GGST/Chipp Zanuff/Frame Data: Difference between revisions

From Dustloop Wiki
No edit summary
Line 13: Line 13:
==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Chipp Zanuff" and type="normal"
|where=chara="Chipp Zanuff" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 21: Line 21:
==Special Moves==
==Special Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Chipp Zanuff" and type="special"
|where=chara="Chipp Zanuff" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 28: Line 28:
==Supers==
==Supers==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Chipp Zanuff" and type="super"
|where=chara="Chipp Zanuff" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 35: Line 35:
==Other==
==Other==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Chipp Zanuff" and type="other"
|where=chara="Chipp Zanuff" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50

Revision as of 07:07, 2 July 2021



System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 20 All 3 2 10 -2 +1 500 0 80%
5K 24 All 6 5 8 -3 0 500 0 80%
c.S 38 All 7 6 10 +1 +4 2000 3 100%
f.S 30 All 9 2 20 -8 -5 1500 2 90%
5H 42 All 11 7 16 -4 -1 2500 4 90%
2P 18 All 5 2 10 -2 +1 500 0 80%
2K 18 Low 5 4 8 -2 +1 375 0 70%
2S 28 All 10 4 17 -7 -4 1500 2 90%
2H 36 All 12 9 24 -14 KD +28 2500 4 90%
j.P 16 High 5 4 8 +2 (IAD j.PPP) +5 (IAD j.PPP) 375 0 80%
j.K 16×2 High 6 2(3)2 8 +1 (IAD) +4 (IAD) 375×2 1 80%
j.S 32 High 9 4 18 +1 (IAD) +4 (IAD) 1125 2 80%
j.H 22×2 High 8 6,6 17 +4~5 (IAD) +7~8 (IAD) 525×2 2 80%
j.D 44 High 8 4 22 0 (IAD) +3 (IAD) 1125 2 80%
6P 26 All 9 5 25 -16 -13 1500 2 1-2 Upper Body
3-13 Above Knee
90%
6K 35 High 28 5 7 +2 +6 750 2 80%
6H 50 All 17 6 18 -5 -2 2500 4 90%
j.2K 14×N High 16 Until Landing Until Landing+8 +3 (IAD) +6 (IAD) 150×N 1 80%
2D 30 Low 10 2 19 -7 HKD +51 1125 2 90%
5D 40 High 20 5 24 -15 0 1125 2 80%
5[D] 50 High 28 5 24 -10 KD +36 1875 4 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236P Alpha Blade (Horizontal) 38 All 29 3 19 -4 KD +34 500 1 80%
j.236P Air Alpha Blade (Horizontal) 38 All 29 3 33 KD 500 1 80%
236K Alpha Blade (Diagonal) 36 All 27 3 17 -2 KD +37 (Airborne) 500 1 80%
j.236K Air Alpha Blade (Diagonal) 36 All 28~41 3 21 -6 KD +40 500 1 80%
623S Beta Blade 30, 26 All 9 2, 18 23 -27 KD +17 700×2 2 1-10F Strike 60%
j.623S Air Beta Blade 30, 26 All 9 2, 18 Until Landing+8 KD 700×2 2 1-10F Strike 60%
236H Gamma Blade 30 All 25~50 7 Total 42 +9 +12 500 2 80%
236S Resshou 28 All 13 5 16 -4 -1 2000 3 80%
236S 236S Rokusai 35 Low 8 2 21 -6 -3 1500 3 80%
236S 236K Senshuu 40 High 20 6 20 -9 KD +23 1500 3 80%
63214S Genrouzan 97 Ground Throw 27 11 15 N/A HKD +26 50%
j.214P Shuriken 10 All 22 Until Hit 35+4 After Landing 500 0 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236236P Banki Messai 14×5, 7×3, 28 All 6+1~11 1(7)2(9)2(7)4(12)9 28 -20 HKD +50 400×4 3~6 Full 100%
632146H Zansei Rouga 10×4, 135 All 20+1 58~64 49~53 HKD +22 600×4 6-22 Full 100%
j.632146H Air Zansei Rouga 10×4, 135 All 13+1 54~64 Until Landing+20 HKD +23 600×4 4-15 Full 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 70 Ground Throw 2 3 38 HKD +50 50%
Air Throw 70 Air Throw 2 3 38 or Until Landing+10 HKD +38 (IAD) 50%
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4 90%
Charged Wild Assault 50 All 29 3 20 -4 HKD +64 2500 4 100%
Dash Cancel Total 24
Wall Run
Escape
Wall Run P 31 All 9 3 31
Wall Run K 28 All 6 5 15
Wall Run S 45 All 6 2 18
Wall Run SS 36 All 7 2 23
Wall Run H 50 All 10 7 21
Wall Run 6H 72 All 17 6 21

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 6K - 6H - Sp, Su
2P 5P,2P, 6P 6K - 6H - Sp, Su
6P - - - - - Sp, Su
5K 6P 2K, 6K - 6H 5D, 2D Jump, Sp, Su
2K 6P 6K - 6H 5D, 2D Sp, Su
6K - - - - - Sp, Su
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
f.S - - - 5H, 2H - Sp, Su
2S - - - 5H, 2H[+] - Sp, Su
5H - - - - - Sp, Su
2H - - - - - Sp, Su
6H - - - - - Sp, Su
5D - - - - - Sp(?)
2D - - - - - Sp, Su
Air Gatlings
P K S H D Cancel
j.P j.P j.2K - - - Sp
j.K - j.2K - - j.D AD, Jump, Sp
j.2K - - - - - -
j.S - - - j.H j.D AD, Jump, Sp
j.H - - - - - AD, Jump, Sp
j.D - - - - - AD, Jump, Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Chipp Zanuff/Data.

Template:Navbar-GGST