GGST/Chipp Zanuff/Data: Difference between revisions

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Line 6: Line 6:
<section begin="Links"/>
<section begin="Links"/>
{{CharLinks|charMainPage=GGST/Chipp Zanuff
{{CharLinks|charMainPage=GGST/Chipp Zanuff
|videos= |discord= |twitter=CH}}
|videos= |discord= |twitter=GGST_CH}}
<section end="Links"/>
<section end="Links"/>


==Infobox Data==
==Infobox Data==
{{GGST-character
{{GGST-character
| name     =Chipp Zanuff
| name         =Chipp Zanuff
| defense   =1.26
| defense     =1.26
| guts     =4
| guts         =4
| prejump   =4
| prejump     =4
| backdash =20f/5f invuln
| backdash     =20f/5f invuln
| weight   =Normal
| weight       =Normal
| portrait =GGST_Chipp_Zanuff_Portrait.png
| portrait     =GGST_Chipp_Zanuff_Portrait.png
| icon     =GGST_Chipp_Zanuff_Icon.png
| icon         =GGST_Chipp_Zanuff_Icon.png
| umo       =Triple Jump, [[GGST/Chipp_Zanuff#Wall Run|Wall Run]]
| umo         =Triple Jump, [[GGST/Chipp_Zanuff#Wall Run|Wall Run]]
| guardBalance =1.25
}}
}}


