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Line 29: | Line 29: | ||
|- | |- | ||
| | AA {{clr|1|5P}} > {{clr|4|6H}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} WS > {{clr|5|j.D}} WB || Corner || 145 || || All || [3] {{clr|3|Medium}} || Anti-Air. Guaranteed wall stick on 236K | | | AA {{clr|1|5P}} > {{clr|4|6H}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} WS > {{clr|5|j.D}} WB || Corner || 145 || || All || [3] {{clr|3|Medium}} || Anti-Air. Guaranteed wall stick on 236K | ||
|- | |- | ||
| | AA {{clr|2|5K}} > {{clr|4|6H}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} WS > 66{{clr|5|j.D}} WB || Corner || 149 || || All || [3] {{clr|3|Medium}} || Anti-Air. Guaranteed wall stick on 236K | | | AA {{clr|2|5K}} > {{clr|4|6H}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} WS > 66{{clr|5|j.D}} WB || Corner || 149 || || All || [3] {{clr|3|Medium}} || Anti-Air. Guaranteed wall stick on 236K | ||
Line 55: | Line 52: | ||
|- | |- | ||
| | {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > ({{clr|2|j.K}} > 66){{clr|5|j.D}} || Not close to corner ({{clr|2|236K}} doesn't change direction) || 125 || || All but Millia, I-No || [2] {{clr|2|Easy}} || Omit j.K > 66 on: Leo, Pot, Faust | | | {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > ({{clr|2|j.K}} > 66){{clr|5|j.D}} || Not close to corner ({{clr|2|236K}} doesn't change direction) || 125 || || All but Millia, I-No || [2] {{clr|2|Easy}} || Omit j.K > 66 on: Leo, Pot, Faust | ||
|- | |- | ||
| | {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|2|j.K}} > 66{{clr|4|j.H(2)}} |> {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} WS > {{clr|4|6H}} WB || Mid to Corner || 171 may || || May, Millia, Gio, Ram || [3] {{clr|3|Medium}} || {{clr|3|2S}} route near to corner (just past P2 roundstart distance). | | | {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|2|j.K}} > 66{{clr|4|j.H(2)}} |> {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} WS > {{clr|4|6H}} WB || Mid to Corner || 171 may || || May, Millia, Gio, Ram || [3] {{clr|3|Medium}} || {{clr|3|2S}} route near to corner (just past P2 roundstart distance). | ||
Line 68: | Line 62: | ||
|- | |- | ||
| | {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|3|j.S}} |> {{clr|3|2S}} > {{clr|4|2H}} > {{clr|3|236S}} WS > {{clr|4|6H}} WB || Mid to Corner || 164 leo || || Leo, Pot, Anji, Chipp, Ky, Nago || [3] {{clr|3|Medium}} || | | | {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|3|j.S}} |> {{clr|3|2S}} > {{clr|4|2H}} > {{clr|3|236S}} WS > {{clr|4|6H}} WB || Mid to Corner || 164 leo || || Leo, Pot, Anji, Chipp, Ky, Nago || [3] {{clr|3|Medium}} || | ||
|- | |- | ||
| | {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|3|j.S}} > {{clr|3|2S}} > {{clr|4|2H}} WS > {{clr|4|6H}} WB || Near corner || 176 sol || || All || [3] {{clr|3|Medium}} || range such that {{clr|2|236K}} pushes opponent to wall | | | {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|3|j.S}} > {{clr|3|2S}} > {{clr|4|2H}} WS > {{clr|4|6H}} WB || Near corner || 176 sol || || All || [3] {{clr|3|Medium}} || range such that {{clr|2|236K}} pushes opponent to wall | ||
Line 87: | Line 78: | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
