Character | Effective Health | Defense Modifier | Guts Rating | R.I.S.C. Gain Multiplier |
---|---|---|---|---|
Character | Effective Health | Defense Modifier | Guts Rating | R.I.S.C. Gain Multiplier |
![]() | 552 | 1.0625 | 5 | 1.0000 |
![]() | 676 | 0.7500 | 0 | 1.0625 |
![]() | 338 | 1.5000 | 0 | 1.0625 |
![]() | 481 | 1.0781 | 1 | 1.1250 |
![]() | 507 | 1.1172 | 4 | 1.0000 |
![]() | 527 | 0.9609 | 0 | 1.0000 |
![]() | 477 | 1.0625 | 0 | 1.0000 |
![]() | 447 | 1.2656 | 4 | 1.2500 |
![]() | 499 | 1.0156 | 0 | 1.1250 |
![]() | 503 | 1.0313 | 1 | 1.0000 |
![]() | 570 | 0.9609 | 3 | 0.8750 |
![]() | 499 | 1.0391 | 1 | 1.1250 |
![]() | 488 | 1.0625 | 1 | 1.1250 |
![]() | 477 | 1.1172 | 2 | 0.8750 |
![]() | 557 | 0.9844 | 3 | 1.0000 |
![]() | 533 | 1.0000 | 2 | 1.0000 |
![]() | 548 | 1.0000 | 3 | 1.0000 |
![]() | 533 | 1.0625 | 4 | 1.0000 |
![]() | 449 | 1.1875 | 2 | 1.2500 |
![]() | 585 | 0.9688 | 4 | 0.9375 |
![]() | 585 | 0.9375 | 3 | 0.8750 |
![]() | 488 | 1.0625 | 1 | 1.0000 |
![]() | 505 | 1.0547 | 2 | 1.0000 |
![]() | 541 | 0.9844 | 2 | 1.0000 |
![]() | 496 | 1.0469 | 1 | 1.0625 |
![]() | 470 | 1.0781 | 0 | 1.1250 |
< GGST
Character Frame Data
Character Comparisons
Defense Values
Defense Values
Character | Effective Health | Defense (Multiplier) | Defense (X/256) | Defense (Data) | Guts Rating | R.I.S.C. Gain Multiplier |
---|---|---|---|---|---|---|
Character | Effective Health | Defense (Multiplier) | Defense (X/256) | Defense (Data) | Guts Rating | R.I.S.C. Gain Multiplier |
![]() | 552 | 1.0625 | 272 | 16 | 5 | 1.0000 |
![]() | 676 | 0.7500 | 192 | -64 | 0 | 1.0625 |
![]() | 338 | 1.5000 | 384 | 128 | 0 | 1.0625 |
![]() | 481 | 1.0781 | 276 | 20 | 1 | 1.1250 |
![]() | 507 | 1.1172 | 286 | 30 | 4 | 1.0000 |
![]() | 527 | 0.9609 | 246 | -10 | 0 | 1.0000 |
![]() | 477 | 1.0625 | 272 | 16 | 0 | 1.0000 |
![]() | 447 | 1.2656 | 324 | 68 | 4 | 1.2500 |
![]() | 499 | 1.0156 | 260 | 4 | 0 | 1.1250 |
![]() | 503 | 1.0313 | 264 | 8 | 1 | 1.0000 |
![]() | 570 | 0.9609 | 246 | -10 | 3 | 0.8750 |
![]() | 499 | 1.0391 | 266 | 10 | 1 | 1.1250 |
![]() | 488 | 1.0625 | 272 | 16 | 1 | 1.1250 |
![]() | 477 | 1.1172 | 286 | 30 | 2 | 0.8750 |
![]() | 557 | 0.9844 | 252 | -4 | 3 | 1.0000 |
![]() | 533 | 1.0000 | 256 | 0 | 2 | 1.0000 |
![]() | 548 | 1.0000 | 256 | 0 | 3 | 1.0000 |
![]() | 533 | 1.0625 | 272 | 16 | 4 | 1.0000 |
![]() | 449 | 1.1875 | 304 | 48 | 2 | 1.2500 |
![]() | 585 | 0.9688 | 248 | -8 | 4 | 0.9375 |
![]() | 585 | 0.9375 | 240 | -16 | 3 | 0.8750 |
![]() | 488 | 1.0625 | 272 | 16 | 1 | 1.0000 |
![]() | 505 | 1.0547 | 270 | 14 | 2 | 1.0000 |
![]() | 541 | 0.9844 | 252 | -4 | 2 | 1.0000 |
![]() | 496 | 1.0469 | 268 | 12 | 1 | 1.0625 |
![]() | 470 | 1.0781 | 276 | 20 | 0 | 1.1250 |
Note: The following characters can experience an increase or decrease in damage taken during a match:
Nagoriyuki takes 11% more damage while in Blood Gauge Level 2, and 25% more while in Blood Gauge Level 3 or Blood Rage.