Line 28: Line 29:
|name=
|name=
|input=5P
|input=5P
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=19
|damage=20
|startup=3
|startup=3
|active=
|active=2
|recovery=
|recovery=10
|onBlock=-2
|onBlock=-2
|onHit=+1
|onHit=+1
|level=0
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff 5P.png
|images=GGST Chipp Zanuff 5P.png
|type=normal
|type=normal
Line 45: Line 49:
|name=
|name=
|input=5K
|input=5K
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=23
|damage=24
|startup=6
|startup=6
|active=
|active=5
|recovery=
|recovery=8
|onBlock=-3
|onBlock=-3
|onHit=0
|onHit=0
|level=0
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff 5K.png
|images=GGST Chipp Zanuff 5K.png
|type=normal
|type=normal
Line 62: Line 69:
|name=
|name=
|input=c.S
|input=c.S
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=37
|damage=38
|startup=7
|startup=7
|active=
|active=6
|recovery=
|recovery=13
|onBlock=-2
|onBlock=-2
|onHit=+1
|onHit=+1
|level=3
|riscGain=
|prorate=100%
|images=GGST Chipp Zanuff c.S.png
|images=GGST Chipp Zanuff c.S.png
|type=normal
|type=normal
Line 79: Line 89:
|name=
|name=
|input=f.S
|input=f.S
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=29
|damage=30
|startup=9
|startup=9
|active=
|active=2
|recovery=
|recovery=20
|onBlock=-8
|onBlock=-8
|onHit=-5
|onHit=-5
|level=2
|riscGain=
|prorate=90%
|images=GGST Chipp Zanuff f.S.png
|images=GGST Chipp Zanuff f.S.png
|type=normal
|type=normal
Line 96: Line 109:
|name=
|name=
|input=5H
|input=5H
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=41
|damage=42
|startup=11
|startup=11
|active=
|active=7
|recovery=
|recovery=16
|onBlock=-4
|onBlock=-4
|onHit=-1
|onHit=-1
|level=4
|riscGain=
|prorate=100%
|images=GGST Chipp Zanuff 5H.png
|images=GGST Chipp Zanuff 5H.png
|type=normal
|type=normal
Line 113: Line 129:
|name=
|name=
|input=2P
|input=2P
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=17
|damage=18
|startup=5
|startup=5
|active=
|active=2
|recovery=
|recovery=10
|onBlock=-2
|onBlock=-2
|onHit=+1
|onHit=+1
|level=0
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff 2P.png
|images=GGST Chipp Zanuff 2P.png
|type=normal
|type=normal
Line 132: Line 151:
|guard=Low
|guard=Low
|invuln=
|invuln=
|damage=17
|damage=18
|startup=5
|startup=5
|active=
|active=4
|recovery=
|recovery=8
|onBlock=-2
|onBlock=-2
|onHit=+1
|onHit=+1
|level=0
|riscGain=
|prorate=70%
|images=GGST Chipp Zanuff 2K.png
|images=GGST Chipp Zanuff 2K.png
|type=normal
|type=normal
Line 147: Line 169:
|name=
|name=
|input=2S
|input=2S
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=27
|damage=28
|startup=10
|startup=10
|active=
|active=4
|recovery=
|recovery=17
|onBlock=-7
|onBlock=-7
|onHit=-4
|onHit=-4
|level=2
|riscGain=
|prorate=90%
|images=GGST Chipp Zanuff 2S.png
|images=GGST Chipp Zanuff 2S.png
|type=normal
|type=normal
Line 164: Line 189:
|name=
|name=
|input=2H
|input=2H
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=35
|damage=36
|startup=12
|startup=12
|active=
|active=9
|recovery=
|recovery=24
|onBlock=-14
|onBlock=-14
|onHit=KD
|onHit=KD
|level=4
|riscGain=
|prorate=100%
|images=GGST Chipp Zanuff 2H.png
|images=GGST Chipp Zanuff 2H.png
|type=normal
|type=normal
Line 183: Line 211:
|guard=High
|guard=High
|invuln=
|invuln=
|damage=15
|damage=16
|startup=5
|startup=5
|active=
|active=4
|recovery=
|recovery=8
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=0
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff j.P.png
|images=GGST Chipp Zanuff j.P.png
|type=normal
|type=normal
Line 200: Line 231:
|guard=High
|guard=High
|invuln=
|invuln=
|damage= 15,15
|damage= 16*2
|startup=6
|startup=6
|active=
|active=2(3)2
|recovery=
|recovery=8
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=1
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff j.K.png
|images=GGST Chipp Zanuff j.K.png
|type=normal
|type=normal
Line 217: Line 251:
|guard=High
|guard=High
|invuln=
|invuln=
|damage=
|damage=32
|startup=9
|startup=9
|active=
|active=4
|recovery=
|recovery=18
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=2
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff j.S.png
|images=GGST Chipp Zanuff j.S.png
|type=normal
|type=normal
Line 234: Line 271:
|guard=High
|guard=High
|invuln=
|invuln=
|damage= 21, 21
|damage= 22*2
|startup=9
|startup=9
|active=
|active=3*4
|recovery=
|recovery=17
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=2
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff j.H.png
|images=GGST Chipp Zanuff j.H.png
|type=normal
|type=normal
Line 251: Line 291:
|guard=High
|guard=High
|invuln=
|invuln=
|damage=43
|damage=44
|startup=8
|startup=8
|active=
|active=4
|recovery=
|recovery=22
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=2
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff j.D.png
|images=GGST Chipp Zanuff j.D.png
|type=normal
|type=normal
Line 266: Line 309:
|name=
|name=
|input=6P
|input=6P
|guard=Mid
|guard=All
|invuln=Head
|invuln=Head
|damage=25
|damage=26
|startup=9
|startup=9
|active=
|active=5
|recovery=
|recovery=25
|onBlock=-16
|onBlock=-16
|onHit=-13
|onHit=-13
|level=3
|riscGain=
|prorate=90%
|images=GGST Chipp Zanuff 6P.png
|images=GGST Chipp Zanuff 6P.png
|type=normal
|type=normal
Line 285: Line 331:
|guard=High
|guard=High
|invuln=
|invuln=
|damage=34
|damage=35
|startup=20
|startup=20
|active=
|active=5
|recovery=
|recovery=9
|onBlock=-2
|onBlock=-2
|onHit=+1
|onHit=+1
|level=1
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff 6K.png
|images=GGST Chipp Zanuff 6K.png
|type=normal
|type=normal
Line 300: Line 349:
|name=
|name=
|input=6H
|input=6H
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=49
|damage=50
|startup=17
|startup=17
|active=
|active=6
|recovery=
|recovery=18
|onBlock=-5
|onBlock=-5
|onHit=-2
|onHit=-2
|level=4
|riscGain=
|prorate=100%
|images=GGST Chipp Zanuff 6H.png
|images=GGST Chipp Zanuff 6H.png
|type=normal
|type=normal
Line 319: Line 371:
|guard=High
|guard=High
|invuln=
|invuln=
|damage= 13 x n
|damage= 14 x n
|startup=16
|startup=16
|active=
|active=
Line 325: Line 377:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=1
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff j.2K.png
|images=GGST Chipp Zanuff j.2K.png
|type=normal
|type=normal
Line 336: Line 391:
|guard=Low
|guard=Low
|invuln=
|invuln=
|damage=29
|damage=30
|startup=10
|startup=10
|active=
|active=2
|recovery=
|recovery=19
|onBlock=-7
|onBlock=-7
|onHit=KD
|onHit=HKD
|level=2
|riscGain=
