GGST/Goldlewis Dickinson/Data: Difference between revisions

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Line 1: Line 1:
==Nav==
<section begin="Nav"/>{{CharNav |charMainPage=GGST/Goldlewis Dickinson |image=GGST_Goldlewis_Dickinson_Icon.png}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=GGST/Goldlewis Dickinson
<section begin=Links/>{{GGST/CharacterLinks}}<section end=Links/>
|videos= |discord= |twitter=GGST_GO}}<section end=Links/>


==Infobox Data==
==Infobox Data==
{{GGST-character
{{GGST-character
| name     =Goldlewis Dickinson
| name         =Goldlewis Dickinson
| defense   =0.96
| defense     =-10
| guts     =3
| guts         =3
| prejump   =5f
| guardBalance =28
| backdash =22/6 invuln
| prejump     =5
| weight   =Heavy
| backdash     =22/1-6 strike invuln/1-11 airborne
| umo =No Double Jump
| backdashDuration  =22
| portrait =GGST_Goldlewis_Dickinson_Portrait.png
| backdashInvuln    =1-6F
| icon     =GGST_Goldlewis_Dickinson_Icon.png
| backdashAirborne  =1-11F
| weight       =Heavy
| umo         =No Double Jump
| portrait     =GGST_Goldlewis_Dickinson_Portrait.png
| icon         =GGST_Goldlewis_Dickinson_Icon.png
| jump_duration =31
| high_jump_duration=38
| jump_height =273
| high_jump_height  =419.9
| earliest_iad =8 [high jump: 7]
| ad_duration =18/24
| abd_duration      =6/11
| ad_distance      =428.750
| abd_distance      =184.500
| walk_speed        =6.3
| back_walk_speed  =5.2
| dash_initial_speed=10
| dash_acceleration =0.297
| dash_friction    =100
| jump_gravity      =2.4
| high_jump_gravity =2.4
}}
}}


Line 37: Line 53:
|hitboxes=GGST Goldlewis Dickinson 5P Hitbox.png
|hitboxes=GGST Goldlewis Dickinson 5P Hitbox.png
|type=normal
|type=normal
|counter=Small
|riscGain=1000
|riscGain=1000
|riscLoss=1500
|wallDamage=300
|OTGRatio=80%
|prorate=80%
|prorate=80%
}}
}}
===5K Data===
===5K Data===
{{MoveData-GGST
{{MoveData-GGST
Line 55: Line 76:
|level=2
|level=2
|images=GGST Goldlewis Dickinson 5K.png
|images=GGST Goldlewis Dickinson 5K.png
|hitboxes=GGST Goldlewis Dickinson 5K Hitbox.png
|caption=Low Crush
|hitboxes=GGST Goldlewis Dickinson 5K Hitbox_1.png;GGST Goldlewis Dickinson 5K Hitbox_2.png;GGST Goldlewis Dickinson 5K Hitbox.png
|hitboxCaption=Frames 1-2\Frames 3-9
|type=normal
|type=normal
|counter=Small
|riscGain=1125
|riscGain=1125
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=70%
|prorate=70%
|notes=Retracts lower hurtbox 1-2F, slightly retracts further 3-18F
}}
}}
===c.S Data===
===c.S Data===
{{MoveData-GGST
{{MoveData-GGST
Line 70: Line 99:
|startup=7
|startup=7
|active=6
|active=6
|recovery=15
|recovery=12
|onBlock=-2
|onBlock=+1
|onHit=+1
|onHit=+4
|level=4
|level=4
|images=GGST Goldlewis Dickinson c.S.png
|images=GGST Goldlewis Dickinson c.S.png
|hitboxes=GGST Goldlewis Dickinson c.S Hitbox.png
|hitboxes=GGST Goldlewis Dickinson c.S Hitbox.png
|type=normal
|type=normal
|counter=Mid
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=100%
|notes={{FrameDataNotes|GGST|Proximity Range|300}}
}}
}}
===f.S Data===
===f.S Data===
{{MoveData-GGST
{{MoveData-GGST
Line 88: Line 123:
|invuln=none
|invuln=none
|damage=31
|damage=31
|startup=10
|startup=11
|active=3
|active=3
|recovery=18
|recovery=23
|onBlock=-7
|onBlock=-12
|onHit=-4
|onHit=-9
|level=2
|level=2
|images=GGST Goldlewis Dickinson f.S.png
|images=GGST Goldlewis Dickinson f.S.png
|hitboxes=GGST Goldlewis Dickinson f.S Hitbox.png
|hitboxes=GGST Goldlewis Dickinson f.S Hitbox.png
|type=normal
|type=normal
|counter=Mid
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=90%
|prorate=90%
|notes=Forward movement occurs on the first active frame
}}
}}
===5H Data===
===5H Data===
{{MoveData-GGST
{{MoveData-GGST
Line 117: Line 158:
|hitboxes=GGST Goldlewis Dickinson 5H Hitbox.png
|hitboxes=GGST Goldlewis Dickinson 5H Hitbox.png
|type=normal
|type=normal
|counter=Large
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|wallDamage=300
|OTGRatio=100%
|prorate=90%
|caption=Yep, you definitely missed that cancel into Behemoth Typhoon
}}
}}
===5D Data===
===5D Data===
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=
|name=Dust Attack
|input=5D
|input=5D
|guard=High
|guard=High
|invuln=none
|invuln=none
|damage=50 [62]
|damage=50
|startup=20 [28]
|startup=20
|active=3
|recovery=26
|onBlock= -15
|onHit=0
|level=2
|images=GGST Goldlewis Dickinson 5D.png
|caption=You have two other great Overhead options on this character already, but it's the thought that counts.
|hitboxes=GGST Goldlewis Dickinson 5D Hitbox.png
|type=normal
|counter=Mid
|riscGain=1125
|riscLoss=3000 [1000]
|wallDamage=700 (900)
|OTGRatio=60%
|prorate=80%
|notes=Hitstop on block: 20F;Hitstop on hit: 16F [raw hit: 45F];Floating crumple: Total 28F (can block 19~28F)
}}
 
{{MoveData-GGST
|chara=Goldlewis Dickinson
|name=Charged Dust Attack
|input=5[D]
|guard=High
|invuln=none
|damage=62
|startup=28
|active=3
|active=3
|recovery=26
|recovery=26
|onBlock= -15 [-10]
|onBlock=-10
|onHit=0 [Launch]
|onHit=KD +36
|level=2 [4]
|level=4
|images=GGST Goldlewis Dickinson 5D.png
|images=GGST Goldlewis Dickinson 5D.png
|hitboxes=GGST Goldlewis Dickinson 5D Hitbox.png
|hitboxes=GGST Goldlewis Dickinson 5D Hitbox.png
|type=normal
|type=normal
|riscGain=1125 [1875]
|counter=Mid
|prorate=80% [~]
|riscGain=1875
|riscLoss=1500 [1000]
|wallDamage=0 (200)
|OTGRatio=60%
|prorate=100%
}}
}}
===6P Data===
===6P Data===
{{MoveData-GGST
{{MoveData-GGST
Line 146: Line 224:
|input=6P
|input=6P
|guard=All
|guard=All
|invuln=1-3 upperbody, 4-18 above knees
|invuln=1-2 Upper Body<br/>3-17 Above Knees
|damage=39
|damage=39
|startup=13
|startup=12
|active=6
|active=6
|recovery=27
|recovery=27
Line 155: Line 233:
|level=2
|level=2
|images=GGST Goldlewis Dickinson 6P.png
|images=GGST Goldlewis Dickinson 6P.png
|hitboxes=GGST Goldlewis Dickinson 6P Hitbox.png
|hitboxes=GGST Goldlewis Dickinson 6P Hitbox.png;GGST_Goldlewis_Dickinson_6P_2_Hitbox.png
|hitboxCaption=Frames 12-14\Frames 15-17
|type=normal
|type=normal
|counter=Mid
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|wallDamage=500
|OTGRatio=60%
|prorate=90%
|prorate=90%
|notes=Hitbox extends downward on the last three active frames allowing it to hit crouching opponents.;{{FrameDataNotes|GGST|Initial Combo Decay|20}}
}}
}}