|+{{clr|4|5H}}/{{clr|4|2H | |+{{clr|4|5H}}/{{clr|4|2H}} Combos | ||
|- | |- | ||
! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ||
Line 95: | Line 86: | ||
| | || || || || || [2] {{clr|2|Easy}} || | | | || || || || || [2] {{clr|2|Easy}} || | ||
|- | |- | ||
| | AA {{clr|4| | | |AA {{clr|4|2H}} > {{clr|2|236K}} > IAD {{clr|1|j.P}} x n || Midscreen to Corner || 90-100 || 20% || All || [3] {{clr|1|Very Easy}}|| Universal midscreen anti air route. | ||
|- | |||
| |AA {{clr|4|2H}} > {{clr|2|236K}} > IAD {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|3|c.S}} > {{clr|4|6H}} > WB {{clr|4|6H}} || Midscreen to Corner|| 180 || 35% || (Nago, Gio, May) || [2] {{clr|2|Easy}}|| Character specific anti air route. | |||
|- | |||
| |AA {{clr|4|2H}} > {{clr|2|236K}} > IAD {{clr|4|j.H}} > {{clr|1|5P}} x 4 > WB {{clr|4|6H}} || Midscreen to Corner|| 167 || 30% || (Zato) || [2] {{clr|2|Easy}}|| Character specific anti air route. | |||
|- | |||
| |AA {{clr|4|2H}} > {{clr|2|236K}} > IAD {{clr|4|j.H}} > {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|4|236H}} > WB {{clr|4|6H}} || Midscreen to Corner|| 198 || 40% || (Ram, Ino, Axl, Millia, Faust, Chipp) || [2] {{clr|2|Easy}}|| Character specific anti air route. | |||
|- | |- | ||
| | AA {{clr|4|2H}} > {{clr|3|236S}} > {{clr|2|236K}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|3|236S}} WS > {{clr|2|236K}} WB || Corner || 167 || || All || [3] {{clr|3|Medium}} || Universal corner anti-air route from {{clr|4|2H}} - Doesn't work deep in the corner. | | | AA {{clr|4|2H}} > {{clr|3|236S}} > {{clr|2|236K}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|3|236S}} WS > {{clr|2|236K}} WB || Corner || 167 || || All || [3] {{clr|3|Medium}} || Universal corner anti-air route from {{clr|4|2H}} - Doesn't work deep in the corner. | ||
Line 101: | Line 98: | ||
| | {{clr|4|2H}} > {{clr|2|236K}} > j.({{clr|2|K}}/{{clr|3|S}}) > 66{{clr|4|j.H(2)}} > {{clr|3|j.623S}} || Anywhere || 115 || || All || [3] {{clr|3|Medium}} || {{clr|4|2H}} route, j.S for: Leo, Pot, Faust, Axl, Chipp, Nago, Zato | | | {{clr|4|2H}} > {{clr|2|236K}} > j.({{clr|2|K}}/{{clr|3|S}}) > 66{{clr|4|j.H(2)}} > {{clr|3|j.623S}} || Anywhere || 115 || || All || [3] {{clr|3|Medium}} || {{clr|4|2H}} route, j.S for: Leo, Pot, Faust, Axl, Chipp, Nago, Zato | ||
|- | |- | ||
| | | | | AA {{clr|4|2H}} > {{clr|3|236S}} > {{clr|2|236K}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|3|236S}} WS > {{clr|2|236K}} WB || Corner || 167 || || All || [3] {{clr|3|Medium}} || Universal corner anti-air route from {{clr|4|2H}} - Doesn't work deep in the corner. | ||
|| | |||
|- | |- | ||
| | | | | AA CH {{clr|4|2H}} > {{clr|3|236S}} whiff > dash {{clr|1|5P}} > dash {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|3|j.S}} > {{clr|3|f.S}} > {{clr|4|6H}} WB || Midscreen to Corner || 167 || 30% || All || [3] {{clr|3|Medium}} || Counter hit, anti air route. | ||
|| Midscreen to Corner|| | |||
|- | |- | ||
| | || || || || || [4] {{clr|4|Hard}} || | | | || || || || || [4] {{clr|4|Hard}} || | ||
Line 120: | Line 113: | ||
! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ||
|- | |- | ||
| | | | | || || || || || [1] {{clr|1|Very Easy}} || | ||
|- | |- | ||