|prorate=90%
|images=GGST Chipp Zanuff 2D.png
|images=GGST Chipp Zanuff 2D.png
|type=normal
|type=normal
Line 350: Line 408:
|chara=Chipp Zanuff
|chara=Chipp Zanuff
|name=
|name=
|input=5D  
|input=5D
|guard=High
|guard=High
|invuln=
|invuln=
|damage=39
|damage=40 [50]
|startup=20 [28]
|startup=20 [28]
|active=
|active=5
|recovery=
|recovery=24
|onBlock=-15 [-10]
|onBlock=-15 [-10]
|onHit=0
|onHit=0 [KD]
|level=2 [4]
|riscGain=
|prorate=80% [-]
|images=GGST Chipp Zanuff 5D.png
|images=GGST Chipp Zanuff 5D.png
|type=normal
|type=normal
Line 371: Line 432:
|guard=Throw
|guard=Throw
|invuln=
|invuln=
|damage=67
|damage=20x2, 30
|startup=2
|startup=2
|active=
|active=3
|recovery=
|recovery=38
|onBlock=
|onBlock=  
|onHit=
|onHit=HKD
|level=
|riscGain=
|prorate=50%
|notes=+50 KDA
|images=GGST Chipp Zanuff Ground Throw.png
|images=GGST Chipp Zanuff Ground Throw.png
|type=other
|type=other
Line 388: Line 453:
|guard=Throw
|guard=Throw
|invuln=
|invuln=
|damage=68
|damage=70
|startup=2
|startup=2
|active=
|active=3
|recovery=
|recovery=Until L+10
|onBlock=
|onBlock=
|onHit=
|onHit=HKD
|level=
|riscGain=
|prorate=50%
|images=GGST Chipp Zanuff Air Throw.png
|images=GGST Chipp Zanuff Air Throw.png
|type=other
|type=other
Line 404: Line 472:
|name=Alpha Blade (Horizontal)
|name=Alpha Blade (Horizontal)
|input=236P
|input=236P
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=37
|damage=38
|startup=29
|startup=29
|active=
|active=3
|recovery=
|recovery=19
|onBlock=-4
|onBlock=-4
|onHit=KD
|onHit=KD
|level=1
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Alpha Blade Horizontal Ground.png
|images=GGST Chipp Zanuff Alpha Blade Horizontal Ground.png
|type=special
|type=special
Line 421: Line 492:
|name=Alpha Blade (Horizontal)
|name=Alpha Blade (Horizontal)
|input=j.236P
|input=j.236P
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=37
|damage=38
|startup=29
|startup=29
|active=
|active=3
|recovery=
|recovery=
|onBlock=
|onBlock=
|onHit=KD
|onHit=KD
|level=1
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Alpha Blade Horizontal Air.png
|images=GGST Chipp Zanuff Alpha Blade Horizontal Air.png
|type=special
|type=special
Line 438: Line 512:
|name=Alpha Blade (Diagonal)
|name=Alpha Blade (Diagonal)
|input=236K
|input=236K
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=35
|damage=36
|startup=24
|startup=24
|active=
|active=3
|recovery=
|recovery=17
|onBlock=-1
|onBlock=-2
|onHit=KD
|onHit=KD
|level=1
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Alpha Blade Diagonal Ground.png
|images=GGST Chipp Zanuff Alpha Blade Diagonal Ground.png
|type=special
|type=special
Line 455: Line 532:
|name=Alpha Blade (Diagonal)
|name=Alpha Blade (Diagonal)
|input=j.236K
|input=j.236K
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=35
|damage=35
|startup=37
|startup=37
|active=
|active=3
|recovery=
|recovery=
|onBlock=-7
|onBlock=-7
|onHit=KD
|onHit=KD
|level=1
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Alpha Blade Diagonal Air.png
|images=GGST Chipp Zanuff Alpha Blade Diagonal Air.png
|type=special
|type=special
Line 472: Line 552:
|name=Beta Blade
|name=Beta Blade
|input=623S
|input=623S
|guard=Mid
|guard=All
|invuln=
|invuln=1~8 Strike
|damage=29,25
|damage=30, 26
|startup=7
|startup=7
|active=
|active=20
|recovery=
|recovery=23
|onBlock=-27
|onBlock=-27
|onHit=KD
|onHit=KD
|level=2
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Beta Blade.png
|images=GGST Chipp Zanuff Beta Blade.png
|type=special
|type=special
Line 489: Line 572:
|name=Beta Blade
|name=Beta Blade
|input=j.623S
|input=j.623S
|guard=Mid
|guard=All
|invuln=
|invuln=1~8 Strike
|damage=29,25
|damage=30, 26
|startup=7
|startup=7
|active=
|active=20
|recovery=
|recovery=Until L+??
|onBlock=
|onBlock=
|onHit=KD
|onHit=KD
|level=2
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Beta Blade.png
|images=GGST Chipp Zanuff Beta Blade.png
|type=special
|type=special
Line 506: Line 592:
|name=Gamma Blade
|name=Gamma Blade
|input=236H
|input=236H
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=29
|damage=30
|startup=25
|startup=25
|active=
|active=
Line 514: Line 600:
|onBlock=+6
|onBlock=+6
|onHit=+9
|onHit=+9
|level=1
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Gamma Blade.png
|images=GGST Chipp Zanuff Gamma Blade.png
|type=special
|type=special
Line 523: Line 612:
|name=Resshou
|name=Resshou
|input=236S
|input=236S
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=27
|damage=28
|startup=13
|startup=13
|active=
|active=5
|recovery=
|recovery=16
|onBlock=-4
|onBlock=-4
|onHit=-1
|onHit=-1
|level=3
|riscGain=
|prorate=100%
|images=GGST Chipp Zanuff Resshou.png
|images=GGST Chipp Zanuff Resshou.png
|type=special
|type=special
Line 542: Line 634:
|guard=Low
|guard=Low
|invuln=
|invuln=
|damage=34
|damage=35
|startup=
|startup=8
|active=
|active=2
|recovery=
|recovery=21
|onBlock=-6
|onBlock=-6
|onHit=-3
|onHit=-3
|level=3
|riscGain=
|prorate=90%
|images=GGST Chipp Zanuff Rokusai.png
|images=GGST Chipp Zanuff Rokusai.png
|type=special
|type=special
Line 559: Line 654:
|guard=High
|guard=High
|invuln=
|invuln=
|damage=39
|damage=40
|startup=
|startup=25
|active=
|active=6
|recovery=
|recovery=27
|onBlock=-16
|onBlock=-16
|onHit=KD
|onHit=HKD
|level=3
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Senshuu.png
|images=GGST Chipp Zanuff Senshuu.png
|type=special
|type=special
Line 576: Line 674:
|guard=Throw
|guard=Throw
|invuln=
|invuln=
|damage=19,19,65
|damage=20,20,67
|startup=27
|startup=27
|active=
|active=11
|recovery=
|recovery=15
|onBlock=N/A
|onBlock=N/A
|onHit=KD
|onHit=HKD
|level=
|riscGain=
|prorate=50%
|images=GGST Chipp Zanuff Genrou Zan 1.png
|images=GGST Chipp Zanuff Genrou Zan 1.png
|type=special
|type=special
Line 591: Line 692:
|name=Shuriken
|name=Shuriken
|input=j.214P
|input=j.214P
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=
|damage=10
|startup=22
|startup=22
|active=
|active=Until Hit
|recovery=
|recovery=Total ??
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=0
|riscGain=
|prorate=80%
|images=GGST Chipp Zanuff Shuriken.png
|images=GGST Chipp Zanuff Shuriken.png
|type=special
|type=special
Line 608: Line 712:
|name=Wall Run
|name=Wall Run
|input=6 during dash near corner
|input=6 during dash near corner
|guard=
|invuln=
|damage=
|startup=
|startup=
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Chipp Zanuff Wall Run.png
|images=GGST Chipp Zanuff Wall Run.png
|type=special
|type=other
}}
}}


