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Goldlewis Dickinson Goldlewis Dickinson , classified as a Power type.
- High Damage: Goldlewis' coffin is not just for show. All of his attacks involving it are guaranteed to deal a lot of damage from the get-go, which only gets better with his surprisingly good combo and conversion potential. As if that wasn't enough, all of Behemoth Typhoon's versions and Skyfish excel at dealing reasonable amounts of chip damage.
Goldlewis Dickinson |
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Normal Moves
5P
5K
c.S
f.S
5H
c.S > 5H frametraps 3f buttons like Chipp's 5p and Sol's 5k
5D
6P
6H
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
Special Moves
Note on Behemoth Typhoon
This move has 8 different versions, all sharing the same name. Each corrisponds to a different half-circle and the HS button, including some very unconventional directions. Because of this, the half-circles have been abbreviated to the cardinal directions in numpad notation (at least until the community gives each version a nickname). An easy way to tell the versions apart (at least while playing Goldlewis) is that the coffin will follow the direction of your half-circle motion once the move executes.
Behemoth Typhoon (426)
41236H (Air OK)
- Long range, connects from max f.S distance.
Behemoth Typhoon (624)
63214H (Air OK)
- Quick and easy to use in combos.
Behemoth Typhoon (268)
23698H (Air OK)
- Launches opponent high enough to juggle after.
Behemoth Typhoon (248)
21478H (Air OK)
- Launches opponents behind Goldlewis.
- Extends combos on airborne opponents at the cost of switching sides.
Behemoth Typhoon (684)
69874H (Air OK)
- Long reach.
- Launches opponents upwards on hit.
Behemoth Typhoon (486)
47896H (Air OK)
- Long range overhead.
- Leads to a combo on late connect.
Behemoth Typhoon (842)
87412H (Air OK)
- Hits low.
- Late connect leads to a combo.
- Short reach.
Behemoth Typhoon (862)
89632H (Air OK)
- Overhead, and faster than the other one.
- Short reach and does not give a meterless combo.
Thunderbird
214S
- Affected by Security Level. More levels = more travel distance and lockdown.
- Setplay tool, multiple hits even at Level 1.
Skyfish
236S
- Affected by Security Level. More levels = more bullets.
- Decent chip damage on block.
- Easily cancels out other projectiles.
Overdrives
Down With The System
632146P
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln |
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632146P | |||||||
130 [130,13] | All | 6+(135 Flash)+4 | 5 | 46 | - | - | |
720P | |||||||
145 [140,13×2] | All | 11+(191 Flash)+4 | 5 | 46 | - | - | |
1080P | |||||||
160 [151,13×3] | All | 16+(230 Flash)+4 | 5 | 46 | - | - |
- Can be input with up to three circles.
- More circles before P increases the damage.
- Opponent will break the wall after being launched.
Burn It Down
236236K
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln |
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Level 1 | |||||||
8×10 | All | 13+(84 Flash)+79 | 52 | 27 Total | - | - | |
Level 2 | |||||||
8×15 | All | 13+(84 Flash)+79 | 72 | 27 Total | - | - | |
Level 3 | |||||||
8×20 | All | 13+(84 Flash)+79 | 92 | 27 Total | - | - |
- Affected by Security Level. More levels = more lockdown.
- Tracks and vacuums opponents towards Goldlewis after a short delay.
51% complete | ||
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Page | Status | % |
---|---|---|
Overview | Missing some special move hitbox images | 19/20 |
Combos | Needs cleaning up. Missing some tension gain info/character specific info. | 10/10 |
Strategy | Fill out counter strategy, expand okizeme | 8/20 |
Frame Data | Missing various values (Special move attack levels, some special move on hit values, Skyfish recovery, etc) | 14/50 |