< GGST
m (→Psych Burst) |
Emo Tarquin (talk | contribs) (→Psych Burst: Adding RC data in comments to keep record of it before moving page info across) |
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<div style="width: 100%; max-width: 700px; margin: 0 auto;"><center><b>Defense Values</b> | <div style="width: 100%; max-width: 700px; margin: 0 auto;"><center><b>Defense Values</b> | ||
{{#cargo_query:tables=ggstCharacters | {{#cargo_query:tables=ggstCharacters | ||
|fields=name=Character,ROUND((defense+256)/256, 4)=Defense Modifier,guts=Guts Rating,ROUND(guardBalance/32, 4)=R.I.S.C. Gain Multiplier,weight=Weight | |fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,ROUND((defense+256)/256, 4)=Defense Modifier,guts=Guts Rating,ROUND(guardBalance/32, 4)=R.I.S.C. Gain Multiplier,weight=Weight | ||
|where=name <> 'Ky Kiske (Dragon Install)' AND name <> 'Leo Whitefang (Brynhildr Stance)' AND name <> 'Nagoriyuki (1 bar of Blood Gauge)' AND name <> 'Nagoriyuki (2 bars of Blood Gauge)' AND name <> 'Nagoriyuki (Blood Rage)' AND name <> 'Giovanna (50~99% Tension)' AND name <> 'Giovanna (100% Tension)' AND name <> 'Jack-O (Backward Dash)' | |where=name <> 'Ky Kiske (Dragon Install)' AND name <> 'Leo Whitefang (Brynhildr Stance)' AND name <> 'Nagoriyuki (1 bar of Blood Gauge)' AND name <> 'Nagoriyuki (2 bars of Blood Gauge)' AND name <> 'Nagoriyuki (Blood Rage)' AND name <> 'Giovanna (50~99% Tension)' AND name <> 'Giovanna (100% Tension)' AND name <> 'Jack-O (Backward Dash)' | ||
|format=table | |format=table | ||
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<center><b>Jump Values</b> | <center><b>Jump Values</b> | ||
{{#cargo_query:tables=ggstCharacters | {{#cargo_query:tables=ggstCharacters | ||
|fields=name=Character,prejump=Prejump,jump_duration=Jump Duration,high_jump_duration=High Jump Duration,jump_height=Jump Height,high_jump_height=High Jump Height | |fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,prejump=Prejump,jump_duration=Jump Duration,high_jump_duration=High Jump Duration,jump_height=Jump Height,high_jump_height=High Jump Height | ||
|where=name <> 'Ky Kiske (Dragon Install)' AND name <> 'Leo Whitefang (Brynhildr Stance)' AND name <> 'Nagoriyuki (1 bar of Blood Gauge)' AND name <> 'Nagoriyuki (2 bars of Blood Gauge)' AND name <> 'Nagoriyuki (Blood Rage)' AND name <> 'Giovanna (50~99% Tension)' AND name <> 'Giovanna (100% Tension)' AND name <> 'Jack-O (Backward Dash)' | |where=name <> 'Ky Kiske (Dragon Install)' AND name <> 'Leo Whitefang (Brynhildr Stance)' AND name <> 'Nagoriyuki (1 bar of Blood Gauge)' AND name <> 'Nagoriyuki (2 bars of Blood Gauge)' AND name <> 'Nagoriyuki (Blood Rage)' AND name <> 'Giovanna (50~99% Tension)' AND name <> 'Giovanna (100% Tension)' AND name <> 'Jack-O (Backward Dash)' | ||
|format=table | |format=table | ||
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<center><b>Air Dash Values</b> | <center><b>Air Dash Values</b> | ||
{{#cargo_query:tables=ggstCharacters | {{#cargo_query:tables=ggstCharacters | ||
|fields=name=Character,efiad=Earliest Forward Instant Air Dash,ebiad=Earliest Backward Instant Air Dash,fadd=Forward Air Dash Duration ※,badd=Backward Air Dash Duration,fadat=Forward Air Dash Attack Transition,badat=Backward Air Dash Attack Transition | |fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,efiad=Earliest Forward Instant Air Dash,ebiad=Earliest Backward Instant Air Dash,fadd=Forward Air Dash Duration ※,badd=Backward Air Dash Duration,fadat=Forward Air Dash Attack Transition,badat=Backward Air Dash Attack Transition | ||
