GGST/Chipp Zanuff/Frame Data: Difference between revisions

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(Created page with "{{#lst:{{BASEPAGENAME}}/Data|Links}} <div style="float:left; margin-right:25px;"> {{TOC limit|3}} </div> {{clear}} ==Normal Moves== {{#cargo_query:tables=MoveData_GGST |field...")
 
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|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|where=chara="Chipp Zanuff" and type="normal"
|where=chara="Chipp Zanuff" and type="normal"
|format=dynamic table|order by=_rowID
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
|details fields=notes,images
}}
}}
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|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|where=chara="Chipp Zanuff" and type="special"
|where=chara="Chipp Zanuff" and type="special"
|format=dynamic table|order by=_rowID
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
|details fields=notes,images
}}
}}
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|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|where=chara="Chipp Zanuff" and type="super"
|where=chara="Chipp Zanuff" and type="super"
|format=dynamic table|order by=_rowID
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
|details fields=notes,images
}}
}}
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|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|where=chara="Chipp Zanuff" and type="other"
|where=chara="Chipp Zanuff" and type="other"
|format=dynamic table|order by=_rowID
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
|details fields=notes,images
}}
}}

Revision as of 21:36, 29 May 2021



Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln
input damage guard startup active recovery onBlock onHit riscGain level invuln
5P 20 All 3 2 10 -2 +1 500 0
5K 24 All 6 5 8 -3 0 500 0
c.S 38 All 7 6 10 +1 +4 2000 3
f.S 30 All 9 2 20 -8 -5 1500 2
5H 42 All 11 7 16 -4 -1 2500 4
2P 18 All 5 2 10 -2 +1 500 0
2K 18 Low 5 4 8 -2 +1 375 0
2S 28 All 10 4 17 -7 -4 1500 2
2H 36 All 12 9 24 -14 KD +28 2500 4
j.P 16 High 5 4 8 +2 (IAD j.PPP) +5 (IAD j.PPP) 375 0
j.K 16×2 High 6 2(3)2 8 +1 (IAD) +4 (IAD) 375×2 1
j.S 32 High 9 4 18 +1 (IAD) +4 (IAD) 1125 2
j.H 22×2 High 8 6,6 17 +4~5 (IAD) +7~8 (IAD) 525×2 2
j.D 44 High 8 4 22 0 (IAD) +3 (IAD) 1125 2
6P 26 All 9 5 25 -16 -13 1500 2 1-2 Upper Body
3-13 Above Knee
6K 35 High 28 5 7 +2 +6 750 2
6H 50 All 17 6 18 -5 -2 2500 4
j.2K 14×N High 16 Until Landing Until Landing+8 +3 (IAD) +6 (IAD) 150×N 1
2D 30 Low 10 2 19 -7 HKD +51 1125 2
5D 40 High 20 5 24 -15 0 1125 2
5[D] 50 High 28 5 24 -10 KD +36 1875 4

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
236P Alpha Blade (Horizontal) 38 All 29 3 19 -4 KD +34 500 1
j.236P Air Alpha Blade (Horizontal) 38 All 29 3 33 KD 500 1
236K Alpha Blade (Diagonal) 36 All 27 3 17 -2 KD +37 (Airborne) 500 1
j.236K Air Alpha Blade (Diagonal) 36 All 28~41 3 21 -6 KD +40 500 1
623S Beta Blade 30, 26 All 9 2, 18 23 -27 KD +17 700×2 2 1-10F Strike
j.623S Air Beta Blade 30, 26 All 9 2, 18 Until Landing+8 KD 700×2 2 1-10F Strike
236H Gamma Blade 30 All 25~50 7 Total 42 +9 +12 500 2
236S Resshou 28 All 13 5 16 -4 -1 2000 3
236S 236S Rokusai 35 Low 8 2 21 -6 -3 1500 3
236S 236K Senshuu 40 High 20 6 20 -9 KD +23 1500 3
63214S Genrouzan 97 Ground Throw 27 11 15 N/A HKD +26
j.214P Shuriken 10 All 22 Until Hit 35+4 After Landing 500 0

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
236236P Banki Messai 14×5, 7×3, 28 All 6+1~11 1(7)2(9)2(7)4(12)9 28 -20 HKD +50 400×4 3~6 Full
632146H Zansei Rouga 10×4, 135 All 20+1 58~64 49~53 HKD +22 600×4 6-22 Full
j.632146H Air Zansei Rouga 10×4, 135 All 13+1 54~64 Until Landing+20 HKD +23 600×4 4-15 Full

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 70 Ground Throw 2 3 38 HKD +50
Air Throw 70 Air Throw 2 3 38 or Until Landing+10 HKD +38 (IAD)
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4
Wild Assault 50 All 29 3 20 -4 HKD 2500 4
Dash Cancel Total 24
Wall Run
Escape
Wall Run P 31 9 3 31
Wall Run K 28 6 5 15
Wall Run S 45 6 2 18
Wall Run SS 36 7 2 23
Wall Run H 50 10 7 21
Wall Run 6H 72 17 6 21

Navigation

To edit frame data, edit values in GGST/Chipp Zanuff/Data.

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