GGST/Giovanna/Frame Data: Difference between revisions

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< GGST‎ | Giovanna
(→‎Gatling Table: updated air gatlings)
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! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! 5P
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=5P}}
| 5P, 2P, 6P || - || - || 6H || - || Sp
| 5P, 2P, 6P || - || - || 6H || - || Sp
|-  
|-  
! 2P
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=2P}}
| 5P, 2P, 6P || - || - || 6H || - || Sp
| 5P, 2P, 6P || - || - || 6H || - || Sp
|-  
|-  
! 6P
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=6P}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Sp
|-  
|-  
! 5K
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=5K}}
| 6P || - || - || 6H || 5D, 2D || Jump, Run, Sp
| 6P || - || - || 6H || 5D, 2D || Jump, Run, Sp
|-  
|-  
! 2K
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=2K}}
| 6P || - || - || 6H || 5D, 2D || Sp
| 6P || - || - || 6H || 5D, 2D || Sp
|-  
|-  
! c.S
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Run, Sp
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Run, Sp
|-  
|-  
! f.S
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=f.S}}
| - || - || - || 5H, 2H || - || Sp
| - || - || - || 5H, 2H || - || Sp
|-
|-
! 2S
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=2S}}
| - || - || - || 5H, 2H || - || Sp
| - || - || - || 5H, 2H || - || Sp
|-  
|-  
! 5H
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=5H}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Sp
|-  
|-  
! 2H
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=2H}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Sp
|-  
|-  
! 6H
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=6H}}
| - || - || - || - || - || Sp
| - || - || - || 6HH || - || Sp
|-  
|-  
! 6HH
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=6HH}}
| - || - || - || - || - || Sp
| - || - || - || 6HHH || - || Sp
|-  
|-  
! 6HHH
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=6HHH}}
| - || - || - || - || - || -
| - || - || - || - || - || -
|-  
|-  
! 5D
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=5D}}
| - || - || - || - || - || -
| - || - || - || - || - || -
|-  
|-  
! 2D
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=2D}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Sp
|-  
|-  
Line 103: Line 103:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! j.P
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=j.P}}
| j.P || - || - || - || - || Sp
| j.P || - || - || - || - || Sp
|-  
|-  
! j.K
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=j.K}}
| - || - || - || - || j.D || Jump, Dash, Sp
| - || - || - || - || j.D || Jump, Dash, Sp
|-  
|-  
! j.S
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=j.S}}
| - || - || - || j.H || j.D || Jump, Dash, Sp
| - || - || - || j.H || j.D || Jump, Dash, Sp
|-  
|-  
! j.H
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=j.H}}
| - || - || - || - || j.D || Jump, Dash, Sp
| - || - || - || - || j.D || Jump, Dash, Sp
|-  
|-  
! j.D
! {{MiniMoveCard|game=GGST|chara=Giovanna|input=j.D}}
| - || - || - || - || - || Jump, Dash, Sp
| - || - || - || - || - || Jump, Dash, Sp
|}
|}

Revision as of 03:31, 19 October 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 26 All 4 3 9 -2 +1 500 0 80%
5K 30 All 6 2 12 -2 +1 1000 1 90%
c.S 40 All 7 6 10 +3 +13 2500 4 100%
f.S 10, 10, 16 All 9 2(6)2(6)2 16 -4 -1 500×3 2 90%
5H 45 All 10 3 19 -5 -2 2000 3 90%
2P 22 All 5 2 10 -2 +1 500 0 80%
2K 28 Low 6 3 11 -2 +1 750 1 70%
2S 16, 18 Low 9 3(5)3 15 -6 -3 525×2 2 90%
2H 40 All 11 6 21 -8 -5 2500 4 90%
j.P 20 High 6 5 9 +3 (IAD j.PP) +6 (IAD j.PP) 375 0 80%
j.K 25 High 6 3 19 750 1 80%
j.S 30 High 7 3 24 +3 (IAD) +6 (IAD) 1150 2 80%
j.H 35 High 8 5 18 +4 (IAD) +7 (IAD) 1125 2 80%
j.D 20, 20 High 7 3(7)3 18 +3 (IAD) +6 (IAD) 525, 750 2, 3 80%
6P 32 All 12 8 15 -9 KD +22 1500 2 1-3 Upper Body
4-19 Above Knees
90%
6H 32 All 17 9 5 + 10 After Landing -10 KD +30 1500 2 14-28F Airborne 90%
6HH 32 All 11 3 Until Landing + 10 -11 KD +29 1500 2 90%
6HHH 40 All 13 3 Until Landing + 16 -16 HKD +38 1500 3 90%
2D 40 Low 17 10 12 -8 HKD +51 1125 2 90%
5D 45 High 20 4 25 -15 -0 1125 2 80%
5[D] 56 High 28 4 25 -10 KD +36 1875 4 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236K Trovao 48 [57] All [All (Guard Crush)] 27 10 13 +4 [+15] +7 [+34] 2500 4 80%
214K Sepultura 38 [45] All 13 3 20 -4 KD +33 2500 4 80%
623S Sol Nascente 40 [48] All 7 8 21 -15 KD +25 [+43] 1500 2 Above Knees 4-6
Upper Body 7-8
Airborne 9-26
90%
214S Sol Poente 40, 30 [48, 36] All, High {4} 27 6(20)3 21 -5 HKD +62 [+69], KD +28 [+43] 2000, 1875 3, 4 7-37F Airborne 90%, 80%
j.214S Air Sol Poente 20, 30 All, High {4} 27 6(20)3 Until L+12 HKD, KD 2000, 1875 3, 4 90%, 80%
214H Chave 30