Giovanna takes 5% less damage while her Tension Gauge is at 50% or above, and 10% less while her Tension Gauge is at 100%.
Sin randomly takes 2%, 4%, 6%, 8% or 10% less damage for 2, 3, 4, 5 or 6 seconds after eating lobster.
Bedman? takes 10% less damage while call 13C
Guard-Startup4RecoveryTotal 14Advantage- is active.
Asuka takes double damage while his Mana Gauge is empty or recovering from empty.
Movement Values
Walk and Dash Values
Walk and Dash Values
Character | Walk Speed | Backwalk Speed | Initial Dash Speed |
---|---|---|---|
Character | Walk Speed | Backwalk Speed | Initial Dash Speed |
![]() | 5.6 | 4.9 | 13.5 |
![]() | 6.0 | 5.0 | 12.5 |
![]() | 5.2 | 4.9 | 13.1 |
![]() | 4.9 | 4.725 | 11.2 |
![]() | 5.6 | 4.5 | 11.0 |
![]() | 7.0 | 5.2 | 14.0 |
![]() | 8.8 | 6.8 | 24.5 |
![]() | 4.4 | 7.7 | 14.0 |
![]() | 10.0 | 8.0 | 42.0 |
![]() | 6.3 | 5.2 | 10.0 |
![]() | 8.8 | 6.8 | 13.5 |
![]() | 6.1 | 4.8 | 18.0 |
![]() | 6.6 | 5.0 | 11.9 |
![]() | 6.6 | 5.0 | 13.0 |
![]() | |||
![]() | 6.6 | 5.0 | 15.0 |
![]() | 8.6 | 6.0 | 20.0 |
![]() | 6.3 | 5.2 | 18.0 |
![]() | 10.0 | 8.0 | 24.0 |
![]() | 5.6 | 4.8 | 13.8 |
![]() | 7.9 | 6.1 | 20.6 |
![]() | 5.0 | 5.0 | |
![]() | 5.6 | 4.8 | |
![]() | 7.0 | 5.2 | 15.7 |
![]() | 6.3 | 4.9 | 14.0 |
![]() | 7.9 | 4.8 | 13.1 |
![]() | 5.6 | 4.5 | 11.5 |
![]() | 4.9 | 3.8 | 13.5 |
Character | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction |
---|---|---|---|---|---|
Character | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction |
![]() | 5.6 | 4.9 | 13.5 | 0.555 | 100 |
![]() | 6.0 | 5.0 | 12.5 | 0.5 | 90 |
![]() | 5.2 | 4.9 | 13.1 | 0.416 | 100 |
![]() | 4.9 | 4.725 | 11.2 | 0.605 | 105 |
![]() | 5.6 | 4.5 | 11.0 | 0.42 | 100 |
![]() | 7.0 | 5.2 | 14.0 | 0.476 | 100 |
![]() | 8.8 | 6.8 | 24.5 | 0.761 | 85 |
![]() | 4.4 | 7.7 | 14.0 | 0.416 | 100 |
![]() | 10.0 | 8.0 | 42.0 | 0 | 5.5556 |
![]() | 6.3 | 5.2 | 10.0 | 0.297 | 100 |
![]() | 8.8 | 6.8 | 13.5 | 0.396 | 100 |
![]() | 6.1 | 4.8 | 18.0 | ||
![]() | 6.6 | 5.0 | 11.9 | 0.555 | 100 |
![]() | 6.6 | 5.0 | 13.0 | 0 | -125 |
![]() | |||||
![]() | 6.6 | 5.0 | 15.0 | 0.555 | 100 |
![]() | 8.6 | 6.0 | 20.0 | 0.555 | 100 |
![]() | 6.3 | 5.2 | 18.0 | 1~12f: 0.500; 13~21f: 0 | 1~12f: 0; 13~21f: 10 |
![]() | 10.0 | 8.0 | 24.0 | ||
![]() | 5.6 | 4.8 | 13.8 | 0.446 | 100 |
![]() | 7.9 | 6.1 | 20.6 | 0.623 | 90 |
![]() | 5.0 | 5.0 | |||
![]() | 5.6 | 4.8 | |||
![]() | 7.0 | 5.2 | 15.7 | 0.4 | 100 |
![]() | 6.3 | 4.9 | 14.0 | 0.56 | 100 |
![]() | 7.9 | 4.8 | 13.1 | 0.555 | 95 |
![]() | 5.6 | 4.5 | 11.5 | 0.555 | 95 |
![]() | 4.9 | 3.8 | 13.5 | 0.416 | 100 |
- Details on dash acceleration can be found here.