Line 173: Line 257:
|recovery=30
|recovery=30
|onBlock=-14
|onBlock=-14
|onHit=-11
|onHit=KD +35
|level=4
|level=4
|images=GGST Goldlewis Dickinson 6H.png
|images=GGST Goldlewis Dickinson 6H.png
|hitboxes=GGST Goldlewis Dickinson 6H Hitbox.png
|hitboxes=GGST Goldlewis Dickinson 6H Hitbox.png
|type=normal
|type=normal
|counter=Large
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|wallDamage=500
|OTGRatio=80%
|prorate=90%
}}
}}
===2P Data===
===2P Data===
{{MoveData-GGST
{{MoveData-GGST
Line 189: Line 278:
|invuln=none
|invuln=none
|damage=23
|damage=23
|startup=6
|startup=5
|active=3
|active=3
|recovery=6
|recovery=6
Line 196: Line 285:
|level=1
|level=1
|images=GGST Goldlewis Dickinson 2P.png
|images=GGST Goldlewis Dickinson 2P.png
|caption=Surprisingly great anti-air
|hitboxes=GGST Goldlewis Dickinson 2P Hitbox.png
|hitboxes=GGST Goldlewis Dickinson 2P Hitbox.png
|type=normal
|type=normal
|counter=Small
|riscGain=1000
|riscGain=1000
|riscLoss=1500
|OTGRatio=80%
|prorate=80%
|prorate=80%
}}
}}
===2K Data===
===2K Data===
{{MoveData-GGST
{{MoveData-GGST
Line 209: Line 303:
|invuln=none
|invuln=none
|damage=26
|damage=26
|startup=8
|startup=7
|active=3
|active=3
|recovery=13
|recovery=11
|onBlock=-5
|onBlock=-2
|onHit=-2
|onHit=0
|level=1
|level=1
|images=GGST Goldlewis Dickinson 2K.png
|images=GGST Goldlewis Dickinson 2K.png
|hitboxes=GGST Goldlewis Dickinson 2K Hitbox.png
|hitboxes=GGST Goldlewis Dickinson 2K Hitbox.png
|type=normal
|type=normal
|counter=Small
|riscGain=750
|riscGain=750
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=70%
|prorate=70%
}}
}}
===2S Data===
===2S Data===
{{MoveData-GGST
{{MoveData-GGST
Line 230: Line 329:
|damage=29
|damage=29
|startup=13
|startup=13
|active=3
|active=5
|recovery=20
|recovery=13
|onBlock=-9
|onBlock=-4
|onHit=-6
|onHit=-1
|level=2
|level=2
|images=GGST Goldlewis Dickinson 2S.png
|images=GGST Goldlewis Dickinson 2S.png
|hitboxes=GGST Goldlewis Dickinson 2S Hitbox.png
|hitboxes=GGST Goldlewis Dickinson 2S Hitbox.png
|type=normal
|type=normal
|counter=Mid
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=90%
|prorate=90%
}}
}}
===2H Data===
===2H Data===
{{MoveData-GGST
{{MoveData-GGST
Line 253: Line 357:
|recovery=30
|recovery=30
|onBlock=-15
|onBlock=-15
|onHit=KD
|onHit=KD +28
|level=4
|level=4
|images=GGST Goldlewis Dickinson 2H.png
|images=GGST Goldlewis Dickinson 2H.png
|hitboxes=GGST Goldlewis Dickinson 2H Hitbox.png
|hitboxes=GGST Goldlewis Dickinson 2H Hitbox 1.png;GGST Goldlewis Dickinson 2H Hitbox.png
|type=normal
|type=normal
|counter=Large
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|wallDamage=500
|OTGRatio=60%
|prorate=90%
|caption= Don't try anti-airing with this
}}
}}
===2D Data===
===2D Data===
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=
|name=Sweep
|input=2D
|input=2D
|guard=Low
|guard=Low
Line 273: Line 383:
|recovery=24
|recovery=24
|onBlock=-10
|onBlock=-10
|onHit=KD
|onHit=HKD +43
|level=3
|level=3
|images=GGST Goldlewis Dickinson 2D.png
|images=GGST Goldlewis Dickinson 2D.png
|hitboxes=GGST Goldlewis Dickinson 2D Hitbox.png
|hitboxes=GGST Goldlewis Dickinson 2D Hitbox.png
|type=normal
|type=normal
|counter=Large
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=90%
|prorate=90%
}}
}}
===j.P Data===
===j.P Data===
{{MoveData-GGST
{{MoveData-GGST
Line 286: Line 401:
|name=
|name=
|input=j.P
|input=j.P
|guard=
|guard=High
|invuln=none
|invuln=none
|damage=25
|damage=25
Line 296: Line 411:
|level=0
|level=0
|images=GGST Goldlewis Dickinson jP.png
|images=GGST Goldlewis Dickinson jP.png
|caption=Criminally underrated air-to-air
|hitboxes=GGST Goldlewis Dickinson jP Hitbox.png
|hitboxes=GGST Goldlewis Dickinson jP Hitbox.png
|type=normal
|type=normal
|counter=Small
|riscGain=375
|riscGain=375
|riscLoss=1000
|wallDamage=300
|OTGRatio=60%
|prorate=80%
|prorate=80%
}}
}}
===j.K Data===
===j.K Data===
{{MoveData-GGST
{{MoveData-GGST
Line 316: Line 437:
|level=1
|level=1
|images=GGST Goldlewis Dickinson jK.png
|images=GGST Goldlewis Dickinson jK.png
|caption=The fuzzy machine
|hitboxes=GGST Goldlewis Dickinson jK Hitbox.png
|hitboxes=GGST Goldlewis Dickinson jK Hitbox.png
|type=normal
|type=normal
|counter=Small
|riscGain=750
|riscGain=750
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=80%
|prorate=80%
}}
}}
Line 326: Line 452:
|name=
|name=
|input=j.S
|input=j.S
|guard=
|guard=High
|invuln=none
|invuln=none
|damage=37
|damage=37
Line 332: Line 458:
|active=11
|active=11
|recovery=13
|recovery=13
|onBlock=
|onBlock=+8 (IAD)
|onHit=
|onHit=+11 (IAD)
|level=2
|level=2
|images=GGST Goldlewis Dickinson jS.png
|images=GGST Goldlewis Dickinson jS.png
|hitboxes=GGST Goldlewis Dickinson jS Hitbox.png
|hitboxes=GGST Goldlewis Dickinson jS Hitbox.png
|type=normal
|type=normal
|counter=Mid
|riscGain=1125
|riscGain=1125
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=80%
|prorate=80%
}}
}}
===j.H Data===
===j.H Data===
{{MoveData-GGST
{{MoveData-GGST
Line 351: Line 482:
|startup=15
|startup=15
|active=4
|active=4
|recovery=
|recovery=20
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=2
|level=2
|images=GGST Goldlewis Dickinson jH.png
|images=GGST Goldlewis Dickinson jH.png
|hitboxes=GGST Goldlewis Dickinson jH Hitbox.png
|caption=Have fun figuring out which side this hits
|hitboxes=GGST Goldlewis Dickinson jH Hitbox.png;GGST Goldlewis Dickinson jH 2 Hitbox.png
|type=normal
|type=normal
|counter=Mid
|riscGain=1125
|riscGain=1125
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=80%
|prorate=80%
}}
}}
===j.D Data===
===j.D Data===
{{MoveData-GGST
{{MoveData-GGST
Line 369: Line 506:
|invuln=none
|invuln=none
|damage=47
|damage=47
|startup=15
|startup=14
|active=10
|active=10
|recovery=
|recovery=14
|onBlock=
|onBlock=+13 (IAD)
|onHit=
|onHit=+16 (IAD)
|level=3
|level=3
|images=GGST Goldlewis Dickinson jD.png
|images=GGST Goldlewis Dickinson jD.png
|caption=The air-based footsies Goldlewis is known for
|hitboxes=GGST Goldlewis Dickinson jD Hitbox.png
|hitboxes=GGST Goldlewis Dickinson jD Hitbox.png
|type=normal
|type=normal
|counter=Mid
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|wallDamage=500
|OTGRatio=80%
|prorate=80%
|prorate=80%
}}
}}
Line 386: Line 528:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=
|name=Ground Throw
|input=Ground Throw
|input=6D or 4D
|guard=
|guard=Ground Throw
|invuln=none
|invuln=none
|damage=80
|damage=80
|startup=
|startup=2
|active=
|active=3
|recovery=
|recovery=38
|onBlock=
|onBlock=
|onHit=
|onHit=HKD +54
|level=
|level=
|images=GGST Goldlewis Dickinson Ground Throw.png
|images=GGST Goldlewis Dickinson Ground Throw.png
|hitboxes=GGST Goldlewis Dickinson Ground Throw Hitbox.png
|hitboxes=
|type=other
|type=other
|counter=
|riscGain=
|riscGain=
|prorate=
|riscLoss=2500
|wallDamage=1000
|prorate=50% (75%)
|notes={{FrameDataNotes|GGST|Throw}}; First does two hits of 10 damage, then one final hit of 60 damage.
}}
}}
===Air Throw Data===
===Air Throw Data===
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=
|name=Air Throw
|input=Air Throw
|input=j.6D or j.4D
|guard=
|guard=Air Throw
|invuln=none
|invuln=none
|damage=80
|damage=80
|startup=2
|active=3
|recovery=38 or Until Landing+10
|onBlock=
|onHit=HKD +47 (IAD)
|level=
|images=GGST Goldlewis Dickinson Air Throw.png
|hitboxes=GGST Goldlewis Dickinson Air Throw Hitbox.png
|type=other
|counter=
|riscGain=
|riscLoss=2500
|wallDamage=1000
|prorate=50% (75%)
|notes={{FrameDataNotes|GGST|Air Throw|decreases as height increases (+44 to +54)}}
}}
===236D Data===
{{MoveData-GGST
|chara=Goldlewis Dickinson
|name=Wild Assault
|input=236D
|guard=All (Guard Crush)
|invuln=9-22F Strike
|damage=30
|startup=20~31
|active=3
|recovery=20
|onBlock=+7
|onHit=HKD
|level=4
|notes=
|images=GGST Goldlewis Dickinson 236D.png
|caption=Change the Future
|hitboxes=GGST Goldlewis Dickinson 236D Hitbox.png
|type=other
|counter=Mid
|riscGain=2500
|riscLoss=3000
|wallDamage=500
|inputTension=0
|chipRatio=25%
|OTGRatio=80%
|prorate=60%
|cancel=
}}
===236[D] Data===
{{MoveData-GGST
|chara=Goldlewis Dickinson
|name=Charged Wild Assault
|input=236[D]
|guard=All (Guard Crush)
|invuln=9-34F Strike
|damage=50
|startup=32
|active=3
|recovery=30
|onBlock=+12
|onHit=HKD
|level=4
|notes=
|images=GGST Goldlewis Dickinson 236D.png
|hitboxes=GGST Goldlewis Dickinson 236D Hitbox.png
|caption=Change the Future
|type=other
|counter=Mid
|riscGain=2500
|riscLoss=2000
|wallDamage=700
|inputTension=0
|chipRatio=25%
|OTGRatio=80%
|prorate=60%
|cancel=
}}
===Dash Cancel Data===
{{MoveData-GGST
|chara=Goldlewis Dickinson
|name=Dash Cancel
|input=66
|guard=
|damage=
|startup=
|startup=
|active=
|active=
|recovery=
|recovery=Total 22
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=
|images=GGST Goldlewis Dickinson Air Throw.png
|images=
|hitboxes=GGST Goldlewis Dickinson Air Throw Hitbox.png
|hitboxes=
|type=other
|type=other
|riscGain=
|riscGain=
|riscLoss=
|wallDamage=
|prorate=
|prorate=
|invuln=
|cancel=
|notes={{FrameDataNotes|GGST|Dash Cancel}}
}}
}}


