j.P[verify] 2S

Notable Interactions


Neutral


Offense


Defense



Goldlewis Dickinson

Slight Advantage


Round Start


Common Round Start Interaction Table
Goldlewis's Button Loses To Beats Trades Whiffs
6PGGST Goldlewis Dickinson 6P.pngGuardAllStartup12Recovery27Advantage-19 Jump forward>j.S,
delayed 5H/2H, 2S
f.SDoesn't Counter Hit, 5H 2H (Clash), 6P (Clash) 5P[1], 2P[1], 5K[1]
5KGGST Goldlewis Dickinson 5K.pngGuardLowStartup10Recovery12Advantage-7 f.S, 5H 2S, 2H, 2P, 5K 6P, 5P
f.SGGST Goldlewis Dickinson f.S.pngGuardAllStartup11Recovery23Advantage-12 Walk back f.S/2S/5H/2H, 5P f.S, 2S, 5H, 2H 6P (Clash), 5K, 2P Backdash[2]
684HGGST Goldlewis Dickinson Behemoth Typhoon (684).pngGuardAll* (Guard Crush)Startup12Recovery21Advantage-5 f.S, 2S, 5P 6P, 2H, 2P, 5K 5H Backdash[3]
Neutral jump j.DGGST Goldlewis Dickinson jD.pngGuardHighStartup14Recovery14Advantage+13 (IAD) Jump forward>j.S, 2H, 5P f.S, 5H 2S, 6P, 2P, 5K
Forward jump j.DGGST Goldlewis Dickinson jD.pngGuardHighStartup14Recovery14Advantage+13 (IAD) Jump forward>j.S, 2H, 6P, 5PCan be blocked f.S, 2S, 5H 2P[4], 5K[4]
  • [1] Bridget can still punish after whiffing using an S or H normal, run-up 2K and run-up 4/6D.
  • [2] Bridget can punish after backdashing using f.S or 5H as soon as possible.
  • [3] Bridget can punish after backdashing by doing run-up f.S/2S/5H, run-up 2K and run-up 4/6D.
  • [4] Bridget recovers fast enough to punish j.D with 6P.

Notable Interactions


Neutral

Since after the patch you can destroy Thunderbird by hitting Goldlewis, you can throw a yo-yo at him and just negate that problem entirely.

Offense

One of the tallest characters so you can just run up and 2H him.

Defense



Happy Chaos

 Happy ChaosRed light! Green light!
Slight Disadvantage


Round Start


Common Round Start Interaction Table
Happy Chaos's Button Loses To Beats Trades Whiffs
6PGGST Happy Chaos 6P.pngGuardAllStartup9Recovery25Advantage-16
5KGGST Happy Chaos 5K.pngGuardAllStartup6Recovery12Advantage-3
2KGGST Happy Chaos 2K.pngGuardLowStartup7Recovery12Advantage-4
f.SGGST Happy Chaos fS.pngGuardAllStartup10Recovery21Advantage-14
2SGGST Happy Chaos 2S.pngGuardLowStartup11Recovery18Advantage-7
6SGGST Happy Chaos 6S.pngGuardAllStartup12Recovery24Advantage-14
2DGGST Happy Chaos 2D.pngGuardLowStartup10Recovery19Advantage-8
236PGGST Happy Chaos 236P.pngGuard-Startup-Recovery29 totalAdvantage-

Notable Interactions


Neutral

You can pressure him to not whip out the blicky if you've got a returning hit yo-yo behind him due to his gun stance not having defense.

Offense

DO NOT BREAK WALL, KEEP HIM CORNERED!

Defense

Be sure to have your dash blocks on point, and once you see an opening you can easily close the distance with kickstart


I-No

 I-NoNo strings attached
Even


Round Start


Common Round Start Interaction Table
I-No's Button Loses To Beats Trades Whiffs
6PGGST I-No 6P.pngGuardAllStartup9Recovery18Advantage-9
f.SGGST I-No f.S.pngGuardAllStartup12Recovery18Advantage-13
2SGGST I-No 2S.pngGuardAllStartup10Recovery23Advantage-11
2HGGST I-No 2H.pngGuardAllStartup11Recovery14Advantage-5
236SGGST I-No Stroke the Big Tree.pngGuardLowStartup16Recovery16Advantage-7
66 j.SGGST I-No jS.pngGuardHighStartup8Recovery20Advantage- / j.HGGST I-No jH.pngGuardHighStartup12Recovery21Advantage-

Notable Interactions


Neutral

You can run under Chemical Love, just be very careful and precise about it.