|where=name <> 'Ky Kiske (Dragon Install)' AND name <> 'Leo Whitefang (Brynhildr Stance)' AND name <> 'Nagoriyuki (1 bar of Blood Gauge)' AND name <> 'Nagoriyuki (2 bars of Blood Gauge)' AND name <> 'Nagoriyuki (Blood Rage)' AND name <> 'Giovanna (50~99% Tension)' AND name <> 'Giovanna (100% Tension)' AND name <> 'Jack-O (Backward Dash)' | |where=name <> 'Ky Kiske (Dragon Install)' AND name <> 'Leo Whitefang (Brynhildr Stance)' AND name <> 'Nagoriyuki (1 bar of Blood Gauge)' AND name <> 'Nagoriyuki (2 bars of Blood Gauge)' AND name <> 'Nagoriyuki (Blood Rage)' AND name <> 'Giovanna (50~99% Tension)' AND name <> 'Giovanna (100% Tension)' AND name <> 'Jack-O (Backward Dash)' | ||
|format=table | |format=table | ||
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<div style="width: 100%; max-width: 650px; margin: 0 auto;"><center><b>Backdash Values</b> | <div style="width: 100%; max-width: 650px; margin: 0 auto;"><center><b>Backdash Values</b> | ||
{{#cargo_query:tables=ggstCharacters | {{#cargo_query:tables=ggstCharacters | ||
|fields=name=Character,backdash=Backdash Duration/Invincibility/Airborne Duration | |fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,backdash=Backdash Duration/Invincibility/Airborne Duration | ||
|where=name <> 'Ky Kiske (Dragon Install)' AND name <> 'Nagoriyuki (1 bar of Blood Gauge)' AND name <> 'Nagoriyuki (2 bars of Blood Gauge)' AND name <> 'Nagoriyuki (Blood Rage)' AND name <> 'Giovanna (50~99% Tension)' AND name <> 'Giovanna (100% Tension)' AND name <> 'Jack-O (Backward Dash)' | |where=name <> 'Ky Kiske (Dragon Install)' AND name <> 'Nagoriyuki (1 bar of Blood Gauge)' AND name <> 'Nagoriyuki (2 bars of Blood Gauge)' AND name <> 'Nagoriyuki (Blood Rage)' AND name <> 'Giovanna (50~99% Tension)' AND name <> 'Giovanna (100% Tension)' AND name <> 'Jack-O (Backward Dash)' | ||
|format=table | |format=table | ||
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<center><b>Walk and Dash Values</b> | <center><b>Walk and Dash Values</b> | ||
{{#cargo_query:tables=ggstCharacters | {{#cargo_query:tables=ggstCharacters | ||
|fields=name=Character,walk_speed=Walk Speed,back_walk_speed=Backwalk Speed,dash_initial_speed=Initial Dash Speed,dash_acceleration=Dash Acceleration,dash_friction=Friction | |fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,walk_speed=Walk Speed,back_walk_speed=Backwalk Speed,dash_initial_speed=Initial Dash Speed,dash_acceleration=Dash Acceleration,dash_friction=Friction | ||
|where=name <> 'Nagoriyuki (1 bar of Blood Gauge)' AND name <> 'Nagoriyuki (2 bars of Blood Gauge)' AND name <> 'Nagoriyuki (Blood Rage)' AND name <> 'Giovanna (50~99% Tension)' AND name <> 'Giovanna (100% Tension)' | |where=name <> 'Nagoriyuki (1 bar of Blood Gauge)' AND name <> 'Nagoriyuki (2 bars of Blood Gauge)' AND name <> 'Nagoriyuki (Blood Rage)' AND name <> 'Giovanna (50~99% Tension)' AND name <> 'Giovanna (100% Tension)' | ||
|format=table | |format=table | ||
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===Throw Ranges=== | ===Throw Ranges=== | ||
{| class="wikitable sortable | {| class="wikitable sortable" style="margin: 1em auto 1em auto;text-align: center" | ||
|+Ground Throw Ranges | |+Ground Throw Ranges | ||
|- | |- | ||
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! Move Name !! Throw Range !! Relative Throw Range ※ | ! Move Name !! Throw Range !! Relative Throw Range ※ | ||
|- | |- | ||
! Anji | ! {{CLabel|GGST|Anji}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! Axl | ! rowspan=2 | {{CLabel|GGST|Axl}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Winter Mantis || 1500 || 1667% | | Winter Mantis || 1500 || 1667% | ||
|- | |- | ||