Jump Values
Jump Values
Character | Prejump | Jump Duration | High Jump Duration | Jump Height | High Jump Height |
---|---|---|---|---|---|
Character | Prejump | Jump Duration | High Jump Duration | Jump Height | High Jump Height |
![]() | 4 | 42 | 49 | 462.0 | 567.6 |
![]() | 4 | 37 | 47 | ||
![]() | 4 | 42 | 49 | 409.5 | 567.6 |
![]() | 4 | 44 | 48 | 441.1 | 524.4 |
![]() | 5 | 38 | 40 | ||
![]() | 4 | 41 | 46 | 389.0 | 485.3 |
![]() | 4 | 42 | 55 | 525.0 | 702.0 |
![]() | 4 | 42 | 57 | 409.5 | 751.8 |
![]() | 4 | 38 | 49 | 340.1 | 567.6 |
![]() | 5 | 31 | 38 | 273.0 | 419.9 |
![]() | 4 | 42 | 49 | 409.5 | 567.6 |
![]() | 4 | 38 | 49 | 340.1 | 567.6 |
![]() | 4 | 42 | 48 | 420.0 | 522.5 |
![]() | 4 | 43 | 56 | ||
![]() | 4 | 38 | 48 | 340.1 | 524.4 |
![]() | 4 | 38 | 53 | 340.1 | 656.5 |
![]() | 4 | 37 | 57 | 486.0 | 751.8 |
![]() | 4 | 37 | 55 | 453.6 | 702.0 |
![]() | 5 | 41 | 38 | 389.0 | 437.0 |
![]() | 5 | 42 | 55 | 340.1 | 567.6 |
![]() | 4 | 38 | 48 | 404.7 | 656.5 |
![]() | 4 | 42 | 49 | 409.5 | 567.6 |
![]() | 4 | 38 | 48 | 340.1 | 524.4 |
![]() | 4 | 43 | 55 | 409.5 | 663.6 |
![]() | 4 | 38 | 57 | 404.7 | 751.8 |
Character | Prejump | Jump Duration | High Jump Duration | Jump Height | High Jump Height | Jump Gravity | High Jump Gravity |
---|---|---|---|---|---|---|---|
Character | Prejump | Jump Duration | High Jump Duration | Jump Height | High Jump Height | Jump Gravity | High Jump Gravity |
![]() | 4 | 42 | 49 | 462.0 | 567.6 | 2.1 | 1.9 |
![]() | 4 | 37 | 47 | 2.0 | 2.0 | ||
![]() | 4 | 42 | 49 | 409.5 | 567.6 | 1.9 | 1.9 |
![]() | 4 | 44 | 48 | 441.1 | 524.4 | 1.9 | 1.9 |
![]() | 5 | 38 | 40 | 1.9 | 2.3 | ||
![]() | 4 | 41 | 46 | 389.0 | 485.3 | 1.9 | 1.9 |
![]() | 4 | 42 | 55 | 525.0 | 702.0 | 2.4 | 1.9 |
![]() | 4 | 42 | 57 | 409.5 | 751.8 | 1.9 | 1.9 |
![]() | 4 | 38 | 49 | 340.1 | 567.6 | 1.9 | 1.9 |
![]() | 5 | 31 | 38 | 273.0 | 419.9 | 2.4 | 2.4 |
![]() | 4 | 42 | 49 | 409.5 | 567.6 | 1.9 | 1.9 |
![]() | 4 | 38 | 49 | 340.1 | 567.6 | 1.9 | 1.9 |
![]() | 4 | 42 | 48 | 420.0 | 522.5 | 2.0 | 1.9 |
![]() | 4 | 43 | 56 | ||||
![]() | 4 | 38 | 48 | 340.1 | 524.4 | 1.9 | 1.9 |
![]() | 4 | 38 | 53 | 340.1 | 656.5 | 1.9 | 1.9 |
![]() | 4 | 37 | 57 | 486.0 | 751.8 | 3.0 | 1.9 |
![]() | 4 | 37 | 55 | 453.6 | 702.0 | 2.8 | 1.9 |
![]() | 5 | 41 | 38 | 389.0 | 437.0 | 1.9 | 2.5 |
![]() | 5 | 42 | 55 | 340.1 | 567.6 | 1.9 | 1.9 |
![]() | 4 | 38 | 48 | 404.7 | 656.5 | 2.3 | 1.9 |
![]() | 4 | 42 | 49 | 409.5 | 567.6 | 1.9 | 1.9 |
![]() | 4 | 38 | 48 | 340.1 | 524.4 | 1.9 | 1.9 |
![]() | 4 | 43 | 55 | 409.5 | 663.6 | 1.8 | 1.8 |
![]() | 4 | 38 | 57 | 404.7 | 751.8 | 2.3 | 1.9 |
Air Dash Values
Air Dash Values
Character | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration |
---|---|---|---|
Character | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration |
![]() | 7 | 18/24 | 6/11 |