Line 626: Line 723:
|name=Banki Messai
|name=Banki Messai
|input=236236K
|input=236236K
|guard=Mid
|guard=All
|damage=
|damage=15*5, 9*3, 30
|startup=6+1
|startup=6+1
|active=
|active=
|recovery=
|recovery=
|onBlock=
|onBlock=-20
|onHit=KD
|onHit=HKD
|notes=+50 KDA
|images=GGST Chipp Zanuff Banki Messai 1.png
|images=GGST Chipp Zanuff Banki Messai 1.png
|type=super
|type=super
|prorate=
|level=
|riscGain=
|prorate=100%
|invuln=
|invuln=
|cancel=
|cancel=
Line 645: Line 745:
|name=Zansei Rouga
|name=Zansei Rouga
|input=632146H
|input=632146H
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=9x4, 132
|damage=10*4, 135
|startup=20+2
|startup=20+1
|active=
|active=
|recovery=
|recovery=
|onBlock=
|onBlock=
|onHit=KD
|onHit= HKD
|level=
|riscGain=
|prorate=100%
|notes= +23 KDA
|images=GGST Chipp Zanuff Zansei Rouga 1.png
|images=GGST Chipp Zanuff Zansei Rouga 1.png
|type=super
|type=super
Line 662: Line 766:
|name=Zansei Rouga
|name=Zansei Rouga
|input=j.632146H
|input=j.632146H
|guard=Mid
|guard=All
|invuln=
|invuln=
|damage=9x4, 132
|damage=10*4, 135
|startup=20+2
|startup=13+1
|active=
|active=
|recovery=
|recovery=
|onBlock=
|onBlock=
|onHit=D
|onHit= HKD
|level=
|riscGain=
|prorate=100%
|notes= +23 KDA
|images=GGST Chipp Zanuff Zansei Rouga 1.png
|images=GGST Chipp Zanuff Zansei Rouga 1.png
|type=super
|type=super