| | Wall run cancel {{clr|3|j.S}} > {{clr|3|c.S}} > {{clr|5|2D}} > {{clr|3|236S}} > {{clr|3|236S}} || Corner || 102 || || All || [2] {{clr|2|Easy}} || Low wall run cancel j.S mixup after 236[P] - 1 rekka only on Leo, Pot, Faust, Nago | | | Wall run cancel {{clr|3|j.S}} > {{clr|3|c.S}} > {{clr|5|2D}} > {{clr|3|236S}} > {{clr|3|236S}} || Corner || 102 || || All || [2] {{clr|2|Easy}} || Low wall run cancel j.S mixup after 236[P] - 1 rekka only on Leo, Pot, Faust, Nago | ||
Line 141: | Line 133: | ||
|- | |- | ||
| | {{clr|5|2D}} > {{clr|3|236S}} > {{clr|3|236S}} || Anywhere || 71 || || All || [1] {{clr|1|Very Easy}} || Basic sweep conversion. 1 Rekka only on: Faust, Anji, Giovanna, I-No, Nagoriyuki, Ramlethal | | | {{clr|5|2D}} > {{clr|3|236S}} > {{clr|3|236S}} || Anywhere || 71 || || All || [1] {{clr|1|Very Easy}} || Basic sweep conversion. 1 Rekka only on: Faust, Anji, Giovanna, I-No, Nagoriyuki, Ramlethal | ||
|- | |- | ||
| | {{clr|5|5[D]}} > {{clr|3|j.S}} > {{clr|2|j.K}} > jc {{clr|3|j.S}}> {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|5|j.D}} > {{clr|5|j.D}} || Anywhere || 166 || || All but May, Pot, Chipp || [2] {{clr|2|Easy}} || Basic Dust homing jump combo | | | {{clr|5|5[D]}} > {{clr|3|j.S}} > {{clr|2|j.K}} > jc {{clr|3|j.S}}> {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|5|j.D}} > {{clr|5|j.D}} || Anywhere || 166 || || All but May, Pot, Chipp || [2] {{clr|2|Easy}} || Basic Dust homing jump combo | ||
Line 153: | Line 139: | ||
|- | |- | ||
| | {{clr|5|5[D]}} > {{clr|2|j.K}}> {{clr|3|j.S}} > jc dj.{{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|5|j.D}} > {{clr|5|j.D}} || Anywhere || 200 Chipp || || Chipp || [2] {{clr|2|Easy}} || Alternative homing jump combo 2 for Chipp | | | {{clr|5|5[D]}} > {{clr|2|j.K}}> {{clr|3|j.S}} > jc dj.{{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|5|j.D}} > {{clr|5|j.D}} || Anywhere || 200 Chipp || || Chipp || [2] {{clr|2|Easy}} || Alternative homing jump combo 2 for Chipp | ||
|- | |- | ||
| | || || || || || [3] {{clr|3|Medium}} || | | | || || || || || [3] {{clr|3|Medium}} || |
Revision as of 23:31, 20 June 2021
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- Currently, every damage value here has only been dealt to Sol.
- When breaking the wall, optimal ground hit is 6H, optimal air hit is j.D
- Character Specific notation:
- (wr) = Wall run start (from 23[6]P / 236[P] / similar)
- wr.[X] = wallrun button
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
(5/2)K > 2D > 236S > 236S | Anywhere | 69 | All (I-No 236Sx1 only) | [1] Very Easy | Universal K starter into knockdown | |
(5/2)K > 2D > 236H | Anywhere | All (I-No 236Sx1 only) | [1] Very Easy | Leaves the opponent further away | ||
(5/2)K > 2D > 236P | Anywhere | All (I-No 236Sx1 only) | [1] Very Easy | Universal K starter into knockdown, crosses through the opponent when not in the corner | ||
(5P > 5P >) 5P > 6P > 236S > 236S | Anywhere | 61 | All | [2] Easy | Omit P based on spacing, can be 2P also (but not 2Px3) | |
AA 5P > 6H > 2S > 2H > 236K WS > j.D WB | Corner | 145 | All | [3] Medium | Anti-Air. Guaranteed wall stick on 236K | |
AA 5K > 6H > 2S > 2H > 236K WS > 66j.D WB | Corner | 149 | All | [3] Medium | Anti-Air. Guaranteed wall stick on 236K | |