! Baiken | ! {{CLabel|GGST|Baiken}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! Bridget | ! rowspan=3 | {{CLabel|GGST|Bridget}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Rock the Baby || 120 || 133% | | Rock the Baby || 120 || 133% | ||
|- | |- | ||
| Aerial Rock the Baby || 120 || 133% | | Aerial Rock the Baby || 120 || 133% | ||
|- | |- | ||
! Chaos | ! {{CLabel|GGST|Chaos}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! Chipp | ! rowspan=2 | {{CLabel|GGST|Chipp}} | ||
| Ground Throw || 75 || 83% | | Ground Throw || 75 || 83% | ||
|- | |- | ||
| Genrou Zan || 20 || 22% | | Genrou Zan || 20 || 22% | ||
|- | |- | ||
! Faust | ! rowspan=2 | {{CLabel|GGST|Faust}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Snip Snip Snip || 120 || 133% | | Snip Snip Snip || 120 || 133% | ||
|- | |- | ||
! Giovanna | ! {{CLabel|GGST|Giovanna}} | ||
| Ground Throw || 75 || 83% | | Ground Throw || 75 || 83% | ||
|- | |- | ||
! Goldlewis | ! {{CLabel|GGST|Goldlewis}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! I-No | ! rowspan=2 | {{CLabel|GGST|I-No}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Megalomania || 120 || 133% | | Megalomania || 120 || 133% | ||
|- | |- | ||
! Jack-O | ! rowspan=2 | {{CLabel|GGST|Jack-O}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Forever Elysion Driver || 200 || 222% | | Forever Elysion Driver || 200 || 222% | ||
|- | |- | ||
! Ky | ! {{CLabel|GGST|Ky}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! Leo | ! rowspan=2 | {{CLabel|GGST|Leo}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Gländzendes Dunkel || 120 || 133% | | Gländzendes Dunkel || 120 || 133% | ||
|- | |- | ||
! May | ! rowspan=2 | {{CLabel|GGST|May}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Overhead Kiss || 120 || 133% | | Overhead Kiss || 120 || 133% | ||
|- | |- | ||
! Millia | ! {{CLabel|GGST|Millia}} | ||
| Ground Throw || 75 || 83% | | Ground Throw || 75 || 83% | ||
|- | |- | ||
! Nagoriyuki | ! rowspan=2 | {{CLabel|GGST|Nagoriyuki}} | ||
| Ground Throw || 120 || 133% | | Ground Throw || 120 || 133% | ||
|- | |- | ||
| Bloodsucking Universe || 160 || 178% | | Bloodsucking Universe || 160 || 178% | ||
|- | |- | ||
!Potemkin | ! rowspan=2 | {{CLabel|GGST|Potemkin}} | ||
| Ground Throw || 120 || 133% | | Ground Throw || 120 || 133% | ||
|- | |- | ||
| Potemkin Buster || 120→160→200→250 || 133%→178%→222%→278% | | Potemkin Buster || 120→160→200→250 || 133%→178%→222%→278% | ||
|- | |- | ||
! Ramlethal | ! {{CLabel|GGST|Ramlethal}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! Sol | ! rowspan=3 | {{CLabel|GGST|Sol}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Wild Throw || 120 || 133% | | Wild Throw || 120 || 133% | ||
|- | |- | ||
| Heavy Mob Cemetery || 150 || 167% | | Heavy Mob Cemetery || 150 || 167% | ||
|- | |- | ||
! Sin | ! {{CLabel|GGST|Sin}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! Testament | ! {{CLabel|GGST|Testament}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! Zato | ! rowspan=2 | {{CLabel|GGST|Zato}} | ||
| Ground Throw || 90 || 100% | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Damned Fang || 120 || 133% | | Damned Fang || 120 || 133% | ||
|- | |- | ||
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Note: Throw range values listed represent throw hitbox sizes, and do not account for travel distance. Round start distance is 504 units and full screen distance is 1336 units. | Note: Throw range values listed represent throw hitbox sizes, and do not account for travel distance. Round start distance is 504 units and full screen distance is 1336 units. | ||