Revision as of 22:42, 26 July 2021

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Chipp Zanuff Portrait.png GGST Chipp Zanuff Icon.png Chipp Zanuff 1.26 4 1.25 4 Triple Jump, Wall Run
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 3 2 10 -2 +1 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff 5P.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 All 6 5 8 -3 0 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff 5K.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 7 6 13 -2 +1 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Chipp Zanuff c.S.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 9 2 20 -8 -5 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Chipp Zanuff f.S.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 11 7 16 -4 -1 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Chipp Zanuff 5H.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 All 5 2 10 -2 +1 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff 2P.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 Low 5 4 8 -2 +1 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
70%
GGST Chipp Zanuff 2K.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 10 4 17 -7 -4 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Chipp Zanuff 2S.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 12 9 24 -14 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Chipp Zanuff 2H.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16 High 5 4 8 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff j.P.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16*2 High 6 2(3)2 8 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff j.K.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 High 9 4 18 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff j.S.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22*2 High 9 3*4 17 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff j.H.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 High 8 4 22 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff j.D.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 All 9 5 25 -16 -13 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% Head
GGST Chipp Zanuff 6P.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 High 20 5 9 -2 +1 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff 6K.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 17 6 18 -5 -2 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Chipp Zanuff 6H.png

j.2K Data

j.2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14 x n High 16 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff j.2K.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Low 10 2 19 -7 HKD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Chipp Zanuff 2D.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [50] High 20 [28] 5 24 -15 [-10] 0 [KD] 2 [4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% [-]
GGST Chipp Zanuff 5D.png

Universal Mechanics

Ground Throw Data

4D or 6D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20x2, 30 Throw 2 3 38 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Chipp Zanuff Ground Throw.png
+50 KDA

Air Throw Data

j.4D or j.6D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Throw 2 3 Until L+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Chipp Zanuff Air Throw.png

Special Moves

236P Data

236P
Alpha Blade (Horizontal)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 29 3 19 -4 KD 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff Alpha Blade Horizontal Ground.png

j.236P Data

j.236P
Alpha Blade (Horizontal)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 29 3 KD 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff Alpha Blade Horizontal Air.png

236K Data

236K
Alpha Blade (Diagonal)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 24 3 17 -2 KD 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff Alpha Blade Diagonal Ground.png

j.236K Data

j.236K
Alpha Blade (Diagonal)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 All 37 3 -7 KD 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff Alpha Blade Diagonal Air.png

623S Data

623S
Beta Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30, 26 All 7 20 23 -27 KD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% 1~8 Strike
GGST Chipp Zanuff Beta Blade.png

j.623S Data

j.623S
Beta Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30, 26 All 7 20 Until L+?? KD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% 1~8 Strike
GGST Chipp Zanuff Beta Blade.png

236H Data

236H
Gamma Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 25 +6 +9 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff Gamma Blade.png

236S Data

236S
Resshou
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 13 5 16 -4 -1 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Chipp Zanuff Resshou.png

236S 236S Data

236S 236S
Rokusai
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 Low 8 2 21 -6 -3 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Chipp Zanuff Rokusai.png

236S 236K Data

236S 236K
Senshuu
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 25 6 27 -16 HKD 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff Senshuu.png

63214S Data

63214S
Genrouzan
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,20,67 Throw 27 11 15 N/A HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
File:GGST Chipp Zanuff Genrou Zan 1.png

j.214P Data

j.214P
Shuriken
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10 All 22 Until Hit Total ?? 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Chipp Zanuff Shuriken.png

Wall Run Data

6 during dash near corner
Wall Run
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Chipp Zanuff Wall Run.png

Overdrives

236236K Data

236236K
Banki Messai
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15*5, 9*3, 30 All 6+1 -20 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Chipp Zanuff Banki Messai 1.png
+50 KDA

632146H Data

632146H
Zansei Rouga
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10*4, 135 All 20+1 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Chipp Zanuff Zansei Rouga 1.png
+23 KDA

j.632146H Data

j.632146H
Zansei Rouga
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10*4, 135 All 13+1 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Chipp Zanuff Zansei Rouga 1.png
+23 KDA

Category

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