GGST/Frame Data: Difference between revisions

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===Attack Level===
===Attack Level===
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|+ Hitstun and Blockstun values
|+ Hitstun and Blockstun Values
|-
|-
!  Level  
!  Level  
! Hitstop !! Standing Hitstun !! Crouching Hitstun<br>※1 !! Regular/Instant Block !! Regular/Instant Faultless Defense<br>※2!! air regular/FD block (strike)<br>※3 !! air Instant block/Instant FD (strike)<br>※3 !! air regular/Instant block (projectile) !! air regular/Instant FD (projectile)<br>※3
! Hitstop !! Standing Hitstun !! Crouching Hitstun !! Ground Regular/Instant Block !! Ground Regular/Instant FD !! Air Regular Block/FD !! Air Instant Block/FD
|-
|-
! Lv.0
! Lv.0
| 11 || 12 || 13 || 9 || 11 || until landing + 19F recovery || until landing + 5F recovery || 9 || 11
| 11 || 12 || 13 || 9 || 11 || until landing + 19F recovery || until landing + 5F recovery
|-
|-
! Lv.1  
! Lv.1  
| 12 || 14 || 15 || 11 || 13 || until landing + 19F recovery || until landing + 5F recovery || 11 || 13
| 12 || 14 || 15 || 11 || 13 || until landing + 19F recovery || until landing + 5F recovery
|-
|-
! Lv.2  
! Lv.2  
| 13 || 16 || 17 || 13 || 15 || until landing + 19F recovery || until landing + 5F recovery || 13 || 15
| 13 || 16 || 17 || 13 || 15 || until landing + 19F recovery || until landing + 5F recovery
|-
|-
! Lv.3  
! Lv.3  
| 14 || 19 || 20 || 16 || 18 || until landing + 19F recovery || until landing + 5F recovery || 16 || 18
| 14 || 19 || 20 || 16 || 18 || until landing + 19F recovery || until landing + 5F recovery
|-
|-
! Lv.4  
! Lv.4  
| 15 || 21 || 22 || 18 || 20 || until landing + 19F recovery || until landing + 5F recovery || 18 || 20
| 15 || 21 || 22 || 18 || 20 || until landing + 19F recovery || until landing + 5F recovery
|}
|}
※1: crouching adds 1 frame of hitstun
: Only applies to strikes, projectiles follow ground blockstun rules.
<br>
<br>
※2: Faultless Defense adds 2 frames of blockstun for grounded blocking
Note: Blocking a move in the air restores an air action. (i.e air jump or air dash)
<br>
※3: abbreviation of Faultless Defense (FD) blocking
<br>
※ blocking a move in the air provides an extra air action. i.e (air dash or jump)
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Revision as of 23:29, 29 June 2021

Character Defense and Guts

name defense guts
A.B.A -12 2
A.B.A (Jealous Rage) -12 2
Anji Mito 16 5
Asuka R -64 0
Asuka R (No Mana) 128 0
Axl Low 20 1
Baiken 30 4
Bedman -10 0
Bridget 16 0
Chipp Zanuff 68 4
Elphelt Valentine 24 2
Faust 4 0
Giovanna 8 1
Giovanna (100% Tension) -18 1
Giovanna (50~99% Tension) -5 1
Goldlewis Dickinson -10 3
Happy Chaos 10 1
I-No 16 1
Jack-O 30 2
Jack-O (Backward Dash) 30 2
Johnny -4 3
Ky Kiske 0 2
Ky Kiske (Dragon Install) 0 2
Leo Whitefang 0 3
Leo Whitefang (Brynhildr Stance) 0 3
May 16 4
Millia Rage 48 2
Nagoriyuki -8 4
Nagoriyuki (1 bar of Blood Gauge) 17 4
Nagoriyuki (2 bars of Blood Gauge) 54 4
Nagoriyuki (Blood Rage) 54 4
Potemkin -16 3
Ramlethal Valentine 16 1
Sin Kiske 14 2
Sol Badguy -4 2
Testament 12 1
Zato-1 20 0

Throw Ranges

Throw Ranges

Ground Throw Ranges
Character Move Name Range Range In Backwalk Frames
Anji Ground Throw 90000
Axl Ground Throw 90000
Axl Winter Mantis 1500000
Chipp Ground Throw 75000
Chipp Genrou Zan 20000
Faust Ground Throw 90000
Faust Snip Snip Snip 120000
Giovanna Ground Throw 90000
I-No Ground Throw 90000
I-No Megalomania 120000
Ky Ground Throw 90000
Leo Ground Throw 90000
Leo Gländzendes Dunkel 120000
May Ground Throw 90000
May Overhead Kiss 120000
Millia Ground Throw 75000
Nagoriyuki Ground Throw 120000
Nagoriyuki Bloodsucking Universe 160000
Potemkin Ground Throw 120000
Potemkin Potemkin Buster 120000, 160000, 200000, 250000
Ramlethal Ground Throw 90000
Sol Ground Throw 90000
Sol Wild Throw 120000
Sol Heavy Mob Cemetery 150000
Zato Ground Throw 90000
Zato Damned Fang 120000

Air Throw Ranges

Air Throw Ranges
Character Move Name Range
Air Throw (All Characters) Air Throw 200000
Potemkin Heavenly Potemkin Buster 200000

System Data

Attack Level

Hitstun and Blockstun Values
Level Hitstop Standing Hitstun Crouching Hitstun Ground Regular/Instant Block Ground Regular/Instant FD Air Regular Block/FD ※ Air Instant Block/FD ※
Lv.0 11 12 13 9 11 until landing + 19F recovery until landing + 5F recovery
Lv.1 12 14 15 11 13 until landing + 19F recovery until landing + 5F recovery
Lv.2 13 16 17 13 15 until landing + 19F recovery until landing + 5F recovery
Lv.3 14 19 20 16 18 until landing + 19F recovery until landing + 5F recovery
Lv.4 15 21 22 18 20 until landing + 19F recovery until landing + 5F recovery

※: Only applies to strikes, projectiles follow ground blockstun rules.
Note: Blocking a move in the air restores an air action. (i.e air jump or air dash)

Guts

Guts Rating
Guts Rating < 70% Life < 60% Life < 50% Life < 40% Life < 30% Life < 20% Life < 10% Life
0 97% 92% 89% 84% 75% 66% 56%
1 96% 91% 87% 82% 73% 63% 53%
2 95% 90% 85% 80% 70% 60% 50%
3 94% 89% 83% 78% 67% 57% 47%
4 93% 88% 81% 76% 64% 53% 44%
5 92% 87% 79% 74% 60% 50% 41%

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