{| class="wikitable sortable | {| class="wikitable sortable" style="margin: 1em auto 1em auto;text-align: center" | ||
|+Air Throw Ranges | |+Air Throw Ranges | ||
|- | |- | ||
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==System Data== | ==System Data== | ||
===Attack Level=== | ===Attack Level=== | ||
{| class="wikitable | {| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center" | ||
|+ Hitstun and Blockstun Values | |+ Hitstun and Blockstun Values | ||
|- | |- | ||
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===Tension Gain=== | ===Tension Gain=== | ||
{| class="wikitable | {| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center" | ||
|+ Block and Hit Values | |+ Block and Hit Values | ||
|- | |- | ||
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===Guts=== | ===Guts=== | ||
{| class="wikitable | {| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center" | ||
|+Guts Rating | |+Guts Rating | ||
|- | |- | ||
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===Faultless Defense=== | ===Faultless Defense=== | ||
{| class="wikitable | {| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center" | ||
|+ Faultless Defense Gauge Consumption | |+ Faultless Defense Gauge Consumption | ||
|- | |- | ||
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===Psych Burst=== | ===Psych Burst=== | ||
{| class="wikitable" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center" | ||
|+Psych Burst Frame Data | |+Psych Burst Frame Data | ||
{{FrameDataHeader-GGST|version=yes|onhit=yes}} | {{FrameDataHeader-GGST|version=yes|onhit=yes}} | ||
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| 22+9 after landing | | 22+9 after landing | ||
| -10 | | -10 | ||
| 1~45F Full | |||
| +29 | | +29 | ||
|- | |- | ||
! Blue Burst | ! Blue Burst | ||
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| 33+9 after landing | | 33+9 after landing | ||
| -30 | | -30 | ||
| 1~27F Full | |||
| +11 | | +11 | ||
|} | |} | ||
*R.I.S.C. Level resets on activation. | *R.I.S.C. Level resets on activation. | ||
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**If activated while airborne, recovery is until landing + 9 frames after landing. | **If activated while airborne, recovery is until landing + 9 frames after landing. | ||
**If activated while airborne, Gold Burst is fully invincible until landing. | **If activated while airborne, Gold Burst is fully invincible until landing. | ||
<!--===Roman Cancel=== | |||
{| class="wikitable stripe" style="margin: 1em auto 1em auto;" | |||
|+Roman Cancel Values | |||
! Color !! Tension !! Startup !! Recovery !! On-Block !! Slowdown !! Cancel !! Situation | |||
|- | |||
! [[File:GGST_BlueRC.png|140px]]<br/>Blue | |||
|<center>50%</center> | |||
|<center>6(+39)<br>(effect starts super freeze 20F)</center> | |||
|<center>-</center> | |||
|<center>-</center> | |||
|<center>59F</center> | |||
|<center>During super freeze 5~11F</center> | |||
| | |||
* Performed while in neutral or during movement. | |||
* Shockwave slows down the opponent but doesn't actually hit them. Used to catch opponents doing something other than block, then punish them while they are slowed. | |||
* Has the longest slowdown timer of all the Roman Cancels. | |||
** Slowdown does not end on hit or block. This allows for links that aren't normally possible, like {{clr|K|5K}} into {{clr|S|c.S}}. | |||
|- | |||
! [[File:GGST_RedRC.png|140px]]<br/>Red | |||
|<center>50%</center> | |||
|<center>1(+44)<br>(effect starts super freeze 25F)</center> | |||
|<center>-</center> | |||
|<center>+24</center> | |||
