< GGST | Goldlewis Dickinson
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Infobox Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
5D Data
6P Data
6H Data
2P Data
2K Data
2S Data
2H Data
2D Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
Universal Mechanics
Ground Throw Data
Air Throw Data
236D Data
236[D] Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 22 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Special Moves
41236H Data
41236H Behemoth Typhoon (426) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | All (Guard Crush) | 12 | 20 | 18 | +12~+16 | HKD +67 [HKD +84] | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 700 | 150 | 50% | 60% | 90% | none | ||
'Forward' | |||||||||
First (left) and Last (right) active frames Click here for animated hitboxes | |||||||||
Values in [ ] are for the Wall Bounce version. Guard Crush duration 35F Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2 Connects on frame 26 (+12 OB) or frame 28 (+14 OB) close up, Most commonly on frame 29 (+15 OB) when spaced, and finally on frame 30 (+16 OB) at max range Horizontal Activation Range: 0 (Frames 12-25 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis. |
j.41236H Data
63214H Data
63214H Behemoth Typhoon (624) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | All (Guard Crush) | 12 | 20 | 21 | -5 | HKD +50 | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 700 | 150 | 50% | 80% | 90% | none | ||
'Fast' | |||||||||
First active hitbox (right) and last active hitbox (left) Click here for animated hitboxes | |||||||||
Guard Crush duration 35F Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2 Horizontal Activation Range: 0 (Frames 28-31 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis. |
j.63214H Data
23698H Data
23698H Behemoth Typhoon (268) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | All (Guard Crush) | 12 | 15 | 18 | +6~14 | HKD +76 | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 700 | 150 | 50% | 60% | 90% | none | ||
'Launch' | |||||||||
First active hitbox (Lower) and last active (upper) Click here for animated hitboxes | |||||||||
Guard Crush duration 35F Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2 Has 4 common points of contact: 15F / +6 OB, 18F / +9 OB, 21F / +12 OB, and 23F / +14 OB |
j.23698H Data
21478H Data
21478H Behemoth Typhoon (248) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | Low (Guard Crush) | 12 | 15 | 18 | +3 | HKD +71 | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1875 | 1000 | 700 | 150 | 50% | 60% | 90% | none | ||
'Back' | |||||||||
First active hitbox (lower) and last active hitbox (upper) Click here for animated hitboxes | |||||||||
Guard Crush duration 35F Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2 Hitboxes on frames 12-22 side switch the opponent on hit, hitboxes on frames 23-25 launch the opponent straight up Horizontal Activation Range: 200 (Frames 15-24 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis from a distance. |
j.21478H Data
69874H Data
69874H Behemoth Typhoon (684) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | All* (Guard Crush) | 12 | 20 | 21 | -5 | HKD +50 | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 700 | 150 | 50% | 60% | 90% | none | ||
'Up' | |||||||||
First active hitbox (right) to last active (left) Click here for animated hitboxes | |||||||||
Guard Crush duration 35F Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2 At max range can connect on frame 16 making it -1 on block instead Frames 29-31 hit overhead (end of swing behind Goldlewis) Horizontal Activation Range: 0 (Frames 28-31 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis. |
j.69874H Data
47896H Data
47896H Behemoth Typhoon (486) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | High (Guard Crush) | 12 | 20 | 18 | +14~15 | HKD +78 | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 700 | 150 | 50% | 90% | 80% | none | ||
'Slow Overhead' | |||||||||
First active hitbox (left) to last active (right) Click here for animated hitboxes | |||||||||
Guard Crush duration 35F Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2 Universally hits crouching opponents on frame 29 Usually hits on frame 28 (+14 OB) against close standing opponents, but hits slightly later on frame 29 (+15 OB) against standing BR,CH,GI,JC,MA This move hits on frame 29 against IN,LE,MI,RA while they are in a standing neutral state but not while they are in standing proximity guard where it will connect on frame 28. See 862H notes for more insight Hits mid instead of high 12-28F Horizontal Activation Range: 0 (Frames 12-25 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis. |
j.47896H Data
87412H Data
87412H Behemoth Typhoon (842) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | Low (Guard Crush) | 12 | 15 | 18 | +16 | HKD +70 | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1875 | 1000 | 700 | 150 | 50% | 80% | 90% | none | ||
'Slow Low' | |||||||||
First active hitbox (Upper) to last active (lower) Click here for animated hitboxes | |||||||||
Guard Crush duration 35F Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2 Hits mid instead of low 12-20F Horizontal Activation Range: 200 (Frames 12-24 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis at a distance. |
j.87412H Data
89632H Data
89632H Behemoth Typhoon (862) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | High (Guard Crush) | 12 | 15 | 18 | +12 | HKD +59 | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1875 | 1000 | 700 | 150 | 50% | 100% | 80% | none | ||
'Fast Overhead' | |||||||||
First active hitbox (upper) to last active (lower) Click here for animated hitboxes | |||||||||
Guard Crush duration 35F Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2 Usually hits on frame 21 against standing opponents If the opponent is Giovanna and she is in a neutral standing state this move hits on frame 23 instead, but her proximity guard animation raises her hurtbox such that the 4th set of active frames will connect. This has no known practical consequences, but one of the notable quirks is it gives Giovanna a more generous window to IB this move in situations where she can return to her neutral standing state |