Line 428: Line 664:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Behemoth Typhoon
|name=Behemoth Typhoon (426)
|input=41236H
|input=41236H
|guard=All
|guard=All (Guard Crush)
|invuln=none
|invuln=none
|damage=70
|damage=70
|startup=12
|startup=12
|active=4+5+5+2+1+1+2=20
|active=20
|recovery=18
|recovery=18
|onBlock=+12
|onBlock=+12~+16
|onHit=KD
|onHit=HKD +67 [HKD +84]
|level=
|level=4
|images=GGST Goldlewis Dickinson Behemoth Typhoon (426).png
|images=GGST Goldlewis Dickinson Behemoth Typhoon (426).png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (426) Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (426) Hitbox.png
|type=special
|type=special
|counter=Mid
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|notes=Usually connects on the 6th set of active frames giving it a practical startup of 29 (connects on 5th up close [28] and 7th on air hit [30]);
|wallDamage=700
|inputTension=150
|chipRatio=50%
|OTGRatio=60%
|prorate=90%
|notes=Values in [ ] are for the Wall Bounce version.;Guard Crush duration 35F; Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2; Connects on frame 26 (+12 OB) or frame 28 (+14 OB) close up, Most commonly on frame 29 (+15 OB) when spaced, and finally on frame 30 (+16 OB) at max range; {{FrameDataNotes|GGST|Activation X|0}} (Frames 12-25 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis.
|caption='Forward'
|hitboxCaption=First (left) and Last (right) active frames<br>[https://www.dustloop.com/wiki/images/1/14/GGST_Goldlewis_Dickinson_Behemoth_Typhoon_%28426%29_Hitbox_animated.png Click here for animated hitboxes]
}}
}}


Line 450: Line 694:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Behemoth Typhoon
|name=Air Behemoth Typhoon (426)
|input=j.41236H
|input=j.41236H
|guard=All
|guard=All
|invuln=none
|invuln=none
|damage=70
|damage=70
|startup=12
|startup=10
|active=4+5+5+2+1+1+2=20
|active=15
|recovery=
|recovery=Until landing+10
|onBlock=
|onBlock=-25~+7
|onHit=
|onHit=HKD
|level=
|level=4
|images=GGST Goldlewis Dickinson Behemoth Typhoon (426).png
|images=GGST Goldlewis Dickinson Behemoth Typhoon (426).png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (426) Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (426) Hitbox.png
|type=special
|type=special
|counter=Mid
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|wallDamage=700
|inputTension=150
|chipRatio=25%
|OTGRatio=60%
|prorate=90%
|notes=Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2;
}}
}}


Line 471: Line 722:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Behemoth Typhoon
|name=Behemoth Typhoon (624)
|input=63214H
|input=63214H
|guard=All
|guard=All (Guard Crush)
|invuln=none
|invuln=none
|damage=70
|damage=70
|startup=12
|startup=12
|active=4+5+5+2+1+1+2=20
|active=20
|recovery=21
|recovery=21
|onBlock=-5
|onBlock=-5
|onHit=KD
|onHit=HKD +50
|level=
|level=4
|images=GGST Goldlewis Dickinson Behemoth Typhoon (624).png
|images=GGST Goldlewis Dickinson Behemoth Typhoon (624).png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (624) Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (624) Hitbox.png
|type=special
|type=special
|counter=Mid
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|wallDamage=700
|inputTension=150
|chipRatio=50%
|OTGRatio=80%
|prorate=90%
|notes=Guard Crush duration 35F; Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2;{{FrameDataNotes|GGST|Activation X|0}} (Frames 28-31 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis.
|caption='Fast'
|hitboxCaption=First active hitbox (right) and last active hitbox (left)<br>[https://www.dustloop.com/wiki/images/4/4a/GGST_Goldlewis_Dickinson_Behemoth_Typhoon_%28624%29_Hitbox_Animated.png Click here for animated hitboxes]
}}
}}


Line 492: Line 752:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Behemoth Typhoon
|name=Air Behemoth Typhoon (624)
|input=j.63214H
|input=j.63214H
|guard=All
|guard=All
|invuln=none
|invuln=none
|damage=70
|damage=70
|startup=12
|startup=10
|active=4+5+5+2+1+1+2=20
|active=15
|recovery=
|recovery=Until landing+10
|onBlock=
|onBlock=-25~+7
|onHit=
|onHit=HKD
|level=
|level=4
|images=GGST Goldlewis Dickinson Behemoth Typhoon (624).png
|images=GGST Goldlewis Dickinson Behemoth Typhoon (624).png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (624) Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (624) Hitbox.png
|type=special
|type=special
|counter=Mid
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|wallDamage=700
|inputTension=150
|chipRatio=25%
|OTGRatio=80%
|prorate=90%
|notes=Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2;
}}
}}


Line 513: Line 780:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Behemoth Typhoon
|name=Behemoth Typhoon (268)
|input=23698H
|input=23698H
|guard=All
|guard=All (Guard Crush)
|invuln=none
|invuln=none
|damage=70
|damage=70
|startup=12
|startup=12
|active=3+3+3+2+1+1+2=15
|active=15
|recovery=18
|recovery=18
|onBlock=+3~12
|onBlock=+6~14
|onHit=
|onHit=HKD +76
|level=
|level=4
|images=GGST Goldlewis Dickinson Behemoth Typhoon (268).png
|images=GGST Goldlewis Dickinson Behemoth Typhoon (268).png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (268) Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (268) Hitbox.png
|type=special
|type=special
|counter=Mid
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|notes=Usually connects on the 2nd (+6 OB), 3rd (+9 OB), or 4th (+12 OB) set of active frames for grounded hits giving it a practical startup of 15, 18, and 21 respectively depending on spacing;
|wallDamage=700
|inputTension=150
|chipRatio=50%
|OTGRatio=60%
|prorate=90%
|notes=Guard Crush duration 35F; Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2; Has 4 common points of contact: 15F / +6 OB, 18F / +9 OB, 21F / +12 OB, and 23F / +14 OB
|caption='Launch'
|hitboxCaption=First active hitbox (Lower) and last active (upper) <br> [https://www.dustloop.com/wiki/images/e/e2/GGST_Goldlewis_Dickinson_Behemoth_Typhoon_%28268%29_Hitbox_Animated.png Click here for animated hitboxes]
}}
}}


Line 535: Line 810:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Behemoth Typhoon
|name=Air Behemoth Typhoon (268)
|input=j.23698H
|input=j.23698H
|guard=All
|guard=All
|invuln=none
|invuln=none
|damage=70
|damage=70
|startup=12
|startup=10
|active=3+3+3+2+1+1+2=15
|active=15
|recovery=
|recovery=Until landing+10
|onBlock=
|onBlock=-25~+7
|onHit=
|onHit=HKD
|level=
|level=4
|images=GGST Goldlewis Dickinson Behemoth Typhoon (268).png
|images=GGST Goldlewis Dickinson Behemoth Typhoon (268).png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (268) Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (268) Hitbox.png
|type=special
|type=special
|counter=Mid
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|wallDamage=700
|inputTension=150
|chipRatio=25%
|OTGRatio=60%
|prorate=90%
|notes=Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2;
}}
}}


