GGST/Chipp Zanuff/Data: Difference between revisions

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Line 6: Line 6:
<section begin="Links"/>
<section begin="Links"/>
{{CharLinks|charMainPage=GGST/Chipp Zanuff
{{CharLinks|charMainPage=GGST/Chipp Zanuff
|videos= |discord= }}
|videos= |discord= |twitter=GGST_CH}}
<section end="Links"/>
<section end="Links"/>


==System Data==
==Infobox Data==
<section begin=system data/>
{{GGST-character
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>Unknown</td></tr>
| name        =Chipp Zanuff
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>Unknown</td></tr>
| defense      =1.26
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td>Triple Jump, [[GGST/Chipp_Zanuff#Wall Run|Wall Run]]</td></tr>
| guts        =4
<section end=system data/>
| prejump      =4
| backdash    =20f/5f invuln
| weight      =Normal
| portrait    =GGST_Chipp_Zanuff_Portrait.png
| icon        =GGST_Chipp_Zanuff_Icon.png
| umo          =Triple Jump, [[GGST/Chipp_Zanuff#Wall Run|Wall Run]]
| guardBalance =1.25
}}


==Normal Moves==
==Normal Moves==
Line 22: Line 29:
|name=
|name=
|input=5P
|input=5P
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=20
|startup=
|startup=3
|active=
|active=2
|recovery=
|recovery=10
|onBlock=
|onBlock=-2
|onHit=
|onHit=+1
|level=0
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff 5P.png
|images=GGST Chipp Zanuff 5P.png
|type=normal
|type=normal
Line 39: Line 49:
|name=
|name=
|input=5K
|input=5K
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=24
|startup=
|startup=6
|active=
|active=5
|recovery=
|recovery=8
|onBlock=
|onBlock=-3
|onHit=
|onHit=0
|level=0
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff 5K.png
|images=GGST Chipp Zanuff 5K.png
|type=normal
|type=normal
Line 56: Line 69:
|name=
|name=
|input=c.S
|input=c.S
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=38
|startup=
|startup=7
|active=
|active=6
|recovery=
|recovery=13
|onBlock=
|onBlock=-2
|onHit=
|onHit=+1
|level=3
|riscGain=
|prorate=100%
|images=GGST Chipp Zanuff c.S.png
|images=GGST Chipp Zanuff c.S.png
|type=normal
|type=normal
Line 73: Line 89:
|name=
|name=
|input=f.S
|input=f.S
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=30
|startup=
|startup=9
|active=
|active=2
|recovery=
|recovery=20
|onBlock=
|onBlock=-8
|onHit=
|onHit=-5
|level=2
|riscGain=
|prorate=90%
|images=GGST Chipp Zanuff f.S.png
|images=GGST Chipp Zanuff f.S.png
|type=normal
|type=normal
Line 90: Line 109:
|name=
|name=
|input=5H
|input=5H
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=42
|startup=
|startup=11
|active=
|active=7
|recovery=
|recovery=16
|onBlock=
|onBlock=-4
|onHit=
|onHit=-1
|level=4
|riscGain=
|prorate=100%
|images=GGST Chipp Zanuff 5H.png
|images=GGST Chipp Zanuff 5H.png
|type=normal
|type=normal
Line 107: Line 129:
|name=
|name=
|input=2P
|input=2P
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=18
|startup=
|startup=5
|active=
|active=2
|recovery=
|recovery=10
|onBlock=
|onBlock=-2
|onHit=
|onHit=+1
|level=0
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff 2P.png
|images=GGST Chipp Zanuff 2P.png
|type=normal
|type=normal
Line 124: Line 149:
|name=
|name=
|input=2K
|input=2K
|guard=
|guard=Low
|invul=
|invuln=
|damage=
|damage=18
|startup=
|startup=5
|active=
|active=4
|recovery=
|recovery=8
|onBlock=
|onBlock=-2
|onHit=
|onHit=+1
|level=0
|riscGain=
|prorate=70%
|images=GGST Chipp Zanuff 2K.png
|images=GGST Chipp Zanuff 2K.png
|type=normal
|type=normal
Line 141: Line 169:
|name=
|name=
|input=2S
|input=2S
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=28
|startup=
|startup=10
|active=
