GGST/Chipp Zanuff

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Chipp Zanuff
GGST Chipp Zanuff Portrait.png

Overview

Chipp run fast and be tricky

Lore:Chipp Zanuff is shown in game as a straightforward and simple-minded man, impatient and quick-tempered, but unable to get angry for a long time, and believes that failing is simply a chance to improve. He rarely loses hope, constantly striving to become stronger and improve his skills. Chipp possesses a great love of Japan, and even claims to have been born there, and not in America; but his image of the country is largely idealized and has little to do with reality. Chipp's non-Japanese origin is given away by his speech: some of his lines during combat consist only of the stereotypical Japanese words, usually known to foreigners, for example, "harakiri", "kamikaze",and even "Fujiyama geisha". From- https://guilty-gear.fandom.com/wiki/Chipp_Zanuff


Pros
Cons
  • strength
  • weakness

Normal Moves

5P
5P
GGST Chipp Zanuff 5P.png
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5K
5K
GGST Chipp Zanuff 5K.png
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c.S
c.S
GGST Chipp Zanuff c.S.png
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f.S
f.S
GGST Chipp Zanuff f.S.png
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5H
5H
GGST Chipp Zanuff 5H.png
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5D
5D
GGST Chipp Zanuff 5D.png
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6P
6P
GGST Chipp Zanuff 6P.png
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6K
6K
GGST Chipp Zanuff 6K.png
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6H
6H
GGST Chipp Zanuff 6H.png
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2P
2P
GGST Chipp Zanuff 2P.png
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2K
2K
GGST Chipp Zanuff 2K.png
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2S
2S
GGST Chipp Zanuff 2S.png
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2H
2H
GGST Chipp Zanuff 2H.png
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2D
2D
GGST Chipp Zanuff 2D.png
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j.P
j.P
GGST Chipp Zanuff j.P.png
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j.K
j.K
GGST Chipp Zanuff j.K.png
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j.S
j.S
GGST Chipp Zanuff j.S.png
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j.H
j.H
GGST Chipp Zanuff j.H.png
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j.D
j.D
GGST Chipp Zanuff j.D.png
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j.2K
j.2K
GGST Chipp Zanuff j.2K.png
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Universal Mechanics

Ground Throw
Ground Throw
GGST Chipp Zanuff Ground Throw.png
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Air Throw
Air Throw
GGST Chipp Zanuff Air Throw.png
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Special Moves

Alpha Blade Horizontal
Alpha Blade Horizontal
236P (Air OK) Ground Air
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Ground
Air

Alpha Blade Diagonal
Alpha Blade Diagonal
236K (Air OK) Ground Air
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Ground
Air

Beta Blade
Beta Blade
623S (Air OK)
GGST Chipp Zanuff Beta Blade.png
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Ground
Air

Gamma Blade
Gamma Blade
236H
GGST Chipp Zanuff Gamma Blade.png
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Chipp can now cancel the move from normals, which makes the move a strong pressure tool compare to in previous iterations. But in return, the opponent can also hit his clone and he will get the damage, so when pressuring them and you consider cancelling into this, make sure you leave no gap or have the opponent respect you. DON'T THROW THIS OUT IN NEUTRAL WITHOUT KNOWING WHAT YOU ARE DOING.

Resshou
Resshou
236S
GGST Chipp Zanuff Resshou.png
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Rokusai
Rokusai
Resshou > 236S
GGST Chipp Zanuff Rokusai.png
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Senshuu
Senshuu
Resshou > 236K
Rokusai > 236K
GGST Chipp Zanuff Senshuu.png
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Genrou Zan
Genrou Zan
63214S
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Shuriken
Shuriken
j.214P
GGST Chipp Zanuff Shuriken.png
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Wall Run
Wall Run
Hold 6 while dashing to a wall's edge
GGST Chipp Zanuff Wall Run.png
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Overdrives

Zansei Rouga
Zansei Rouga
632146H (Air OK)
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Ground
Air

Banki Messai
Banki Messai
236236K
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Instant Kill

??? Template:AttackDataHeader-GGST

Roadmap

73% complete
Page Status %
Overview Some images are missing. Hitbox/Hurtbox images need to be added. Move descriptions could be more detailed. 16/20
Combos Minimal combo theory explanation. Certain routes are still missing. More confirms need to be covered. 5/10
Strategy Certain sections require more detail or elaboration. Character matchups unfinished. More okizeme examples need to be covered. 12/20
Frame Data Active frames and recovery data are still missing. 40/50
Click here for the scoring criteria to assess character page completion.


Navigation

To edit frame data, edit values in GGST/Chipp Zanuff/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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