Line 556: Line 838:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Behemoth Typhoon
|name=Behemoth Typhoon (248)
|input=21478H
|input=21478H
|guard=Low
|guard=Low (Guard Crush)
|invuln=none
|invuln=none
|damage=70
|damage=70
|startup=12
|startup=12
|active=3+3+3+2+1+1+2=15
|active=15
|recovery=18
|recovery=18
|onBlock=+3
|onBlock=+3
|onHit=KD
|onHit=HKD +71
|level=
|level=4
|images=GGST Goldlewis Dickinson Behemoth Typhoon (248).png
|images=GGST Goldlewis Dickinson Behemoth Typhoon (248).png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (248) Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (248) Hitbox.png
|type=special
|type=special
|counter=Mid
|riscGain=1875
|riscGain=1875
|prorate=
|riscLoss=1000
|notes=Above head air hits connect on last two sets of active frames (24, 25 startup); behind the back hits connect on 4th (lower back) and 5th (upper back) sets (21, 23 startup);
|wallDamage=700
|inputTension=150
|chipRatio=50%
|OTGRatio=60%
|prorate=90%
|notes=Guard Crush duration 35F; Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2; Hitboxes on frames 12-22 side switch the opponent on hit, hitboxes on frames 23-25 launch the opponent straight up; {{FrameDataNotes|GGST|Activation X|200}} (Frames 15-24 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis from a distance.
|caption='Back'
|hitboxCaption=First active hitbox (lower) and last active hitbox (upper)<br>[https://www.dustloop.com/wiki/images/c/cf/GGST_Goldlewis_Dickinson_Behemoth_Typhoon_%28248%29_Hitbox_Animated.png Click here for animated hitboxes]
}}
}}


Line 578: Line 868:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Behemoth Typhoon
|name=Air Behemoth Typhoon (248)
|input=j.21478H
|input=j.21478H
|guard=All
|guard=All
|invuln=none
|invuln=none
|damage=70
|damage=70
|startup=12
|startup=10
|active=3+3+3+2+1+1+2=15
|active=15
|recovery=
|recovery=Until landing+10
|onBlock=
|onBlock=-25~+7
|onHit=
|onHit=HKD
|level=
|level=4
|images=GGST Goldlewis Dickinson Behemoth Typhoon (248).png
|images=GGST Goldlewis Dickinson Behemoth Typhoon (248).png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (248) Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (248) Hitbox.png
|type=special
|type=special
|counter=Mid
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|wallDamage=700
|inputTension=150
|chipRatio=25%
|OTGRatio=60%
|prorate=90%
|notes=Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2;
}}
}}


Line 599: Line 896:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Behemoth Typhoon
|name=Behemoth Typhoon (684)
|input=69874H
|input=69874H
|guard=All
|guard=All* (Guard Crush)
|invuln=none
|invuln=none
|damage=70
|damage=70
|startup=12
|startup=12
|active=4+5+5+2+1+1+2=20
|active=20
|recovery=21
|recovery=21
|onBlock=-5
|onBlock=-5
|onHit=
|onHit=HKD +50
|level=
|level=4
|images=GGST Goldlewis Dickinson Behemoth Typhoon (684).png
|images=GGST Goldlewis Dickinson Behemoth Typhoon (684).png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (684) Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (684) Hitbox.png
|type=special
|type=special
|counter=Mid
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|wallDamage=700
|inputTension=150
|chipRatio=50%
|OTGRatio=60%
|prorate=90%
|notes=Guard Crush duration 35F; Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2; At max range can connect on frame 16 making it -1 on block instead; Frames 29-31 hit overhead (end of swing behind Goldlewis);{{FrameDataNotes|GGST|Activation X|0}} (Frames 28-31 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis.
|caption='Up'
|hitboxCaption=First active hitbox (right) to last active (left)<br> [https://www.dustloop.com/wiki/images/6/68/GGST_Goldlewis_Dickinson_Behemoth_Typhoon_%28684%29_Hitbox_Animated.png Click here for animated hitboxes]
}}
}}


Line 620: Line 926:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Behemoth Typhoon
|name=Air Behemoth Typhoon (684)
|input=j.69874H
|input=j.69874H
|guard=All
|guard=All
|invuln=none
|invuln=none
|damage=70
|damage=70
|startup=12
|startup=10
|active=4+5+5+2+1+1+2=20
|active=15
|recovery=
|recovery=Until landing+10
|onBlock=
|onBlock=-25~+7
|onHit=
|onHit=HKD
|level=
|level=4
|images=GGST Goldlewis Dickinson Behemoth Typhoon (684).png
|images=GGST Goldlewis Dickinson Behemoth Typhoon (684).png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (684) Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (684) Hitbox.png
|type=special
|type=special
|counter=Mid
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|wallDamage=700
|inputTension=150
|chipRatio=25%
|OTGRatio=80% <!--Yes the jump version has more OTG ratio for some reason-->
|prorate=90%
|notes=Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2;
}}
}}


Line 641: Line 954:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Behemoth Typhoon
|name=Behemoth Typhoon (486)
|input=47896H
|input=47896H
|guard=High
|guard=High (Guard Crush)
|invuln=none
|invuln=none
|damage=70
|damage=70
|startup=12
|startup=12
|active=4+5+5+2+1+1+2=20
|active=20
|recovery=18
|recovery=18
|onBlock=+14~15
|onBlock=+14~15
|onHit=KD
|onHit=HKD +78
|level=
|level=4
|images=GGST Goldlewis Dickinson Behemoth Typhoon (486).png
|images=GGST Goldlewis Dickinson Behemoth Typhoon (486).png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (486) Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (486) Hitbox.png
|type=special
|type=special
|counter=Mid
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|notes=Usually hits on the 5th set of active frames (+14), but hits slightly meatier (+15) on the 6th set against GI,MA,CH,MI,RA,LE,IN;
|wallDamage=700
|inputTension=150
|chipRatio=50%
|OTGRatio=100%
|prorate=80%
|notes=Guard Crush duration 35F; Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2; Universally hits crouching opponents on frame 29; Usually hits on frame 28 (+14 OB) against close standing opponents, but hits slightly later on frame 29 (+15 OB) against standing BR,CH,GI,JC,MA; This move hits on frame 29 against IN,LE,MI,RA while they are in a standing neutral state but not while they are in standing proximity guard where it will connect on frame 28. See 862H notes for more insight; Hits mid instead of high 12-28F; {{FrameDataNotes|GGST|Activation X|0}} (Frames 12-25 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis.
|caption='Slow Overhead'
|hitboxCaption=First active hitbox (left) to last active (right)<br> [https://www.dustloop.com/wiki/images/0/0a/GGST_Goldlewis_Dickinson_Behemoth_Typhoon_%28486%29_Hitbox_Animated.png Click here for animated hitboxes]
}}
}}


Line 663: Line 984:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Behemoth Typhoon
|name=Air Behemoth Typhoon (486)
|input=j.47896H
|input=j.47896H
|guard=All
|guard=All
|invuln=none
|invuln=none
|damage=70
|damage=70
|startup=12
|startup=10
|active=4+5+5+2+1+1+2=20
|active=15
|recovery=
|recovery=Until landing+10
|onBlock=
|onBlock=-25~+7
|onHit=
|onHit=HKD
|level=
|level=4
|images=GGST Goldlewis Dickinson Behemoth Typhoon (486).png
|images=GGST Goldlewis Dickinson Behemoth Typhoon (486).png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (486) Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (486) Hitbox.png
|type=special
|type=special
|counter=Mid
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|wallDamage=700
|inputTension=150
|chipRatio=25%
|OTGRatio=100%
|prorate=90%
|notes=Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2;
}}
}}


Line 684: Line 1,012:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Behemoth Typhoon
|name=Behemoth Typhoon (842)
|input=87412H
|input=87412H
|guard=Low
|guard=Low (Guard Crush)
|invuln=none
|invuln=none
|damage=70
|damage=70
|startup=12
|startup=12
|active=3+3+3+2+1+1+2=15
|active=15
|recovery=18
|recovery=18
|onBlock=+16
|onBlock=+16
|onHit=
|onHit=HKD +70
|level=
|level=4
|images=GGST Goldlewis Dickinson Behemoth Typhoon (842).png
|images=GGST Goldlewis Dickinson Behemoth Typhoon (842).png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (842) Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (842) Hitbox.png
|type=special
|type=special
|counter=Mid
|riscGain=1875
|riscGain=1875
|prorate=
|riscLoss=1000
|wallDamage=700
|inputTension=150
|chipRatio=50%
|OTGRatio=80%
|prorate=90%
|notes=Guard Crush duration 35F; Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2; Hits mid instead of low 12-20F; {{FrameDataNotes|GGST|Activation X|200}} (Frames 12-24 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis at a distance.
|caption='Slow Low'
|hitboxCaption=First active hitbox (Upper) to last active (lower) <br> [https://www.dustloop.com/wiki/images/9/97/GGST_Goldlewis_Dickinson_Behemoth_Typhoon_%28842%29_Hitbox_Animated.png Click here for animated hitboxes]
}}
}}


Line 705: Line 1,042:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Behemoth Typhoon
|name=Air Behemoth Typhoon (842)
|input=j.87412H
|input=j.87412H
|guard=All
|guard=All
|invuln=none
|invuln=none
|damage=70
|damage=70
|startup=12
|startup=10
|active=3+3+3+2+1+1+2=15
|active=15
|recovery=
|recovery=Until landing+10
|onBlock=
|onBlock=-25~+7
|onHit=
|onHit=HKD
|level=
|level=4
|images=GGST Goldlewis Dickinson Behemoth Typhoon (842).png
|images=GGST Goldlewis Dickinson Behemoth Typhoon (842).png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (842) Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (842) Hitbox.png
|type=special
|type=special
|counter=Mid
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|wallDamage=700
|inputTension=150
|chipRatio=25%
|OTGRatio=100%
|prorate=90%
|notes=Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2;
}}
}}