|active=4
|recovery=
|recovery=17
|onBlock=
|onBlock=-7
|onHit=
|onHit=-4
|level=2
|riscGain=
|prorate=90%
|images=GGST Chipp Zanuff 2S.png
|images=GGST Chipp Zanuff 2S.png
|type=normal
|type=normal
Line 158: Line 189:
|name=
|name=
|input=2H
|input=2H
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=36
|startup=
|startup=12
|active=
|active=9
|recovery=
|recovery=24
|onBlock=
|onBlock=-14
|onHit=
|onHit=KD
|level=4
|riscGain=
|prorate=100%
|images=GGST Chipp Zanuff 2H.png
|images=GGST Chipp Zanuff 2H.png
|type=normal
|type=normal
Line 175: Line 209:
|name=
|name=
|input=j.P
|input=j.P
|guard=
|guard=High
|invul=
|invuln=
|damage=
|damage=16
|startup=
|startup=5
|active=
|active=4
|recovery=
|recovery=8
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=0
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff j.P.png
|images=GGST Chipp Zanuff j.P.png
|type=normal
|type=normal
Line 192: Line 229:
|name=
|name=
|input=j.K
|input=j.K
|guard=
|guard=High
|invul=
|invuln=
|damage=
|damage= 16*2
|startup=
|startup=6
|active=
|active=2(3)2
|recovery=
|recovery=8
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=1
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff j.K.png
|images=GGST Chipp Zanuff j.K.png
|type=normal
|type=normal
Line 209: Line 249:
|name=
|name=
|input=j.S
|input=j.S
|guard=
|guard=High
|invul=
|invuln=
|damage=
|damage=32
|startup=
|startup=9
|active=
|active=4
|recovery=
|recovery=18
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=2
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff j.S.png
|images=GGST Chipp Zanuff j.S.png
|type=normal
|type=normal
Line 226: Line 269:
|name=
|name=
|input=j.H
|input=j.H
|guard=
|guard=High
|invul=
|invuln=
|damage=
|damage= 22*2
|startup=
|startup=9
|active=
|active=3*4
|recovery=
|recovery=17
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=2
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff j.H.png
|images=GGST Chipp Zanuff j.H.png
|type=normal
|type=normal
Line 243: Line 289:
|name=
|name=
|input=j.D
|input=j.D
|guard=
|guard=High
|invul=
|invuln=
|damage=
|damage=44
|startup=
|startup=8
|active=
|active=4
|recovery=
|recovery=22
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=2
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff j.D.png
|images=GGST Chipp Zanuff j.D.png
|type=normal
|type=normal
Line 260: Line 309:
|name=
|name=
|input=6P
|input=6P
|guard=
|guard=All
|invul=
|invuln=Head
|damage=
|damage=26
|startup=
|startup=9
|active=
|active=5
|recovery=
|recovery=25
|onBlock=
|onBlock=-16
|onHit=
|onHit=-13
|level=3
|riscGain=
|prorate=90%
|images=GGST Chipp Zanuff 6P.png
|images=GGST Chipp Zanuff 6P.png
|type=normal
|type=normal
Line 277: Line 329:
|name=
|name=
|input=6K
|input=6K
|guard=
|guard=High
|invul=
|invuln=
|damage=
|damage=35
|startup=
|startup=20
|active=
|active=5
|recovery=
|recovery=9
|onBlock=
|onBlock=-2
|onHit=
|onHit=+1
|level=1
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff 6K.png
|images=GGST Chipp Zanuff 6K.png
|type=normal
|type=normal
Line 294: Line 349:
|name=
|name=
|input=6H
|input=6H
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=50
|startup=
|startup=17
|active=
|active=6
|recovery=
|recovery=18
|onBlock=
|onBlock=-5
|onHit=
|onHit=-2
|level=4
|riscGain=
|prorate=100%
|images=GGST Chipp Zanuff 6H.png
|images=GGST Chipp Zanuff 6H.png
|type=normal
|type=normal
Line 311: Line 369:
|name=
|name=
|input=j.2K
|input=j.2K
|guard=
|guard=High
|invul=
|invuln=
|damage=
|damage= 14 x n
|startup=
|startup=16
|active=
|active=
|recovery=
|recovery=
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=1
