< GGST
Character Frame Data
Character Comparisons
Defense Values
name | defense | guts |
---|---|---|
A.B.A | -12 | 2 |
A.B.A (Jealous Rage) | -12 | 2 |
Anji Mito | 16 | 5 |
Asuka R | -64 | 0 |
Asuka R (No Mana) | 128 | 0 |
Axl Low | 20 | 1 |
Baiken | 30 | 4 |
Bedman | -10 | 0 |
Bridget | 16 | 0 |
Chipp Zanuff | 68 | 4 |
Elphelt Valentine | 24 | 2 |
Faust | 4 | 0 |
Giovanna | 8 | 1 |
Giovanna (100% Tension) | -18 | 1 |
Giovanna (50~99% Tension) | -5 | 1 |
Goldlewis Dickinson | -10 | 3 |
Happy Chaos | 10 | 1 |
I-No | 16 | 1 |
Jack-O | 30 | 2 |
Jack-O (Backward Dash) | 30 | 2 |
Johnny | -4 | 3 |
Ky Kiske | 0 | 2 |
Ky Kiske (Dragon Install) | 0 | 2 |
Leo Whitefang | 0 | 3 |
Leo Whitefang (Brynhildr Stance) | 0 | 3 |
May | 16 | 4 |
Millia Rage | 48 | 2 |
Nagoriyuki | -8 | 4 |
Nagoriyuki (1 bar of Blood Gauge) | 17 | 4 |
Nagoriyuki (2 bars of Blood Gauge) | 54 | 4 |
Nagoriyuki (Blood Rage) | 54 | 4 |
Potemkin | -16 | 3 |
Ramlethal Valentine | 16 | 1 |
Sin Kiske | 14 | 2 |
Sol Badguy | -4 | 2 |
Testament | 12 | 1 |
Zato-1 | 20 | 0 |
Movement Values
Character | Prejump | Earliest Forward Instant Air Dash | Earliest Backward Instant Air Dash | Forward Air Dash Duration ※1 | Backward Air Dash Duration | Forward Air Dash Attack Transition | Backward Air Dash Attack Transition |
---|---|---|---|---|---|---|---|
Anji | 4 | 3 | 3 | 25/19 | 12 | 18 | 6 |
Axl | 4 | 4 | 4 | 25/19 | 12 | 18 | 6 |
Chipp | 4 | 3 | 3 | 25/16 | 12 | 15 | 6 |
Faust | 4 | 3 | 3 | 52 | 28 | 18 | 12 |
Giovanna | 4 | 4 ※2 | 4 ※2 | 25/19 | 12 | 18 | 6 |
Goldlewis | |||||||
I-No | 4 | 4 ※2 | 4 ※2 | 15 | 15 | 15 | 15 |
Ky | 4 | 4 ※2 | 4 ※2 | 25/19 | 12 | 18 | 6 |
Leo | 4 | 4 ※2 | 4 ※2 | 25/19 | 12 | 18 | 6 |
May | 4 | 3 | 3 | 25/19 | 12 | 18 | 6 |
Millia | 4 | 3 | 3 | 18 | 18 | 13 | 13 |
Nagoriyuki | 5 ※3 | - | - | - | - | - | - |
Potemkin | 5 | - | - | - | - | - | - |
Ramlethal | 4 | 3 | 3 | 25/19 | 12 | 18 | 6 |
Sol | 5 | 4 ※2 | 4 ※2 | 25/19 | 12 | 18 | 6 |
Zato | 5 | 4 ※2 | - | 91/14 | - | 14 | - |
※1: The value on the right hand side represents when jump attack start-up can be canceled into Faultless Defense.
※2: When performing a high jump, earliest instant air dash is 1 frame earlier.
※3: When performing a high jump, prejump is 10 frames.