Offense


Defense

If you anticipate a stroke from her, you can snuff it out with 2S.

Jack-O

 Jack-OOne-Liner
Even


Round Start


Common Round Start Interaction Table
Jack-O's Button Loses To Beats Trades Whiffs
6PGGST Jack-O 6P.pngGuardAllStartup10Recovery20Advantage-12
f.SGGST Jack-O fS.pngGuardAllStartup11Recovery17Advantage-9
5HGGST Jack-O 5H.pngGuardAllStartup10Recovery23Advantage-6
2DGGST Jack-O 2D.pngGuardLowStartup10Recovery18Advantage-19

Notable Interactions


Neutral


Offense


Defense



Ky Kiske

 Ky KiskeKing of whooping your ass
Slight Disadvantage


Round Start


Common Round Start Interaction Table
Ky's Button Loses To Beats Trades Whiffs
6PGGST Ky Kiske 6P.pngGuardAllStartup9Recovery17Advantage-8 2S, delayed f.S/5H/2H f.S, 5H, 2H, 5P, 2P, 5K 6P (Clash)
f.SGGST Ky Kiske fS.pngGuardAllStartup10Recovery16Advantage-5 6P, Walk back f.S/2SCan Counter Hit with the right timing/5H Walk back 2H, 5P, 2P, 5K 2S, f.S, 5H, 2HBridget recovers much earlier since Ky gets launched Jump, backdash
2SGGST Ky Kiske 2S.pngGuardLowStartup11Recovery20Advantage-8 Walk back f.S/2SCan only hit once/5H/2H, 5P, 2P, 5K f.S, 2S, 5H, 2H Jump, backdash
2DGGST Ky Kiske 2D.pngGuardLowStartup10Recovery18Advantage-10 f.S, delayed 2S, 5H, 5P, 2P 2S, 2H Jump, backdash, 5K[1]
236KGGST Ky Kiske 236K 1.pngGuardLow, AllStartup7Recovery30Advantage-19 [-14] Jump back>any button,
neutral jump>j.K, low block
Walk back, backdash, most buttonsf.S, 2S, 5H, 2H, 5P, 5K 2PKy recovers faster Forward jump
  • [1] Bridget recovers fast enough that she can still punish with 5P or 2P.

Notable Interactions


Neutral


Offense


Defense


Leo Whitefang

 Leo WhitefangHow cute!
Even


Round Start


Common Round Start Interaction Table
Leo's Button Loses To Beats Trades Whiffs
6PGGST Leo Whitefang 6P.pngGuardAllStartup10Recovery17Advantage-5
66 5KGGST Leo Whitefang 5K.pngGuardAllStartup9Recovery13Advantage-3
2KGGST Leo Whitefang 2K.pngGuardLowStartup7Recovery11Advantage-5
f.SGGST Leo Whitefang f.S.pngGuardAllStartup12Recovery21Advantage-13
2SGGST Leo Whitefang 2S.pngGuardLowStartup10Recovery13Advantage-2
2DGGST Leo Whitefang 2D.pngGuardLowStartup12Recovery19Advantage-8

Notable Interactions


Neutral


Offense


Defense


May

 MayMe and the bestie!
Slight Advantage

May gets outranged, her pokes get easily beaten with a simple f.S, and she has to be careful when using her TotsugekiGGST May Mr. Dolphin Horizontal.pngGuardAllStartup25Recovery20 (18 OH)Advantage+7 as Bridget's 2S will easily punish it. However, May WILL punish any mistakes, and even a simple whiff can get Bridget's healthbar down to less than half.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
May's Button Loses To Beats Trades Whiffs
6PGGST May 6P.pngGuardAllStartup12Recovery18Advantage-7
5KGGST May 5K.pngGuardAllStartup8Recovery11Advantage-5
2SGGST May 2S.pngGuardAllStartup10Recovery18Advantage-7
IADB j.HGGST May j.H.pngGuardHighStartup12Recovery15Advantage+9 (IAD)
DolphinGGST May Mr. Dolphin Horizontal.pngGuardAllStartup7Recovery20 (24 OH)Advantage-3

