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[[Using_Frame_Data|How do I read frame data?]] | |||
==System Data== | ==System Data== | ||
{{#cargo_query:tables=ggstCharacters | {{#cargo_query:tables=ggstCharacters |
Revision as of 04:52, 12 July 2021
System Data
Error: No field named "weight" found for any of the specified database tables.
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
5P | 25 | All | 5 | 4 | 8 | -2 | +1 | 500 | 0 | 80% | ||
5K | 30 | All | 7 | 8 | 8 | -2 | +1 | 1500 | 2 | 90% | ||
c.S | 40 | All | 8 | 6 | 12 | -1 | +2 | 2000 | 3 | 100% | ||
f.S | 34 | All | 12 | 2 | 20 | -8 | -5 | 1500 | 2 | 90% | ||
5H | 40 | All | 13 | 8 | 18 | -7 | -4 | 2500 | 4 | 90% | ||
5HH | 60 | 27 | 3 | 27 | HKD +46 [HKD +85] | |||||||
2P | 25 | Low | 7 | 2 | 11 | -3 | 0 | 375 | 0 | F4-12 Low Profile | 80% | |
2K | 12×3 | All, Low, Low | 5 | 2(1)3,3 | 12 | -2 | +1 | 300×3 | 1 | 90%, 70%, 70% | ||
2S | 32 | All | 11 | 9 | 26 | -19 | KD +28 | 1500 | 2 | 90% | ||
2H | 40 | Low | 14 | 2 | 29 | -12 | KD +22 | 1875 | 4 | 90% | ||
j.P | 20 | High | 7 | 4 | 6 | +3 (IAD j.PP) | +6 (IAD j.PP) | 375 | 0 | 80% | ||
j.K | 25 | High | 7 | 5 | 18 | 750 | 1 | 80% | ||||
j.S | 32 | High | 14 | 3 | 20 | +6 (IAD) | +9 (IAD) | 1125 | 2 | 80% | ||
j.H | 42 | High | 9 | 5 | 15 | +8 (IAD) | +11 (IAD) | 1500 | 3 | 80% | ||
j.D | 45 | High | 13 | 6 | 23 | +5 (IAD) | +8 (IAD) | 1125 | 2 | 80% | ||
6P | 35 | All | 9 | 3 | 32 | -21 | KD +21 | 1500 | 2 | 1-3 Upper Body 4-11 Above Knees | 90% | |
6H | 60 | High | 25 | 9 | 44 | -34 | Stagger -19 | 1875 | 4 | 80% | ||
j.2K | 39 | All | 10 | Until Landing | 9 after Landing | 1500 | 2 | 80% | ||||
2D | 35 | Low | 12 | 3 | 18 | -4 | HKD +49 | 1500 | 3 | 90% | ||
5D | 40 | High | 20 | 3 | 26 | -15 | 0 | 1125 | 2 | 80% | ||
5[D] | 50 | High | 28 | 3 | 26 | -10 | KD +36 | 1875 | 4 | 100% |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
41236K | Thrust | 40 | All | 26~37 | 12 | 19 | -12 | -9 | 2500 | 4 | 90% | ||
41236[K] | Thrust (Charged) | 60 | All (Guard Crush) | 38 | 12 | 19 | +14 | -9 | 2500 | 4 | 90% | ||
41236K 4 | Pull Back | 0 | 61 | 2 | 30 | HKD +60 | 1-60F Full | 90% | |||||
41236K 4 H | Hole in One! | 80/100/120 | All | 8 | 8 | 41 | -30 | HKD +54 {KD -10} [HKD +59] | 2500 | 4 | 90% | ||
236P | What Could This Be? | 26 | Total 40 | ||||||||||
236[P] | What Could This Be? (Eat) | 27 | Total 31 | ||||||||||
22P | What Could This Be? (Spit) | 26 | Total 40 | ||||||||||
236S | Mix Mix Mix | 12×4 | All | 17 | 15 to 34 | 14 after Landing | -7 | HKD about +44 | 500×4 | 3 | Airborne f4 until landing | 90% | |
j.236S | Air Mix Mix Mix | 12×4 | All | 17 | 14 After Landing | HKD | 500×4 | 3 | 90% | ||||
236H | Snip Snip Snip | 70 | Ground Throw | 6 | 3 | 41 | HKD +41 | 1-8F Throw | 50% | ||||
j.236P | Love | 18, 40 | All | 27 | Total 48 | KD | 500×2 | 1, 2 | 80% | ||||