AA 5K > jc j.K > 66j.K > jc dj.K > j.D | Anywhere | 73 | All except Ram | [3] Medium | Basic anti-air route, small adjustments in hit number can be applied. | |
AA 6K > c.S > 2H > 236S > 236K > f.S > 236S WS > 6H WB | Corner | TBD | [4] Hard | Anti-Air route from 6K. Impractical but looks cool. | ||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
2S > 2H > 236H | Anywhere | 73 | All | [1] Very Easy | Very simple 2S confirm | |
2S > 2H > 236K > j.K > ADC > j.H > j.623S > 66RRC > 2H > 236K > j.S > djc > j.S WB | Back Corner | 158 | [2] Easy | A dash at the start is not necessary but makes this significantly easier | ||
AA c.S > j.S > 66j.H > 623S | Anywhere | 109 | All | [2] Easy | Anti air route. Some characters get 2 j.H hits | |
c.S > 2S > 2H > 236K > (j.K > 66)j.D | Not close to corner (236K doesn't change direction) | 125 | All but Millia, I-No | [2] Easy | Omit j.K > 66 on: Leo, Pot, Faust | |
2S > 2H > 236K > j.K > 66j.H(2) |> c.S > 2S > 2H WS > 6H WB | Mid to Corner | 171 may | May, Millia, Gio, Ram | [3] Medium | 2S route near to corner (just past P2 roundstart distance). | |
2S > 2H > 236K > j.K > 66j.S > j.H(1) |> c.S > 2H WS > 6H WB | Mid to Corner | 153 sol | Sol, I-no | [3] Medium | Route is character specific | |
2S > 2H > 236K > j.S > 66j.H(2) |> c.S > 2H WS > 6H WB | Mid to Corner | 164 leo | Axl, Zato | [3] Medium | Best damage route listed for each char | |
2S > 2H > 236K > j.K |> 2S > 2H > 236K WS WB | Mid to Corner | 159 faust | Faust | [3] Medium | ||
2S > 2H > 236K > j.S |> 2S > 2H > 236S WS > 6H WB | Mid to Corner | 164 leo | Leo, Pot, Anji, Chipp, Ky, Nago | [3] Medium | ||
c.S > 2S > 2H > 236K > j.S > 2S > 2H WS > 6H WB | Near corner | 176 sol | All | [3] Medium | range such that 236K pushes opponent to wall | |
2S > 2H > 236K > j.S > f.S > 236S > 236S WS > 6H WB | Near corner | 158 sol | All | [3] Medium | Alternative route that starts with 2S | |
c.S > 2S > 2H > 236S > 236K > f.S > 236S WS > 6H WB | Corner | 180 sol | All | [3] Medium | Rekka loop! Also works from c.S AA starter | |
2S > 2H > 236S > 236K > 2S > 2H WS > 236K WB | Corner | 158 sol | All | [3] Medium | 2S Rekka loop | |
[4] Hard | ||||||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
(5/6)H > 236S > 236S | Anywhere | 89/97 | All | [1] Very Easy | Basic H conversion, no knockdown | |
[2] Easy | ||||||
AA 2H > 236K > IAD j.P x n | Midscreen to Corner | 90-100 | 20% | All | [3] Very Easy | Universal midscreen anti air route. |
AA 2H > 236K > IAD j.S > j.H > c.S > 6H > WB 6H | Midscreen to Corner | 180 | 35% | (Nago, Gio, May) | [2] Easy | Character specific anti air route. |
AA 2H > 236K > IAD j.H > 5P x 4 > WB 6H | Midscreen to Corner | 167 | 30% | (Zato) | [2] Easy | Character specific anti air route. |
AA 2H > 236K > IAD j.H > c.S > 6H > 236H > WB 6H | Midscreen to Corner | 198 | 40% | (Ram, Ino, Axl, Millia, Faust, Chipp) | [2] Easy | Character specific anti air route. |
AA 2H > 236S > 236K > 2S > 2H > 236S WS > 236K WB | Corner | 167 | All | [3] Medium | Universal corner anti-air route from 2H - Doesn't work deep in the corner. | |
2H > 236K > j.(K/S) > 66j.H(2) > j.623S | Anywhere | 115 | All | [3] Medium | 2H route, j.S for: Leo, Pot, Faust, Axl, Chipp, Nago, Zato | |
