GGST/Chipp Zanuff/Frame Data: Difference between revisions

From Dustloop Wiki
Line 50: Line 50:
|-
|-
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=5P}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=5P}}
| 5P, 2P, 6P || 6K || - || 6H || - || Sp, Su
| 5P, 2P, 6P || 6K || - || 6H || - || Sp
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=2P}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=2P}}
| 5P,2P, 6P || 6K || - || 6H || - || Sp, Su
| 5P,2P, 6P || 6K || - || 6H || - || Sp
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=6P}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=6P}}
| - || - || - || - || - || Sp, Su
| - || - || - || - || - || Sp
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=5K}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=5K}}
| 6P || 2K, 6K || - || 6H || 5D, 2D || Jump, Sp, Su
| 6P || 2K, 6K || - || 6H || 5D, 2D || Jump, Sp
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=2K}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=2K}}
| 6P || 6K || - || 6H || 5D, 2D || Sp, Su
| 6P || 6K || - || 6H || 5D, 2D || Sp
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=6K}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=6K}}
| - || - || - || - || - || Sp, Su
| - || - || - || - || - || Sp
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=c.S}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=c.S}}
| 6P || 6K || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp, Su
| 6P || 6K || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=f.S}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=f.S}}
| - || - || - || 5H, 2H || - || Sp, Su
| - || - || - || 5H, 2H || - || Sp
|-
|-
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=2S}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=2S}}
| - || - || - || 5H,  <span style="color:green">2H<sup>[+]</sup></span> || - || Sp, Su
| - || - || - || 5H,  <span style="color:green">2H<sup>[+]</sup></span> || - || Sp
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=5H}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=5H}}
| - || - || - || - || - || Sp, Su
| - || - || - || - || - || Sp
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=2H}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=2H}}
| - || - || - || - || - || Sp, Su
| - || - || - || - || - || Sp
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=6H}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=6H}}
| - || - || - || - || - || Sp, Su
| - || - || - || - || - || Sp
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=5D}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=5D}}
Line 89: Line 89:
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=2D}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=2D}}
| - || - || - || - || - || Sp, Su
| - || - || - || - || - || Sp
|-  
|-  
|}
|}
Line 100: Line 100:
|-
|-
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=j.P}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=j.P}}
| j.P || j.2K || - || - || - || Sp, Su
| j.P || j.2K || - || - || - || Sp
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=j.K}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=j.K}}
| - || j.2K || - || - || j.D || Dash, Jump, Sp, Su
| - || j.2K || - || - || j.D || Dash, Jump, Sp
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=j.2K}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=j.2K}}
Line 109: Line 109:
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=j.S}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=j.S}}
| - || - || - || j.H || j.D || Dash, Jump, Sp, Su
| - || - || - || j.H || j.D || Dash, Jump, Sp
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=j.H}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=j.H}}
| - || - || - || - || j.D || Dash, Jump, Sp, Su
| - || - || - || - || j.D || Dash, Jump, Sp
|-  
|-  
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=j.D}}
! {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=j.D}}
| - || - || - || - || - || Dash, Jump, Sp, Su
| - || - || - || - || - || Dash, Jump, Sp
|}
|}