Notable Interactions


Neutral


Offense


Defense


Millia Rage

 Millia RageBattle of the blenders
Even


Round Start


Common Round Start Interaction Table
Millia's Button Loses To Beats Trades Whiffs
6PGGST Millia Rage 6P.pngGuardAllStartup9Recovery16Advantage-11
5KGGST Millia Rage 5K.pngGuardAllStartup7Recovery12Advantage-3
f.SGGST Millia Rage f.S.pngGuardAllStartup9Recovery19Advantage-7
2SGGST Millia Rage 2S.pngGuardLowStartup11Recovery18Advantage-6
2DGGST Millia Rage 2D.pngGuardLowStartup12Recovery19Advantage-8

Notable Interactions


Neutral


Offense


Defense


Nagoriyuki

 NagoriyukiDon't slip up
Slight Advantage

Bridget can reliably stop Nagoriyuki from doing much if she plays carefully, but a single mistake can spell death. Be careful trying to do air approaches because Nagoriyuki's 2H easily will counter it. He is weak to pressure so make sure to keep him pinned down. Bridget negates many of Nago's roundstart options with just a 5P alone.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Nagoriyuki's Button Loses To Beats Trades Whiffs
6PGGST Nagoriyuki 6P.pngGuardAllStartup12Recovery15Advantage-6
5KGGST Nagoriyuki 5K.pngGuardAllStartup7Recovery14Advantage-2
2S
214HGGST Nagoriyuki Kamuriyuki1.pngGuardLowStartup14Recovery17Advantage-3 5P
214KGGST Nagoriyuki Fukyo.pngGuardN/AStartup-RecoveryTotal 16AdvantageN/A~6 214HGGST Nagoriyuki Kamuriyuki1.pngGuardLowStartup14Recovery17Advantage-3
623HGGST Nagoriyuki Shizuriyuki1.pngGuardAllStartup11Recovery21Advantage-7 5P

Notable Interactions


Neutral


Offense


Defense


Potemkin

 PotemkinOops I got grabbed, there goes half my health
Advantage


Round Start


Common Round Start Interaction Table
Pot's Button Loses To Beats Trades Whiffs
2PGGST Potemkin 2P.pngGuardAllStartup8Recovery9Advantage-1
6PGGST Potemkin 6P.pngGuardAllStartup11Recovery25Advantage-15
f.SGGST Potemkin f.S.pngGuardAllStartup12Recovery18Advantage-8
2DGGST Potemkin 2D.pngGuardLowStartup13Recovery18Advantage-8

Notable Interactions


Neutral


Offense


Defense


Ramlethal Valentine

 Ramlethal ValentineDon't bring a yo-yo to a sword fight.
Disadvantage

Ram is able to patrol Bridget's midrange with f.S and 5H really effectively, so your best bet is to bait her into swinging and punish accordingly.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Ramlethal's Button Loses To Beats Trades Whiffs
6PGGST Ramlethal Valentine 6P.pngGuardAllStartup9Recovery18Advantage-9
5KGGST Ramlethal Valentine 5K.pngGuardAllStartup7Recovery11Advantage-2
2KGGST Ramlethal Valentine 2K.pngGuardLowStartup6Recovery9Advantage-2
f.SGGST Ramlethal Valentine fS.pngGuardAllStartup11Recovery21Advantage-10 [-13]
2SGGST Ramlethal Valentine 2S.pngGuardLowStartup10Recovery18Advantage-5 [-8]
IADB j.SGGST Ramlethal Valentine jS.pngGuardHighStartup12Recovery24Advantage+5 (IAD)

