GGST/Goldlewis Dickinson/Frame Data: Difference between revisions

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==System Data==
==System Data==
{{#cargo_query:tables=ggstCharacters
{{#cargo_query:tables=ggstCharacters
|fields=name,defense,guts,prejump,backdash,weight,umo=Unique Movement Options
|fields=name,defense,guts,prejump,weight,backdash,guardBalance,jump_duration,jump_height,high_jump_duration,efiad,ebiad,fadd,badd,fadat,badat
|where=name="Goldlewis Dickinson"
|where=name="Goldlewis Dickinson"
|format=table
|format=table
}}
}}
==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST

Revision as of 17:47, 17 September 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 26 All 7 3 6 +3 +6 1000 1 none 80%
5K 33 Low 10 9 12 -7 -4 1125 2 none 70%
c.S 39 All 7 6 12 +1 +4 2500 4 none 100%
f.S 31 All 11 3 23 -12 -9 1500 2 none 90%
5H 41 All 19 6 15 -2 +1 2500 4 none 90%
5D 50 High 20 3 26 -15 0 1125 2 none 80%
5[D] 62 High 28 3 26 -10 KD +36 1875 4 none 100%
6P 39 All 12 6 27 -19 -16 1500 2 1-2 Upper Body
3-17 Above Knees
90%
6H 65 All 25 3 30 -14 KD +35 2500 4 none 90%
2P 23 All 5 3 6 +3 +6 1000 1 none 80%
2K 26 Low 7 3 11 -2 0 750 1 none 70%
2S 29 All 13 5 13 -4 -1 1500 2 none 90%
2H 43 All 20 4 30 -15 KD +28 2500 4 none 90%
2D 34 Low 14 3 24 -10 HKD +43 1500 3 none 90%
j.P 25 High 6 3 12 375 0 none 80%
j.K 29 High 9 4 17 750 1 none 80%
j.S 37 High 11 11 13 +8 (IAD) +11 (IAD) 1125 2 none 80%
j.H 43 High 15 4 20 1125 2 none 80%
j.D 47 High 14 10 14 +13 (IAD) +16 (IAD) 1500 3 none 80%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
41236H Behemoth Typhoon (426) 70 All (Guard Crush) 12 20 18 +12~+16 HKD +67 [HKD +84] 2500 4 none 90%
j.41236H Air Behemoth Typhoon (426) 70 All 10 15 Until landing+10 -25~+7 HKD 2500 4 none 90%
63214H Behemoth Typhoon (624) 70 All (Guard Crush) 12 20 21 -5 HKD +50 2500 4 none 90%
j.63214H Air Behemoth Typhoon (624) 70 All 10 15 Until landing+10 -25~+7 HKD 2500 4 none 90%
23698H Behemoth Typhoon (268) 70 All (Guard Crush) 12 15 18 +6~14 HKD +76 2500 4 none 90%
j.23698H Air Behemoth Typhoon (268) 70 All 10 15 Until landing+10 -25~+7 HKD 2500 4 none 90%
21478H Behemoth Typhoon (248) 70 Low (Guard Crush) 12 15 18 +3 HKD +71 1875 4 none 90%
j.21478H Air Behemoth Typhoon (248) 70 All 10 15 Until landing+10 -25~+7 HKD 2500 4 none 90%
69874H Behemoth Typhoon (684) 70 All* (Guard Crush) 12 20 21 -5 HKD +50 2500 4 none 90%
j.69874H Air Behemoth Typhoon (684) 70 All 10 15 Until landing+10 -25~+7 HKD 2500 4 none 90%
47896H Behemoth Typhoon (486) 70 High (Guard Crush) 12 20 18 +14~15 HKD +78 2500 4 none 80%
j.47896H Air Behemoth Typhoon (486) 70 All 10 15 Until landing+10 -25~+7 HKD 2500 4 none 90%
87412H Behemoth Typhoon (842) 70 Low (Guard Crush) 12 15 18 +16 HKD +70 1875 4 none 90%
j.87412H Air Behemoth Typhoon (842) 70 All 10 15 Until landing+10 -25~+7 HKD 2500 4 none 90%
89632H Behemoth Typhoon (862) 70 High (Guard Crush) 12 15 18 +12 HKD +59 1875 4 none 80%
j.89632H Air Behemoth Typhoon (862) 70 All 10 15 Until landing+10 -25~+7 HKD 2500 4 none 90%
214S Level 1 Thunderbird (Level 1) 10, 30 All 57 24 42 Total 100×2 2 none 80%
214S Level 2 Thunderbird (Level 2) 10×2, 30 All 57 84 38 Total KD 100×3 2 none 80%
214S Level 3 Thunderbird (Level 3) 10×3, 30 All 57 144 34 Total HKD 100×4 2 none 80%
236S Level 1 Skyfish (Level 1) 5×10 All 35 84 Total -13 -10 100×10 0 none 80%
236S Level 2 Skyfish (Level 2) 5×20 All 30 80~109 Total -13 KD +18 100×20 0 none 80%
236S Level 3 Skyfish (Level 3) 5×30 All 25 75~134 Total -13 HKD +64 100×30 0 none 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146P Down With The System 130 [130,13] All 6+(135 Flash)+4 5 46 -33 HKD +62 2000 3 1-14F Full 100%
720P Down With The System (720) 145 [140,13×2] All 11+(191 Flash)+4 5 46 -33 2000 3 1-19F Full 100%
1080P Down With The System (1080) 160 [151,13×3] All 16+(230 Flash)+4 5 46 -33 2000 3 1-24F Full 100%
236236K Level 1 Burn It Down (Level 1) 8×10 All 13+(84 Flash)+79 52 27 Total 100x10 2 none 100%
236236K Level 2 Burn It Down (Level 2) 8×15 All 13+(84 Flash)+79 72 27 Total 100x15 2 none 100%
236236K Level 3 Burn It Down (Level 3) 8×20 All 13+(84 Flash)+79 92 27 Total 100x20 2 none 100%

Other

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
6D or 4D 80 Ground Throw 2 3 38 HKD +54 none 50% (75%)
j.6D or j.4D 80 Air Throw 2 3 38 or Until Landing+10 HKD +47 (IAD) none 50% (75%)
236D 30 All 20~31 3 20 +7 HKD 9-22F strike 60%
236[D] 50 All 32 3 30 +12 HKD 9-34F strike 60%
66 Total 22

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 6P - - 6H - sp
2P 6P - - 6H - sp
6P - - - - - sp
5K 6P - - 6H 5D, 2D jump, sp
2K 6P - - 6H 5D, 2D sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D jump, sp
f.S - - - 5H, 2H - sp
2S - - - 5H, 2H - sp
5H - - - - - sp
2H - - - - - sp
6H - - - - - sp
5D - - - - - sp
2D - - - - - sp
Air Gatlings
P K S H D Cancel
j.P - - - - - sp
j.K - - - - j.D dash, sp
j.S - - - j.H - dash, sp
j.H - - - - - dash, sp
j.D - - - - - sp


Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Navigation

To edit frame data, edit values in GGST/Goldlewis Dickinson/Data.

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