(Add formatting to combos from google doc and transcribe to page for sorting) |
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<!--Please test or re-test combo damage against Ky, as he has a 1.00 defense mod while Sol's is 0.98.--> | <!--Please test or re-test combo damage against Ky, as he has a 1.00 defense mod while Sol's is 0.98.--> | ||
*When breaking the wall, optimal ground hit is 6H, optimal air hit is j.D | *When breaking the wall, optimal ground hit is 6H, optimal air hit is j.D | ||
* | *Character Specific notation: | ||
**( | **'''(wr)''' = Wall run start (from 23[6]P / 236[P] / similar) | ||
** | **'''wr.[X]''' = wallrun button | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
|+{{clr|1|5P}}/{{clr|1|2P}}/{{clr|2|5K}}/{{clr|2|2K}} Starters | |+{{clr|1|5P}}/{{clr|1|2P}}/{{clr|2|5K}}/{{clr|2|2K}} Starters | ||
Line 156: | Line 156: | ||
===== | ===== Unsorted: ===== | ||
Midscreen: | |||
{{clr|2|j.2K}} > {{clr|2|2K}} > {{clr|5|2D}} > {{clr|3|236S}} > {{clr|3|236S}} | |||
{{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|2|j.K (1)}} > 66BRC > {{clr|2|j.K}} > land {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|4|j.H}} > {{clr|3|2S}} > {{clr|4|6H}} WB | |||
{{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|2|j.K (1)}} > ADC {{clr|2|j.K}} > jump 66BRC > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|4|6H}} WB | |||
{{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|3|236S}} > {{clr|2|236K}} > {{clr|3|2S}} > {{clr|3|236S}} > {{clr|4|6H}} WB | |||
{{clr|5|5[D]}} > {{clr|3|j.S}} > {{clr|5|j.D}} > {{clr|3|dj.S}} > {{clr|5|j.D}} > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|5|j.D}} | |||
{{clr|5|5[D]}} > {{clr|4|j.H}} > {{clr|5|dj.D}} > {{clr|3|j.S}} > {{clr|5|j.D}} > {{clr|3|j.S}} > {{clr|5|j.D}} > {{clr|5|j.D}} | |||
CH {{clr|5|2D}} > {{clr|2|236K}} > {{clr|3|j.S}} > ADC > {{clr|3|j.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|4|6H}} WB | |||
CH {{clr|5|2D}} > dash {{clr|2|2K}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|2|j.K (1)}} > ADC > {{clr|2|j.K(1)}} > {{clr|5|j.D}} > {{clr|4|6H}} WB | |||
CH {{clr|4|6H}} > dash {{clr|4|2H}} > {{clr|2|236K}} > {{clr|4|j.H}} > dash {{clr|3|c.S}} a> {{clr|4|2H}} > {{clr|2|236K}} WB | |||
CH {{clr|4|2H}} > {{clr|2|236K}} > {{clr|2|2K}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|3|236S}} > {{clr|3|2S}} > {{clr|3|236S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|6H}} WB | |||
CH {{clr|4|2H}} > {{clr|3|236S}} > dash {{clr|3|c.S}} > {{clr|2|j.K (1)}} > ADC > {{clr|4|j.H}} > dash {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} WB | |||
AA CH {{clr|4|2H}} > {{clr|3|236S}} whiff > dash {{clr|1|5P}} > dash {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|3|j.S}} > {{clr|3|f.S}} > {{clr|4|6H}} WB | |||
Senshuu (236S(w)~236K) > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|3|236S}} > {{clr|2|236K}} | |||
{{clr|3|623S}} > fast RRC > {{clr|3|j.S}} > {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|2|dj.K}} > {{clr|5|j.D}} | |||
{{clr|3|623S}} > 22RRC > {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|3|j.S}} > ADC > {{clr|5|j.D}} > {{clr|4|6H}} WB | |||
{{clr|4|632146H}} > PRC > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|3|j.S}} > land {{clr|4|5H}} > {{clr|4|6H}} WB | |||