Line 726: Line 1,070:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Behemoth Typhoon
|name=Behemoth Typhoon (862)
|input=89632H
|input=89632H
|guard=High
|guard=High (Guard Crush)
|invuln=none
|invuln=none
|damage=70
|damage=70
|startup=12
|startup=12
|active=3+3+3+2+1+1+2=15
|active=15
|recovery=18
|recovery=18
|onBlock=+12(+14 GI)
|onBlock=+12
|onHit=
|onHit=HKD +59
|level=
|level=4
|images=GGST Goldlewis Dickinson Behemoth Typhoon (862).png
|images=GGST Goldlewis Dickinson Behemoth Typhoon (862).png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (862) Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (862) Hitbox.png
|type=special
|type=special
|counter=Mid
|riscGain=1875
|riscGain=1875
|prorate=
|riscLoss=1000
|notes=Usually hits on the 4th set of active frames against standing opponents except on Giovanna where it hits on the 5th set;
|wallDamage=700
|inputTension=150
|chipRatio=50%
|OTGRatio=100%
|prorate=80%
|notes=Guard Crush duration 35F; Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2; Usually hits on frame 21 against standing opponents; If the opponent is Giovanna and she is in a neutral standing state this move hits on frame 23 instead, but her proximity guard animation raises her hurtbox such that the 4th set of active frames will connect. This has no known practical consequences, but one of the notable quirks is it gives Giovanna a more generous window to IB this move in situations where she can return to her neutral standing state;
|caption='Fast Overhead'
|hitboxCaption=First active hitbox (upper) to last active (lower) <br> [https://www.dustloop.com/wiki/images/a/a3/GGST_Goldlewis_Dickinson_Behemoth_Typhoon_%28862%29_Hitbox_Animated.png Click here for animated hitboxes]
}}
}}


Line 748: Line 1,100:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Behemoth Typhoon
|name=Air Behemoth Typhoon (862)
|input=j.89632H
|input=j.89632H
|guard=All
|guard=All
|invuln=none
|invuln=none
|damage=70
|damage=70
|startup=12
|startup=10
|active=4+5+5+2+1+1+2=20
|active=15
|recovery=
|recovery=Until landing+10
|onBlock=
|onBlock=-25~+7
|onHit=
|onHit=HKD
|level=
|level=4
|images=GGST Goldlewis Dickinson Behemoth Typhoon (862).png
|images=GGST Goldlewis Dickinson Behemoth Typhoon (862).png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (862) Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Behemoth Typhoon (862) Hitbox.png
|type=special
|type=special
|counter=Mid
|riscGain=2500
|riscGain=2500
|prorate=
|riscLoss=1000
|notes=Has 20 active frames unlike its grounded counterpart oddly
|wallDamage=700
|inputTension=150
|chipRatio=25%
|OTGRatio=100%
|prorate=90%
|notes=Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2; Has 20 active frames unlike its grounded counterpart oddly;
}}
}}


Line 770: Line 1,128:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Thunderbird
|name=Thunderbird (Level 1)
|input=214S Level 1
|input=214S Level 1
|guard=All
|guard=All
|invuln=none
|invuln=none
|damage=33
|damage=10, 30
|startup=57
|startup=57
|active=
|active=24
|recovery=43 Total
|recovery=42 Total
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=2
|images=GGST Goldlewis Dickinson Thunderbird.png
|images=GGST Goldlewis Dickinson Thunderbird.png;GGST_Goldlewis_Dickinson_Thunderbird1.png
|hitboxes=GGST Goldlewis Dickinson Thunderbird Hitbox.png
|hitboxes=GGST_Goldlewis_Dickinson_Thunderbird_Hitbox_a.png;GGST Goldlewis Dickinson Thunderbird Hitbox.png;GGST_Goldlewis_Dickinson_Thunderbird_Hitbox_b.png
|type=special
|type=special
|riscGain=100x2
|counter=Very Small
|prorate=
|riscGain=100×2
|riscLoss=1000
|wallDamage=150×2
|inputTension=100
|chipRatio=12%
|OTGRatio=80%
|prorate=80%
|notes={{FrameDataNotes|GGST|Projectile|21|1|1}};{{FrameDataNotes|GGST|Activation X|200}} (All Levels);{{FrameDataNotes|GGST|Activation Y|200}} (All Levels);Security Level is reset on frame 3 (All Levels); Drone disappears if Goldlewis is hit (All Levels)
|caption=Go my child, and hold down the neutral.
|hitboxCaption=Visual desyncs with hitbox when used from a distance (Early)\Middle\Far
}}
}}


Line 791: Line 1,158:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Thunderbird
|name=Thunderbird (Level 2)
|input=214S Level 2
|input=214S Level 2
|guard=All
|guard=All
|invuln=none
|invuln=none
|damage=40
|damage=10×2, 30
|startup=57
|startup=57
|active=
|active=84
|recovery=43 Total
|recovery=38 Total
|onBlock=
|onBlock=
|onHit=
|onHit=KD
|level=
|level=2
|images=GGST Goldlewis Dickinson Thunderbird.png
|images=GGST Goldlewis Dickinson Thunderbird.png
|hitboxes=GGST Goldlewis Dickinson Thunderbird Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Thunderbird Hitbox.png
|type=special
|type=special
|riscGain=100x3
|counter=Very Small
|prorate=
|riscGain=100×3
|riscLoss=1000
|wallDamage=100×3
|inputTension=100
|chipRatio=12%
|OTGRatio=80%
|prorate=80%
|notes={{FrameDataNotes|GGST|Projectile|21|2|2}}
}}
}}


Line 812: Line 1,186:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Thunderbird
|name=Thunderbird (Level 3)
|input=214S Level 3
|input=214S Level 3
|guard=All
|guard=All
|invuln=none
|invuln=none
|damage=47
|damage=10×3, 30
|startup=57
|startup=57
|active=
|active=144
|recovery=43 Total
|recovery=34 Total
|onBlock=
|onBlock=
|onHit=
|onHit=HKD
|level=
|level=2
|images=GGST Goldlewis Dickinson Thunderbird.png
|images=GGST Goldlewis Dickinson Thunderbird.png
|hitboxes=GGST Goldlewis Dickinson Thunderbird Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Thunderbird Hitbox.png
|type=special
|type=special
|riscGain=100x4
|counter=Very Small
|prorate=
|riscGain=100×4
|riscLoss=1000
|wallDamage=80×4
|inputTension=100
|chipRatio=12%
|OTGRatio=80%
|prorate=80%
|notes={{FrameDataNotes|GGST|Projectile|21|3|3}}
}}
}}


Line 833: Line 1,214:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Skyfish
|name=Skyfish (Level 1)
|input=236S Level 1
|input=236S Level 1
|guard=All
|guard=All
|invuln=none
|invuln=none
|damage=2*10
|damage=5×10
|startup=34
|startup=35
|active=
|active=
|recovery=
|recovery=84 Total
|onBlock=-13
|onBlock=-13
|onHit=-10
|onHit=-10
|level=
|level=0
|images=GGST Goldlewis Dickinson Skyfish.png
|images=GGST Goldlewis Dickinson Skyfish.png
|caption=Mowing down health and meter like no other
|hitboxes=GGST Goldlewis Dickinson Skyfish Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Skyfish Hitbox.png
|type=special
|type=special
|riscGain=100x10
|counter=Very Small
|prorate=
|riscGain=100×10
|riscLoss=1000
|wallDamage=10×10
|inputTension=100
|chipRatio=12%
|OTGRatio=80%
|prorate=80%
|notes={{FrameDataNotes|GGST|Activation Y|0}} (from projectile's height of 200). Unable to hit extended air-to-ground hurtboxes.;Security level is reset on frame 3
|hitboxCaption=Despite what the animation suggests, each bullet's hitbox is positioned identically
}}
}}


Line 854: Line 1,244:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Skyfish
|name=Skyfish (Level 2)
|input=236S Level 2
|input=236S Level 2
|guard=All
|guard=All
|invuln=none
|invuln=none
|damage=2*20
|damage=5×20
|startup=34
|startup=30
|active=
|active=
|recovery=
|recovery=80~109 Total
|onBlock=-13
|onBlock=-13
|onHit=-10
|onHit=KD +18
|level=
|level=0
|images=GGST Goldlewis Dickinson Skyfish.png
|images=GGST Goldlewis Dickinson Skyfish.png
|hitboxes=GGST Goldlewis Dickinson Skyfish Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Skyfish Hitbox.png
|type=special
|type=special
|riscGain=100x20
|counter=Very Small
|prorate=
|riscGain=100×20
|riscLoss=1000
|wallDamage=10×20
|inputTension=100
|chipRatio=12%
|OTGRatio=80%
|prorate=80%
|notes={{Prompt|GGST|S}} can be pressed during the animation to stop shooting early and reduce recovery
}}
}}