![]() | 8 [high jump: 7] | 18/24 | 6/11 |
![]() | 8 | 18/24 | 6/11 |
![]() | 7 | 18/24 | 6/11 |
![]() | 21 [high jump: 20] | 0/19 | 0/19 |
![]() | 7 | 18/24 | 6/11 |
![]() | 7 | 15/24 | 6/11 |
![]() | 7 | 18/51 | 12/27 |
![]() | 8 [high jump: 7] | 18/24 | 6/11 |
![]() | 8 [high jump: 7] | 18/24 | 6/11 |
![]() | 7 | 18/24 | 6/11 |
![]() | 8 [high jump: 7] | 15/23 | 15/19 |
![]() | 7 | 18/24 | 6/11 |
![]() | 7 | 18/24 | 6/11 |
![]() | 8 [high jump: 7] | 18/24 | 6/11 |
![]() | 8 [high jump: 7] | 18/24 | 6/11 |
![]() | 7 | 18/24 | 6/11 |
![]() | 7 | 13/17 | 13/17 |
![]() | |||
![]() | |||
![]() | 7 | 18/24 | 6/11 |
![]() | 7 | 18/24 | 6/11 |
![]() | 8 [high jump: 7] | 18/24 | 6/11 |
![]() | 7 | 18/24 | 6/11 |
![]() | 8 [high jump: 7] | 14/91 | 14/91 |
Character | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance |
---|---|---|---|---|---|
Character | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance |
![]() | 7 | 18/24 | 6/11 | 735.625 | 228.367 |
![]() | 8 [high jump: 7] | 18/24 | 6/11 | 715 | 228.367 |
![]() | 8 | 18/24 | 6/11 | 735.625 | 201.375 |
![]() | 7 | 18/24 | 6/11 | 735.625 | 234.929 |
![]() | 21 [high jump: 20] | 0/19 | 0/19 | 297.5 | 297.5 |
![]() | 7 | 18/24 | 6/11 | 715 | 228.367 |
![]() | 7 | 15/24 | 6/11 | 632.5 | 261 |
![]() | 7 | 18/51 | 12/27 | 570 | 285.75 |
![]() | 8 [high jump: 7] | 18/24 | 6/11 | 618.75 | 261 |
![]() | 8 [high jump: 7] | 18/24 | 6/11 | 428.750 | 184.500 |
![]() | 7 | 18/24 | 6/11 | 735.625 | 195.750 |
![]() | 8 [high jump: 7] | 15/23 | 15/19 | 206.4 | 206.4 |
![]() | 7 | 18/24 | 6/11 | 735.625 | 228.367 |
![]() | 7 | 18/24 | 6/11 | ||
![]() | 8 [high jump: 7] | 18/24 | 6/11 | 735.625 | 228.367 |
![]() | 8 [high jump: 7] | 18/24 | 6/11 | 735.625 | 263.367 |
![]() | 7 | 18/24 | 6/11 | 694.375 | 221.805 |
![]() | 7 | 13/17 | 13/17 | 378 | 301 |
![]() | |||||
![]() | |||||
![]() | 7 | 18/24 | 6/11 | 715 | 190.125 |
![]() | 7 | 18/24 | 6/11 | 735.625 | 228.367 |
![]() | 8 [high jump: 7] | 18/24 | 6/11 | 735.625 | 228.367 |
![]() | 7 | 18/24 | 6/11 | 735.625 | 234.929 |
![]() | 8 [high jump: 7] | 14/91 | 14/91 | 260 | 242 |
Notes:
Backdash Values
Character | Backdash Duration/Invincibility/Airborne Duration |
---|---|
![]() |
20/1~5 strike invuln/1~15 airborne |
![]() |
21/1~5 strike invuln/1~18 airborne |
![]() |
20/1~5 strike invuln/1~15 airborne |
![]() |
21/1~5 strike invuln/1~15 airborne |
![]() |
24/1~6 strike invuln/1~17 airborne |
![]() |
17/1~4 strike invuln/1~12 airborne |
![]() |
20/1~5 strike invuln/1~19 airborne |
![]() |
20/1~5 strike invuln/1~15 airborne |
![]() |
19/1~5 strike invuln/1~13 airborne |
![]() |
22/1~6 strike invuln/1~11 airborne |
![]() |
18/1~5 strike invuln/1~13 airborne |
![]() |
20/1~5 strike invuln/1~15 airborne |
![]() |
18/1~5 strike invuln/1~13 airborne |
![]() |
18/1~5 strike invuln/1~16 airborne |
![]() |