{{clr|4|632146H}} > RRC > run {{clr|3|j.S}} > ADC > {{clr|3|j.S}} > {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|4|6H}} WB | |||
Air to air: | |||
{{clr|2|j.K}} > ADC > {{clr|3|j.S}} > {{clr|3|2S}} > {{clr|3|236S}} >{{clr|2|236K}} > {{clr|3|f.S}} > {{clr|3|236S}} > {{clr|4|6H}} WB | |||
{{clr|2|j.K}} > ADC > {{clr|3|j.S}} > {{clr|3|c.S}} > {{clr|2|j.K}} ADC > {{clr|4|j.H}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|3|236S}} > {{clr|4|6H}} WB | |||
Corner: | |||
{{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > RRC wr. {{clr|3|c.S}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|3|c.S}} > {{clr|3|c.S}} > release 4 > {{clr|4|5H}} > {{clr|4|6H}} WB | |||
{{clr|3|c.S}} > {{clr|4|5H}} > 88RRC > {{clr|3|c.S}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|4|6H}} > release 4 > j.{{clr|2|236K}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|4|6H}} WB | |||
{{clr|3|c.S}} > {{clr|4|2H}} > {{clr|4|236H}} > {{clr|3|2S}} > {{clr|4|2H}} > 88RRC > wr {{clr|3|c.S}} x 4 > {{clr|4|5H}} > release 4 > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|6H}} WB | |||
{{clr|3|c.S}} > {{clr|4|6H}} > {{clr|3|236S}} > {{clr|3|236S}} > RRC > {{clr|3|236S}} > {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|3|236S}} > {{clr|4|6H}} WB | |||
{{clr|3|c.S}} > {{clr|4|6H}} > {{clr|3|236S}} > {{clr|3|236S}} > RRC > IAD {{clr|3|j.S}} > {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|3|236S}} > {{clr|4|6H}} WB | |||
{{clr|3|c.S}} > {{clr|4|6H}} > {{clr|3|236S}} > {{clr|3|236S}} > 88RRC > {{clr|5|5[D]}} > {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|4|6H}} WB | |||
{{clr|3|c.S}} > {{clr|4|6H}} > {{clr|3|236S}} > {{clr|3|236S}} > fast 66RRC > {{clr|4|2H}} > {{clr|3|236S}} > {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|4|6H}} WB | |||
{{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > j.{{clr|2|236K}} > {{clr|3|c.S}} > {{clr|4|6H}} > WB {{clr|4|6H}} (193) | |||
AA {{clr|1|5P}} > {{clr|2|6K}} > dash {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|236H}} > {{clr|3|2S}} > {{clr|4|5H}} > {{clr|4|236H}} > {{clr|4|6H}} WB | |||
AA {{clr|4|2H}} > {{clr|2|236K}} > IAD {{clr|1|j.P}} x n | |||
AA {{clr|4|2H}} > {{clr|2|236K}} > IAD {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|3|c.S}} > {{clr|4|6H}} > WB {{clr|4|6H}} (Nago, Gio, May) | |||
AA {{clr|4|2H}} > {{clr|2|236K}} > IAD {{clr|4|j.H}} > {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|4|236H}} > WB {{clr|4|6H}} (Ram, Ino, Axl, Millia, Faust, Chipp) | |||
AA {{clr|4|2H}} > {{clr|2|236K}} > IAD {{clr|4|j.H}} > {{clr|1|5P}} x 4 > WB {{clr|4|6H}} (Zato) | |||
CH {{clr|4|2H}} > {{clr|1|23[6]P}} > wr. {{clr|3|c.S}} x 4 > release 4 > {{clr|4|j.H}} > j.{{clr|3|623S}} > fast RRC > {{clr|4|j.H}} > {{clr|3|j.S}} > j.{{clr|3|623S}}> WB {{clr|4|6H}} | |||
CH {{clr|4|2H}} > {{clr|1|23[6]P}} > wr. {{clr|3|c.S}} x 2 > {{clr|4|5H}} > {{clr|4|6H}} > release 2 > j.{{clr|2|236K}} > {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|4|632146H}} > PRC run {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|3|236S}} > WB {{clr|3|236S}} | |||
CH {{clr|4|6H}} > {{clr|3|c.S}} > {{clr|4|5H}} > dash {{clr|3|2S}} > {{clr|4|5H}} > {{clr|3|2S}} > {{clr|4|2H}} > WB {{clr|4|6H}} | |||
{{clr|1|236P}} > {{clr|1|5P}} > {{clr|1|6P}} > RRC dash > {{clr|5|5[D]}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|3|236S}} > {{clr|2|236K}} > {{clr|4|6H}} WB (character?) | |||