j.236P (With Afro) | Love | 18, 60 | All (Guard Crush) | 27 | Total 48 | KD | 500×2 | 1, 2 | 80% | ||||
214P | P Scarecrow | 28×2 [28×3] | All | 54 [84] | 11,12 [11,8,3] | 10 [7] | -8 [+7] | HKD +52 [HKD +65] | 700×2 [500×3] | 2 [2×2, 4] | 10-15F Full | 90% | |
214K | K Scarecrow | 28×2 [28×3] | All | 54 [84] | 11,12 [11,8,3] | 10 [7] | -8 [+7] | HKD +52 [HKD +68] | 700×2 [500×3] | 2 [2×2, 4] | 10-15F Full | 90% | |
214S | S Scarecrow | 50 [70] | High | 50 [69] | 17 | 36 | -40* [-35]* | HKD +42 | 1125 [1875] | 2 [4] | 10-47F Full [10-66F Full] | 80% |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
632146H | Bone-crushing Excitement | 42, 88 | All | 16+5 | 3 | 48 | -32 | HKD +45 | 2500 | 1-23 Full | 100% | ||
236236P | W-W-What Could This Be? | 1+3 | N/A | Total 33 | N/A | N/A | |||||||
236236236P | W-W-W-W-W-W-W-W-W-What Could This Be? | 1+1 | N/A | Total 48 | N/A | N/A |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
Ground Throw | 80 | Ground Throw | 2 | 3 | 38 | HKD +55 | 50% | |||||
Air Throw | 80 | Air Throw | 2 | 3 | 38 or Until Landing+10 | HKD +39 (IAD) | 50% | |||||
Wild Assault | 30 | All (Guard Crush) | 20~31 | 3 | 20 | +13 | Stagger +12 | 2500 | 4 | 90% | ||
Charged Wild Assault | 50 | All (Guard Crush) | 32 | 3 | 20 | +17 | HKD +71 | 2500 | 4 | 100% | ||
Dash Cancel | Total 26 | |||||||||||
Crawl | ||||||||||||
Bomb | 70 | All | 68 to Land, 143 After Landing | 9 | KD | 500 | 4 | 80% | ||||
100T Weight | 25 | All (Guard Crush) | 1 | 63 | HKD | 250 | 0 | 80% | ||||
Earthquake | 0 | All (Guard Crush) | 64 | 2 | HKD | 500 | 0 | 80% | ||||
Donut | Heal 20 | None | 68 to Land | 256 | ||||||||
Banana | Heal 20, 0 | None, All | 51 to Land | 200 | 0 | 80% | ||||||
Afro | - | None | 110 To Land | 180 | 2 | |||||||
Afro | 40 | All (Guard Crush) | 120 [15] | 6 | 500 | 2 | 80% | |||||
Meteors | 36 (× 0~6) | All (Guard Crush) | About 70 | Lots | 100 | 4 | 80% | |||||
Mini Faust | 15×2 (stomps) 15×N (lunge) | All | 42 to land, 12 to activate | 5(10)5(47), 2(2)2(2)2... | 100×N | 2 | 80% | |||||
Horn | 7×N | All | 69~70 | 115~117 | 100×N | 1 | 80% | |||||
Hammer | 50 | All | 1 | 98 | 500 | 4 | 80% |
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 6P | - | - | 6H | - | Sp |
2P | 6P | - | - | 6H | - | Sp |
6P | - | - | - | - | - | Sp |
5K | 6P | - | - | 6H | 5D, 2D | Jump, Sp |
2K | 6P | - | - | 6H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | - | 5H, 2H | - | Sp |
2S | - | - | - | 5H, 2H | - | Sp |
5H | - | - | - | ~5H | - | Sp |
2H | - | - | - | - | - | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | - |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.2k | - | - | - | Sp |
j.K | - | j.2k | j.S | - | j.D | Jump, Dash, Sp |
j.2k | - | - | - | - | - | Sp |
j.S | - | - | - | j.H | - | Jump, Dash, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGST/Faust/Data.