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Ventania 17×4, 71 All 5+4 4(4)4(4)4(4)4(4)7 49 -37 HKD +18 400×5 4 1-10F Full 100%
j.236236H Tempestade 39, 10×2, 9x3, 19, 28 All 3+1 Until L 0~+6 HKD +36 2000 3 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Throw 2 3 38 N/A HKD +39 50%
Air Throw 80 Throw 2 3 38 or Until Landing+10 N/A HKD +43 (IAD) 50%
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4 90%
Wild Assault (Hold) 50 All 29 3 20 -4 HKD 2500 4 100%
Dash Cancel Total 22

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST Giovanna 5P.pngGuardAllStartup4Recovery9Advantage-2 5P, 2P, 6P - - 6H - Sp
2PGGST Giovanna 2P.pngGuardAllStartup5Recovery10Advantage-2 5P, 2P, 6P - - 6H - Sp
6PGGST Giovanna 6P.pngGuardAllStartup12Recovery15Advantage-9 - - - - - Sp
5KGGST Giovanna 5K.pngGuardAllStartup6Recovery12Advantage-2 6P - - 6H 5D, 2D Jump, Run, Sp
2KGGST Giovanna 2K.pngGuardLowStartup6Recovery11Advantage-2 6P - - 6H 5D, 2D Sp
c.SGGST Giovanna cS.pngGuardAllStartup7Recovery10Advantage+3 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Run, Sp
f.SGGST Giovanna fS1.pngGuardAllStartup9Recovery16Advantage-4 - - - 5H, 2H - Sp
2SGGST Giovanna 2S1.pngGuardLowStartup9Recovery15Advantage-6 - - - 5H, 2H - Sp
5HGGST Giovanna 5H.pngGuardAllStartup10Recovery19Advantage-5 - - - - - Sp
2HGGST Giovanna 2H.pngGuardAllStartup11Recovery21Advantage-8 - - - - - Sp
6HGGST Giovanna 6H.pngGuardAllStartup17Recovery5 + 10 After LandingAdvantage-10 - - - 6HH - Sp
6HHGGST Giovanna 6HH.pngGuardAllStartup11RecoveryUntil Landing + 10Advantage-11 - - - 6HHH - Sp
6HHHGGST Giovanna 6HHH.pngGuardAllStartup13RecoveryUntil Landing + 16Advantage-16 - - - - - -
5DGGST Giovanna 5D.pngGuardHighStartup20Recovery25Advantage-15 - - - - - -
2DGGST Giovanna 2D.pngGuardLowStartup17Recovery12Advantage-8 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST Giovanna jP.pngGuardHighStartup6Recovery9Advantage+3 (IAD j.PP) j.P - - - - Sp
j.KGGST Giovanna jK.pngGuardHighStartup6Recovery19Advantage- - - - - j.D Jump, Dash, Sp
j.SGGST Giovanna jS.pngGuardHighStartup7Recovery24Advantage+3 (IAD) - - - j.H j.D Jump, Dash, Sp
j.HGGST Giovanna jH2.pngGuardHighStartup8Recovery18Advantage+4 (IAD) - - - - j.D Jump, Dash, Sp
j.DGGST Giovanna jD 1.pngGuardHighStartup7Recovery18Advantage+3 (IAD) - - - - - Jump, Dash, Sp
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Giovanna/Data.

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