|<center>39F</center> | |||
|<center>During super freeze 7~13F</center> | |||
| | |||
* Performed during the [[GGST/Attack Attributes#Hitstop|hitstop]] of a [[GGST/Attack Attributes#Strike|strike]] or right as a [[GGST/Offense#Throws|throw]] deals damage. | |||
** Window is extended during mid or large [[GGST/Attack Attributes#Counter Hit|Counter Hits]], irrespective of the current action (excluding movement). | |||
* Shockwave [[GGST/Attack Attributes#Launch|launches]] the opponent on hit, causes [[GGST/Attack Attributes#Hard Knockdown|hard knockdown]]. Used to extend combos for more damage and/or better okizeme. | |||
** Hitstop: 0F, Blockstun: 12F | |||
|- | |||
! [[File:GGST_PurpleRC.png|140px]]<br/>Purple | |||
|<center>50%</center> | |||
|<center>6(+39)<br>(effect starts super freeze 20F)</center> | |||
|<center>-</center> | |||
|<center>-</center> | |||
|<center>19F</center> | |||
|<center>During super freeze 8~14F</center> | |||
| | |||
* Performed during a move outside of the Red Roman Cancel window. | |||
* Shockwave slows down the opponent but doesn't actually hit them. Used to stay safe when using committal attacks. | |||
* Certain invincible [[GGST/Offense#Special Moves|specials]] cannot be Purple Roman Canceled unless the opponent is in hitstun or blockstun. | |||
|- | |||
! [[File:GGST_YellowRC.png|140px]]<br/>Yellow | |||
|<center>50%</center> | |||
|<center>14(+28)<br>(effect starts super freeze 12F)</center> | |||
|<center>33</center> | |||
|<center>-16</center> | |||
|<center>9F</center> | |||
|<center>-</center> | |||
| | |||
* Performed while in blockstun. | |||
* Invincible until end of super freeze. | |||
* Counter Hit state during recovery. | |||
* Shockwave puts the opponent into [[GGST/Defense#Guard Crush|Guard Crush]] state on hit, but deals no damage. Used as a defensive "get off me" tool. | |||
** Hitstop: 0F, Blockstun: 17F | |||
** Guard Crush: 43F (including slowdown) | |||
** Applies 50% forced proration on hit. | |||
* Not available when in a Guard Crush state. | |||
* See [[GGST/Defense#Yellow Roman Cancel|Yellow Roman Cancel]] for more information. | |||
|} | |||
==== Dash Input Roman Cancel ==== | |||
*** The opponent launches up and away if you don't drift, lower and much farther away if you drift forward, higher and much closer if you drift backwards, much lower and closer if you drift downward, and much higher and closer if you drift upward. | |||
*** Launch duration on a standing opponent: Up (68F) > Back (62F) > Neutral (55F) > Forward (48F) > Down (42F). | |||
=== Cancel the Roman Cancel === | |||
* During a Roman Cancel Cancel, you can perform charge inputs without charging, as long as the charge direction is input before the Roman Cancel begins (or before hitstop ends). For example, {{Character Label|GGST|May|label=May}} can {{clr|H|46H}} instead of {{clr|H|[4]6H}}. | |||
{| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center" | |||
|+ Roman Cancel Slowdown Values | |||
|- | |||
! Color | |||
! Slowdown (No Cancel) !! Slowdown (Cancel Frame 1) !! Slowdown (Cancel Frames 2~7) | |||
|- | |||
! Blue | |||
| 59F || 33F || 31F | |||
|- | |||
! Red | |||
| 39F || 23F || 21F | |||
|- | |||
! Purple | |||
| 19F || 13F || 11F | |||
|- | |||
|} | |||
Note: Consult the Roman Cancel Values table above for each color's cancel window. | |||
<br style="clear:both;"/>--> | |||
==Navigation== | ==Navigation== | ||
{{GGST/Navigation}} | {{GGST/Navigation}} |
Revision as of 00:04, 26 January 2023
Character Frame Data
Character Comparisons
Defense Values
Error: No field named "weight" found for any of the specified database tables.