{{clr|1|2369P}} > {{clr|2|2K}} > {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|3|236S}} > {{clr|2|236K}} > {{clr|3|f.S}} > {{clr|4|6H}} WB (Leo, Anji, Potemkin, Nago, Faust) | |||
{{clr|1|2369P}} > {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|4|236H}} > {{clr|2|2K}} > {{clr|4|6H}} > {{clr|3|236S}} > {{clr|4|6H}} WB (Gio, Ramlethal, May, Millia) | |||
{{clr|1|2369P}} > {{clr|2|5K}} x 2 > {{clr|2|j.K}} > ADC > {{clr|4|j.H}} > {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|4|236H}} > WB {{clr|4|6H}} (Sol, Ky, Zato, Axl) | |||
{{clr|1|2369P}} > {{clr|2|2K}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|236H}} > {{clr|3|2S}} > {{clr|4|2H}} > WB {{clr|4|6H}} (Chipp) | |||
{{clr|1|2369P}} > {{clr|2|5K}} > {{clr|2|j.K}} > ADC > {{clr|4|j.H}} > {{clr|3|c.S}} > {{clr|2|j.K}} > ADC > {{clr|4|j.H}} > {{clr|3|c.S}} > {{clr|4|6H}} > WB {{clr|4|6H}} | |||
Senshuu (236S(w)~236K) > dash {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|2|236K}} > {{clr|5|j.D}} > {{clr|4|6H}} WB | |||
Senshuu (236S(w)~236K) > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|3|236S}} > {{clr|2|236K}} > {{clr|3|2S}} > {{clr|4|5H}} WB | |||
Senshuu (236S(w)~236K) > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|236H}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|6H}} WB | |||
CH Rokusai (236S(w)~236S) > Senshuu > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|3|236S}}~{{clr|2|236K}} > {{clr|4|6H}} WB | |||
{{clr|3|63214S}} > RRC > dash {{clr|5|5[D]}} > {{clr|3|2S}} > {{clr|4|2H}} > WB {{clr|2|236K}} | |||
{{clr|3|63214S}} > RRC > {{clr|1|236P}} > wr. {{clr|3|c.S}} x 3 > {{clr|4|5H}} > {{clr|4|6H}} > WB {{clr|4|6H}} | |||
{{clr|3|63214S}} > fast RRC > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > WB {{clr|5|j.D}} | |||
Side Switch (cornered): | |||
{{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}} > PRC > dash {{clr|4|2H}} > {{clr|2|236K}} > {{clr|4|j.H}} > {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|4|6H}} WB | |||
{{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}} > PRC > dash > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|3|236S}} > {{clr|2|236K}} > {{clr|4|6H}} WB | |||
{{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}} > {{clr|1|88P}}RC > IAD {{clr|4|j.H}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} WB | |||
==External References== | ==External References== | ||
Line 174: | Line 281: | ||
*https://docs.google.com/document/d/1zCKzxckHf7l_dF8FHbMmVWjhGhwbgQiCsB5c8hr_bTQ/edit | *https://docs.google.com/document/d/1zCKzxckHf7l_dF8FHbMmVWjhGhwbgQiCsB5c8hr_bTQ/edit | ||
* https://combotier.com/ggs/f/Chipp (written combos with video examples) | * https://combotier.com/ggs/f/Chipp (written combos with video examples) | ||
*https://docs.google.com/document/d/1kX9Wp1G2ifFVftCnyag_c_smQuCC5X3apk7M1Qchlzc/edit?usp=sharing ( | *https://docs.google.com/document/d/1kX9Wp1G2ifFVftCnyag_c_smQuCC5X3apk7M1Qchlzc/edit?usp=sharing (Added to unsorted above) | ||
==Navigation== | ==Navigation== | ||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{Navbar-GGST}} | {{Navbar-GGST}} |
Revision as of 23:02, 19 June 2021
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- Currently, every damage value here has only been dealt to Sol.