AA 2H > 236S > 236K > 2S > 2H > 236S WS > 236K WB | Corner | 167 | All | [3] Medium | Universal corner anti-air route from 2H - Doesn't work deep in the corner. | |
AA CH 2H > 236S whiff > dash 5P > dash c.S > 2H > 236K > j.S > f.S > 6H WB | Midscreen to Corner | 167 | 30% | All | [3] Medium | Counter hit, anti air route. |
[4] Hard | ||||||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
[1] Very Easy | ||||||
Wall run cancel j.S > c.S > 2D > 236S > 236S | Corner | 102 | All | [2] Easy | Low wall run cancel j.S mixup after 236[P] - 1 rekka only on Leo, Pot, Faust, Nago | |
j.H > 2S > 2H > 236S > 236K > 2S > 2H > 6H | Corner | 141 | All but Faust, Gio, I-No | [3] Medium | Corner j.H jump in route into rekka loops | |
j.D > 2K > 2D > 236S > 236S | Anywhere | 96 | All | [3] Medium | Relatively lenient on timing, universal j.D jump in | |
j.D > 2S > 2H > 236K > j.K > 66j.D WS > j.D WB | Near corner | 154 | All but Leo, Faust | [4] Hard | j.D has to hit very deep | |
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
2D > 236S > 236S | Anywhere | 71 | All | [1] Very Easy | Basic sweep conversion. 1 Rekka only on: Faust, Anji, Giovanna, I-No, Nagoriyuki, Ramlethal | |
5[D] > j.S > j.K > jc j.S> j.K > j.S > j.D > j.D | Anywhere | 166 | All but May, Pot, Chipp | [2] Easy | Basic Dust homing jump combo | |
5[D] > j.S > j.K > jc dj.H(2) > j.D > j.D | Anywhere | 174 may | May, Pot | [2] Easy | Alternative homing jump combo 1 | |
5[D] > j.K> j.S > jc dj.j.K > j.S > j.D > j.D | Anywhere | 200 Chipp | Chipp | [2] Easy | Alternative homing jump combo 2 for Chipp | |
[3] Medium | ||||||
[4] Hard | ||||||
[5] Very Hard |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
[1] Very Easy | ||||||
[2] Easy | ||||||
[3] Medium | ||||||
[4] Hard | ||||||
[5] Very Hard |
Unsorted:
Some of these need to be revised/optimized.
2S > 2H > 236K > j.K (1) > ADC j.K > jump 66BRC > j.K > j.D > c.S > 2H > 236K > 6H WB difficult
5[D] > j.H > dj.D > j.S > j.D > j.S > j.D > j.D INCONSISTENT
Midscreen:
j.2K > 2K > 2D > 236S > 236S (70) (10%)
2S > 2H > 236K > j.K (1) > ADC > 66BRC > j.H > land c.S > 2H > 236K > 6H WB (160) (25%)
c.S > 2S > 2H > 236S > 236K > 2S > 236S > 6H WB (near corner) (176) (35%)
5[D] > j.S > j.D > dj.S > j.D > j.K > j.D > j.D (197) (25%)
CH 2D > 236K > j.S > ADC > j.S > 2S > 2H > 236K WB (170) (35%) (inconsistent) (lightweights)
CH 2D > 236K > j.S > land dash 2S > 2H > dl.236S > 236K> 6H WB (156) (40%)
CH 2D > dash 2K x 2 > 2S > 2H > 236K > j.K (1) > ADC > j.K(1) > j.D > 6H WB (145) (30%)
CH 6H > dash 2H > 236K > j.H > dash c.S > 2H > 236K WB (187) (40%)
CH 2H > 236K > 2K > 2S > 2H > 236S > 236S > 6H WB (163) (40%)
CH 2H > 236S whiff > dash c.S > j.K (1) > ADC > j.H > dash c.S > 2S > 2H > 236K WB (192) (40%)
AA 5P > 6K > dash 2S > 2H > 236H > 2S > 5H > 236H > 6H WB
AA 2H > 236K > IAD j.P x n (90-100) (20%) (Universal)
AA 2H > 236K > IAD j.S > j.H > c.S > 6H > WB 6H (180) (35%) (Nago, Gio, May)
AA 2H > 236K > IAD j.H > c.S > 6H > 236H > WB 6H (198) (40%) (Ram, Ino, Axl, Millia, Faust, Chipp)
AA 2H > 236K > IAD j.H > 5P x 4 > WB 6H (167) (30%) (Zato)
AA CH 2H > 236S whiff > dash 5P > dash c.S > 2H > 236K > 6H WB (167) (40%)