Movement Values
Jump Values
Character | Prejump | Jump Duration | High Jump Duration | Jump Height | High Jump Height |
---|---|---|---|---|---|
Bedman | 5 | 38 | 40 | ||
A.B.A | 4 | 38 | 46 | 340.1 | 479.0 |
A.B.A (Jealous Rage) | 4 | 32 | 37 | 308.0 | 486.0 |
Anji Mito | 4 | 42 | 49 | 462.0 | 567.6 |
Asuka R | 4 | 37 | 47 | ||
Asuka R (No Mana) | 4 | 37 | 47 | ||
Axl Low | 4 | 42 | 49 | 409.5 | 567.6 |
Baiken | 4 | 44 | 48 | 441.1 | 524.4 |
Bridget | 4 | 41 | 46 | 389.0 | 485.3 |
Chipp Zanuff | 4 | 42 | 55 | 525.0 | 702.0 |
Elphelt Valentine | 4 | 38 | 48 | 340.1 | 524.4 |
Faust | 4 | 42 | 57 | 409.5 | 751.8 |
Giovanna | 4 | 38 | 49 | 340.1 | 567.6 |
Goldlewis Dickinson | 5 | 31 | 38 | 273.0 | 419.9 |
Happy Chaos | 4 | 42 | 49 | 409.5 | 567.6 |
I-No | 4 | 38 | 49 | 340.1 | 567.6 |
Jack-O | 4 | 42 | 48 | 420.0 | 522.5 |
Johnny | 4 | 43 | 56 | ||
Ky Kiske | 4 | 38 | 48 | 340.1 | 524.4 |
Leo Whitefang | 4 | 38 | 53 | 340.1 | 656.5 |
May | 4 | 37 | 57 | 486.0 | 751.8 |
Millia Rage | 4 | 37 | 55 | 453.6 | 702.0 |
Nagoriyuki | 5 | 41 | 38 | 389.0 | 437.0 |
Potemkin | 5 | 42 | 55 | 340.1 | 567.6 |
Ramlethal Valentine | 4 | 38 | 48 | 404.7 | 656.5 |
Sin Kiske | 4 | 42 | 49 | 409.5 | 567.6 |
Sol Badguy | 4 | 38 | 48 | 340.1 | 524.4 |
Testament | 4 | 43 | 55 | 409.5 | 663.6 |
Zato-1 | 4 | 38 | 57 | 404.7 | 751.8 |
Air Dash Values
Error: No field named "efiad" found for any of the specified database tables.
※: The value on the right hand side represents when jump attack start-up can be canceled into Faultless Defense.
Note: Zato's air dash values represent his flight.
Backdash Values
Character | Backdash Duration/Invincibility/Airborne Duration |
---|---|
Bedman | 24/1-6 strike invuln/1-17 airborne |
A.B.A | 24 |
A.B.A (Jealous Rage) | 16 |
Anji Mito | 20/1-5 strike invuln/1-15 airborne |
Asuka R | 21/1-5 strike invuln/1-18 airborne |
Asuka R (No Mana) | 21/1~5 strike invuln/1~18 airborne |
Axl Low | 20/1-5 strike invuln/1-15 airborne |
Baiken | 21/1-5 strike invuln/1-15 airborne |
Bridget | 17/1-4 strike invuln/1-12 airborne |
Chipp Zanuff | 20/1-5 strike invuln/1-19 airborne |
Elphelt Valentine | 20/1-5 strike invuln/1~15 airborne |
Faust | 20/1-5 strike invuln/1-15 airborne |
Giovanna | 19/1-5 strike invuln/1-13 airborne |
Goldlewis Dickinson | 22/1-6 strike invuln/1-11 airborne |
Happy Chaos | 18/1-5 strike invuln/1-13 airborne |
I-No | 20/1-5 strike invuln/1-15 airborne |
Jack-O | 18/1-5 strike invuln/1-13 airborne |
Johnny | 18/1-5 strike invuln/1-16 airborne |
Ky Kiske | 20/1-5 strike invuln/1-15 airborne |
Leo Whitefang | 20/1-5 strike invuln/1-15 airborne |
Leo Whitefang (Brynhildr Stance) | 17 |
May | 16/1-4 strike invuln/1-11 airborne |
Millia Rage | 16/1-4 strike invuln/1-11 airborne |
Nagoriyuki | 23/1-6 strike invuln/1-16 airborne |
Potemkin | 24/1-6 strike invuln/1-17 airborne |
Ramlethal Valentine | 20/1-5 strike invuln/1-15 airborne |
Sin Kiske | 24/1-6 strike invuln/1-20 throw invuln/1-20 airborneSin is considered airborne if he is hit during backdash and grounded otherwise |
Sol Badguy | 20/1-5 strike invuln/1-15 airborne |
Testament | 18/1-5 strike invuln/1-15 airborne |
