Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
live fast die faster
"A vote for me, is a vote for love!" | |
Lore: | Chipp Zanuff is shown in game as a straightforward and simple-minded man, impatient and quick-tempered, but unable to get angry for a long time, and believes that failing is simply a chance to improve. He rarely loses hope, constantly striving to become stronger and improve his skills. Chipp possesses a great love of Japan, and even claims to have been born there, and not in America; but his image of the country is largely idealized and has little to do with reality. Chipp's non-Japanese origin is given away by his speech: some of his lines during combat consist only of the stereotypical Japanese words, usually known to foreigners, for example, "harakiri", "kamikaze",and even "Fujiyama geisha". From- https://guilty-gear.fandom.com/wiki/Chipp_Zanuff |
- super slick wall combos
- That outfit is sick who's writing these
- straight up explodes in two hit
- Literally a weeb
- That outfit
Normal Moves
5P
5K
Overall very fast 5K, not as fast as 5P but still pretty close, plus has better range.
c.S
f.S
5H
5D
6P
6K
Horrendous startup, but you're airborne (and thus unthrowable) for the entire attack except the landing lag.
6H
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
Your best jump-in due to the excellent hitbox, hard to anti-air.
- Hits 2 times.
- Easy crossups.
j.D
j.2K
Universal Mechanics
Ground Throw
Air Throw
Special Moves
Alpha Blade Horizontal
236P (Air OK)
Alpha Blade Diagonal
236K (Air OK)
Ground |
---|
Air |
Alpha Blade but it goes diagonally.
- Ground version goes upwards and air version goes downwards.
Beta Blade
623S (Air OK)
Ground |
---|
Air |
Upward uppercut-like slash. Solid DP with good invicibility. Use as a reversal or combo ender.
Gamma Blade
236H
Sends a clone forward that will attack the opponent. Chipp can now cancel the move from normals, which makes the move a strong pressure tool compare to in previous iterations. But in return, the opponent can also hit his clone and he will get the damage, so when pressuring them and you consider cancelling into this, make sure you leave no gap or have the opponent respect you. DON'T THROW THIS OUT IN NEUTRAL WITHOUT KNOWING WHAT YOU ARE DOING.
Resshou
236S
Rokusai
Resshou > 236S
Downward kick. Followup to Rokusai(236S).
- Can be followed up with Senshuu(236K).
Senshuu
Resshou > 236K Rokusai > 236K
Flip kick. Followup to Rokusai(236S).
- Can't be followed-up with Rokusai(236S).
Genrou Zan
63214S
- GGST Chipp Zanuff Genrou Zan.png
Command grab. Range is good and damage is alright, but startup is really too long.
Shuriken
j.214P
Wall Run
Hold 6 while dashing to a wall's edge
During wall run, you can use your 5P, 5K, 5S or 5H, or press 4 or 2 to get off the wall.
Overdrives
Zansei Rouga
632146H (Air OK)
- GGST Chipp Zanuff Zansei Rouga.png
Banki Messai
236236K
- GGST Chipp Zanuff Banki Messai.png
External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.