Line 875: Line 1,272:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Skyfish
|name=Skyfish (Level 3)
|input=236S Level 3
|input=236S Level 3
|guard=All
|guard=All
|invuln=none
|invuln=none
|damage=2*30
|damage=5×30
|startup=34
|startup=25
|active=
|active=
|recovery=
|recovery=75~134 Total
|onBlock=-13
|onBlock=-13
|onHit=-10
|onHit=HKD +64
|level=
|level=0
|images=GGST Goldlewis Dickinson Skyfish.png
|images=GGST Goldlewis Dickinson Skyfish.png
|hitboxes=GGST Goldlewis Dickinson Skyfish Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Skyfish Hitbox.png
|type=special
|type=special
|riscGain=100x30
|counter=Very Small
|prorate=
|riscGain=100×30
|riscLoss=1000
|wallDamage=10×30
|inputTension=100
|chipRatio=12%
|OTGRatio=80%
|prorate=80%
|notes={{Prompt|GGST|S}} can be pressed during the animation to stop shooting early and reduce recovery
}}
}}


Line 900: Line 1,304:
|input=632146P
|input=632146P
|guard=All
|guard=All
|invuln=none
|invuln=1-14F Full
|damage=160,25
|damage=130 [130,13]
|startup=10
|startup=6+(135 Flash)+4
|active=
|active=5
|recovery=
|recovery=46
|onBlock=-33
|onBlock=-33
|onHit=
|onHit=HKD +62
|level=
|level=3
|images=GGST Goldlewis Dickinson Down With The System.png
|images=GGST_Goldlewis_Dickinson_Down_with_the_System.png;GGST_Goldlewis_Dickinson_Down_with_the_System 2.png
|hitboxes=GGST Goldlewis Dickinson Down With The System Hitbox.png
|hitboxes=GGST_Goldlewis_Dickinson_Down_with_the_System_Hitbox.png
|notes=*Data in [] represents values on Clean Hit.
|type=super
|type=super
|riscGain=
|counter=Mid
|prorate=
|riscGain=2000
|riscLoss=1000
|wallDamage=0
|inputTension=
|chipRatio=25%
|prorate=100%
|caption=More Circles = More Damage\Land a clean hit for even more power!
|notes=reversal;Data in [] represents values on Clean Hit.;{{FrameDataNotes|GGST|False Multihit|2}}
}}
}}


Line 919: Line 1,329:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Down With The System
|name=Down With The System (720)
|input=720P
|input=720P
|guard=All
|guard=All
|invuln=none
|invuln=1-19F Full
|damage=160[175],25x2
|damage=145 [140,13×2]
|startup=15
|startup=11+(191 Flash)+4
|active=
|active=5
|recovery=
|recovery=46
|onBlock=-33
|onBlock=-33
|onHit=
|onHit=
|level=
|level=3
|images=GGST Goldlewis Dickinson Down With The System.png
|images=GGST_Goldlewis_Dickinson_Down_with_the_System.png;GGST_Goldlewis_Dickinson_Down_with_the_System 2.png
|hitboxes=GGST Goldlewis Dickinson Down With The System Hitbox.png
|hitboxes=GGST_Goldlewis_Dickinson_Down_with_the_System_Hitbox.png
|notes=*Data in [] represents values on Clean Hit.
|type=super
|type=super
|riscGain=
|counter=Mid
|prorate=
|riscGain=2000
|riscLoss=1000
|wallDamage=0
|inputTension=
|chipRatio=25%
|prorate=100%
|caption=More Circles = More Damage\Land a clean hit for even more power!
|notes=reversal;Data in [] represents values on Clean Hit.;{{FrameDataNotes|GGST|False Multihit|3}}
}}
}}


Line 941: Line 1,357:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Down With The System
|name=Down With The System (1080)
|input=1080P
|input=1080P
|guard=All
|guard=All
|invuln=none
|invuln=1-24F Full
|damage=160[190],25x3
|damage=160 [151,13×3]
|startup=20
|startup=16+(230 Flash)+4
|active=
|active=5
|recovery=
|recovery=46
|onBlock=-33
|onBlock=-33
|onHit=
|onHit=
|level=
|level=3
|images=GGST Goldlewis Dickinson Down With The System.png
|images=GGST_Goldlewis_Dickinson_Down_with_the_System.png;GGST_Goldlewis_Dickinson_Down_with_the_System 2.png
|hitboxes=GGST Goldlewis Dickinson Down With The System Hitbox.png
|hitboxes=GGST_Goldlewis_Dickinson_Down_with_the_System_Hitbox.png
|notes=*Data in [] represents values on Clean Hit.
|type=super
|type=super
|riscGain=
|counter=Mid
|prorate=
|riscGain=2000
|riscLoss=1000
|wallDamage=0
|inputTension=
|chipRatio=25%
|prorate=100%
|caption=More Circles = More Damage\Land a clean hit for even more power!
|notes=reversal;Data in [] represents values on Clean Hit.;{{FrameDataNotes|GGST|False Multihit|4}}
}}
}}


Line 963: Line 1,385:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Burn It Down
|name=Burn It Down (Level 1)
|input=236236K Level 1
|input=236236K Level 1
|guard=All
|guard=All
|invuln=none
|invuln=none
|damage=8x5
|damage=8×10
|startup=13+79
|startup=13+(84 Flash)+79
|active=
|active=52
|recovery=40 Total
|recovery=27 Total
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=2
|images=GGST Goldlewis Dickinson Burn It Down.png
|images=GGST Goldlewis Dickinson Burn It Down.png; GGST Goldlewis Dickinson Burn It Down2.png
|hitboxes=GGST Goldlewis Dickinson Burn It Down Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Burn It Down Hitbox.png
|type=super
|type=super
|riscGain=
|counter=Small
|prorate=
|riscGain=100x10
|riscLoss=1000
|wallDamage=0
|inputTension=
|chipRatio=12%
|prorate=100%
|notes=Laser spawns during super freeze on frame 13 and can be Purple Roman Cancelled immediately after end of super freeze.
|caption=&nbsp;\I used two resources for that?
}}
}}


Line 984: Line 1,413:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Burn It Down
|name=Burn It Down (Level 2)
|input=236236K Level 2
|input=236236K Level 2
|guard=
|guard=All
|invuln=none
|invuln=none
|damage=8x10
|damage=8×15
|startup=13+79
|startup=13+(84 Flash)+79
|active=
|active=72
|recovery=40 Total
|recovery=27 Total
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=2
|images=GGST Goldlewis Dickinson Burn It Down.png
|images=GGST Goldlewis Dickinson Burn It Down.png
|hitboxes=GGST Goldlewis Dickinson Burn It Down Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Burn It Down Hitbox.png
|type=super
|type=super
|riscGain=
|counter=Small
|prorate=
|riscGain=100x15
|riscLoss=1000
|wallDamage=0
|inputTension=
|chipRatio=12%
|prorate=100%
|notes=Laser spawns during super freeze on frame 13 and can be Purple Roman Cancelled immediately after end of super freeze.
|caption=&nbsp;\I used two resources for that?
}}
}}


Line 1,005: Line 1,441:
{{MoveData-GGST
{{MoveData-GGST
|chara=Goldlewis Dickinson
|chara=Goldlewis Dickinson
|name=Burn It Down
|name=Burn It Down (Level 3)
|input=236236K Level 3
|input=236236K Level 3
|guard=
|guard=All
|invuln=none
|invuln=none
|damage=8x15
|damage=8×20
|startup=13+79
|startup=13+(84 Flash)+79
|active=
|active=92
|recovery=40 Total
|recovery=27 Total
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=2
|images=GGST Goldlewis Dickinson Burn It Down.png
|images=GGST Goldlewis Dickinson Burn It Down.png
|hitboxes=GGST Goldlewis Dickinson Burn It Down Hitbox.png
|hitboxes=GGST Goldlewis Dickinson Burn It Down Hitbox.png
|type=super
|type=super
|riscGain=
|counter=Small
|prorate=
|riscGain=100x20
|riscLoss=1000
|wallDamage=0
|inputTension=
|chipRatio=12%
|prorate=100%
|notes=Laser spawns during super freeze on frame 13 and can be Purple Roman Cancelled immediately after end of super freeze.
|caption=&nbsp;\I used two resources for that?
}}
}}


==Navigation==
==Navigation==
{{Navbar-GGST}}
{{GGST/Navigation}}

Latest revision as of 12:36, 14 April 2024

Links



Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Goldlewis Dickinson Portrait.png GGST Goldlewis Dickinson Icon.png Goldlewis Dickinson -10 3 28 5 22 1-6F 1-11F No Double Jump
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
31 38 273 419.9 8 [high jump: 7] 18/24 6/11 428.750 184.500
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
6.3 5.2 10 0.297 100
Jump Gravity High Jump Gravity Forward Step Dash
2.4 2.4

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 All 7 3 6 +3 +6 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1500 300 80% 80% none
GGST Goldlewis Dickinson 5P.png
GGST Goldlewis Dickinson 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 Low 10 9 12 -7 -4 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 70% none
GGST Goldlewis Dickinson 5K.png
Low Crush
GGST Goldlewis Dickinson 5K Hitbox 1.pngGGST Goldlewis Dickinson 5K Hitbox 2.pngGGST Goldlewis Dickinson 5K Hitbox.png
Frames 1-2 • Frames 3-9
Retracts lower hurtbox 1-2F, slightly retracts further 3-18F

