GGST/Giovanna: Difference between revisions

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======<span style="visibility:hidden;font-size:0">Overview</span>======
======<span style="visibility:hidden;font-size:0">Overview</span>======
{{CharaOverview
{{CharaOverview

Revision as of 23:46, 22 February 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview

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Normal Moves

5P

5K

c.S

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  • Causes a float state on hit.
  • Plus on block.
  • Dash cancelable.

f.S

5H

5D

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  • Results in a cinematic if charged or CH.
  • Uncharged 5D is 0 on hit.

Giovanna does a split kick. It doesn't look like an overhead but it certainly hits like one. Given Giovanna's normals, it shouldn't be too hard to crank the RISC gauge and cash out with 5D.

6P

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  • Good anti-air button.

Giovanna throws out a straight punch. Has head invulnerability like other 6P buttons and a good angle to stop airdashes.

6H

Giovanna leaps in the air and attacks

You can input 6H up to 2 additional times for a follow-up attack. The final hit will KD.

You can delay the follow-up attacks as well

2P

2K

2S

2H

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  • Launches on air hit (I.E. chained immediately from c.S)
  • Short range.

2D

j.P

j.K

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  • Hits on both sides.

j.S

j.H

j.D

Universal Mechanics

Ground Throw

Air Throw

Special Moves

Sepultura

214K

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  • Knocks down on hit.
  • Long reach and safe on block.

Trovão

236K

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  • Cancels single hit projectiles.
  • Slightly plus on block.

Too slow to be used on reaction, but an excellent anti-fireball tool nonetheless.

Sol Nascente

623S

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  • Not invincible.
  • Hits on both sides.

Sol Poente

214S (Air OK)

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Ground
Air

  • Overhead.
  • Low crush.
  • Plus on block.
  • Hits on both sides, can cross up if done close.

Overdrives

Ventania

632146H

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  • Invincible on startup

Tempestade

j.236236H

External References

Navigation

To edit frame data, edit values in GGST/Giovanna/Data. Be sure to update both the move and the move Full sections. One is shown on the Giovannacter page, while the other is shown on the frame data page.

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