Revision as of 03:16, 19 October 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 20 All 3 2 10 -2 +1 500 0 80%
5K 24 All 6 5 8 -3 0 500 0 80%
c.S 38 All 7 6 10 +1 +4 2000 3 100%
f.S 30 All 9 2 20 -8 -5 1500 2 90%
5H 42 All 11 7 16 -4 -1 2500 4 90%
2P 18 All 5 2 10 -2 +1 500 0 80%
2K 18 Low 5 4 8 -2 +1 375 0 70%
2S 28 All 10 4 17 -7 -4 1500 2 90%
2H 36 All 12 9 24 -14 KD +28 2500 4 90%
j.P 16 High 5 4 8 +2 (IAD j.PPP) +5 (IAD j.PPP) 375 0 80%
j.K 16×2 High 6 2(3)2 8 +1 (IAD) +4 (IAD) 375×2 1 80%
j.S 32 High 9 4 18 +1 (IAD) +4 (IAD) 1125 2 80%
j.H 22×2 High 8 6,6 17 +4~5 (IAD) +7~8 (IAD) 525×2 2 80%
j.D 44 High 8 4 22 0 (IAD) +3 (IAD) 1125 2 80%
6P 26 All 9 5 25 -16 -13 1500 2 1-2 Upper Body
3-13 Above Knee
90%
6K 35 High 28 5 7 +2 +6 750 2 80%
6H 50 All 17 6 18 -5 -2 2500 4 90%
j.2K 14×N High 16 Until Landing Until Landing+8 +3 (IAD) +6 (IAD) 150×N 1 80%
2D 30 Low 10 2 19 -7 HKD +51 1125 2 90%
5D 40 High 20 5 24 -15 0 1125 2 80%
5[D] 50 High 28 5 24 -10 KD +36 1875 4 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236P Alpha Blade (Horizontal) 38 All 29 3 19 -4 KD +34 500 1 80%
j.236P Air Alpha Blade (Horizontal) 38 All 29 3 33 KD 500 1 80%
236K Alpha Blade (Diagonal) 36 All 27 3 17 -2 KD +37 (Airborne) 500 1 80%
j.236K Air Alpha Blade (Diagonal) 36 All 28~41 3 21 -6 KD +40 500 1 80%
623S Beta Blade 30, 26 All 9 2, 18 23 -27 KD +17 700×2 2 1-10F Strike 60%
j.623S Air Beta Blade 30, 26 All 9 2, 18 Until Landing+8 KD 700×2 2 1-10F Strike 60%
236H Gamma Blade 30 All 25~50 7 Total 42 +9 +12 500 2 80%
236S Resshou 28 All 13 5 16 -4 -1 2000 3 80%
236S 236S Rokusai 35 Low 8 2 21 -6 -3 1500 3 80%
236S 236K Senshuu 40 High 20 6 20 -9 KD +23 1500 3 80%
63214S Genrouzan 97 Ground Throw 27 11 15 N/A HKD +26 50%
j.214P Shuriken 10 All 22 Until Hit 35+4 After Landing 500 0 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236236P Banki Messai 14×5, 7×3, 28 All 6+1~11 1(7)2(9)2(7)4(12)9 28 -20 HKD +50 400×4 3~6 Full 100%
632146H Zansei Rouga 10×4, 135 All 20+1 58~64 49~53 HKD +22 600×4 6-22 Full 100%
j.632146H Air Zansei Rouga 10×4, 135 All 13+1 54~64 Until Landing+20 HKD +23 600×4 4-15 Full 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 70 Ground Throw 2 3 38 HKD +50 50%
Air Throw 70 Air Throw 2 3 38 or Until Landing+10 HKD +38 (IAD) 50%
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4 90%
Wild Assault 50 All 29 3 20 -4 HKD 2500 4 100%
Dash Cancel Total 24
Wall Run
Escape
Wall Run P 31 9 3 31
Wall Run K 28 6 5 15
Wall Run S 45 6 2 18
Wall Run SS 36 7 2 23
Wall Run H 50 10 7 21
Wall Run 6H 72 17 6 21

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST Chipp Zanuff 5P.pngGuardAllStartup3Recovery10Advantage-2 5P, 2P, 6P 6K - 6H - Sp
2PGGST Chipp Zanuff 2P.pngGuardAllStartup5Recovery10Advantage-2 5P,2P, 6P 6K - 6H - Sp
6PGGST Chipp Zanuff 6P.pngGuardAllStartup9Recovery25Advantage-16 - - - - - Sp
5KGGST Chipp Zanuff 5K.pngGuardAllStartup6Recovery8Advantage-3 6P 2K, 6K - 6H 5D, 2D Jump, Sp
2KGGST Chipp Zanuff 2K.pngGuardLowStartup5Recovery8Advantage-2 6P 6K - 6H 5D, 2D Sp
6KGGST Chipp Zanuff 6K.pngGuardHighStartup28Recovery7Advantage+2 - - - - - Sp
c.SGGST Chipp Zanuff cS.pngGuardAllStartup7Recovery10Advantage+1 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.SGGST Chipp Zanuff fS.pngGuardAllStartup9Recovery20Advantage-8 - - - 5H, 2H - Sp
2SGGST Chipp Zanuff 2S.pngGuardAllStartup10Recovery17Advantage-7 - - - 5H, 2H[+] - Sp
5HGGST Chipp Zanuff 5H.pngGuardAllStartup11Recovery16Advantage-4 - - - - - Sp
2HGGST Chipp Zanuff 2H.pngGuardAllStartup12Recovery24Advantage-14 - - - - - Sp
6HGGST Chipp Zanuff 6H.pngGuardAllStartup17Recovery18Advantage-5 - - - - - Sp
5DGGST Chipp Zanuff 5D.pngGuardHighStartup20Recovery24Advantage-15 - - - - - -
2DGGST Chipp Zanuff 2D.pngGuardLowStartup10Recovery19Advantage-7 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST Chipp Zanuff j.P.pngGuardHighStartup5Recovery8Advantage+2 (IAD j.PPP) j.P j.2K - - - Sp
j.KGGST Chipp Zanuff j.K.pngGuardHighStartup6Recovery8Advantage+1 (IAD) - j.2K - - j.D Dash, Jump, Sp
j.2KGGST Chipp Zanuff j.2K.pngGuardHighStartup16RecoveryUntil Landing+8Advantage+3 (IAD) - - - - - -
j.SGGST Chipp Zanuff j.S.pngGuardHighStartup9Recovery18Advantage+1 (IAD) - - - j.H j.D Dash, Jump, Sp
j.HGGST Chipp Zanuff j.H.pngGuardHighStartup8Recovery17Advantage+4~5 (IAD) - - - - j.D Dash, Jump, Sp
j.DGGST Chipp Zanuff j.D.pngGuardHighStartup8Recovery22Advantage0 (IAD) - - - - - Dash, Jump, Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Chipp Zanuff/Data.

Template:Navbar-GGST