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 All 7 6 12 +1 +4 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 80% 100% none
GGST Goldlewis Dickinson c.S.png
GGST Goldlewis Dickinson c.S Hitbox.png
Input Proximity Range: 300

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 All 11 3 23 -12 -9 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90% none
GGST Goldlewis Dickinson f.S.png
GGST Goldlewis Dickinson f.S Hitbox.png
Forward movement occurs on the first active frame

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All 19 6 15 -2 +1 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 100% 90% none
GGST Goldlewis Dickinson 5H.png
Yep, you definitely missed that cancel into Behemoth Typhoon
GGST Goldlewis Dickinson 5H Hitbox.png

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80% none
GGST Goldlewis Dickinson 5D.png
You have two other great Overhead options on this character already, but it's the thought that counts.
GGST Goldlewis Dickinson 5D Hitbox.png
Hitstop on block: 20F
Hitstop on hit: 16F [raw hit: 45F]
Floating crumple: Total 28F (can block 19~28F)


5[D]
Charged Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
62 High 28 3 26 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100% none
GGST Goldlewis Dickinson 5D.png
GGST Goldlewis Dickinson 5D Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 All 12 6 27 -19 -16 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 60% 90% 1-2 Upper Body
3-17 Above Knees
GGST Goldlewis Dickinson 6P.png
GGST Goldlewis Dickinson 6P Hitbox.pngGGST Goldlewis Dickinson 6P 2 Hitbox.png
Frames 12-14 • Frames 15-17
Hitbox extends downward on the last three active frames allowing it to hit crouching opponents.
If the first hit of a combo, applies an additional +20 Combo Decay.

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 All 25 3 30 -14 KD +35 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 80% 90% none
GGST Goldlewis Dickinson 6H.png
GGST Goldlewis Dickinson 6H Hitbox.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
23 All 5 3 6 +3 +6 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1500 80% 80% none
GGST Goldlewis Dickinson 2P.png
Surprisingly great anti-air
GGST Goldlewis Dickinson 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 7 3 11 -2 0 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70% none
GGST Goldlewis Dickinson 2K.png
GGST Goldlewis Dickinson 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 13 5 13 -4 -1 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90% none
GGST Goldlewis Dickinson 2S.png
GGST Goldlewis Dickinson 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
43 All 20 4 30 -15 KD +28 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 60% 90% none
GGST Goldlewis Dickinson 2H.png
Don't try anti-airing with this
GGST Goldlewis Dickinson 2H Hitbox 1.pngGGST Goldlewis Dickinson 2H Hitbox.png

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 Low 14 3 24 -10 HKD +43 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90% none
GGST Goldlewis Dickinson 2D.png
GGST Goldlewis Dickinson 2D Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 High 6 3 12 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 60% 80% none
GGST Goldlewis Dickinson jP.png
Criminally underrated air-to-air
GGST Goldlewis Dickinson jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 High 9 4 17 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 80% none
GGST Goldlewis Dickinson jK.png
The fuzzy machine
GGST Goldlewis Dickinson jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
37 High 11 11 13 +8 (IAD) +11 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80% none
GGST Goldlewis Dickinson jS.png
GGST Goldlewis Dickinson jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
43 High 15 4 20 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80% none
GGST Goldlewis Dickinson jH.png
Have fun figuring out which side this hits
GGST Goldlewis Dickinson jH Hitbox.pngGGST Goldlewis Dickinson jH 2 Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
47 High 14 10 14 +13 (IAD) +16 (IAD) 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 80% none
GGST Goldlewis Dickinson jD.png
The air-based footsies Goldlewis is known for
GGST Goldlewis Dickinson jD Hitbox.png

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 HKD +54
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% (75%) none
GGST Goldlewis Dickinson Ground Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15
First does two hits of 10 damage, then one final hit of 60 damage.

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 38 or Until Landing+10 HKD +47 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% (75%) none
GGST Goldlewis Dickinson Air Throw.png
GGST Goldlewis Dickinson Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage decreases as height increases (+44 to +54).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All (Guard Crush) 20~31 3 20 +7 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 500 0 25% 80% 60% 9-22F Strike
GGST Goldlewis Dickinson 236D.png
Change the Future
GGST Goldlewis Dickinson 236D Hitbox.png

236[D] Data

236[D]
Charged Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All (Guard Crush) 32 3 30 +12 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 0 25% 80% 60% 9-34F Strike
GGST Goldlewis Dickinson 236D.png
Change the Future
GGST Goldlewis Dickinson 236D Hitbox.png

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

41236H Data

41236H
Behemoth Typhoon (426)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All (Guard Crush) 12 20 18 +12~+16 HKD +67 [HKD +84] 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 150 50% 60% 90% none
GGST Goldlewis Dickinson Behemoth Typhoon (426).png
'Forward'
GGST Goldlewis Dickinson Behemoth Typhoon (426) Hitbox.png
First (left) and Last (right) active frames
Click here for animated hitboxes
Values in [ ] are for the Wall Bounce version.
Guard Crush duration 35F
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2
Connects on frame 26 (+12 OB) or frame 28 (+14 OB) close up, Most commonly on frame 29 (+15 OB) when spaced, and finally on frame 30 (+16 OB) at max range
Horizontal Activation Range: 0 (Frames 12-25 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis.

j.41236H Data

j.41236H
Air Behemoth Typhoon (426)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 10 15 Until landing+10 -25~+7 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 150 25% 60% 90% none
GGST Goldlewis Dickinson Behemoth Typhoon (426).png
GGST Goldlewis Dickinson Behemoth Typhoon (426) Hitbox.png
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2

63214H Data

63214H
Behemoth Typhoon (624)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All (Guard Crush) 12 20 21 -5 HKD +50 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 150 50% 80% 90% none
GGST Goldlewis Dickinson Behemoth Typhoon (624).png
'Fast'
GGST Goldlewis Dickinson Behemoth Typhoon (624) Hitbox.png
First active hitbox (right) and last active hitbox (left)
Click here for animated hitboxes
Guard Crush duration 35F
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2
Horizontal Activation Range: 0 (Frames 28-31 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis.

j.63214H Data

j.63214H
Air Behemoth Typhoon (624)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 10 15 Until landing+10 -25~+7 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 150 25% 80% 90% none
GGST Goldlewis Dickinson Behemoth Typhoon (624).png
GGST Goldlewis Dickinson Behemoth Typhoon (624) Hitbox.png
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2

23698H Data

23698H
Behemoth Typhoon (268)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All (Guard Crush) 12 15 18 +6~14 HKD +76 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 150 50% 60% 90% none
GGST Goldlewis Dickinson Behemoth Typhoon (268).png
'Launch'
GGST Goldlewis Dickinson Behemoth Typhoon (268) Hitbox.png
First active hitbox (Lower) and last active (upper)
Click here for animated hitboxes
Guard Crush duration 35F
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2
Has 4 common points of contact: 15F / +6 OB, 18F / +9 OB, 21F / +12 OB, and 23F / +14 OB

j.23698H Data

j.23698H
Air Behemoth Typhoon (268)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 10 15 Until landing+10 -25~+7 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 150 25% 60% 90% none
GGST Goldlewis Dickinson Behemoth Typhoon (268).png
GGST Goldlewis Dickinson Behemoth Typhoon (268) Hitbox.png
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2

21478H Data

21478H
Behemoth Typhoon (248)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Low (Guard Crush) 12 15 18 +3 HKD +71 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 700 150 50% 60% 90% none
GGST Goldlewis Dickinson Behemoth Typhoon (248).png
'Back'
GGST Goldlewis Dickinson Behemoth Typhoon (248) Hitbox.png
First active hitbox (lower) and last active hitbox (upper)
Click here for animated hitboxes
Guard Crush duration 35F
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2
Hitboxes on frames 12-22 side switch the opponent on hit, hitboxes on frames 23-25 launch the opponent straight up
Horizontal Activation Range: 200 (Frames 15-24 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis from a distance.

j.21478H Data

j.21478H
Air Behemoth Typhoon (248)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 10 15 Until landing+10 -25~+7 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 150 25% 60% 90% none
GGST Goldlewis Dickinson Behemoth Typhoon (248).png
GGST Goldlewis Dickinson Behemoth Typhoon (248) Hitbox.png
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2

69874H Data

69874H
Behemoth Typhoon (684)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All* (Guard Crush) 12 20 21 -5 HKD +50 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 150 50% 60% 90% none
GGST Goldlewis Dickinson Behemoth Typhoon (684).png
'Up'
GGST Goldlewis Dickinson Behemoth Typhoon (684) Hitbox.png
First active hitbox (right) to last active (left)
Click here for animated hitboxes
Guard Crush duration 35F
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2
At max range can connect on frame 16 making it -1 on block instead
Frames 29-31 hit overhead (end of swing behind Goldlewis)
Horizontal Activation Range: 0 (Frames 28-31 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis.

j.69874H Data

j.69874H
Air Behemoth Typhoon (684)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 10 15 Until landing+10 -25~+7 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 150 25% 80% 90% none
GGST Goldlewis Dickinson Behemoth Typhoon (684).png
GGST Goldlewis Dickinson Behemoth Typhoon (684) Hitbox.png
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2

