GGST/Giovanna/Data

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options
GGST Giovanna Portrait.png GGST Giovanna Icon.png Giovanna 8 1 32 4 19/1~5 strike invuln/1~13 airborne 15 Light Variable step-dash
Movement Tension Gain Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration
38 49 340.1 567.6 4 [high jump: 3] 4 [high jump: 3] 25/19 12
Forward Air Dash Attack Transition Backward Air Dash Attack Transition Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
18 6 10 8 42 0 5.5556

Additional Data for Guts and Defense Tables

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options
Giovanna (50~99% Tension) -5 1 32 4 19/1~5 strike invuln/1~13 airborne 15 Light
Movement Tension Gain Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration
38 49 340.1 567.6 4 [high jump: 3] 4 [high jump: 3] 25/19 12
Forward Air Dash Attack Transition Backward Air Dash Attack Transition Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
18 6 10 8 42 0 5.5556


Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options
Giovanna (100% Tension) -18 1 32 4 19/1~5 strike invuln/1~13 airborne 15 Light
Movement Tension Gain Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration
38 49 340.1 567.6 4 [high jump: 3] 4 [high jump: 3] 25/19 12
Forward Air Dash Attack Transition Backward Air Dash Attack Transition Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
18 6 10 8 42 0 5.5556


Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
26 All 4 3 9 -2 +1 0 Small 500 1500 300 0% [12%] {25%} 80% 80%
GGST Giovanna 5P.png
GGST Giovanna 5P Hitbox.png


5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
30 All 6 4 10 -2 +1 1 Small 1000 1000 300 0% [12%] {25%} 80% 90%
GGST Giovanna 5K.png
Footsies : dash momentum edition
GGST Giovanna 5K Hitbox.png


c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
40 All 7 6 10 +3 +13 4 Mid 2500 1000 300 0% [12%] {25%} 80% 100%
GGST Giovanna cS.png
Pressure starts from the knee down.
GGST Giovanna cS Hitbox.png
Input Proximity Range: 240
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F)


f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
10, 10, 16 All 9 2(6)2(6)2 16 -4 -1 2 Mid 500×3 1000 100×3 0% [12%] {25%} 80% 90%
GGST Giovanna fS1.pngGGST Giovanna fS2.pngGGST Giovanna fS3.png
• • Self-contained hit-confirm
GGST Giovanna fS1 hitbox.pngGGST Giovanna fS2 hitbox.pngGGST Giovanna fS3 hitbox.png


5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
45 All 10 3 19 -5 -2 3 Large 2000 1000 300 0% [12%] {25%} 80% 100%
GGST Giovanna 5H.png
GGST Giovanna 5H Hitbox.png


2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
22 All 5 2 10 -2 +1 0 Small 500 1500 300 0% [12%] {25%} 80% 80%
GGST Giovanna 2P.png
Mash your way out
GGST Giovanna 2P Hitbox.png


2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
28 Low 6 3 11 -2 +1 1 Small 750 1000 300 0% [12%] {25%} 80% 70%
GGST Giovanna 2K.png
Mash your way in
GGST Giovanna 2K Hitbox.png


2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
16, 18 Low 9 3(5)3 15 -6 -3 2 Mid 525×2 1000 150×2 0% [12%] {25%} 80% 90%
GGST Giovanna 2S1.pngGGST Giovanna 2S2.png
Two lows for the price of one • Anti-fuzzy extraordinaire
GGST Giovanna 2S1 hitbox.pngGGST Giovanna 2S2 hitbox.png


2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
40 All 11 6 21 -8 -5 4 Large 2500 1000 500 0% [12%] {25%} 60% 100%
GGST Giovanna 2H.png
Somehow shorter than 5P and 2P
GGST Giovanna 2H Hitbox.pngGGST Giovanna 2H 2 Hitbox.png


j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 High 6 5 9 0 Small 375 1000 300 0% [12%] {25%} 80% 80%
GGST Giovanna jP.png
GGST Giovanna jP hitbox.png


j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 High 6 3 19 1 Small 750 1000 300 0% [12%] {25%} 80% 80%
GGST Giovanna jK.png
Cover your back and break the opponent's
GGST Giovanna jK hitbox.png


j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
30 High 7 3 24 2 Mid 1150 1000 300 0% [12%] {25%} 60% 80%
GGST Giovanna jS.png
GGST Giovanna jS hitbox.png


j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
35 High 8 5 18 +4 (IAD) +7 (IAD) 2 Mid 1125 1000 300 0% [12%] {25%} 60% 80%
GGST Giovanna jH1.pngGGST Giovanna jH2.png
GGST Giovanna jH1 hitbox.pngGGST Giovanna jH2 hitbox.png


j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20, 20 High 7 3(7)3 18 2, 3 Mid 525, 750 1000 250×2 0% [12%] {25%} 80% 80%
GGST Giovanna jD 1.pngGGST Giovanna jD 2.png
Improved advantage on jump-ins • Air juggles for days
GGST Giovanna jD 1 hitbox.pngGGST Giovanna jD 2 hitbox.png


6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
32 All 12 8 15 -9 KD 2 Mid 1500 1000 500 0% [12%] {25%} 80% 90% 1~4 Upper Body
5~19 Above Knees
GGST Giovanna 6P.png
GGST Giovanna 6P Hitbox.png