Notable Interactions


Neutral


Offense


Defense


Sin Kiske

 Sin KiskeWhat are your adjectives? Mine are NOISY and CHAOTIC.
Slight Advantage

Bridget can keep Elk Hunt on lock with 2P and 2S.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Sin's Button Loses To Beats Trades Whiffs

Neutral


Offense


Defense


Sol Badguy

 Sol BadguyTime to settle this, bounty hunter to bounty hunter
Slight Advantage


Round Start


Common Round Start Interaction Table
Sol's Button Loses To Beats Trades Whiffs
6PGGST Sol Badguy 6P.pngGuardAllStartup9Recovery20Advantage-11 2S
f.SGGST Sol Badguy fS.pngGuardAllStartup10Recovery13Advantage+2 6P 2S
2SGGST Sol Badguy 2S.pngGuardAllStartup10Recovery15Advantage-7 5H 2S
6HGGST Sol Badguy 6H.pngGuardAllStartup9Recovery43Advantage-27 2K 2S
2DGGST Sol Badguy 2D.pngGuardLowStartup10Recovery18Advantage-4 2D 2S
Dash 623HGGST Sol Badguy 623X.pngGuardAllStartup13Recovery19+10 LandingAdvantage-26 2S

Notable Interactions


Neutral


Offense


Defense



Testament

 TestamentGender? I hardly know her!
Even


Round Start


Common Round Start Interaction Table
Testament's Button Loses To Beats Trades Whiffs
6PGGST Testament 6P.pngGuardAllStartup11Recovery15Advantage-7 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9 2DGGST Bridget 2D.pngGuardLowStartup13Recovery15Advantage-6 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3 5KGGST Bridget 5K.pngGuardAllStartup6Recovery9Advantage-2 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12 2HGGST Bridget 2H-1.pngGuardAllStartup11Recovery24Advantage-18 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12(Clash)
f.SGGST Testament fS.pngGuardAllStartup12Recovery18Advantage-7 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12 2DGGST Bridget 2D.pngGuardLowStartup13Recovery15Advantage-6 5KGGST Bridget 5K.pngGuardAllStartup6Recovery9Advantage-2 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 2HGGST Bridget 2H-1.pngGuardAllStartup11Recovery24Advantage-18(Bridget advantage)
2SGGST Testament 2S.pngGuardLowStartup10Recovery18Advantage-7 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 2DGGST Bridget 2D.pngGuardLowStartup13Recovery15Advantage-6 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12 2HGGST Bridget 2H-1.pngGuardAllStartup11Recovery24Advantage-18 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6 5KGGST Bridget 5K.pngGuardAllStartup6Recovery9Advantage-2
236SGGST Testament j236S.pngGuardAllStartup16~22Recovery27Advantage-4 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9 2HGGST Bridget 2H-1.pngGuardAllStartup11Recovery24Advantage-18 2DGGST Bridget 2D.pngGuardLowStartup13Recovery15Advantage-6 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12 5KGGST Bridget 5K.pngGuardAllStartup6Recovery9Advantage-2 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12
j.236HGGST Testament j236S.pngGuardAllStartup13~19Recovery21Advantage+2 2HGGST Bridget 2H-1.pngGuardAllStartup11Recovery24Advantage-18 (Only if you walk a little forward and then 2H) 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3 5KGGST Bridget 5K.pngGuardAllStartup6Recovery9Advantage-2 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12 2DGGST Bridget 2D.pngGuardLowStartup13Recovery15Advantage-6