Zato-1 | 20/1-5 strike invuln/1-15 airborne |
Walk and Dash Values
Character | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction |
---|---|---|---|---|---|
Bedman | 5.6 | 4.5 | 11.0 | 0.42 | 100 |
A.B.A | 4.4 | 3.8 | 6.0 | 0.15 | 100 |
A.B.A (Jealous Rage) | 10.0 | 3.8 | 24.5 | 0.77 | 85 |
Anji Mito | 5.6 | 4.9 | 13.5 | 0.555 | 100 |
Asuka R | 6.0 | 5.0 | 12.5 | 0.5 | 90 |
Asuka R (No Mana) | 6.0 | 5.0 | 12.5 | 0.5 | 90 |
Axl Low | 5.2 | 4.9 | 13.1 | 0.416 | 100 |
Baiken | 4.9 | 4.725 | 11.2 | 0.605 | 105 |
Bridget | 7.0 | 5.2 | 14.0 | 0.476 | 100 |
Chipp Zanuff | 8.8 | 6.8 | 24.5 | 0.761 | 85 |
Elphelt Valentine | 6.3 | 4.8 | 15.4 | 0.56 | 100 |
Faust | 4.4 | 7.7 | 14.0 | 0.416 | 100 |
Giovanna | 10.0 | 8.0 | 42.0 | 0 | 5.5556 |
Goldlewis Dickinson | 6.3 | 5.2 | 10.0 | 0.297 | 100 |
Happy Chaos | 8.8 | 6.8 | 13.5 | 0.396 | 100 |
I-No | 6.1 | 4.8 | 18.0 | ||
Jack-O | 6.6 | 5.0 | 11.9 | 0.555 | 100 |
Jack-O (Backward Dash) | 6.6 | 5.0 | 13.0 | 0 | -125 |
Johnny | |||||
Ky Kiske | 6.6 | 5.0 | 15.0 | 0.555 | 100 |
Ky Kiske (Dragon Install) | 8.6 | 6.0 | 20.0 | 0.555 | 100 |
Leo Whitefang | 6.3 | 5.2 | 18.0 | 1~12f: 0.500; 13~21f: 0 | 1~12f: 0; 13~21f: 10 |
Leo Whitefang (Brynhildr Stance) | 10.0 | 8.0 | 24.0 | ||
May | 5.6 | 4.8 | 13.8 | 0.446 | 100 |
Millia Rage | 7.9 | 6.1 | 20.6 | 0.623 | 90 |
Nagoriyuki | 5.0 | 5.0 | |||
Potemkin | 5.6 | 4.8 | |||
Ramlethal Valentine | 7.0 | 5.2 | 15.7 | 0.4 | 100 |
Sin Kiske | 6.3 | 4.9 | 14.0 | 0.56 | 100 |
Sol Badguy | 7.9 | 4.8 | 13.1 | 0.555 | 95 |
Testament | 5.6 | 4.5 | 11.5 | 0.555 | 95 |
Zato-1 | 4.9 | 3.8 | 13.5 | 0.416 | 100 |
- Details on dash acceleration can be found here.
Throw Ranges
Character | Move Name | Throw Range | Relative Throw Range ※ |
---|---|---|---|
Anji | Ground Throw | 90 | 100% |
Axl | Ground Throw | 90 | 100% |
Winter Mantis | 1500 | 1667% | |
Baiken | Ground Throw | 90 | 100% |
Bridget | Ground Throw | 90 | 100% |
Rock the Baby | 120 | 133% | |
Aerial Rock the Baby | 120 | 133% | |
Chaos | Ground Throw | 90 | 100% |
Chipp | Ground Throw | 75 | 83% |
Genrou Zan | 20 | 22% | |
Faust | Ground Throw | 90 | 100% |
Snip Snip Snip | 120 | 133% | |
Giovanna | Ground Throw | 75 | 83% |
Goldlewis | Ground Throw | 90 | 100% |
I-No | Ground Throw | 90 | 100% |
Megalomania | 120 | 133% | |
Jack-O | Ground Throw | 90 | 100% |
Forever Elysion Driver | 200 | 222% | |
Ky | Ground Throw | 90 | 100% |
Leo | Ground Throw | 90 | 100% |
Gländzendes Dunkel | 120 | 133% | |
May | Ground Throw | 90 | 100% |
Overhead Kiss | 120 | 133% | |
Millia | Ground Throw | 75 | 83% |
Nagoriyuki | Ground Throw | 120 | 133% |
Bloodsucking Universe | 160 | 178% | |
Potemkin | Ground Throw | 120 | 133% |
Potemkin Buster | 120→160→200→250 | 133%→178%→222%→278% | |
Ramlethal | Ground Throw | 90 | 100% |
Sol | Ground Throw | 90 | 100% |
Wild Throw | 120 | 133% | |
Heavy Mob Cemetery | 150 | 167% | |
Sin | Ground Throw | 90 | 100% |
Testament | Ground Throw | 90 | 100% |
Zato | Ground Throw | 90 | 100% |
Damned Fang | 120 | 133% |
※: Relative to the median throw range, which is the most common normal throw range of 90.