Character | Backdash Duration | Backdash Invulnerability |
---|---|---|
Anji | 20 | 1~5 Strike / 1~15 Airborne |
Axl | 20 | 1~5 Strike / 1~15 Airborne |
Chipp | 20 | 1~5 Strike / 1~19 Airborne |
Faust | 20 | 1~5 Strike / 1~15 Airborne |
Giovanna | 19 | 1~5 Strike / 1~13 Airborne |
Goldlewis | ||
I-No | 20 | 1~5 Strike / 1~15 Airborne |
Ky | 20 | 1~5 Strike / 1~15 Airborne |
Leo | 20 | 1~5 Strike / 1~15 Airborne |
May | 16 | 1~4 Strike / 1~11 Airborne |
Millia | 15 | 1~4 Strike / 1~11 Airborne |
Nagoriyuki | 23 | 1~6 Strike / 1~16 Airborne |
Potemkin | 24 | 1~6 Strike / 1~17 Airborne |
Ramlethal | 20 | 1~5 Strike / 1~15 Airborne |
Sol | 20 | 1~5 Strike / 1~15 Airborne |
Zato | 20 | 1~5 Strike / 1~15 Airborne |
Throw Ranges
Character | Move Name | Range |
---|---|---|
Anji | Ground Throw | 90000 |
Axl | Ground Throw | 90000 |
Axl | Winter Mantis | 1500000 |
Chipp | Ground Throw | 75000 |
Chipp | Genrou Zan | 20000 |
Faust | Ground Throw | 90000 |
Faust | Snip Snip Snip | 120000 |
Giovanna | Ground Throw | 90000 |
Goldlewis | Ground Throw | |
I-No | Ground Throw | 90000 |
I-No | Megalomania | 120000 |
Ky | Ground Throw | 90000 |
Leo | Ground Throw | 90000 |
Leo | Gländzendes Dunkel | 120000 |
May | Ground Throw | 90000 |
May | Overhead Kiss | 120000 |
Millia | Ground Throw | 75000 |
Nagoriyuki | Ground Throw | 120000 |
Nagoriyuki | Bloodsucking Universe | 160000 |
Potemkin | Ground Throw | 120000 |
Potemkin | Potemkin Buster | 120000, 160000, 200000, 250000 |
Ramlethal | Ground Throw | 90000 |
Sol | Ground Throw | 90000 |
Sol | Wild Throw | 120000 |
Sol | Heavy Mob Cemetery | 150000 |
Zato | Ground Throw | 90000 |
Zato | Damned Fang | 120000 |
Character | Move Name | Range |
---|---|---|
Air Throw (All Characters) | Air Throw | 200000 |
Potemkin | Heavenly Potemkin Buster | 200000 |
System Data
Attack Level
Level | Hitstop | Standing Hitstun | Crouching Hitstun | Ground Regular/Instant Block | Ground Regular/Instant FD | Air Regular Block/FD ※ | Air Instant Block/FD ※ |
---|---|---|---|---|---|---|---|
Lv.0 | 11 | 12 | 13 | 9 | 11 | until landing + 19F recovery | until landing + 5F recovery |
Lv.1 | 12 | 14 | 15 | 11 | 13 | until landing + 19F recovery | until landing + 5F recovery |
Lv.2 | 13 | 16 | 17 | 13 | 15 | until landing + 19F recovery | until landing + 5F recovery |
Lv.3 | 14 | 19 | 20 | 16 | 18 | until landing + 19F recovery | until landing + 5F recovery |
Lv.4 | 15 | 21 | 22 | 18 | 20 | until landing + 19F recovery | until landing + 5F recovery |
※: Only applies to strikes. Projectiles follow ground blockstun values unless the defender lands while still in blockstun, resulting in 5 frames of landing recovery.
Note: Blocking a move in the air restores an air action. (i.e air jump or air dash)
Guts
Guts Rating | < 70% Life | < 60% Life | < 50% Life | < 40% Life | < 30% Life | < 20% Life | < 10% Life |
---|---|---|---|---|---|---|---|
0 | 97% | 92% | 89% | 84% | 75% | 66% | 56% |
1 | 96% | 91% | 87% | 82% | 73% | 63% | 53% |
2 | 95% | 90% | 85% | 80% | 70% | 60% | 50% |
3 | 94% | 89% | 83% | 78% | 67% | 57% | 47% |
4 | 93% | 88% | 81% | 76% | 64% | 53% | 44% |
5 | 92% | 87% | 79% | 74% | 60% | 50% | 41% |
Psych Burst
Template:FrameDataWithName-GGSTTemplate:FrameDataWithName-GGST- Bursts become airborne on frame 1.
- Gold Burst has an Attack Level of 2, Blue Burst has an Attack Level of 1.
- Blue Burst has 6 frames of hitstop.
- Recovery listed is while grounded.
- If activated while airborne, recovery is until landing + 9 frames after landing.