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff j.2K.png
|images=GGST Chipp Zanuff j.2K.png
|type=normal
|type=normal
Line 328: Line 389:
|name=
|name=
|input=2D
|input=2D
|guard=
|guard=Low
|invul=
|invuln=
|damage=
|damage=30
|startup=
|startup=10
|active=
|active=2
|recovery=
|recovery=19
|onBlock=
|onBlock=-7
|onHit=
|onHit=HKD
|level=2
|riscGain=
|prorate=90%
|images=GGST Chipp Zanuff 2D.png
|images=GGST Chipp Zanuff 2D.png
|type=normal
|type=normal
Line 345: Line 409:
|name=
|name=
|input=5D
|input=5D
|guard=
|guard=High
|invul=
|invuln=
|damage=
|damage=40 [50]
|startup=
|startup=20 [28]
|active=
|active=5
|recovery=
|recovery=24
|onBlock=
|onBlock=-15 [-10]
|onHit=
|onHit=0 [KD]
|level=2 [4]
|riscGain=
|prorate=80% [-]
|images=GGST Chipp Zanuff 5D.png
|images=GGST Chipp Zanuff 5D.png
|type=normal
|type=normal
Line 361: Line 428:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Ground Throw
|input=Ground Throw
|input=4D or 6D
|guard=
|guard=Throw
|invul=
|invuln=
|damage=
|damage=20x2, 30
|startup=
|startup=2
|active=
|active=3
|recovery=
|recovery=38
|onBlock=
|onBlock=  
|onHit=
|onHit=HKD
|level=
|riscGain=
|prorate=50%
|notes=+50 KDA
|images=GGST Chipp Zanuff Ground Throw.png
|images=GGST Chipp Zanuff Ground Throw.png
|type=other
|type=other
Line 378: Line 449:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Air Throw
|input=Air Throw
|input=j.4D or j.6D
|guard=
|guard=Throw
|invul=
|invuln=
|damage=
|damage=70
|startup=
|startup=2
|active=
|active=3
|recovery=
|recovery=Until L+10
|onBlock=
|onBlock=
|onHit=
|onHit=HKD
|level=
|riscGain=
|prorate=50%
|images=GGST Chipp Zanuff Air Throw.png
|images=GGST Chipp Zanuff Air Throw.png
|type=other
|type=other
Line 396: Line 470:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Alpha Blade (Horizontal)
|input=236P
|input=236P
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=38
|startup=
|startup=29
|active=
|active=3
|recovery=
|recovery=19
|onBlock=
|onBlock=-4
|onHit=
|onHit=KD
|level=1
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Alpha Blade Horizontal Ground.png
|images=GGST Chipp Zanuff Alpha Blade Horizontal Ground.png
|type=special
|type=special
Line 413: Line 490:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Alpha Blade (Horizontal)
|input=j.236P
|input=j.236P
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=38
|startup=
|startup=29
|active=
|active=3
|recovery=
|recovery=
|onBlock=
|onBlock=
|onHit=
|onHit=KD
|level=1
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Alpha Blade Horizontal Air.png
|images=GGST Chipp Zanuff Alpha Blade Horizontal Air.png
|type=special
|type=special
Line 430: Line 510:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Alpha Blade (Diagonal)
|input=236K
|input=236K
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=36
|startup=
|startup=24
|active=
|active=3
|recovery=
|recovery=17
|onBlock=
|onBlock=-2
|onHit=
|onHit=KD
|level=1
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Alpha Blade Diagonal Ground.png
|images=GGST Chipp Zanuff Alpha Blade Diagonal Ground.png
|type=special
|type=special
Line 447: Line 530:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Alpha Blade (Diagonal)
|input=j.236K
|input=j.236K
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=35
|startup=
|startup=37
|active=
|active=3
|recovery=
|recovery=
|onBlock=
|onBlock=-7
|onHit=
|onHit=KD
|level=1
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Alpha Blade Diagonal Air.png
|images=GGST Chipp Zanuff Alpha Blade Diagonal Air.png
|type=special
|type=special
Line 464: Line 550:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Beta Blade
|input=623S