6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
32 All 17 9 15 -10 KD 2 Large 1500 1000 500 0% [12%] {25%} 60% 100% 14~28F Airborne
GGST Giovanna 6H.png
632146H on landing for damage
GGST Giovanna 6H hitbox.png


6HH Data

6HH
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
32 All 11 -11 KD 2 Large 1500 1000 300 0% [12%] {25%} 80% 100%
GGST Giovanna 6HH.png
RC for mix
GGST Giovanna 6HH hitbox.png


6HHH Data

6HHH
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
40 All 13 -16 HKD 3 Large 1500 1000 300 0% [12%] {25%} 100% 100%
GGST Giovanna 6HHH.png
Wallsplat & knockdown
GGST Giovanna 6HHH hitbox.png


2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
40 Low 17 10 12 -8 HKD 2 Large 1125 1000 300 0% [12%] {25%} 80% 90%
GGST Giovanna 2D.png
A "Dust" button that actually involves dust
GGST Giovanna 2D Hitbox.pngGGST Giovanna 2D 2 Hitbox.png
Frames 17-18 • Frames 19-26
Vertical Activation Range: 100. Unable to hit extended hurtboxes of opponents significantly above Giovanna.


5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
45 High 20 4 25 -15 -0 2 Mid 1125 3000 700 (900) 0% [12%] {25%} 60% 80%
GGST Giovanna 5D.png
GGST Giovanna 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F)
Wall damage if opponent is touching the wall: 900


5[D] Data

5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
56 High 28 4 25 -10 KD 4 Mid 1875 1500 700 (900) 0% [12%] {25%} 60% 100%
GGST Giovanna 5D.png
GGST Giovanna 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
Wall damage if opponent is touching the wall: 900


Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80 Throw 2 3 38 N/A HKD +38 2500 1000 50%
GGST Giovanna Ground Throw.png
They'll never see it coming
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80 Throw 2 3 Until L+10 N/A KD 2500 1000 50%
GGST Giovanna Air Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Total 22
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, dash cancel will not start, but momentum will still be applied.


Special Moves

236K Data

236K
Trovao
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
48 All 27 10 13 +4 +7 4 Mid 2500 2000 700 150 25% 80% 90%
GGST Giovanna Trovao.png
"Thunder"
GGST Giovanna Trovao hitbox.png
The large outer hitbox nullifies projectiles.
The small inner hitbox strikes the opponent.
Strike Clash Level: 2
Clash Hits: 1
Horizontal Activation Range: 400


214K Data

214K
Sepultura
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
38 All 13 3 20 -4 HKD 4 Mid 2500 2000 700 150 25% 80% 90%
GGST Giovanna Sepultura.png
The Swiss Army Knife of specials
"Tombstone"
GGST Giovanna Sepultura hitbox.png


623S Data

623S
Sol Nascente
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
40 All 7 8 21 -15 KD 4 Mid 1500 1000 300 150 25% 60% 90% upper body invuln 1~6
above the knees 7~9
GGST Giovanna Sol Nascente.png
Wheel Of Ambiguous Hitboxes
"Rising Sun"
GGST Giovanna Sol Nascente hitbox1.pngGGST Giovanna Sol Nascente hitbox2.pngGGST Giovanna Sol Nascente hitbox3.png


214S Data

214S
Sol Poente
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
40, 30 All, High [4] 27 6(20)3 21 -5 HKD, KD 3, 4 Very Small 2000, 1875 1000 300×2 150 25% 60%, 100% 100%, 80% 7~37F Airborne
GGST Giovanna Sol Poente 1.pngGGST Giovanna Sol Poente 2.png
"Setting Sun" • Hurtbox is larger than you think
GGST Giovanna Sol Poente 1 hitbox.pngGGST Giovanna Sol Poente 2 hitbox.pngGGST Giovanna Sol Poente 3 hitbox.png
  •   • Can be hit by attacks aimed towards the side that Gio used to be on
Horizontal Activation Range: 0 (First hit only). First hit is unable to hit an opponent unless they are positioned behind her.


j.214S Data

j.214S
Air Sol Poente
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20, 30 All, High [4] 27 6(20)3 Until L+12 HKD, KD 3, 4 Very Small 2000, 1875 1000 300×2 150 25% 60%, 100% 100%, 80%
GGST Giovanna Sol Poente 1.pngGGST Giovanna Sol Poente 2.png
GGST Giovanna Sol Poente 1 hitbox.pngGGST Giovanna Sol Poente 2 hitbox.pngGGST Giovanna Sol Poente 3 hitbox.png


Overdrives

632146H Data

632146H
Ventania
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
21×4, 84 All 5+4 4(4)4(4)4(4)4(4)7 49 -37 HKD 4 Mid 400×5 1000 0 25% 80% 100% 1~10F Full
GGST Giovanna Ventania.png

"Gale"
GGST Giovanna Ventania hitbox1.pngGGST Giovanna Ventania hitbox2.png
Reversal hitbox • Subsequent hits
reversal


j.236236H Data

j.236236H
Tempestade
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
42, 10×5, 21, 31 All 3+1 Until L 0 ~ +6 HKD 3 Mid 2000 1000×2 0 25% 80% 100%
GGST Giovanna Tempestade 1.pngGGST Giovanna Tempestade 2.png

"Storm"
GGST Giovanna Tempestade hitbox.png
Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits. After one hit connects, all further hits behave as 0 R.I.S.C. Loss, but still apply 25% R.I.S.C. reduction if the R.I.S.C. Level is above 0.
Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).


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