Notable Interactions


Neutral


Offense


Defense



Zato-1

 Zato-1Don't let him breathe
Slight Disadvantage

An oppressive puppet character, Zato-1 and Eddie has strong offense, but is easily put into the blender. Your pokes will be really useful during this match up, including f.S, you can also use 5H on neutral safely as it can outrange Zato and get you a counter. Drunkard Shade will not work agaisnt Bridget on medium range. However, Zato's strong offense and damage will overwhelm Bridget as soon as he gets the chance to jump in, one mistake can take most of her health and can end up on death.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Zato's Button Loses To Beats Trades Whiffs
2PGGST Zato-1 2P.pngGuardAllStartup6Recovery9Advantage-3 [-1] 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12 2HGGST Bridget 2H-1.pngGuardAllStartup11Recovery24Advantage-18 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3(Clash) 5KGGST Bridget 5K.pngGuardAllStartup6Recovery9Advantage-2 2DGGST Bridget 2D.pngGuardLowStartup13Recovery15Advantage-6
6PGGST Zato-1 6P.pngGuardAllStartup12Recovery12Advantage-6 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9 2DGGST Bridget 2D.pngGuardLowStartup13Recovery15Advantage-6 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6 5KGGST Bridget 5K.pngGuardAllStartup6Recovery9Advantage-2 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12 2HGGST Bridget 2H-1.pngGuardAllStartup11Recovery24Advantage-18 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12(Clash) 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3
f.SGGST Zato-1 f.S.pngGuardAllStartup10Recovery23Advantage-12 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3 5KGGST Bridget 5K.pngGuardAllStartup6Recovery9Advantage-2 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12 2HGGST Bridget 2H-1.pngGuardAllStartup11Recovery24Advantage-18 2DGGST Bridget 2D.pngGuardLowStartup13Recovery15Advantage-6 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17
2SGGST Zato-1 2S.pngGuardAllStartup11Recovery20Advantage-10 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3 5KGGST Bridget 5K.pngGuardAllStartup6Recovery9Advantage-2 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12 2DGGST Bridget 2D.pngGuardLowStartup13Recovery15Advantage-6 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9 2HGGST Bridget 2H-1.pngGuardAllStartup11Recovery24Advantage-18
2DGGST Zato-1 2D.pngGuardLowStartup10Recovery17Advantage-9 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12 2HGGST Bridget 2H-1.pngGuardAllStartup11Recovery24Advantage-18 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3 5KGGST Bridget 5K.pngGuardAllStartup6Recovery9Advantage-2 2DGGST Bridget 2D.pngGuardLowStartup13Recovery15Advantage-6 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6
Walk Back 5HGGST Zato-1 5H.pngGuardAllStartup13Recovery19Advantage-9 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12 2HGGST Bridget 2H-1.pngGuardAllStartup11Recovery24Advantage-18 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3 5KGGST Bridget 5K.pngGuardAllStartup6Recovery9Advantage-2 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9 2DGGST Bridget 2D.pngGuardLowStartup13Recovery15Advantage-6

General Information


Zato-1 is an incredibly oppressive character, utilizing EddieHis shadow puppet to enable great offense upon his foe. His strike/throw mixup is a threat to Bridget, who has to defend correctly for an extended amount of time to get out of pressure, and being at risk of being command grabbed, which resets pressure.

Hitting Eddie or Zato-1 with any attack will kill Eddie, ensuring he won't return for a short period of time.

Zato-1 has a fly instead of an air dash and double jump, which is very slow. This is easily called out by 2H or 6P.

Neutral


You should play neutral carefully, exploiting the gaps in his attempts to put you on the defensive. Moves like Oppose allows Zato-1 to exert control of neutral while keeping distance. Utilize Bridget's strong pokes like 2H and 5H to kill Eddie, or even throw Bridget's yo-yo!

Offense


Zato-1 has poor defensive mechanics, enabling Bridget to put him into the blender. Utilize strong okizeme and mixup tools like c.S (See Okizeme page for more) and 214K to ensure he doesn't have a chance to slip back into offense. He has a strong 6P, but this is easily called out and countered by a move like 2S.

Defense


This is Zato-1's strongest domain, and the part of the game Bridget need to pay the most attention to. A good Zato-1 player will utilize Eddie to create seemingly unbreakable pressure and a terrifying strike/throw mixup. However, Bridget has the tools to avoid crumbling to the pressure, like her invincible 623P DP, and her fast moves like 2K and 5K. If you can figure out the small gaps in his pressure, you can break out of it using DP or a mash.

Zato-1 cannot keep up pressure forever, as Eddie will eventually die, so pay attention to the Eddie GaugeZato-1's unique resource. Zato-1 will most likely attempt to go for his command grab, as this allows him to heal Eddie and reset pressure. If you can call it out, you can jump out of his command grab, allowing you to punish him and send him to the corner.

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