|input=623S
|guard=
|guard=All
|invul=
|invuln=1~8 Strike
|damage=
|damage=30, 26
|startup=
|startup=7
|active=
|active=20
|recovery=
|recovery=23
|onBlock=
|onBlock=-27
|onHit=
|onHit=KD
|level=2
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Beta Blade.png
|images=GGST Chipp Zanuff Beta Blade.png
|type=special
|type=special
Line 481: Line 570:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Beta Blade
|input=j.623S
|input=j.623S
|guard=
|guard=All
|invul=
|invuln=1~8 Strike
|damage=
|damage=30, 26
|startup=
|startup=7
|active=
|active=20
|recovery=
|recovery=Until L+??
|onBlock=
|onBlock=
|onHit=
|onHit=KD
|level=2
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Beta Blade.png
|images=GGST Chipp Zanuff Beta Blade.png
|type=special
|type=special
Line 498: Line 590:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Gamma Blade
|input=236H
|input=236H
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=30
|startup=
|startup=25
|active=
|active=
|recovery=
|recovery=
|onBlock=
|onBlock=+6
|onHit=
|onHit=+9
|level=1
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Gamma Blade.png
|images=GGST Chipp Zanuff Gamma Blade.png
|type=special
|type=special
Line 515: Line 610:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Resshou
|input=236S
|input=236S
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=28
|startup=
|startup=13
|active=
|active=5
|recovery=
|recovery=16
|onBlock=
|onBlock=-4
|onHit=
|onHit=-1
|level=3
|riscGain=
|prorate=100%
|images=GGST Chipp Zanuff Resshou.png
|images=GGST Chipp Zanuff Resshou.png
|type=special
|type=special
Line 532: Line 630:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Rokusai
|input=236S 236S
|input=236S 236S
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=
|damage=35
|startup=
|startup=8
|active=
|active=2
|recovery=
|recovery=21
|onBlock=
|onBlock=-6
|onHit=
|onHit=-3
|level=3
|riscGain=
|prorate=90%
|images=GGST Chipp Zanuff Rokusai.png
|images=GGST Chipp Zanuff Rokusai.png
|type=special
|type=special
Line 549: Line 650:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Senshuu
|input=236S 236K
|input=236S 236K
|guard=High
|guard=High
|invul=
|invuln=
|damage=
|damage=40
|startup=
|startup=25
|active=
|active=6
|recovery=
|recovery=27
|onBlock=
|onBlock=-16
|onHit=
|onHit=HKD
|level=3
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Senshuu.png
|images=GGST Chipp Zanuff Senshuu.png
|type=special
|type=special
Line 566: Line 670:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Genrouzan
|input=63214S
|input=63214S
|guard=
|guard=Throw
|invul=
|invuln=
|damage=
|damage=20,20,67
|startup=
|startup=27
|active=
|active=11
|recovery=
|recovery=15
|onBlock=
|onBlock=N/A
|onHit=
|onHit=HKD
|level=
|riscGain=
|prorate=50%
|images=GGST Chipp Zanuff Genrou Zan 1.png
|images=GGST Chipp Zanuff Genrou Zan 1.png
|type=special
|type=special
Line 583: Line 690:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Shuriken
|input=j.214P
|input=j.214P
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=10
|startup=
|startup=22
|active=
|active=Until Hit
|recovery=
|recovery=Total ??
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=0
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Shuriken.png
|images=GGST Chipp Zanuff Shuriken.png
|type=special
|type=special
Line 600: Line 710:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Wall Run
|input=Wall Run
|input=6 during dash near corner
|guard=
|invul=
|damage=
|startup=
|startup=
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Chipp Zanuff Wall Run.png
|images=GGST Chipp Zanuff Wall Run.png
|type=special
|type=other
}}
}}