- When breaking the wall, optimal ground hit is 6H, optimal air hit is j.D
- Character Specific notation:
- (wr) = Wall run start (from 23[6]P / 236[P] / similar)
- wr.[X] = wallrun button
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
(5/2)K > 2D > 236S > 236S | Anywhere | 69 | All (I-No 236Sx1 only) | [1] Very Easy | Universal K starter into knockdown | |
(5/2)K > 2D > 236H | Anywhere | All (I-No 236Sx1 only) | [1] Very Easy | Leaves the opponent further away | ||
(5/2)K > 2D > 236P | Anywhere | All (I-No 236Sx1 only) | [1] Very Easy | Universal K starter into knockdown, crosses through the opponent when not in the corner | ||
(5P > 5P >) 5P > 6P > 236S > 236S | Anywhere | 61 | All | [2] Easy | Omit P based on spacing, can be 2P also (but not 2Px3) | |
AA 5P > 6H > 2S > 2H > 236K WS > j.D WB | Corner | 145 | All | [3] Medium | Anti-Air. Guaranteed wall stick on 236K | |
AA 5K > 6H > 2S > 2H > 236K WS > 66j.D WB | Corner | 149 | All | [3] Medium | Anti-Air. Guaranteed wall stick on 236K | |
AA 5K > jc j.K > 66j.K > jc dj.K > j.D | Anywhere | 73 | All except Ram | [3] Medium | Basic anti-air route, small adjustments in hit number can be applied. | |
AA 6K > c.S > 2H > 236S > 236K > f.S > 236S WS > 6H WB | Corner | TBD | [4] Hard | Anti-Air route from 6K. Impractical but looks cool. | ||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
2S > 2H > 236H | Anywhere | 73 | All | [1] Very Easy | Very simple 2S confirm | |
2S > 2H > 236K > j.K > ADC > j.H > j.623S > 66RRC > 2H > 236K > j.S > djc > j.S WB | Back Corner | 158 | [2] Easy | A dash at the start is not necessary but makes this significantly easier | ||
AA c.S > j.S > 66j.H > 623S | Anywhere | 109 | All | [2] Easy | Anti air route. Some characters get 2 j.H hits | |
c.S > 2S > 2H > 236K > (j.K > 66)j.D | Not close to corner (236K doesn't change direction) | 125 | All but Millia, I-No | [2] Easy | Omit j.K > 66 on: Leo, Pot, Faust | |
2S > 2H > 236K > j.K > 66j.H(2) |> c.S > 2S > 2H WS > 6H WB | Mid to Corner | 171 may | May, Millia, Gio, Ram | [3] Medium | 2S route near to corner (just past P2 roundstart distance). | |
2S > 2H > 236K > j.K > 66j.S > j.H(1) |> c.S > 2H WS > 6H WB | Mid to Corner | 153 sol | Sol, I-no | [3] Medium | Route is character specific | |
2S > 2H > 236K > j.S > 66j.H(2) |> c.S > 2H WS > 6H WB | Mid to Corner | 164 leo | Axl, Zato | [3] Medium | Best damage route listed for each char | |
2S > 2H > 236K > j.K |> 2S > 2H > 236K WS WB | Mid to Corner | 159 faust | Faust | [3] Medium | ||
2S > 2H > 236K > j.S |> 2S > 2H > 236S WS > 6H WB | Mid to Corner | 164 leo | Leo, Pot, Anji, Chipp, Ky, Nago | [3] Medium | ||
c.S > 2S > 2H > 236K > j.S > 2S > 2H WS > 6H WB | Near corner | 176 sol | All | [3] Medium | range such that 236K pushes opponent to wall | |
2S > 2H > 236K > j.S > f.S > 236S > 236S WS > 6H WB | Near corner | 158 sol | All | [3] Medium | Alternative route that starts with 2S | |
c.S > 2S > 2H > 236S > 236K > f.S > 236S WS > 6H WB | Corner | 180 sol | All | [3] Medium | Rekka loop! Also works from c.S AA starter | |
2S > 2H > 236S > 236K > 2S > 2H WS > 236K WB | Corner | 158 sol | All | [3] Medium | 2S Rekka loop | |