20/1~5 strike invuln/1~15 airborne |
![]() |
20/1~5 strike invuln/1~15 airborne |
![]() |
17 |
![]() |
16/1~4 strike invuln/1~11 airborne |
![]() |
16/1~4 strike invuln/1~11 airborne |
![]() |
23/1~6 strike invuln/1~16 airborne |
![]() |
24/1~6 strike invuln/1~17 airborne |
![]() |
20/1~5 strike invuln/1~15 airborne |
![]() |
24/1~6 strike invuln/1~20 throw invuln/1~20 airborneSin is considered airborne if he is hit during backdash and grounded otherwise |
![]() |
20/1~5 strike invuln/1~15 airborne |
![]() |
18/1~5 strike invuln/1~15 airborne |
![]() |
20/1~5 strike invuln/1~15 airborne |
Dash Cancel Values
Character | Dash Cancel Duration | |
---|---|---|
Character | Dash Cancel Duration | |
Anji Mito | Total 22 | |
Asuka R | Total 22 | |
Axl Low | Total 26 | |
Baiken | Total 22 | |
Bedman | Total 26 | |
Bridget | Total 22 | |
Chipp Zanuff | Total 24 | |
Faust | Total 26 | |
Giovanna | Total 22 | |
Goldlewis Dickinson | Total 22 | |
Happy Chaos | Total 26 | |
I-No | Total 26 | |
Jack-O | Total 22 | |
Johnny | Total 22 | |
Ky Kiske | Total 22 | |
Leo Whitefang | Total 22 | |
May | Total 22 | |
Millia Rage | Total 24 | |
Ramlethal Valentine | Total 26 | |
Sin Kiske | Total 24 | |
Sin Kiske | Total 24 | |
Sin Kiske | Total 22 | |
Sol Badguy | Total 22 | |
Testament | Total 26 | |
Zato-1 | Total 26 |
Throw Ranges
Character | Move Name | Throw Range | Relative Throw Range ※ |
---|---|---|---|
![]() |
Ground Throw | 90 | 100% |
![]() |
Ground Throw | 90 | 100% |
![]() |
Ground Throw | 90 | 100% |
Winter Mantis | 1500 | 1667% | |
![]() |
Ground Throw | 90 | 100% |
![]() |
Ground Throw | 90 | 100% |
![]() |
Ground Throw | 90 | 100% |
Rock the Baby | 120 | 133% | |
Aerial Rock the Baby | 120 | 133% | |
![]() |
Ground Throw | 90 | 100% |
![]() |
Ground Throw | 75 | 83% |
Genrou Zan | 20 | 22% | |
![]() |
Ground Throw | 90 | 100% |
Snip Snip Snip | 120 | 133% | |
![]() |
Ground Throw | 75 | 83% |
![]() |
Ground Throw | 90 | 100% |
![]() |
Ground Throw | 90 | 100% |
Megalomania | 120 | 133% | |
![]() |
Ground Throw | 90 | 100% |
Forever Elysion Driver | 200 | 222% | |
![]() |
Ground Throw | 90 | 100% |
![]() |
Ground Throw | 90 | 100% |
![]() |
Ground Throw | 90 | 100% |
Gländzendes Dunkel | 120 | 133% | |
![]() |
Ground Throw | 90 | 100% |
Overhead Kiss | 120 | 133% | |
![]() |
Ground Throw | 75 | 83% |
![]() |
Ground Throw | 120 | 133% |
Bloodsucking Universe | 160 | 178% | |
![]() |
Ground Throw | 120 | 133% |
Potemkin Buster | 120→160→200→250 | 133%→178%→222%→278% | |
![]() |
Ground Throw | 90 | 100% |
![]() |
Ground Throw | 90 | 100% |
Wild Throw | 120 | 133% | |
Heavy Mob Cemetery | 150 | 167% | |
![]() |
Ground Throw | 90 | 100% |
![]() |
Ground Throw | 90 | 100% |
![]() |
Ground Throw | 90 | 100% |
Damned Fang | 120 | 133% |
※: Relative to the median throw range, which is the most common normal throw range of 90.