Line 618: Line 721:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Banki Messai
|input=236236K
|input=236236K
|guard=
|guard=All
|invul=
|damage=15*5, 9*3, 30
|damage=
|startup=6+1
|startup=
|active=
|active=
|recovery=
|recovery=
|onBlock=
|onBlock=-20
|onHit=
|onHit=HKD
|notes=+50 KDA
|images=GGST Chipp Zanuff Banki Messai 1.png
|images=GGST Chipp Zanuff Banki Messai 1.png
|type=super
|type=super
|level=
|riscGain=
|prorate=100%
|invuln=
|cancel=
}}
}}


Line 635: Line 743:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Zansei Rouga
|input=632146H
|input=632146H
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=10*4, 135
|startup=
|startup=20+1
|active=
|active=
|recovery=
|recovery=
|onBlock=
|onBlock=
|onHit=
|onHit= HKD
|level=
|riscGain=
|prorate=100%
|notes= +23 KDA
|images=GGST Chipp Zanuff Zansei Rouga 1.png
|images=GGST Chipp Zanuff Zansei Rouga 1.png
|type=super
|type=super
Line 652: Line 764:
{{MoveData-GGST
{{MoveData-GGST
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=Zansei Rouga
|input=j.632146H
|input=j.632146H
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=10*4, 135
|startup=
|startup=13+1
|active=
|active=
|recovery=
|recovery=
|onBlock=
|onBlock=
|onHit=
|onHit= HKD
|level=
|riscGain=
|prorate=100%
|notes= +23 KDA
|images=GGST Chipp Zanuff Zansei Rouga 1.png
|images=GGST Chipp Zanuff Zansei Rouga 1.png
|type=super
|type=super
}}
}}
==Normal Moves==
===5P Data===
<section begin="5P"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="5P"/>
<section begin="5P Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="5P Extra"/>
===5K Data===
<section begin="5K"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="5K"/>
<section begin="5K Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="5K Extra"/>
===c.S Data===
<section begin="c.S"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="c.S"/>
<section begin="c.S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="c.S Extra"/>
===f.S Data===
<section begin="f.S"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="f.S"/>
<section begin="f.S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="f.S Extra"/>
===5H Data===
<section begin="5H"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="5H"/>
<section begin="5H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="5H Extra"/>
===2P Data===
<section begin="2P"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="2P"/>
<section begin="2P Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="2P Extra"/>
===2K Data===
<section begin="2K"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="2K"/>
<section begin="2K Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="2K Extra"/>
===2S Data===
<section begin="2S"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="2S"/>
<section begin="2S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="2S Extra"/>
===2H Data===
<section begin="2H"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="2H"/>
<section begin="2H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="2H Extra"/>
===j.P Data===
<section begin="j.P"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="j.P"/>
<section begin="j.P Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="j.P Extra"/>
===j.K Data===
<section begin="j.K"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="j.K"/>
<section begin="j.K Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="j.K Extra"/>
===j.S Data===
<section begin="j.S"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="j.S"/>
<section begin="j.S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="j.S Extra"/>
===j.H Data===
<section begin="j.H"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="j.H"/>
<section begin="j.H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="j.H Extra"/>
===j.D Data===
<section begin="j.D"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="j.D"/>
<section begin="j.D Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="j.D Extra"/>
===6P Data===
<section begin="6P"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="6P"/>
<section begin="6P Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="6P Extra"/>
===6K Data===
<section begin="6K"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="6K"/>
<section begin="6K Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="6K Extra"/>
===6H Data===
<section begin="6H"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="6H"/>
<section begin="6H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="6H Extra"/>
===j.2K Data===
