GGST/Chipp Zanuff/Frame Data

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System Data

name defense guts prejump backdash weight Unique Movement Options
Chipp Zanuff 1.26 4 4 20f/5f invuln Normal Triple Jump, Wall Run

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln
input damage guard startup active recovery onBlock onHit riscGain level invuln
5P 19 Mid 3 -2 +1
5K 23 Mid 6 -3 0
c.S 37 Mid 7 -2 +1
f.S 29 Mid 9 -8 -5
5H 41 Mid 11 -4 -1
2P 17 Mid 5 -2 +1
2K 17 Low 5 -2 +1
2S 27 Mid 10 -7 -4
2H 35 Mid 12 -14 KD
j.P 15 High 5
j.K 15,15 High 6
j.S 31 High 9
j.H 21, 21 High 9
j.D 43 High 8
6P 25 Mid 9 -16 -13 Head
6K 34 High 20 -2 +1
6H 49 Mid 17 -5 -2
j.2K 13 x n High 16
2D 29 Low 10 -7 KD
5D 39 High 20 [28] -15 [-10] 0


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
236P Alpha Blade (Horizontal) 37 Mid 29 -4 KD
j.236P Alpha Blade (Horizontal) 37 Mid 29 KD
236K Alpha Blade (Diagonal) 35 Mid 24 -1 KD
j.236K Alpha Blade (Diagonal) 35 Mid 37 -7 KD
623S Beta Blade 29,25 Mid 7 -27 KD
j.623S Beta Blade 29,25 Mid 7 KD
236H Gamma Blade 29 Mid 25 +6 +9
236S Resshou 27 Mid 13 -4 -1
236S 236S Rokusai 34 Low -6 -3
236S 236K Senshuu 39 High -16 KD
63214S Genrouzan 19,19,65 Throw 27 11 15 N/A KD
j.214P Shuriken 9 Mid 22

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
236236K Banki Messai 117 Mid 6+1 KD
632146H Zansei Rouga 9x4, 132 Mid 20+2 KD
j.632146H Zansei Rouga 9x4, 132 Mid 20+2 D

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 67 Throw 2
Air Throw 68 Throw 2
Wall Run


Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 6K - 6H - Sp, Su
2P 5P,2P, 6P 6K - 6H - Sp, Su
6P - - - - - Sp, Su
5K 6P 2K, 6K - 6H 5D, 2D Jump, Sp, Su
2K 6P 6K - 6H 5D, 2D Sp, Su
6K - - - - - Sp, Su
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
f.S - - - 5H, 2H - Sp, Su
2S - - - 5H, 2H[+] - Sp, Su
5H - - - - - Sp, Su
2H - - - - - Sp, Su
6H - - - - - Sp, Su
5D - - - - - Sp(?)
2D - - - - - Sp, Su
Air Gatlings
P K S H D Cancel
j.P j.P j.2K - - - Sp
j.K - j.2K - - j.D AD, Jump, Sp
j.2K - - - - - -
j.S - - - j.H j.D AD, Jump, Sp
j.H - - - - - AD, Jump, Sp
j.D - - - - - AD, Jump, Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


Ambox notice.png To edit frame data, edit values in GGST/Chipp Zanuff/Data.