Note: Throw range values listed represent throw hitbox sizes, and do not account for travel distance. Round start distance is 504 units and full screen distance is 1336 units.
Character | Move Name | Throw Range |
---|---|---|
Air Throw (All Characters) | Air Throw | 200 |
![]() |
Aerial Rock the Baby | 120 |
![]() |
Heavenly Potemkin Buster | 200 |
System Data
Attack Level
Level | Hitstop | Standing Hitstun | Crouching Hitstun | Ground Block | Air Regular Block/FD ※ | Air Instant Block/IFD ※ |
---|---|---|---|---|---|---|
Lv.0 | 11 | 12 | 13 | 9 | Until Landing+19 | Until Landing+5 |
Lv.1 | 12 | 14 | 15 | 11 | Until Landing+19 | Until Landing+5 |
Lv.2 | 13 | 16 | 17 | 13 | Until Landing+19 | Until Landing+5 |
Lv.3 | 14 | 19 | 20 | 16 | Until Landing+19 | Until Landing+5 |
Lv.4 | 15 | 21 | 22 | 18 | Until Landing+19 | Until Landing+5 |
※: Only applies to strikes. Projectiles follow ground blockstun values unless the defender lands while still in blockstun, resulting in 5 frames of landing recovery.
Note: Blocking a move in the air restores an air action. (i.e. air jump or air dash)
Tension Gain
Level | On-Block Tension | On-Hit Tension |
---|---|---|
Lv.0 | 150 | 300 |
Lv.1 | 200 | 400 |
Lv.2 | 250 | 500 |
Lv.3 | 300 | 600 |
Lv.4 | 350 | 700 |
Notes: Tension Gain when blocked by an airborne opponent uses On-Hit values. Tension Gain is halved for jumping normals (air specials are unaffected). Tension Gain is increased by 50% on Counter Hit. |
Guts
Guts Rating | ≤ 70% Life | ≤ 60% Life | ≤ 50% Life | ≤ 40% Life | ≤ 30% Life | ≤ 20% Life | ≤ 10% Life |
---|---|---|---|---|---|---|---|
0 | 97% | 92% | 89% | 84% | 75% | 66% | 56% |
1 | 96% | 91% | 87% | 82% | 73% | 63% | 53% |
2 | 95% | 90% | 85% | 80% | 70% | 60% | 50% |
3 | 94% | 89% | 83% | 78% | 67% | 57% | 47% |
4 | 93% | 88% | 81% | 76% | 64% | 53% | 44% |
5 | 92% | 87% | 79% | 74% | 60% | 50% | 41% |
Faultless Defense
Level | Gauge Consumption (Strikes) | Gauge Consumption (Projectiles) |
---|---|---|
Lv.0 | 250 | 62 |
Lv.1 | 300 | 75 |
Lv.2 | 350 | 87 |
Lv.3 | 400 | 100 |
Lv.4 | 450 | 112 |
- Tension Gauge maximum value is 10000.
- Holding ground Faultless Defense takes 400 frames to empty the gauge from max, air Faultless Defense takes 200 frames.
- (Holding Faultless Defense in the air consumes twice as much Tension as holding Faultless Defense on the ground.)
- During Instant Faultless Defense, Tension is reduced by the normal amount for Faultless Defense and then increased by the bonus amount for Instant Block.
Psych Burst
- R.I.S.C. Level resets on activation.
- Psych Bursts become airborne on frame 1.
- Gold Burst has an Attack Level of 4, Blue Burst has an Attack Level of 3.
- Gold Burst has 16 frames of hitstop, Blue Burst has 15 frames of hitstop.
- Recovery, On-Block and On-Hit values listed are while initially grounded.
- If activated while airborne, recovery is until landing + 9 frames after landing.
- If activated while airborne, Gold Burst is fully invincible until landing.