<section begin="j.2K"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="j.2K"/>
<section begin="j.2K Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="j.2K Extra"/>
===2D Data===
<section begin="2D"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="2D"/>
<section begin="2D Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="2D Extra"/>
===5D Data===
<section begin="5D"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="5D"/>
<section begin="5D Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="5D Extra"/>
==Universal Mechanics==
===Ground Throw Data===
<section begin="Ground Throw"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="Ground Throw"/>
<section begin="Ground Throw Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="Ground Throw Extra"/>
===Air Throw Data===
<section begin="Air Throw"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="Air Throw"/>
<section begin="Air Throw Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="Air Throw Extra"/>
==Special Moves==
===236P Data===
<section begin="236P"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="236P"/>
<section begin="236P Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="236P Extra"/>
===j.236P Data===
<section begin="j.236P"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="j.236P"/>
<section begin="j.236P Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="j.236P Extra"/>
===236K Data===
<section begin="236K"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="236K"/>
<section begin="236K Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="236K Extra"/>
===j.236K Data===
<section begin="j.236K"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="j.236K"/>
<section begin="j.236K Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="j.236K Extra"/>
===623S Data===
<section begin="623S"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="623S"/>
<section begin="623S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="623S Extra"/>
===j.623S Data===
<section begin="j.623S"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="j.623S"/>
<section begin="j.623S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="j.623S Extra"/>
===236H Data===
<section begin="236H"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="236H"/>
<section begin="236H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="236H Extra"/>
===236S Data===
<section begin="236S"/>{{FrameData-GGST
|damage=
|guard=All|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="236S"/>
<section begin="236S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="236S Extra"/>
===236S 236S Data===
<section begin="236S 236S"/>{{FrameData-GGST
|damage=
|guard=Low|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="236S 236S"/>
<section begin="236S 236S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="236S 236S Extra"/>
===236S 236K Data===
<section begin="236S 236K"/>{{FrameData-GGST
|damage=
|guard=High|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="236S 236K"/>
<section begin="236S 236K Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="236S 236K Extra"/>
===63214S Data===
<section begin="63214S"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="63214S"/>
<section begin="63214S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="63214S Extra"/>
===j.214P Data===
<section begin="j.214P"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="j.214P"/>
<section begin="j.214P Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="j.214P Extra"/>
===Wall Run Data===
<section begin="Wall Run"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="Wall Run"/>
<section begin="Wall Run Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="Wall Run Extra"/>
==Overdrives==
===236236K Data===
<section begin="236236K"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="236236K"/>
<section begin="236236K Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="236236K Extra"/>
===632146H Data===
<section begin="632146H"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="632146H"/>
<section begin="632146H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="632146H Extra"/>
===j.632146H Data===
<section begin="j.632146H"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="j.632146H"/>
<section begin="j.632146H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="j.632146H Extra"/>
==Instant Kill==
===IK Data===
<section begin="IK"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="IK"/>
<section begin="IK Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="IK Extra"/>