[4] Hard | ||||||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
(5/6)H > 236S > 236S | Anywhere | 89/97 | All | [1] Very Easy | Basic H conversion, no knockdown | |
[2] Easy | ||||||
AA (5/6)H > 2S > 2H > 236S > 236K > 5S WS > 6H WB | Corner | 177 | All | [3] Medium | Universal corner anti-air route from H starter. | |
AA 2H > 236S > 236K > 2S > 2H > 236S WS > 236K WB | Corner | 167 | All | [3] Medium | Universal corner anti-air route from 2H - Doesn't work deep in the corner. | |
2H > 236K > j.(K/S) > 66j.H(2) > j.623S | Anywhere | 115 | All | [3] Medium | 2H route, j.S for: Leo, Pot, Faust, Axl, Chipp, Nago, Zato | |
[4] Hard | ||||||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
[1] Very Easy | ||||||
Wall run cancel j.S > c.S > 2D > 236S > 236S | Corner | 102 | All | [2] Easy | Low wall run cancel j.S mixup after 236[P] - 1 rekka only on Leo, Pot, Faust, Nago | |
j.H > 2S > 2H > 236S > 236K > 2S > 2H > 6H | Corner | 141 | All but Faust, Gio, I-No | [3] Medium | Corner j.H jump in route into rekka loops | |
j.D > 2K > 2D > 236S > 236S | Anywhere | 96 | All | [3] Medium | Relatively lenient on timing, universal j.D jump in | |
j.D > 2S > 2H > 236K > j.K > 66j.D WS > j.D WB | Near corner | 154 | All but Leo, Faust | [4] Hard | j.D has to hit very deep | |
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
2D > 236S > 236S | Anywhere | 71 | All | [1] Very Easy | Basic sweep conversion. 1 Rekka only on: Faust, Anji, Giovanna, I-No, Nagoriyuki, Ramlethal | |
5[D] > j.S > j.K > jc j.S> j.K > j.S > j.D > j.D | Anywhere | 166 | All but May, Pot, Chipp | [2] Easy | Basic Dust homing jump combo | |
5[D] > j.S > j.K > jc dj.H(2) > j.D > j.D | Anywhere | 174 may | May, Pot | [2] Easy | Alternative homing jump combo 1 | |
5[D] > j.K> j.S > jc dj.j.K > j.S > j.D > j.D | Anywhere | 200 Chipp | Chipp | [2] Easy | Alternative homing jump combo 2 for Chipp | |
[3] Medium | ||||||
[4] Hard | ||||||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
[1] Very Easy | ||||||
[2] Easy | ||||||
[3] Medium | ||||||
[4] Hard | ||||||
[5] Very Hard |
Unsorted:
Midscreen:
j.2K > 2K > 2D > 236S > 236S
2S > 2H > 236K > j.K (1) > 66BRC > j.K > land c.S > 2H > 236K > j.H > 2S > 6H WB
2S > 2H > 236K > j.K (1) > ADC j.K > jump 66BRC > j.K > j.D > c.S > 2H > 236K > 6H WB
c.S > 2S > 2H > 236S > 236K > 2S > 236S > 6H WB
5[D] > j.S > j.D > dj.S > j.D > j.K > j.D > j.D
5[D] > j.H > dj.D > j.S > j.D > j.S > j.D > j.D
CH 2D > 236K > j.S > ADC > j.S > 2S > 2H > 236K > 6H WB
CH 2D > dash 2K > 2S > 2H > 236K > j.K (1) > ADC > j.K(1) > j.D > 6H WB
CH 6H > dash 2H > 236K > j.H > dash c.S a> 2H > 236K WB
CH 2H > 236K > 2K > 2S > 2H > 236S > 2S > 236S > 2S > 2H > 6H WB
CH 2H > 236S > dash c.S > j.K (1) > ADC > j.H > dash c.S > 2S > 2H > 236K WB
AA CH 2H > 236S whiff > dash 5P > dash c.S > 2H > 236K > j.S > f.S > 6H WB
Senshuu (236S(w)~236K) > 2S > 2H > 236S > 236K
623S > fast RRC > j.S > j.S > j.H > dj.K > j.D
623S > 22RRC > c.S > 2H > 236K > j.S > ADC > j.D > 6H WB
632146H > PRC > 2S > 2H > 236K > j.S > land 5H > 6H WB