Note: Throw range values listed represent throw hitbox sizes, and do not account for travel distance. Round start distance is 504 units and full screen distance is 1336 units.
Character | Move Name | Throw Range |
---|---|---|
Air Throw (All Characters) | Air Throw | 200 |
Bridget | Aerial Rock the Baby | 120 |
Potemkin | Heavenly Potemkin Buster | 200 |
System Data
Attack Level
Level | Hitstop | Standing Hitstun | Crouching Hitstun | Ground Block | Air Regular Block/FD ※ | Air Instant Block/IFD ※ |
---|---|---|---|---|---|---|
Lv.0 | 11 | 12 | 13 | 9 | Until landing+19 | Until landing+5 |
Lv.1 | 12 | 14 | 15 | 11 | Until landing+19 | Until landing+5 |
Lv.2 | 13 | 16 | 17 | 13 | Until landing+19 | Until landing+5 |
Lv.3 | 14 | 19 | 20 | 16 | Until landing+19 | Until landing+5 |
Lv.4 | 15 | 21 | 22 | 18 | Until landing+19 | Until landing+5 |
※: Only applies to strikes. Projectiles follow ground blockstun values unless the defender lands while still in blockstun, resulting in 5 frames of landing recovery.
Note: Blocking a move in the air restores an air action. (i.e air jump or air dash)
Tension Gain
Level | On-Block Tension | On-Hit Tension |
---|---|---|
Lv.0 | 150 | 300 |
Lv.1 | 200 | 400 |
Lv.2 | 250 | 500 |
Lv.3 | 300 | 600 |
Lv.4 | 350 | 700 |
Notes: Tension Gain when blocked by an airborne opponent uses On-Hit values. Tension Gain is halved for jumping normals (air specials are unaffected). Tension Gain is increased by 50% on Counter Hit. |
Guts
Guts Rating | ≤ 70% Life | ≤ 60% Life | ≤ 50% Life | ≤ 40% Life | ≤ 30% Life | ≤ 20% Life | ≤ 10% Life |
---|---|---|---|---|---|---|---|
0 | 97% | 92% | 89% | 84% | 75% | 66% | 56% |
1 | 96% | 91% | 87% | 82% | 73% | 63% | 53% |
2 | 95% | 90% | 85% | 80% | 70% | 60% | 50% |
3 | 94% | 89% | 83% | 78% | 67% | 57% | 47% |
4 | 93% | 88% | 81% | 76% | 64% | 53% | 44% |
5 | 92% | 87% | 79% | 74% | 60% | 50% | 41% |
Faultless Defense
Level | Gauge Consumption (Strikes) | Gauge Consumption (Projectiles) |
---|---|---|
Lv.0 | 250 | 62 |
Lv.1 | 300 | 75 |
Lv.2 | 350 | 87 |
Lv.3 | 400 | 100 |
Lv.4 | 450 | 112 |
- Tension Gauge maximum value is 10000.
- Holding ground Faultless Defense takes 400 frames to empty the gauge from max, air Faultless Defense takes 200 frames.
- (Holding Faultless Defense in the air consumes twice as much Tension as holding Faultless Defense on the ground.)
- During Instant Faultless Defense, Tension is reduced by the normal amount for Faultless Defense and then increased by the bonus amount for Instant Block.
Psych Burst
- R.I.S.C. Level resets on activation.
- Psych Bursts become airborne on frame 1.
- Gold Burst has an Attack Level of 2, Blue Burst has an Attack Level of 1.
- Blue Burst has 6 frames of hitstop.
- Recovery, On-Block and On-Hit values listed are while initially grounded.
- If activated while airborne, recovery is until landing + 9 frames after landing.
- If activated while airborne, Gold Burst is fully invincible until landing.