==Category==
==Category==
{{Navbar-GGST}}
{{Navbar-GGST}}

Revision as of 22:42, 26 July 2021

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Chipp Zanuff Portrait.png GGST Chipp Zanuff Icon.png Chipp Zanuff 1.26 4 1.25 4 Triple Jump, Wall Run
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 3 2 10 -2 +1 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff 5P.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 All 6 5 8 -3 0 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff 5K.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 7 6 13 -2 +1 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Chipp Zanuff c.S.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 9 2 20 -8 -5 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Chipp Zanuff f.S.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 11 7 16 -4 -1 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Chipp Zanuff 5H.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 All 5 2 10 -2 +1 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff 2P.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 Low 5 4 8 -2 +1 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
70%
GGST Chipp Zanuff 2K.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 10 4 17 -7 -4 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Chipp Zanuff 2S.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 12 9 24 -14 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Chipp Zanuff 2H.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16 High 5 4 8 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff j.P.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16*2 High 6 2(3)2 8 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff j.K.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 High 9 4 18 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff j.S.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22*2 High 9 3*4 17 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff j.H.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 High 8 4 22 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff j.D.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 All 9 5 25 -16 -13 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% Head
GGST Chipp Zanuff 6P.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 High 20 5 9 -2 +1 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff 6K.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 17 6 18 -5 -2 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Chipp Zanuff 6H.png

j.2K Data

j.2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14 x n High 16 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff j.2K.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Low 10 2 19 -7 HKD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Chipp Zanuff 2D.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [50] High 20 [28] 5 24 -15 [-10] 0 [KD] 2 [4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% [-]
GGST Chipp Zanuff 5D.png

Universal Mechanics

Ground Throw Data

4D or 6D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20x2, 30 Throw 2 3 38 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Chipp Zanuff Ground Throw.png
+50 KDA

Air Throw Data

j.4D or j.6D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Throw 2 3 Until L+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Chipp Zanuff Air Throw.png

Special Moves

236P Data

236P
Alpha Blade (Horizontal)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 29 3 19 -4 KD 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff Alpha Blade Horizontal Ground.png

j.236P Data

j.236P
Alpha Blade (Horizontal)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 29 3 KD 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff Alpha Blade Horizontal Air.png

236K Data

236K
Alpha Blade (Diagonal)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 24 3 17 -2 KD 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff Alpha Blade Diagonal Ground.png

j.236K Data

j.236K
Alpha Blade (Diagonal)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 All 37 3 -7 KD 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff Alpha Blade Diagonal Air.png

623S Data

623S
Beta Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30, 26 All 7 20 23 -27 KD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% 1~8 Strike
GGST Chipp Zanuff Beta Blade.png

j.623S Data

j.623S
Beta Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30, 26 All 7 20 Until L+?? KD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% 1~8 Strike
GGST Chipp Zanuff Beta Blade.png

236H Data

236H
Gamma Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 25 +6 +9 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff Gamma Blade.png

236S Data

236S
Resshou
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 13 5 16 -4 -1 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Chipp Zanuff Resshou.png

236S 236S Data

236S 236S
Rokusai
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 Low 8 2 21 -6 -3 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Chipp Zanuff Rokusai.png

236S 236K Data

236S 236K
Senshuu
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 25 6 27 -16 HKD 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff Senshuu.png

63214S Data

63214S
Genrouzan
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,20,67 Throw 27 11 15 N/A HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
File:GGST Chipp Zanuff Genrou Zan 1.png

j.214P Data

j.214P
Shuriken
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10 All 22 Until Hit Total ?? 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff Shuriken.png

Wall Run Data

6 during dash near corner
Wall Run
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Chipp Zanuff Wall Run.png

Overdrives

236236K Data

236236K
Banki Messai
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15*5, 9*3, 30 All 6+1 -20 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Chipp Zanuff Banki Messai 1.png
+50 KDA

632146H Data

632146H
Zansei Rouga
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10*4, 135 All 20+1 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Chipp Zanuff Zansei Rouga 1.png
+23 KDA

j.632146H Data

j.632146H
Zansei Rouga
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10*4, 135 All 13+1 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Chipp Zanuff Zansei Rouga 1.png
+23 KDA

Category

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