632146H > RRC > run j.S > ADC > j.S > c.S > 2H > 236K > 6H WB
Air to air:
j.K > ADC > j.S > 2S > 236S >236K > f.S > 236S > 6H WB
j.K > ADC > j.S > c.S > j.K ADC > j.H > 2S > 2H > 236S > 6H WB
Corner:
c.S > 2S > 2H > RRC wr. c.S > c.S > 5H > c.S > c.S > release 4 > 5H > 6H WB
c.S > 5H > 88RRC > c.S > c.S > 5H > 6H > release 4 > j.236K > 2S > 2H > 236K > 6H WB
c.S > 2H > 236H > 2S > 2H > 88RRC > wr c.S x 4 > 5H > release 4 > 2S > 2H > 6H WB
c.S > 6H > 236S > 236S > RRC > 236S > c.S > 6H > 236S > 6H WB
c.S > 6H > 236S > 236S > RRC > IAD j.S > c.S > 6H > 236S > 6H WB
c.S > 6H > 236S > 236S > 88RRC > 5[D] > c.S > 6H > 6H WB
c.S > 6H > 236S > 236S > fast 66RRC > 2H > 236S > c.S > 6H > 6H WB
2S > 2H > 236K > j.236K > c.S > 6H > WB 6H (193)
AA 5P > 6K > dash 2S > 2H > 236H > 2S > 5H > 236H > 6H WB
AA 2H > 236K > IAD j.P x n
AA 2H > 236K > IAD j.S > j.H > c.S > 6H > WB 6H (Nago, Gio, May)
AA 2H > 236K > IAD j.H > c.S > 6H > 236H > WB 6H (Ram, Ino, Axl, Millia, Faust, Chipp)
AA 2H > 236K > IAD j.H > 5P x 4 > WB 6H (Zato)
CH 2H > 23[6]P > wr. c.S x 4 > release 4 > j.H > j.623S > fast RRC > j.H > j.S > j.623S> WB 6H
CH 2H > 23[6]P > wr. c.S x 2 > 5H > 6H > release 2 > j.236K > c.S > 2S > 2H > 236K > 632146H > PRC run c.S > 2S > 2H > 236S > WB 236S
CH 6H > c.S > 5H > dash 2S > 5H > 2S > 2H > WB 6H
236P > 5P > 6P > RRC dash > 5[D] > 2S > 2H > 236S > 236K > 6H WB (character?)
2369P > 2K > c.S > 2H > 236S > 236K > f.S > 6H WB (Leo, Anji, Potemkin, Nago, Faust)
2369P > c.S > 2H > 236H > 2K > 6H > 236S > 6H WB (Gio, Ramlethal, May, Millia)
2369P > 5K x 2 > j.K > ADC > j.H > c.S > 6H > 236H > WB 6H (Sol, Ky, Zato, Axl)
2369P > 2K > 2S > 2H > 236H > 2S > 2H > WB 6H (Chipp)
2369P > 5K > j.K > ADC > j.H > c.S > j.K > ADC > j.H > c.S > 6H > WB 6H
Senshuu (236S(w)~236K) > dash c.S > 6H > 236K > j.D > 6H WB
Senshuu (236S(w)~236K) > 2S > 2H > 236S > 236K > 2S > 5H WB
Senshuu (236S(w)~236K) > 2S > 2H > 236H > 2S > 2H > 6H WB
CH Rokusai (236S(w)~236S) > Senshuu > 2S > 2H > 236S~236K > 6H WB
63214S > RRC > dash 5[D] > 2S > 2H > WB 236K
63214S > RRC > 236P > wr. c.S x 3 > 5H > 6H > WB 6H
63214S > fast RRC > 2S > 2H > 236K > WB j.D
Side Switch (cornered):
2S > 2H > 236P > PRC > dash 2H > 236K > j.H > c.S > 6H > 6H WB
2S > 2H > 236P > PRC > dash > 2S > 2H > 236S > 236K > 6H WB
2S > 2H > 236P > 88PRC > IAD j.H > 2S > 2H > 236K WB
External References
- https://twitter.com/scgorro/status/1362393380387389440?s=21 (combo video)
- https://twitter.com/ScGorro/status/1362983899731693569?s=20 (combo video)
- https://twitter.com/ScGorro/status/1402547367425974277?s=20 (combo video)
- https://twitter.com/ScGorro/status/1362393380387389440?s=20 (combo video)
- https://twitter.com/KairosFGC/status/1403808797643231234?s=20 (combo video)
- https://www.youtube.com/watch?v=ZxaTurnUzGA (combo video)
- https://www.youtube.com/watch?v=CdAuvZoSjh8 (combo video)
- https://docs.google.com/document/d/1zCKzxckHf7l_dF8FHbMmVWjhGhwbgQiCsB5c8hr_bTQ/edit
- https://combotier.com/ggs/f/Chipp (written combos with video examples)
- https://docs.google.com/document/d/1kX9Wp1G2ifFVftCnyag_c_smQuCC5X3apk7M1Qchlzc/edit?usp=sharing (Added to unsorted above)