Senshuu (236S(w)~236K) > 2S > 2H > 236K (85) (20%)
623S > fast RRC > j.S > dj.S > j.H > tj.K > j.D (131) (5%)
623S > fast RRC > j.K > j.K (1) > 2S > 2H > 236K > 6H WB (163) (10%)
623S > 66RRC > c.S > 2H > 236K > j.S > ADC > j.D > 6H WB (158) (10%)
632146H > PRC > dash {{clr|3|c.S} > 2S > 2H > 236K > j.S > land 5H > 6H WB (300) (5%)
Air to air:
j.K > ADC > j.S > 2S > 236S >236K > f.S > 236S > 6H WB (137) (30%)
j.K > ADC > j.S > c.S > j.K ADC > j.H > 2S > 2H > 236S > 6H WB (148) (30%)
Corner:
c.S > 5H > 88RRC > wr.c.S > c.S > 5H > 6H > release 4 > j.236K > c.S > 2S > 2H > 236K > 6H WB (218) (10%)
c.S > 2H > 236H > 2S > 2H > 88RRC > wr c.S x 3 > 5H > release 4 > 2S > 2H > 236S > 6H WB (198) (30%)
c.S > 6H > 236S > 236S > RRC > 236S > c.S > 6H > 236S > 6H WB (198) (25%)
c.S > 6H > 236S > 236S > RRC > IAD j.S > c.S > 6H > 236S > 6H WB (196) (25%)
c.S > 6H > 236S > 236S > 88RRC > 5[D] > c.S > 6H > 6H WB (203) (25%)
c.S > 6H > 236S > 236S > fast 66RRC > 2H > 236S > c.S > 6H > 6H WB (206) (25%)
2S > 2H > 236K > j.236K > c.S > 6H > WB 6H (170) (40%)
CH 2H > 23[6]P > wr. c.S x 4 > release 4 > j.H > j.623S > fast RRC > j.H > j.S > j.623S> WB 6H (241) (30%)
CH 2H > 23[6]P > wr. c.S x 2 > 5H > 6H > release 2 > j.236K > c.S > 2S > 2H > 236K > 6H WB (243) (30%)
CH 6H > c.S > 5H > dash 2S > 5H > 2S > 2H > WB 6H (218) (40%)
236P > 5P > 6P > RRC dash > 5[D] > 2S > 2H > 236S > 236K > 6H WB (150) (15%) (Ky, May, Axl, Faust, Millia, Zato, I-No, Ramlethal, Giovanna, Anji)
2369P > 2K > c.S > 2H > 236K > j.D > ADC > j.D WB (156) (30%)(Leo, Anji, Potemkin, Nago, Faust)
2369P > c.S > 2H > 236H > 2K > 6H > 236S > 6H WB (180) (30%) (Gio, Ramlethal, May, Millia)
2369P > 5K x 2 > j.K > ADC > j.H > c.S > 6H > 236H > WB 6H (143) (30%) (Sol, Ky, Zato, Axl) (usable on all non-heavy weights)
2369P > 2K > 2S > 2H > 236H > 2S > 2H > WB 6H (196) (30%) (Chipp)
2369P > 5K > j.K > ADC > j.H > c.S > j.K > ADC > j.H > c.S > 6H > WB 6H (169) (35%) (I-NO)
Senshuu (236S(w)~236K) > 2S > 2H > 236H > 2S > 2H > 6H WB (167) (25%)
CH 236S > (236S) > 236K > 2S > 2H > 236S > 236K > 6H WB (170) (40%)
63214S > RRC > dash 5[D] > 2S > 2H > WB 236K (168) (5%)
63214S > fast RRC > 2S > 2H > 236K > WB j.D (171) (5%)
Side Switch (cornered):
2S > 2H > 236P > PRC > dash 2H > 236K > j.H > c.S > 6H > 6H WB (162) (10%)
2S > 2H > 236P > PRC > dash > 2S > 2H > 236S > 236K > 6H WB (168) (10%)
2S > 2H > 236P > 88PRC > IAD j.H > 2S > 2H > 236K WB (176) (10%)
External References
- https://twitter.com/scgorro/status/1362393380387389440?s=21 (combo video)
- https://twitter.com/ScGorro/status/1362983899731693569?s=20 (combo video)
- https://twitter.com/ScGorro/status/1402547367425974277?s=20 (combo video)
- https://twitter.com/ScGorro/status/1362393380387389440?s=20 (combo video)
- https://twitter.com/KairosFGC/status/1403808797643231234?s=20 (combo video)
- https://www.youtube.com/watch?v=ZxaTurnUzGA (combo video)
- https://www.youtube.com/watch?v=CdAuvZoSjh8 (combo video)
- https://docs.google.com/document/d/1zCKzxckHf7l_dF8FHbMmVWjhGhwbgQiCsB5c8hr_bTQ/edit
- https://combotier.com/ggs/f/Chipp (written combos with video examples)
- https://docs.google.com/document/d/1kX9Wp1G2ifFVftCnyag_c_smQuCC5X3apk7M1Qchlzc/edit?usp=sharing (Added to unsorted above)