GGST/Goldlewis Dickinson/Frame Data

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System Data

name defense guts prejump backdash weight Unique Movement Options
Goldlewis Dickinson 0.96 3 5f 22/6 invuln Heavy No Double Jump

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 26 All 7 3 6 +3 +6 1000 1 none 80%
5K 33 Low 10 9 12 -7 -4 1125 2 none 70%
c.S 39 All 7 6 15 -2 +1 2500 4 none
f.S 31 All 10 3 18 -7 -4 1500 2 none 90%
5H 41 All 19 6 15 -2 +1 2500 4 none
5D 50 [62] High 20 [28] 3 26 -15 [-10] 0 [Launch] 1125 [1875] 2 [4] none 80% [~]
6P 39 All 13 6 27 -19 -16 1500 2 1-3 upperbody, 4-18 above knees 90%
6H 65 All 25 3 30 -14 -11 2500 4 none
2P 23 All 6 3 6 +3 +6 1000 1 none 80%
2K 26 Low 8 3 13 -5 -2 750 1 none 70%
2S 29 All 13 3 20 -9 -6 1500 2 none 90%
2H 43 All 20 4 30 -15 KD 2500 4 none
2D 34 Low 14 3 24 -10 KD 1500 3 none 90%
j.P 25 6 3 12 375 0 none 80%
j.K 29 High 9 4 17 750 1 none 80%
j.S 37 11 11 13 1125 2 none 80%
j.H 43 High 15 4 1125 2 none 80%
j.D 47 High 15 10 1500 3 none 80%


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
41236H Behemoth Typhoon 70 All 12 +12 KD 2500 none
j.41236H Behemoth Typhoon 70 All 12 2500 none
63214H Behemoth Typhoon 70 All 12 -5 KD 2500 none
j.63214H Behemoth Typhoon 70 All 12 2500 none
23698H Behemoth Typhoon 70 All 12 +3 2500 none
j.23698H Behemoth Typhoon 70 All 12 2500 none
21478H Behemoth Typhoon 70 Low 12 +3 KD 1875 none
j.21478H Behemoth Typhoon 70 All 12 2500 none
69874H Behemoth Typhoon 70 All 12 -5 2500 none
j.69874H Behemoth Typhoon 70 All 12 2500 none
47896H Behemoth Typhoon 70 High 12 +12 KD 2500 none
j.47896H Behemoth Typhoon 70 All 12 2500 none
87412H Behemoth Typhoon 70 Low 12 +16 1875 none
j.87412H Behemoth Typhoon 70 All 12 2500 none
89632H Behemoth Typhoon 70 High 12 +12 1875 none
j.89632H Behemoth Typhoon 70 All 12 2500 none
214S Level 1 Thunderbird 33 All 57 43 Total 100x2 none
214S Level 2 Thunderbird 40 All 57 43 Total 100x3 none
214S Level 3 Thunderbird 47 All 57 43 Total 100x4 none
236S Level 1 Skyfish 2*10 All 34 -13 -10 100x10 none
236S Level 2 Skyfish 2*20 All 34 -13 -10 100x20 none
236S Level 3 Skyfish 2*30 All 34 -13 -10 100x30 none

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146P Down With The System 160,25 All 10 -33 none
720P Down With The System 160[175],25x2 All 15 -33 none
1080P Down With The System 160[190],25x3 All 20 -33 none
236236K Level 1 Burn It Down 8x5 All 13+79 40 Total none
236236K Level 2 Burn It Down 8x10 13+79 40 Total none
236236K Level 3 Burn It Down 8x15 13+79 40 Total none


Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw: 90000 2 3 38 HKD(+32)
Air Throw 80 Air Throw: 200000 2 3 Until landing+10 HKD
Finish Blow 80 11 HKD(+23)

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 6P - - 6H - sp
2P 6P - - 6H - sp
6P - - - - - sp
5K 6P - - 6H 5D, 2D jump, sp
2K 6P - - 6H 5D, 2D sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D jump, sp
f.S - - - 5H, 2H - sp
2S - - - 5H, 2H - sp
5H - - - - - sp
2H - - - - - sp
6H - - - - - sp
5D - - - - - sp
2D - - - - - sp
Air Gatlings
P K S H D Cancel
j.P - - - - - sp
j.K - - - - j.D dash, sp
j.S - - - j.H - dash, sp
j.H - - - - - dash, sp
j.D - - - - - sp


Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGST/Goldlewis Dickinson/Data.