GGST/Giovanna/Frame Data

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System Data

name defense guts prejump backdash Unique Movement Options
Giovanna 8 1 4 19/1-5 strike invuln/1-13 airborne Variable step-dash

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln
input damage guard startup active recovery onBlock onHit riscGain level invuln
5P 26 All 4 3 9 -2 +1 500 0
5K 30 All 6 2 12 -2 +1 1000 1
c.S 40 All 7 6 10 +3 +13 2500 4
f.S 10, 10, 16 All 9 2(6)2(6)2 16 -4 -1 500×3 2
5H 45 All 10 3 19 -5 -2 2000 3
2P 22 All 5 2 10 -2 +1 500 0
2K 28 Low 6 3 11 -2 +1 750 1
2S 16, 18 Low 9 3(5)3 15 -6 -3 525×2 2
2H 40 All 11 6 21 -8 -5 2500 4
j.P 20 High 6 5 9 +3 (IAD j.PP) +6 (IAD j.PP) 375 0
j.K 25 High 6 3 19 750 1
j.S 30 High 7 3 24 +3 (IAD) +6 (IAD) 1150 2
j.H 35 High 8 5 18 +4 (IAD) +7 (IAD) 1125 2
j.D 20, 20 High 7 3(7)3 18 +3 (IAD) +6 (IAD) 525, 750 2, 3
6P 32 All 12 8 15 -9 KD +22 1500 2 1-3 Upper Body
4-19 Above Knees
6H 32 All 17 9 5 + 10 After Landing -10 KD +30 1500 2 14-28F Airborne
6HH 32 All 11 3 Until Landing + 10 -11 KD +29 1500 2
6HHH 40 All 13 3 Until Landing + 16 -16 HKD +38 1500 3
2D 40 Low 17 10 12 -8 HKD +51 1125 2
5D 45 High 20 4 25 -15 -0 1125 2
5[D] 56 High 28 4 25 -10 KD +36 1875 4

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
236K Trovao 48 [57] All [All (Guard Crush)] 27 10 13 +4 [+15] +7 [+34] 2500 4
214K Sepultura 38 [45] All 13 3 20 -4 KD +33 2500 4
623S Sol Nascente 40 [48] All 7 8 21 -15 KD +25 [+43] 1500 2 Above Knees 4-6
Upper Body 7-8
Airborne 9-26
214S Sol Poente 40, 30 [48, 36] All, High {4} 27 6(20)3 21 -5 HKD +62 [+69], KD +28 [+43] 2000, 1875 3, 4 7-37F Airborne
j.214S Air Sol Poente 20, 30 All, High {4} 27 6(20)3 Until L+12 HKD, KD 2000, 1875 3, 4
214H Chave 30

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
632146H Ventania 17×4, 71 All 5+4 4(4)4(4)4(4)4(4)7 49 -37 HKD +18 400×5 4 1-10F Full
j.236236H Tempestade 39, 10×2, 9x3, 19, 28 All 3+1 Until L 0~+6 HKD +36 2000 3

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw 2 3 38 N/A HKD +39
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 N/A HKD +43 (IAD)
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4
Charged Wild Assault 50 All 29 3 20 -4 HKD +64 2500 4
Dash Cancel Total 22

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P - - 6H - Sp
2P 5P,2P, 6P - - 6H - Sp
6P - - - - - Sp
5K 6P - - 6H 5D, 2D Jump, Run, Sp
2K 6P - - 6H 5D, 2D Sp
c.S 6P - f.S 5H, 2H, 6H 5D, 2D Jump, Run, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
6H - - - - - Sp
6HH - - - - - Sp
6HH - - - - - -
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H - Jump, Dash, Sp
j.H - - - - - Sp
j.D - - - - - Jump, Dash, Sp
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Giovanna/Data.

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