47896H Data

47896H
Behemoth Typhoon (486)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 High (Guard Crush) 12 20 18 +14~15 HKD +78 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 150 50% 100% 80% none
GGST Goldlewis Dickinson Behemoth Typhoon (486).png
'Slow Overhead'
GGST Goldlewis Dickinson Behemoth Typhoon (486) Hitbox.png
First active hitbox (left) to last active (right)
Click here for animated hitboxes
Guard Crush duration 35F
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2
Universally hits crouching opponents on frame 29
Usually hits on frame 28 (+14 OB) against close standing opponents, but hits slightly later on frame 29 (+15 OB) against standing BR,CH,GI,JC,MA
This move hits on frame 29 against IN,LE,MI,RA while they are in a standing neutral state but not while they are in standing proximity guard where it will connect on frame 28. See 862H notes for more insight
Hits mid instead of high 12-28F
Horizontal Activation Range: 0 (Frames 12-25 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis.

j.47896H Data

j.47896H
Air Behemoth Typhoon (486)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 10 15 Until landing+10 -25~+7 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 150 25% 100% 90% none
GGST Goldlewis Dickinson Behemoth Typhoon (486).png
GGST Goldlewis Dickinson Behemoth Typhoon (486) Hitbox.png
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2

87412H Data

87412H
Behemoth Typhoon (842)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Low (Guard Crush) 12 15 18 +16 HKD +70 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 700 150 50% 80% 90% none
GGST Goldlewis Dickinson Behemoth Typhoon (842).png
'Slow Low'
GGST Goldlewis Dickinson Behemoth Typhoon (842) Hitbox.png
First active hitbox (Upper) to last active (lower)
Click here for animated hitboxes
Guard Crush duration 35F
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2
Hits mid instead of low 12-20F
Horizontal Activation Range: 200 (Frames 12-24 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis at a distance.

j.87412H Data

j.87412H
Air Behemoth Typhoon (842)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 10 15 Until landing+10 -25~+7 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 150 25% 100% 90% none
GGST Goldlewis Dickinson Behemoth Typhoon (842).png
GGST Goldlewis Dickinson Behemoth Typhoon (842) Hitbox.png
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2

89632H Data

89632H
Behemoth Typhoon (862)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 High (Guard Crush) 12 15 18 +12 HKD +59 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 700 150 50% 100% 80% none
GGST Goldlewis Dickinson Behemoth Typhoon (862).png
'Fast Overhead'
GGST Goldlewis Dickinson Behemoth Typhoon (862) Hitbox.png
First active hitbox (upper) to last active (lower)
Click here for animated hitboxes
Guard Crush duration 35F
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2
Usually hits on frame 21 against standing opponents
If the opponent is Giovanna and she is in a neutral standing state this move hits on frame 23 instead, but her proximity guard animation raises her hurtbox such that the 4th set of active frames will connect. This has no known practical consequences, but one of the notable quirks is it gives Giovanna a more generous window to IB this move in situations where she can return to her neutral standing state

j.89632H Data

j.89632H
Air Behemoth Typhoon (862)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 10 15 Until landing+10 -25~+7 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 150 25% 100% 90% none
GGST Goldlewis Dickinson Behemoth Typhoon (862).png
GGST Goldlewis Dickinson Behemoth Typhoon (862) Hitbox.png
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2
Has 20 active frames unlike its grounded counterpart oddly

214S Level 1 Data

214S Level 1
Thunderbird (Level 1)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10, 30 All 57 24 42 Total 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×2 1000 150×2 100 12% 80% 80% none
GGST Goldlewis Dickinson Thunderbird.pngGGST Goldlewis Dickinson Thunderbird1.png
Go my child, and hold down the neutral.
GGST Goldlewis Dickinson Thunderbird Hitbox a.pngGGST Goldlewis Dickinson Thunderbird Hitbox.pngGGST Goldlewis Dickinson Thunderbird Hitbox b.png
Visual desyncs with hitbox when used from a distance (Early) • Middle • Far
Projectile will continue if Purple Roman Canceled on frame 22 at the earliest.
Clash Level: 1
Clash Hits: 1
Horizontal Activation Range: 200 (All Levels)
Vertical Activation Range: 200 (All Levels)
Security Level is reset on frame 3 (All Levels)
Drone disappears if Goldlewis is hit (All Levels)

214S Level 2 Data

214S Level 2
Thunderbird (Level 2)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10×2, 30 All 57 84 38 Total KD 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×3 1000 100×3 100 12% 80% 80% none
GGST Goldlewis Dickinson Thunderbird.png
GGST Goldlewis Dickinson Thunderbird Hitbox.png
Projectile will continue if Purple Roman Canceled on frame 22 at the earliest.
Clash Level: 2
Clash Hits: 2

214S Level 3 Data

214S Level 3
Thunderbird (Level 3)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10×3, 30 All 57 144 34 Total HKD 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×4 1000 80×4 100 12% 80% 80% none
GGST Goldlewis Dickinson Thunderbird.png
GGST Goldlewis Dickinson Thunderbird Hitbox.png
Projectile will continue if Purple Roman Canceled on frame 22 at the earliest.
Clash Level: 3
Clash Hits: 3

236S Level 1 Data

236S Level 1
Skyfish (Level 1)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
5×10 All 35 84 Total -13 -10 0 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×10 1000 10×10 100 12% 80% 80% none
GGST Goldlewis Dickinson Skyfish.png
Mowing down health and meter like no other
GGST Goldlewis Dickinson Skyfish Hitbox.png
Despite what the animation suggests, each bullet's hitbox is positioned identically
Vertical Activation Range: 0 (from projectile's height of 200). Unable to hit extended air-to-ground hurtboxes.
Security level is reset on frame 3

236S Level 2 Data

236S Level 2
Skyfish (Level 2)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
5×20 All 30 80~109 Total -13 KD +18 0 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×20 1000 10×20 100 12% 80% 80% none
GGST Goldlewis Dickinson Skyfish.png
GGST Goldlewis Dickinson Skyfish Hitbox.png
S can be pressed during the animation to stop shooting early and reduce recovery

236S Level 3 Data

236S Level 3
Skyfish (Level 3)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
5×30 All 25 75~134 Total -13 HKD +64 0 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×30 1000 10×30 100 12% 80% 80% none
GGST Goldlewis Dickinson Skyfish.png
GGST Goldlewis Dickinson Skyfish Hitbox.png
S can be pressed during the animation to stop shooting early and reduce recovery

Overdrives

632146P Data

632146P
Down With The System
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
130 [130,13] All 6+(135 Flash)+4 5 46 -33 HKD +62 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 0 25% 100% 1-14F Full
GGST Goldlewis Dickinson Down with the System.pngGGST Goldlewis Dickinson Down with the System 2.png
More Circles = More Damage • Land a clean hit for even more power!
GGST Goldlewis Dickinson Down with the System Hitbox.png
reversal
Data in [] represents values on Clean Hit.
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 2 times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.

720P Data

720P
Down With The System (720)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
145 [140,13×2] All 11+(191 Flash)+4 5 46 -33 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 0 25% 100% 1-19F Full
GGST Goldlewis Dickinson Down with the System.pngGGST Goldlewis Dickinson Down with the System 2.png
More Circles = More Damage • Land a clean hit for even more power!
GGST Goldlewis Dickinson Down with the System Hitbox.png
reversal
Data in [] represents values on Clean Hit.
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 3 times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.

1080P Data

1080P
Down With The System (1080)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
160 [151,13×3] All 16+(230 Flash)+4 5 46 -33 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 0 25% 100% 1-24F Full
GGST Goldlewis Dickinson Down with the System.pngGGST Goldlewis Dickinson Down with the System 2.png
More Circles = More Damage • Land a clean hit for even more power!
GGST Goldlewis Dickinson Down with the System Hitbox.png
reversal
Data in [] represents values on Clean Hit.
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 4 times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.

236236K Level 1 Data

236236K Level 1
Burn It Down (Level 1)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
8×10 All 13+(84 Flash)+79 52 27 Total 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100x10 1000 0 12% 100% none
GGST Goldlewis Dickinson Burn It Down.pngGGST Goldlewis Dickinson Burn It Down2.png
  • I used two resources for that?
GGST Goldlewis Dickinson Burn It Down Hitbox.png
Laser spawns during super freeze on frame 13 and can be Purple Roman Cancelled immediately after end of super freeze.

236236K Level 2 Data

236236K Level 2
Burn It Down (Level 2)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
8×15 All 13+(84 Flash)+79 72 27 Total 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100x15 1000 0 12% 100% none
GGST Goldlewis Dickinson Burn It Down.png
  • I used two resources for that?
GGST Goldlewis Dickinson Burn It Down Hitbox.png
Laser spawns during super freeze on frame 13 and can be Purple Roman Cancelled immediately after end of super freeze.

236236K Level 3 Data

236236K Level 3
Burn It Down (Level 3)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
8×20 All 13+(84 Flash)+79 92 27 Total 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100x20 1000 0 12% 100% none
GGST Goldlewis Dickinson Burn It Down.png
  • I used two resources for that?
GGST Goldlewis Dickinson Burn It Down Hitbox.png
Laser spawns during super freeze on frame 13 and can be Purple Roman Cancelled immediately after end of super freeze.

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